The social casino space is thriving by doing the impossible; convincing players to place bets that have no chance of real reward. To accomplish this the best social casino games micro-manage the player experience in real-time to ensure that each interaction is a positive one that will lead to conversion.
This process is driven by data, connecting demographics with player preferences and in-game behaviour to ensure that players get an experience perfectly tailored to them. This presentation will demonstrate the techniques and tools used by social casino operators, and how these can be adopted in the gambling sector to improve player lifetime and value.
Conferencia sobre Blockchain impartida como parte de las XI Jornadas de Informática, Derecho y Telecomunicaciones, de la Facultad de Derecho y Ciencias Políticas de la Universidad Mayor de San Andrés
This presentation outlines the basics of game analytics and the symbiotic relationship between game analytics and game user research, and provides 10 examples of cool game analytics and game data mining methods applied across the board of indie to AAA titles.
글로벌을 타겟으로 한 모바일 게임을 제작중인 팀 <쿡앱스>에서 만든 용어정리집 입니다. 게임회사 실무에서 실제로 사용중인 용어들을 직군 단위와(통계,마케팅,기획,그래픽,개발,사운드/영상 등) 중요도로 나누어 정리해 두었습니다.
https://www.cookapps.com/
Life After Launch: How to Grow Mobile Games with In-Game EventsSimon Hade
Presentation from a talk by Space Ape COO Simon Hade at GDC Europe in June 2016. To see the video of the talk and related presentations see http://links.spaceapegames.com/liveops
Conferencia sobre Blockchain impartida como parte de las XI Jornadas de Informática, Derecho y Telecomunicaciones, de la Facultad de Derecho y Ciencias Políticas de la Universidad Mayor de San Andrés
This presentation outlines the basics of game analytics and the symbiotic relationship between game analytics and game user research, and provides 10 examples of cool game analytics and game data mining methods applied across the board of indie to AAA titles.
글로벌을 타겟으로 한 모바일 게임을 제작중인 팀 <쿡앱스>에서 만든 용어정리집 입니다. 게임회사 실무에서 실제로 사용중인 용어들을 직군 단위와(통계,마케팅,기획,그래픽,개발,사운드/영상 등) 중요도로 나누어 정리해 두었습니다.
https://www.cookapps.com/
Life After Launch: How to Grow Mobile Games with In-Game EventsSimon Hade
Presentation from a talk by Space Ape COO Simon Hade at GDC Europe in June 2016. To see the video of the talk and related presentations see http://links.spaceapegames.com/liveops
In November 2009, EA hit the headlines when the BATTLEFIELD HEROES team made sweeping changes to their in-game economy and virtual item catalogue that many felt would completely destroy the game Kotaku's headline summed up the feelings of the press - 'BATTLEFIELD HEROES Is Practically Ruined'. A game that had previously been perceived as welcoming to free players suddenly demanded much more grinding to maintain a player's free items, a team that had previously promised they had no plans to sell items that gave an advantage were selling 'super' and 'uber' weapons that many players felt were more powerful than standard equipment, and the Battlefield Heroes forum posters were in uproar with an 'EA Failed' campaign against the changes. Despite the predictions of destruction, over a year on, BATTLEFIELD HEROES continues to be a powerhouse in the free-to-play space, with nearly 7 million registered users, no declining trend in active users, and it long-term future assured. So, what happened? In this talk, Ben Cousins, General Manager of Easy (the EA studio behind BATTLEFIELD HEROES) takes us through the story of this controversy. Through the development of BATTLEFIELD HEROES and the early performance of the title, into the high-pressure environment in EA that forced the sweeping changes and out the other side with detailed look at the games store catalogue and business performance.
With the upswell of cloud adoption, many traditional infrastructure paradigms are shifting. Security is no different. The cloud service provider industry is discovering new ways to tackle security, including automation, bottomless logging, scalable analysis clusters, and pluggable security tools. This session presents a case study in extending a traditional infrastructure operation into AWS. We provide a practical look into the technical challenges and benefits of operating in this new paradigm, explore incident response automation (Alexa integration), and provide various examples of shifting an on-premises security operation to a scalable, hybrid model. Through lessons learned and analysis, we show why your data is safer in the cloud than in that rack you can touch in your data center.
Speaker: Alastair Cousins, Solutions Architect, Amazon Web Services
As per the RBI guidelines Payment Aggregators are entities that facilitate e-commerce sites and merchants to accept various payment instruments from the customers for completion of their payment obligations without the need for merchants to create a separate payment integration system of their own. PAs facilitate merchants to connect with acquirers. In the process, they receive payments from customers, pool and transfer them on to the merchants after a time period. For achieving this, a Payment Aggregator undergoes a comprehensive process of integration with all the payment service providers and consolidates this on a single platform.
