https://microsites.bournemouth.ac.uk/cel/ 1
Create, Collaborate and Curate: working
and supporting 21st Century learners
Debbie Holley
Professor of Learning Innovation at Bournemouth University
@debbieholley1
QMUL The language centre CPD Conference
Thinking Materials
https://microsites.bournemouth.ac.uk/cel/ 2
How far away is the future?
https://microsites.bournemouth.ac.uk/cel/ 3
What is the evidence base?
• The UK Parliamentary Committee of Public Accounts (May 2018)
points to skills development lagging behind expectations of the
workplace as the pace of technological change accelerates
• The adoption of automation and AI technologies will transform the
workplace as people increasingly interact with ever-smarter
machines. These technologies, and that human-machine interaction,
will bring numerous benefits…they will also change the skills
required of human workers..accelerate from 2016-2030 (MacKinsey
2018)
• ‘Despite major investment in TEL, we are not seeing major changes
in the way technology is being used to support teaching, learning
and assessment’ (UCISA 2018)
• Significant challenges impeding Higher education TEL adoption – a
‘wicked’ challenge – complex to define, much less address’
Rethinking the role of educators (NMC Horizon Report 2018)
https://microsites.bournemouth.ac.uk/cel/ 4
Key Themes
As educators
we are part of
the problem
Need for
creative and
tech savvy
graduates
In the JISC
2018 digital
survey, only
41% of
students
agreed their
course
prepares them
for a digital
workplace
How to bridge the gaps?
https://microsites.bournemouth.ac.uk/cel/ 5
A model for development
Create
Collaborate
Curate
https://microsites.bournemouth.ac.uk/cel/ 6
Create: becoming a ‘digital maker’
Novice or expert? Above – the high
technology, expensive solution
Below – fun with a 360 camera that cost £120 – students and staff co-
create resources together
https://microsites.bournemouth.ac.uk/cel/ 7
AUGMENTED REALITY
Year Cohort
size
Main
Assessme
nt
PDP Questionnaire:
‘Agree that PDP
tasks helped my
skills’
2013/14 55 80% 66% -
2014/15 78 77% 79% 69%
2015/16 130 84% 85% 79%
2016/17 76 88% 91% 82%
• Changing the curricula for computing and gaming students
• They previously dis-engaged with their Personal Development
Planning (PDP)
• By flipping the classroom and asking them to create interactive
treasure maps – changed attitudes
• Technology ‘mediates’ for the ‘more capable peer’ (Vygotsky)
Collaborate:
groups
Nerds with Attitude
Word Game
• Pre-drawn triggers were
hidden around a house
• Each trigger gave an
Aura showing a single
letter
• Participants put letters
together to make a word
• Managed project work
online using Trello
“The first thing we
decided to do was to find
a way to communicate
between the group in
case any of us were
unable to meet up…”
Horizon
Treasure Hunt
• Auras provide clues
• Users collected a code
word from each location.
• Locations around
campus and local area
were used.
“The importance of
teamwork cannot be
stressed enough, teamwork
is the most fundamental
aspect ..if we had not
worked as a team we could
have failed…”
If you want to find more
you find directions on the
floor,
but for that little matter,
It’s a symbol for a letter!
The Fighting Peacocks
Campus Tour
• Campus navigation aid
• Using audio media and QR
codes
as triggers.
• Created a test grid
for results
• Mutual testing of applications
were useful.
‘(We )tested another groups game,
the results were very positive’
https://microsites.bournemouth.ac.uk/cel/ 11
Curate…our digital session at the ‘festival
of learning’
Thinking of ways to curate and
share patterns of learning….for
future learners
Link to Cleveland
https://microsites.bournemouth.ac.uk/cel/ 12
Sharing and Scaling
Thinking materials – a collegiate and evidence based approach – how to scale and share?
• Communities of Practice
• International networks
• National networks
• Regional networks
• Institutional networks
• Methodological approaches: design based learning
• Different ways of sharing- OER and Creative Commons
https://microsites.bournemouth.ac.uk/cel/ 13
MY ‘THINKING MATERIALS’ ITEM
Googlecardboard
A cheap and effective way to scale; Low cost for students
We are almost there with co-creating resources with our
students, getting them to collaborate with each other.. And
we are building capacity as we start to Curate and share…
https://microsites.bournemouth.ac.uk/cel/ 14
OVER TO YOU – AND QUESTIONS!
Creative challenge:
Fungi in a Costa Rican rain
forest – how could our learners
of the future engage with this
image, without going on a field
trip?
