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Agenda
1
YOUR HOSTS:
Mark Robinson
CEO, deltaDNA
Stefano Melucci
VP Product, Thumbspire
with
Top soft launch strategies
for awesome metrics
Agenda
Why players leave
Day-1 Retention rates
• On average, less than 40% of players
return to a free-to-play game after one
session
• 44% of games have 60 – 80% of
players not returning after one
session
Agenda
Why soft launch matters
• In beta more than one month
• 20% plus increase in D1 retention
• 24% boost in IAP
Agenda
Why players leave
Agenda
Testing in soft launch
Testing processWhat to test
Agenda
Testing on-boarding
• 60% of players never return after
session one
• Combine Gamification
• With Analytics and Personalization
• To create great onboarding
• For everyone
Agenda
Improving on-boarding
• Do players know what to do?
• Are they given clear direction?
• Have they achieved something early on?
Example: Star Wars: Galaxy of Heroes
Rewarding used to encourage engagement / progression
Clearly signposted hints & tips led by a likable character that
unveils game complexity over time
Agenda
Improving on-boarding
• Is the game difficulty controlled?
• is the tutorial fun and engaging?
• Once the tutorial is complete, are players
equipped to play the game and succeed?
• Have they had a taste of the best gameplay?
Example: CSR Classics
Players are shown
something aspirational
Agenda
Testing on-boarding
Where are players dropping out?
Practical steps
• Set a high density of event counters to track how players are
moving through the First Time User Experience (FTUE)
Agenda
Testing on-boarding
Practical steps
Use a funnel tool to analyze level progression & show which areas
are acting as blockers
A/B test
Find the most effective messaging variables
for each segment with AB Testing
Agenda
Testing retention
Which players segments
are leaving the game and
when?
Practical steps
• Use a data mining tool to
segment players for targeting
Agenda
Improving retention
Adjust the difficulty. Provide additional
resources for target segment or signpost
location unlocks
• 48% of churned players leave because the
difficulty is not balanced
• A game that is too easy will cause less
retention issues than a game that is too
difficult
• More than half of players joining any game
are novices
Look at which player segments are
failing to complete each mission
Agenda
Improving retention
• 38% of churned players leave because
there aren’t enough rewards
• Incentives gives the player a reason to
return, & rewards give a sense of
achievement
• 28% of churned players leave because
there aren’t enough repeat play
opportunities
Create replay opportunities
for ‘Accomplishment’ types
Use targeting to reward your most
loyal players with extra incentives
Agenda
Testing retention
• Focus on retention first and foremost: you can always monetize a fun game
• Use segmentation to identify groups of players with similar experiences and test
personalized intervention strategies
Agenda
Novice: set your strategy
Agenda
Grinder: set your strategy
Agenda
Expert: set your strategy
Agenda
How to optimize your soft launch process
1. Real focus on first 60 secs
2. Map out the FTUE events in detail
3. Create segments
4. Analyze FTUE by segment
5. Overlay best practice gamification
6. Personalise your strategy for each segment
7. Measure and repeat until metrics make acquisition
profitable.
Agenda
deltaDNA: Powered by deep data
• The only deep data analytics platform dedicated to games
• End-to-end toolkit to optimize & manage engagement, retention & monetization
Agenda
Stefano Melucci
VP Product, Thumbspire
Thumbspire use case
Agenda
What is Thumbspire?
App Store USA Top Games Chart – 3/3/16
Analyze. Optimize. Monetize.
• We publish mobile games
• Work with small studios and dev shops across the world
• Games range from one-touch casual games to botanical simulations
• Our job is to ensure great engagement, and then to keep improving it
• All so that we can find the best way to generate revenue from the game
• While ensuring it finds the widest popular audience – through social media, user acquisition, featuring, PR, etc
Agenda
Onboarding and retention - soft launch
Reduced the choices
in Menu navigation
Increased tutorial
visual directions
Shortcut between
chapters Retention D1% increased by 66% in first 2 iterations
(from 15% to 25%)
Agenda
Optimizing marketing spending
• Tag all users with their marketing attribution
• Engagement and monetization by channel / campaign
• Optimize marketing investments
• D1% Retention 70% vs 65%
• Optimized LTV = 2x overall
LTV
Overall Optimized marketing channel
Agenda
Ad frequency optimization
• Dynamic parameters :
- Frequency
- Cooldown
• Measuring impact in
engagement and IAP
monetization
Agenda
Optimize monetization - upselling
• Shown to users after Level 7 when they
complete a task
• Converts when the bundle is purchased.