Idle Games: The Mechanics and Monetization of Self-Playing GamesKongregate
Idle (or incremental) games is one of the newest genres of video games. At first glance this may be perplexing to "core" gamers, but there are a lot of interesting systems at play that keep the games fun and entertaining, and can even make them into a viable free-to-play business.
[우리가 데이터를 쓰는 법] 모바일 게임 로그 데이터 분석 이야기 - 엔터메이트 공신배 팀장Dylan Ko
Gonnector(고넥터) 고영혁 대표가 주최한 스타트업 데이터 활용 세미나 '우리가 데이터를 쓰는 법' 의 세 번째 발표 자료
세미나 : 우리가 데이터를 쓰는 법 (How We Use Data)
일시 : 2016년 4월 12일 화요일 10:00 ~ 18:00
장소 : 마루180 (Maru180) B1 Think 홀
제목 : 모바일 게임 로그 데이터 분석 이야기
연사 : 엔터메이트 공신배 팀장
2018.03.19 판도라큐브 세미나
제작자: 기획 파트 한서현
코멘트: 없음
비고: 없음
판도라큐브는 세종대학교 소프트웨어융합대학 소속의 게임 제작 동아리입니다.
매주 회의마다 게임 제작과 관련된 주제로 세미나를 개최합니다.
모든 자료는 세미나 자료 제작자의 동의 하에 업로드됩니다.
세미나의 소유 및 책임은 제작자가 지닙니다.
Exploring Blockchain Technology, Risks, and Emerging TrendsAmazon Web Services
Blockchain has become a hot topic for enterprises, start-ups, entrepreneurs, and regulatory bodies. Born from bitcoin in 2008, blockchain's promise of a distributed ledger has far greater implications than cryptocurrency. Companies are now beginning to understand its disruptive potential and are experimenting with its most promising applications. But, few companies have asked the more fundamental question: Are we ready to adopt a shared public database for financial transactions? In this session, we cover the concepts of blockchain and use cases in the enterprise. We also demonstrate blockchain in use and show how to implement it using AWS services.
Speaker: Anand Iyer, Principal Solutions Architect, AWS
Discover how mobile game companies are leveraging AWS to build cost-effective, scalable games. Learn how companies like Supercell are using EC2 and S3 to run their online game servers. Understand the challenges in scaling game databases, and how developers like Halfbrick use DynamoDB to overcome these demands. Learn how you can use the new EC2 G2 and C3 instances to run multiplayer games in the cloud. Finally, see how developers like Rovio are using SNS to send mobile push notifications to keep players engaged.
5 Steps to a Zero Trust Network - From Theory to PracticeAlgoSec
A Zero Trust network abolishes the quaint idea of a “trusted” internal network demarcated by a corporate perimeter. Instead it advocates microperimeters of control and visibility around the enterprise’s most sensitive data assets and the ways in which the enterprise uses its data to achieve its business objectives.
In this webinar, guest speaker John Kindervag, Vice President and Principal Analyst at Forrester Research, and Nimmy Reichenberg, VP of Strategy at AlgoSec will explain why a Zero Trust network should be the foundation of your security strategy, and present best practices to help companies achieve a Zero Trust state.
The webinar will cover:
• What is a Zero Trust network, and why it should be a core component of your threat detection and response strategy
• Turning theory into practice: Five steps to achieve Zero Trust information security
• How security policy management can help you define and enforce a Zero Trust network
Lean analytics by Will Perone, CTO at Wicked Fun.
Wicked Fun is a design driven game studio founded by industry veterans Terry Redfield and Will Perone. Discover all the shortcuts it's taken to get the biggest 'bang for the buck' in regard to analytics, supporting systems, and staffing
What the best games know that the rest don't - Isaac Roseboom, deltaDNALauren Cormack
Isaac Roseboom, Head of Insight at deltaDNA - Why do games struggle to monetize and how can analytics be utilized to drastically increase revenues and avoid common monetization pitfalls? In this talk, Isaac Roseboom, Head of Insight at deltaDNA, will demonstrate how successful games use analytics and player insights to best effect. He’ll look at the how they approach onboarding, drive first time purchase, and balance their game economy to maximize KPI performance. You will learn exactly what you need to do to successfully monetize a game and drive repeat spend.