Image: Holley, 2019
https://microsites.bournemouth.ac.uk/cel/ 15
SCALING
References:
Coburn, C (2003). Rethinking Scale: Moving beyond numbers to deep and lasting change. Educational Researcher 32, 6 (3-12)
available onlinehttp://vocserve.berkeley.edu/faculty/CECoburn/coburnscale.pdf
Cook, J. and Santos, P. (2014). Social Network Innovation in the Internet’s Global Coffeehouses: Designing a Mobile Help Seeking Tool
in Learning Layers. Proceedings of the International Mobile Learning Festival 2014: Integrating Technology, Social Media and Learning
Design, June 2-4, 2014, Bali, Indonesia
Dede, C (2007). Scaling Up: Evolving Innovations beyond Ideal Settings to Challenging Contexts of Practice. available
online http://tinyurl.com/n78bdhd [accessed 8/04/2014]
Holley, D (2014) Bridging the ‘missing middle; a design based approach tp scaling
https://altc.alt.ac.uk/2014/sessions/bridging-the-missing-middle-a-design-based-approach-to-scaling-595/#gref
Greenhalgh, T; Robert, G; MacFarlane, F; Bate, P and Kyriakidou, O. (2004). Diffusion of Innovations in Service Organizations:
Systematic Review and Recommendations. The Milbank Quarterly, Vol 82, No 4 (pp.581-629) London:Blackwell available
online http://tinyurl.com/mwfyzhj [accessed 8/04/2014]
Scaling up Technologies for Informal Learning in SME Clusters (LearningLayers) (www.learninglayers.eu)
Resources:
https://microsites.bournemouth.ac.uk/cel/ 16
Augmented Reality
Holley, D (2017) Bournemouth University: a new vision for learning case study in JISC Developing organisational approaches to
digital capability JISC 4 May 2017
https://www.jisc.ac.uk/guides/developing-organisational-approaches-to-digital-capability/
Hobbs and Holley papers:
Hobbs, M., & Holley, D. (2016) Using Augmented Reality to engage STEM students with an authentic curriculum to be published in
the Special Issue of EAI transactions on e-learning
http://www.springer.com/gp/book/9783319288826
Holley, D & Howlett, P. (2016) Engaging Our School Teachers: an Augmented Reality (AR) Approach to Continuous Professional
Development curriculum to be published in the Special Issue of EAI transactions on e-learning
http://www.springer.com/gp/book/9783319288826
Briefing document about Augmented Reality and Learning
http://www.jisc.ac.uk/inform/inform35/AugmentedReality.html
The benefits of e-posters http://www.sconul.ac.uk/sites/default/files/documents/7_15.pdf
Augmented Reality Reading list:
http://readinglists.anglia.ac.uk/lists/DBBCD9D9-98C9-8B7B-2975-3BBAB6E613AB.html
References
http://repository.jisc.ac.uk/6970/1/Digital_experience_insights_survey_2018_at_a_glance.pdf
Fabulous
resource!

Create, Collaborate and Curate: working and supporting 21st Century learners.

  • 1.
    https://microsites.bournemouth.ac.uk/cel/ 1 Create, Collaborateand Curate: working and supporting 21st Century learners Debbie Holley Professor of Learning Innovation at Bournemouth University @debbieholley1 QMUL The language centre CPD Conference Thinking Materials
  • 2.
  • 3.
    https://microsites.bournemouth.ac.uk/cel/ 3 What isthe evidence base? • The UK Parliamentary Committee of Public Accounts (May 2018) points to skills development lagging behind expectations of the workplace as the pace of technological change accelerates • The adoption of automation and AI technologies will transform the workplace as people increasingly interact with ever-smarter machines. These technologies, and that human-machine interaction, will bring numerous benefits…they will also change the skills required of human workers..accelerate from 2016-2030 (MacKinsey 2018) • ‘Despite major investment in TEL, we are not seeing major changes in the way technology is being used to support teaching, learning and assessment’ (UCISA 2018) • Significant challenges impeding Higher education TEL adoption – a ‘wicked’ challenge – complex to define, much less address’ Rethinking the role of educators (NMC Horizon Report 2018)
  • 4.
    https://microsites.bournemouth.ac.uk/cel/ 4 Key Themes Aseducators we are part of the problem Need for creative and tech savvy graduates In the JISC 2018 digital survey, only 41% of students agreed their course prepares them for a digital workplace How to bridge the gaps?
  • 5.
    https://microsites.bournemouth.ac.uk/cel/ 5 A modelfor development Create Collaborate Curate
  • 6.
    https://microsites.bournemouth.ac.uk/cel/ 6 Create: becominga ‘digital maker’ Novice or expert? Above – the high technology, expensive solution Below – fun with a 360 camera that cost £120 – students and staff co- create resources together
  • 7.
    https://microsites.bournemouth.ac.uk/cel/ 7 AUGMENTED REALITY YearCohort size Main Assessme nt PDP Questionnaire: ‘Agree that PDP tasks helped my skills’ 2013/14 55 80% 66% - 2014/15 78 77% 79% 69% 2015/16 130 84% 85% 79% 2016/17 76 88% 91% 82% • Changing the curricula for computing and gaming students • They previously dis-engaged with their Personal Development Planning (PDP) • By flipping the classroom and asking them to create interactive treasure maps – changed attitudes • Technology ‘mediates’ for the ‘more capable peer’ (Vygotsky) Collaborate: groups
  • 8.