In November 2009, EA hit the headlines when the BATTLEFIELD HEROES team made sweeping changes to their in-game economy and virtual item catalogue that many felt would completely destroy the game Kotaku's headline summed up the feelings of the press - 'BATTLEFIELD HEROES Is Practically Ruined'. A game that had previously been perceived as welcoming to free players suddenly demanded much more grinding to maintain a player's free items, a team that had previously promised they had no plans to sell items that gave an advantage were selling 'super' and 'uber' weapons that many players felt were more powerful than standard equipment, and the Battlefield Heroes forum posters were in uproar with an 'EA Failed' campaign against the changes. Despite the predictions of destruction, over a year on, BATTLEFIELD HEROES continues to be a powerhouse in the free-to-play space, with nearly 7 million registered users, no declining trend in active users, and it long-term future assured. So, what happened? In this talk, Ben Cousins, General Manager of Easy (the EA studio behind BATTLEFIELD HEROES) takes us through the story of this controversy. Through the development of BATTLEFIELD HEROES and the early performance of the title, into the high-pressure environment in EA that forced the sweeping changes and out the other side with detailed look at the games store catalogue and business performance.
With the upswell of cloud adoption, many traditional infrastructure paradigms are shifting. Security is no different. The cloud service provider industry is discovering new ways to tackle security, including automation, bottomless logging, scalable analysis clusters, and pluggable security tools. This session presents a case study in extending a traditional infrastructure operation into AWS. We provide a practical look into the technical challenges and benefits of operating in this new paradigm, explore incident response automation (Alexa integration), and provide various examples of shifting an on-premises security operation to a scalable, hybrid model. Through lessons learned and analysis, we show why your data is safer in the cloud than in that rack you can touch in your data center.
Speaker: Alastair Cousins, Solutions Architect, Amazon Web Services
As per the RBI guidelines Payment Aggregators are entities that facilitate e-commerce sites and merchants to accept various payment instruments from the customers for completion of their payment obligations without the need for merchants to create a separate payment integration system of their own. PAs facilitate merchants to connect with acquirers. In the process, they receive payments from customers, pool and transfer them on to the merchants after a time period. For achieving this, a Payment Aggregator undergoes a comprehensive process of integration with all the payment service providers and consolidates this on a single platform.
Idle Games: The Mechanics and Monetization of Self-Playing GamesKongregate
Idle (or incremental) games is one of the newest genres of video games. At first glance this may be perplexing to "core" gamers, but there are a lot of interesting systems at play that keep the games fun and entertaining, and can even make them into a viable free-to-play business.
[우리가 데이터를 쓰는 법] 모바일 게임 로그 데이터 분석 이야기 - 엔터메이트 공신배 팀장Dylan Ko
Gonnector(고넥터) 고영혁 대표가 주최한 스타트업 데이터 활용 세미나 '우리가 데이터를 쓰는 법' 의 세 번째 발표 자료
세미나 : 우리가 데이터를 쓰는 법 (How We Use Data)
일시 : 2016년 4월 12일 화요일 10:00 ~ 18:00
장소 : 마루180 (Maru180) B1 Think 홀
제목 : 모바일 게임 로그 데이터 분석 이야기
연사 : 엔터메이트 공신배 팀장
2018.03.19 판도라큐브 세미나
제작자: 기획 파트 한서현
코멘트: 없음
비고: 없음
판도라큐브는 세종대학교 소프트웨어융합대학 소속의 게임 제작 동아리입니다.
매주 회의마다 게임 제작과 관련된 주제로 세미나를 개최합니다.
모든 자료는 세미나 자료 제작자의 동의 하에 업로드됩니다.
세미나의 소유 및 책임은 제작자가 지닙니다.
Exploring Blockchain Technology, Risks, and Emerging TrendsAmazon Web Services
Blockchain has become a hot topic for enterprises, start-ups, entrepreneurs, and regulatory bodies. Born from bitcoin in 2008, blockchain's promise of a distributed ledger has far greater implications than cryptocurrency. Companies are now beginning to understand its disruptive potential and are experimenting with its most promising applications. But, few companies have asked the more fundamental question: Are we ready to adopt a shared public database for financial transactions? In this session, we cover the concepts of blockchain and use cases in the enterprise. We also demonstrate blockchain in use and show how to implement it using AWS services.
Speaker: Anand Iyer, Principal Solutions Architect, AWS
Discover how mobile game companies are leveraging AWS to build cost-effective, scalable games. Learn how companies like Supercell are using EC2 and S3 to run their online game servers. Understand the challenges in scaling game databases, and how developers like Halfbrick use DynamoDB to overcome these demands. Learn how you can use the new EC2 G2 and C3 instances to run multiplayer games in the cloud. Finally, see how developers like Rovio are using SNS to send mobile push notifications to keep players engaged.
5 Steps to a Zero Trust Network - From Theory to PracticeAlgoSec
A Zero Trust network abolishes the quaint idea of a “trusted” internal network demarcated by a corporate perimeter. Instead it advocates microperimeters of control and visibility around the enterprise’s most sensitive data assets and the ways in which the enterprise uses its data to achieve its business objectives.
In this webinar, guest speaker John Kindervag, Vice President and Principal Analyst at Forrester Research, and Nimmy Reichenberg, VP of Strategy at AlgoSec will explain why a Zero Trust network should be the foundation of your security strategy, and present best practices to help companies achieve a Zero Trust state.
The webinar will cover:
• What is a Zero Trust network, and why it should be a core component of your threat detection and response strategy
• Turning theory into practice: Five steps to achieve Zero Trust information security
• How security policy management can help you define and enforce a Zero Trust network
Lean analytics by Will Perone, CTO at Wicked Fun.
Wicked Fun is a design driven game studio founded by industry veterans Terry Redfield and Will Perone. Discover all the shortcuts it's taken to get the biggest 'bang for the buck' in regard to analytics, supporting systems, and staffing
What the best games know that the rest don't - Isaac Roseboom, deltaDNALauren Cormack
Isaac Roseboom, Head of Insight at deltaDNA - Why do games struggle to monetize and how can analytics be utilized to drastically increase revenues and avoid common monetization pitfalls? In this talk, Isaac Roseboom, Head of Insight at deltaDNA, will demonstrate how successful games use analytics and player insights to best effect. He’ll look at the how they approach onboarding, drive first time purchase, and balance their game economy to maximize KPI performance. You will learn exactly what you need to do to successfully monetize a game and drive repeat spend.
GDC 2017 - What the best games know that the rest don’tLauren Cormack
Why do games struggle to monetize and how can analytics be utilized to drastically increase revenues and avoid common monetization pitfalls?
In this talk, Isaac Roseboom, Head of Insight at deltaDNA, will demonstrate how successful games use analytics and player insights to best effect. He'll look at the how they approach onboarding, drive first time purchase, and balance their game economy to maximize KPI performance. You will learn exactly what you need to do to successfully monetize a game and drive repeat spend.
Transforming player value - iGaming webinar Lauren Cormack
In this webinar with iGaming Business, we investigate the use of gamification and personalisation to enhance player value.
Mark Robinson, CEO and Co-Founder of deltaDNA will highlight why the industry should look to delve further into player management, using gamification and personalisation, with in-game behaviour triggering real-time player engagement and communication.
We focus on:
Understanding different player types and build a closer relationship with them
Using best practice gamification mechanics
Setting-up successful onboarding
Actively managing the player lifecycle in real-time
Understanding and improving games through machine learning - Natasha LatyshevaLauren Cormack
Data Scientist at Jagex - Jagex has a diverse games portfolio, including a large MMORPG (RuneScape), a tactical FPS (Block N Load) and a collectible card game (Chronicle). In this presentation, Natasha Latysheva will showcase recent and upcoming data science and machine learning projects at Jagex – including quest recommender systems, player clustering by playstyle, deep learning player lifecycle sequences, and automatic bot and abuse detection – to give a taster of the insights that a machine learning approach can provide, whilst also offering project ideas for your own games.
Demystifying Data by Pallas Horwitz, Senior Data Scientist at Blue Shell Games.
The Games Industry Analytics Forum (GIAF) returned to San Francisco for its 9th meet-up. The GIAF is a unique opportunity for games analytics practitioners looking to generate insight and value from big data game analytics. If you are interested in attending future GIAF events, please sign up to our mailing list at www.deltadna.com/mailing-list-signup/
Deltadna achieving better engagement and LTV by combining gamification and ...deltaDNA
DeltaDNA CEO, Mark Robinson will discuss how to transfer the essence of game mechanics into real money gaming, and how real-time marketing can be specifically employed at each stage of the player lifecycle to maximise player lifetime value (LTV).
EGR webinar 2016 - Real-time approaches to fraud and social responsibilityLauren Cormack
We address the in-game behaviours that can be identified to prevent fraud and enhance social responsibility, and how they can be evaluated and mitigated in real-time.
-Learn to recognise problem gambling behaviour indicators
-Discover real-time approaches to prevention
-Find out what risk triggers there are
GDC - Top soft launch strategies for awesome metricsLauren Cormack
GDC 2016 presentation by deltaDNA & Thumbspire -
Games that spend more than 1 month in soft launch are proven to do much better - it's the critical time to make the game adjustments that will inspire players to return, time and time again.
In this presentation, you'll find out what a difference data can make, why different types of players are leaving your game, and learn the practical steps you can take to turn things around. You'll discover what areas you should be testing to maximize your KPIs, and see best-practice examples of games that have got it right.
Use these strategies to improve your player retention by 20%+ and learn from Thumbspire case studies how to boost your game monetization.