    Nerds with Attitude WordGame • Pre-drawn triggers were hidden around a house • Each trigger gave an Aura showing a single letter • Participants put letters together to make a word • Managed project work online using Trello “The first thing we decided to do was to find a way to communicate between the group in case any of us were unable to meet up…”
  • 9.
    Horizon Treasure Hunt • Aurasprovide clues • Users collected a code word from each location. • Locations around campus and local area were used. “The importance of teamwork cannot be stressed enough, teamwork is the most fundamental aspect ..if we had not worked as a team we could have failed…” If you want to find more you find directions on the floor, but for that little matter, It’s a symbol for a letter!
  • 10.
    The Fighting Peacocks CampusTour • Campus navigation aid • Using audio media and QR codes as triggers. • Created a test grid for results • Mutual testing of applications were useful. ‘(We )tested another groups game, the results were very positive’
  • 11.
    https://microsites.bournemouth.ac.uk/cel/ 11 Curate…our digitalsession at the ‘festival of learning’ Thinking of ways to curate and share patterns of learning….for future learners Link to Cleveland
  • 12.
    https://microsites.bournemouth.ac.uk/cel/ 12 Sharing andScaling Thinking materials – a collegiate and evidence based approach – how to scale and share? • Communities of Practice • International networks • National networks • Regional networks • Institutional networks • Methodological approaches: design based learning • Different ways of sharing- OER and Creative Commons
  • 13.
    https://microsites.bournemouth.ac.uk/cel/ 13 MY ‘THINKINGMATERIALS’ ITEM Googlecardboard A cheap and effective way to scale; Low cost for students We are almost there with co-creating resources with our students, getting them to collaborate with each other.. And we are building capacity as we start to Curate and share…
  • 14.
    https://microsites.bournemouth.ac.uk/cel/ 14 OVER TOYOU – AND QUESTIONS! Creative challenge: Fungi in a Costa Rican rain forest – how could our learners of the future engage with this image, without going on a field trip? Image: Holley, 2019
  • 15.
    https://microsites.bournemouth.ac.uk/cel/ 15 SCALING References: Coburn, C(2003). Rethinking Scale: Moving beyond numbers to deep and lasting change. Educational Researcher 32, 6 (3-12) available onlinehttp://vocserve.berkeley.edu/faculty/CECoburn/coburnscale.pdf Cook, J. and Santos, P. (2014). Social Network Innovation in the Internet’s Global Coffeehouses: Designing a Mobile Help Seeking Tool in Learning Layers. Proceedings of the International Mobile Learning Festival 2014: Integrating Technology, Social Media and Learning Design, June 2-4, 2014, Bali, Indonesia Dede, C (2007). Scaling Up: Evolving Innovations beyond Ideal Settings to Challenging Contexts of Practice. available online http://tinyurl.com/n78bdhd [accessed 8/04/2014] Holley, D (2014) Bridging the ‘missing middle; a design based approach tp scaling https://altc.alt.ac.uk/2014/sessions/bridging-the-missing-middle-a-design-based-approach-to-scaling-595/#gref Greenhalgh, T; Robert, G; MacFarlane, F; Bate, P and Kyriakidou, O. (2004). Diffusion of Innovations in Service Organizations: Systematic Review and Recommendations. The Milbank Quarterly, Vol 82, No 4 (pp.581-629) London:Blackwell available online http://tinyurl.com/mwfyzhj [accessed 8/04/2014] Scaling up Technologies for Informal Learning in SME Clusters (LearningLayers) (www.learninglayers.eu) Resources:
  • 16.
    https://microsites.bournemouth.ac.uk/cel/ 16 Augmented Reality Holley,D (2017) Bournemouth University: a new vision for learning case study in JISC Developing organisational approaches to digital capability JISC 4 May 2017 https://www.jisc.ac.uk/guides/developing-organisational-approaches-to-digital-capability/ Hobbs and Holley papers: Hobbs, M., & Holley, D. (2016) Using Augmented Reality to engage STEM students with an authentic curriculum to be published in the Special Issue of EAI transactions on e-learning http://www.springer.com/gp/book/9783319288826 Holley, D & Howlett, P. (2016) Engaging Our School Teachers: an Augmented Reality (AR) Approach to Continuous Professional Development curriculum to be published in the Special Issue of EAI transactions on e-learning http://www.springer.com/gp/book/9783319288826 Briefing document about Augmented Reality and Learning http://www.jisc.ac.uk/inform/inform35/AugmentedReality.html The benefits of e-posters http://www.sconul.ac.uk/sites/default/files/documents/7_15.pdf Augmented Reality Reading list: http://readinglists.anglia.ac.uk/lists/DBBCD9D9-98C9-8B7B-2975-3BBAB6E613AB.html
  • 17.