Game Connection Paris 2016 - Making games pay: data secrets for game monetiza...Lauren Cormack
This talk covers all aspects of the game that can be improved in order to increase monetization, focusing on key KPIs such as engagement and retention. It draws upon case studies, and includes insights generated from the data of the most successful free-to-play games on the deltaDNA analytics platform as well as survey data. Learn how to: Target the right players, and the key engagement strategies that work Maximize profits from ads and IAP, and which players are most receptive Predict and measure the lifetime value of players by acquisition channel Apply killer strategies, taking lessons from the most successful games Unlock the lesser-known data secrets behind monetization
GIAF USA Winter 2015 - Measuring collaboration in a multiplayer gameLauren Cormack
Measuring collaboration in a multiplayer game by Dierdre Kerr, Associate Research Scientist at Educational Testing Service (ETS).
The kind of collaborator an individual is can have a huge impact on not only their game experience, but their teammates’ experiences as well. However, determining this solely from in-game behavior can be a difficult task. In this talk, you will hear about the different types of collaborative behavior anticipated in game environments, how evidence about an individual’s collaboration type can be identified from the log data, and how that evidence might be used to create a better player experience.
UK GIAF Summer 2015 - Trends in game analytics: What’s happening and why?Lauren Cormack
Trends in game analytics: What’s happening and why? By Heather Stark, Analyst at Kinran Limited.
The Games Industry Analytics Forum returned for its 10th meet-up on Thursday 27th August at Product Madness in London.
GIAF is a free event for game analytics practitioners held in both the USA and UK, organised by game analytics & marketing company deltaDNA.
Featuring ever-changing presentations, venues and expert panel discussions, it's a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
Interested in speaking at a future event or in finding our more? Visit www.deltadna.com/GIAF
GIAF USA Winter 2015 - The secrets to successful F2P ad monetization Lauren Cormack
The secrets to successful F2P ad monetization by Mark Robinson, CEO at deltaDNA.
DeltaDNA surveyed developers to find out how they approach in-game advertising in their highest monetizing F2P games. We questioned them on their concerns, thoughts for the future, and asked them to share their top tips. Find out the insights generated from this data. Learn what games are doing in different genres and with different player types, from indie to major.
UK GIAF Summer 2015 - From data science to data impact Lauren Cormack
From data science to data impact: On many ways to segment your players & more, by Volodymyr (Vlad) Kazantsev, Head of Data Science at Product Madness
The Games Industry Analytics Forum returned for its 10th meet-up on Thursday 27th August at Product Madness in London.
GIAF is a free event for game analytics practitioners held in both the USA and UK, organised by game analytics & marketing company deltaDNA.
Featuring ever-changing presentations, venues and expert panel discussions, it's a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
Interested in speaking at a future event or in finding our more? Visit www.deltadna.com/GIAF
GIAF UK Winter 2015 - Slot machines: Tweaking randomness in social casinoLauren Cormack
Slot machines: Tweaking randomness in Social Casino, by
Juan Gabriel Gomila Salas, CEO at Frogames.
Learn how manipulating randomness on social casino games drives engagement, retention and monetization.
Finding Potential for Monetization in Social Casino | Michal WitkowskiJessica Tams
Delivered at Casual Connect Europe 2016
Social casino players' behavior differs from that of other casual gamers. The presentation aims at showing these differences in terms of the most important monetization and engagement KPIs, with an extra focus on Facebook players. The data from the analysis is then used to infer about potential business strategies that can help in getting more loyal and higher-paying players in social casino games.
How to build irresistible social casino gamesKontagent
So game companies, if social gambling games are the new battlefield, how do you plan on win the war? Arming yourself with the right tools can make the difference between victory and defeat.
[EngageMint 2018, Bangalore] Gaming Your Way to Retention by Sachin Uppal, CM...WebEngage
“User retention was an inherent requirement for the business to survive and so, data driven retention, measured in value added to revenue, became the core philosophy of growth at Play Games24x7.” – Sachin Uppal
This segment will delve deep into the evolving consumer behaviour of gamers in India and how you can leverage it to grow your business.
The Games Industry Analytics Forum returned for its third gathering of the year in San Francisco and its 10th meet-up, on Monday August 10th.
Featuring presentations and expert panel discussions, the GIAF is a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
Talks at this GIAF:
Nurturing the player journey
Kady Srinivasan, Sr Director of Player Engagement - Mobile at Electronic Arts
Lean analytics
Will Perone, CTO at Wicked Fun
Analytics architecture at IMVU
Jon Watte, VP of Technology at IMVU
Using data to prove the value of haptics
Nick Thomas*, Head of Gaming at Immersion Corporation.
The event is free for game analytics practitioners. For more info on future GIAF events, visit www.deltadna.com/GIAF
*Slides from Immersion are not included in this slide deck at present
HARRAH's Entertainment - Case Study on Real-Time CRMSreejith Nair
Presented as part of course module at IIM - Calcutta
Discusses the timelines of CRM Evolution at Harrah's (Caesar's Entertainment)
Looks at the challenges and the risks faced by Harrah's
Recommends solutions and next steps to deliver maximum value
Leveling Up Your App Economy | Ian AtkinsonJessica Tams
Delivered at Casual Connect Asia 2016
They installed your app...now what? Learn how the top mobile app publishers are engaging and retaining users longer while maximizing monetization and minimizing SDK bloat. Join us as we break down best practices, must-have features, and the apps that are doing it right.
GSA invited us to speak on AI in the gaming industry. The attached doc outlines how operators can leverage AI and how the big AI vendors get it wrong in the casino industry.
Taking your Loyalty Program Online for Short & Long-term ROI and Complementin...SplashDot Inc
www.splashdot.com: Taking your Loyalty Program Online for Short & Long-term ROI and Complementing your iGaming Initiative.
SplashDot is a leading provider of online loyalty programs, interactive promotions, and games powered by the most comprehensive and secure technology, nCentive.
Casino Gateway | Investing In iGaming ExcellenceCasinoGateway
Casino Gateway is an iGaming specific software development & consultancy based company.
Boasting decades of hands on casino (land based and online) knowledge and gaming software development our team understands your needs, offering the very best in consultancy, software solutions and product delivery to all gaming sectors and service providers.
The goal of Casino Gateway is to optimise your casino, whether it is land-based or online, our solutions provide you with the platform to maximise your casino potential, and generate greater revenues. The iGaming industry and online casino market is incredibly lucrative, and with our extensive experience within this sector, we encourage and assist land-based casinos, to have an online presence with innovative solutions.
Taking your land-based casino online through Casino Gateway will allow your customers to play your actual real land based games, online by streaming directly from your casino floor in real time. The selling point to this concept is simple, by creating an online presence, you are maximising your casino floor revenue streams, whilst engaging with your players, even when they are not at the venue.
Casino Gateway have developed technology that can be implemented easily into any land-based casino. We also offer online casinos, this concept of streaming live casinos through their platform, which in term creates non-rsik revenue streams for the land-based casino.
Casino Gateway’s intelligence back office system (IBO) also improves the business process of online and land-based casinos allowing you to track revenues, payments, player behavior, enabling you to create effective marketing campaigns, based on precise real time data, that allows you to really know your customer. Our user friendly back office provides you with a vast amount of data, that allows you to optimise the way your business is conducted.
Casino Gateway is your partner to maximising your casino potential.
Land based and online sports betting business models. is the omnichannel solu...BtoBet
Is your platform ready to face the new needs of the market?
What do retailers need to do to retain bet-shop players?
How can retailers acquire and manage players data?
Why is it so important to introduce omnichannel platform?
How can you manage the risks in an omnichannel world?
The most efficient, unbiased, philanthropic funding source imaginable – based on secure behavioral technology, that more than doubles the efficiency of the entire advertising industry, and uses its massive revenues to fund humanity – while protecting each person’s identity and privacy
PlaynBrag Pitch Deck - Seeking investment to scale our Next Generation AppOisin Walsh
A social media & social sports betting app offering a fully immersive social sports experience where friends & other social groups can also bet against each other seamlessly on live sport
Similar to iGaming webinar - Real time player management lessons from social casino (20)
Enhanced Enterprise Intelligence with your personal AI Data Copilot.pdfGetInData
Recently we have observed the rise of open-source Large Language Models (LLMs) that are community-driven or developed by the AI market leaders, such as Meta (Llama3), Databricks (DBRX) and Snowflake (Arctic). On the other hand, there is a growth in interest in specialized, carefully fine-tuned yet relatively small models that can efficiently assist programmers in day-to-day tasks. Finally, Retrieval-Augmented Generation (RAG) architectures have gained a lot of traction as the preferred approach for LLMs context and prompt augmentation for building conversational SQL data copilots, code copilots and chatbots.
In this presentation, we will show how we built upon these three concepts a robust Data Copilot that can help to democratize access to company data assets and boost performance of everyone working with data platforms.
Why do we need yet another (open-source ) Copilot?
How can we build one?
Architecture and evaluation
Analysis insight about a Flyball dog competition team's performanceroli9797
Insight of my analysis about a Flyball dog competition team's last year performance. Find more: https://github.com/rolandnagy-ds/flyball_race_analysis/tree/main
ViewShift: Hassle-free Dynamic Policy Enforcement for Every Data LakeWalaa Eldin Moustafa
Dynamic policy enforcement is becoming an increasingly important topic in today’s world where data privacy and compliance is a top priority for companies, individuals, and regulators alike. In these slides, we discuss how LinkedIn implements a powerful dynamic policy enforcement engine, called ViewShift, and integrates it within its data lake. We show the query engine architecture and how catalog implementations can automatically route table resolutions to compliance-enforcing SQL views. Such views have a set of very interesting properties: (1) They are auto-generated from declarative data annotations. (2) They respect user-level consent and preferences (3) They are context-aware, encoding a different set of transformations for different use cases (4) They are portable; while the SQL logic is only implemented in one SQL dialect, it is accessible in all engines.
#SQL #Views #Privacy #Compliance #DataLake
Adjusting OpenMP PageRank : SHORT REPORT / NOTESSubhajit Sahu
For massive graphs that fit in RAM, but not in GPU memory, it is possible to take
advantage of a shared memory system with multiple CPUs, each with multiple cores, to
accelerate pagerank computation. If the NUMA architecture of the system is properly taken
into account with good vertex partitioning, the speedup can be significant. To take steps in
this direction, experiments are conducted to implement pagerank in OpenMP using two
different approaches, uniform and hybrid. The uniform approach runs all primitives required
for pagerank in OpenMP mode (with multiple threads). On the other hand, the hybrid
approach runs certain primitives in sequential mode (i.e., sumAt, multiply).
06-04-2024 - NYC Tech Week - Discussion on Vector Databases, Unstructured Data and AI
Round table discussion of vector databases, unstructured data, ai, big data, real-time, robots and Milvus.
A lively discussion with NJ Gen AI Meetup Lead, Prasad and Procure.FYI's Co-Found
Global Situational Awareness of A.I. and where its headedvikram sood
You can see the future first in San Francisco.
Over the past year, the talk of the town has shifted from $10 billion compute clusters to $100 billion clusters to trillion-dollar clusters. Every six months another zero is added to the boardroom plans. Behind the scenes, there’s a fierce scramble to secure every power contract still available for the rest of the decade, every voltage transformer that can possibly be procured. American big business is gearing up to pour trillions of dollars into a long-unseen mobilization of American industrial might. By the end of the decade, American electricity production will have grown tens of percent; from the shale fields of Pennsylvania to the solar farms of Nevada, hundreds of millions of GPUs will hum.
The AGI race has begun. We are building machines that can think and reason. By 2025/26, these machines will outpace college graduates. By the end of the decade, they will be smarter than you or I; we will have superintelligence, in the true sense of the word. Along the way, national security forces not seen in half a century will be un-leashed, and before long, The Project will be on. If we’re lucky, we’ll be in an all-out race with the CCP; if we’re unlucky, an all-out war.
Everyone is now talking about AI, but few have the faintest glimmer of what is about to hit them. Nvidia analysts still think 2024 might be close to the peak. Mainstream pundits are stuck on the wilful blindness of “it’s just predicting the next word”. They see only hype and business-as-usual; at most they entertain another internet-scale technological change.
Before long, the world will wake up. But right now, there are perhaps a few hundred people, most of them in San Francisco and the AI labs, that have situational awareness. Through whatever peculiar forces of fate, I have found myself amongst them. A few years ago, these people were derided as crazy—but they trusted the trendlines, which allowed them to correctly predict the AI advances of the past few years. Whether these people are also right about the next few years remains to be seen. But these are very smart people—the smartest people I have ever met—and they are the ones building this technology. Perhaps they will be an odd footnote in history, or perhaps they will go down in history like Szilard and Oppenheimer and Teller. If they are seeing the future even close to correctly, we are in for a wild ride.
Let me tell you what we see.
Levelwise PageRank with Loop-Based Dead End Handling Strategy : SHORT REPORT ...Subhajit Sahu
Abstract — Levelwise PageRank is an alternative method of PageRank computation which decomposes the input graph into a directed acyclic block-graph of strongly connected components, and processes them in topological order, one level at a time. This enables calculation for ranks in a distributed fashion without per-iteration communication, unlike the standard method where all vertices are processed in each iteration. It however comes with a precondition of the absence of dead ends in the input graph. Here, the native non-distributed performance of Levelwise PageRank was compared against Monolithic PageRank on a CPU as well as a GPU. To ensure a fair comparison, Monolithic PageRank was also performed on a graph where vertices were split by components. Results indicate that Levelwise PageRank is about as fast as Monolithic PageRank on the CPU, but quite a bit slower on the GPU. Slowdown on the GPU is likely caused by a large submission of small workloads, and expected to be non-issue when the computation is performed on massive graphs.
Learn SQL from basic queries to Advance queriesmanishkhaire30
Dive into the world of data analysis with our comprehensive guide on mastering SQL! This presentation offers a practical approach to learning SQL, focusing on real-world applications and hands-on practice. Whether you're a beginner or looking to sharpen your skills, this guide provides the tools you need to extract, analyze, and interpret data effectively.
Key Highlights:
Foundations of SQL: Understand the basics of SQL, including data retrieval, filtering, and aggregation.
Advanced Queries: Learn to craft complex queries to uncover deep insights from your data.
Data Trends and Patterns: Discover how to identify and interpret trends and patterns in your datasets.
Practical Examples: Follow step-by-step examples to apply SQL techniques in real-world scenarios.
Actionable Insights: Gain the skills to derive actionable insights that drive informed decision-making.
Join us on this journey to enhance your data analysis capabilities and unlock the full potential of SQL. Perfect for data enthusiasts, analysts, and anyone eager to harness the power of data!
#DataAnalysis #SQL #LearningSQL #DataInsights #DataScience #Analytics
Adjusting primitives for graph : SHORT REPORT / NOTESSubhajit Sahu
Graph algorithms, like PageRank Compressed Sparse Row (CSR) is an adjacency-list based graph representation that is
Multiply with different modes (map)
1. Performance of sequential execution based vs OpenMP based vector multiply.
2. Comparing various launch configs for CUDA based vector multiply.
Sum with different storage types (reduce)
1. Performance of vector element sum using float vs bfloat16 as the storage type.
Sum with different modes (reduce)
1. Performance of sequential execution based vs OpenMP based vector element sum.
2. Performance of memcpy vs in-place based CUDA based vector element sum.
3. Comparing various launch configs for CUDA based vector element sum (memcpy).
4. Comparing various launch configs for CUDA based vector element sum (in-place).
Sum with in-place strategies of CUDA mode (reduce)
1. Comparing various launch configs for CUDA based vector element sum (in-place).
More mobile means:
Though easier to reach, it’s more effort to get and retain customer attention
Optimove stats:
5% of web players continue being active after 30 days
52% of mobile players continue being active after 30 days
Web players are active 3 days per month and place 14 bets per day
Mobile players are active 2 days per month and place 10 bet per day
Mobile growing at a rate of 2% per month
http://venturebeat.com/2015/02/04/real-money-gaming-on-mobile-is-starting-to-make-up-ground-on-its-desktop-counterpart/ [Optimove]
More mobile means:
Though easier to reach, it’s more effort to get and retain customer attention
Optimove stats:
5% of web players continue being active after 30 days
52% of mobile players continue being active after 30 days
Web players are active 3 days per month and place 14 bets per day
Mobile players are active 2 days per month and place 10 bet per day
Mobile growing at a rate of 2% per month
http://venturebeat.com/2015/02/04/real-money-gaming-on-mobile-is-starting-to-make-up-ground-on-its-desktop-counterpart/ [Optimove]
More mobile means:
Though easier to reach, it’s more effort to get and retain customer attention
Optimove stats:
5% of web players continue being active after 30 days
52% of mobile players continue being active after 30 days
Web players are active 3 days per month and place 14 bets per day
Mobile players are active 2 days per month and place 10 bet per day
Mobile growing at a rate of 2% per month
http://venturebeat.com/2015/02/04/real-money-gaming-on-mobile-is-starting-to-make-up-ground-on-its-desktop-counterpart/ [Optimove]
More mobile means:
Though easier to reach, it’s more effort to get and retain customer attention
Optimove stats:
5% of web players continue being active after 30 days
52% of mobile players continue being active after 30 days
Web players are active 3 days per month and place 14 bets per day
Mobile players are active 2 days per month and place 10 bet per day
Mobile growing at a rate of 2% per month
http://venturebeat.com/2015/02/04/real-money-gaming-on-mobile-is-starting-to-make-up-ground-on-its-desktop-counterpart/ [Optimove]
Onboarding is one on the areas which gambling could make some improvements. Here you have a typical FTUE, and as the customers move onward in the beginning stages of the game, you can expect to see the numbers drop. We can show this in a funnel and identify where larger volumes are leaving, aka the problem areas.
Lifecycle - very basic segmentation. You need more in depth look at player behaviour if you are to change their lifecycle.
Lifecycle - very basic segmentation. You need more in depth look at player behaviour if you are to change their lifecycle.
Lifecycle - very basic segmentation. You need more in depth look at player behaviour if you are to change their lifecycle.
DeltaDNA is the only deep data analytics platform for games & gaming. We optimize games by bringing all your data into a high performance environment and exposing it for interrogation. This means you can achieve incredibly accurate insight and build high definition segments for precise, realtime player marketing.
We work with a number of major companies in real-money gaming including WHO.
A full copy of the report on ad serving will be emailed to you after the webinar, alongside a recording.