~0.8% conversion rate
+39% on sales of the item
Agenda
Optimize monetization - flash sales
• Users at Level 3 or more
• Who never purchased anything before
• And have a low virtual currency balance
Offer: 50% off on purchases for one session
only
~2.5% conversion rate
+23% on cash sales
Agenda
Optimize monetization - merchandising experiment
• Users at Level 3 or more
• Offered Amazon t-shirts
9% click through rate
Agenda
We partner with developers for the whole cycle
Pre and post launch services
PRE
• Best practices for preparing your game for launch or soft launch
• Provide suite of tools: marketing attribution, analytics, ads mediation
• Work with developers through soft launch – iterations, analytics
• PR, relationship with stores , social media for launch
POST
• Regular re-engagement push notifications
• Analytics and game optimization
• UA and ROI optimization
• Social media
• Ads revenue optimization
• Engagement and upselling campaigns
YOUR HOSTS:
Mark Robinson
CEO, deltaDNA
Stefano Melucci
VP Product, Thumbspire
with
Thank you!

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Top soft launch strategies and metrics optimization

  • 2. YOUR HOSTS: Mark Robinson CEO, deltaDNA Stefano Melucci VP Product, Thumbspire with Top soft launch strategies for awesome metrics
  • 3. Agenda Why players leave Day-1 Retention rates • On average, less than 40% of players return to a free-to-play game after one session • 44% of games have 60 – 80% of players not returning after one session
  • 4. Agenda Why soft launch matters • In beta more than one month • 20% plus increase in D1 retention • 24% boost in IAP
  • 6. Agenda Testing in soft launch Testing processWhat to test
  • 7. Agenda Testing on-boarding • 60% of players never return after session one • Combine Gamification • With Analytics and Personalization • To create great onboarding • For everyone
  • 8. Agenda Improving on-boarding • Do players know what to do? • Are they given clear direction? • Have they achieved something early on? Example: Star Wars: Galaxy of Heroes Rewarding used to encourage engagement / progression Clearly signposted hints & tips led by a likable character that unveils game complexity over time
  • 9. Agenda Improving on-boarding • Is the game difficulty controlled? • is the tutorial fun and engaging? • Once the tutorial is complete, are players equipped to play the game and succeed? • Have they had a taste of the best gameplay? Example: CSR Classics Players are shown something aspirational
  • 10. Agenda Testing on-boarding Where are players dropping out? Practical steps • Set a high density of event counters to track how players are moving through the First Time User Experience (FTUE)
  • 11. Agenda Testing on-boarding Practical steps Use a funnel tool to analyze level progression & show which areas are acting as blockers A/B test Find the most effective messaging variables for each segment with AB Testing
  • 12. Agenda Testing retention Which players segments are leaving the game and when? Practical steps • Use a data mining tool to segment players for targeting
  • 13. Agenda Improving retention Adjust the difficulty. Provide additional resources for target segment or signpost location unlocks • 48% of churned players leave because the difficulty is not balanced • A game that is too easy will cause less retention issues than a game that is too difficult • More than half of players joining any game are novices Look at which player segments are failing to complete each mission
  • 14. Agenda Improving retention • 38% of churned players leave because there aren’t enough rewards • Incentives gives the player a reason to return, & rewards give a sense of achievement • 28% of churned players leave because there aren’t enough repeat play opportunities Create replay opportunities for ‘Accomplishment’ types Use targeting to reward your most loyal players with extra incentives
  • 15. Agenda Testing retention • Focus on retention first and foremost: you can always monetize a fun game • Use segmentation to identify groups of players with similar experiences and test personalized intervention strategies
  • 19. Agenda How to optimize your soft launch process 1. Real focus on first 60 secs 2. Map out the FTUE events in detail 3. Create segments 4. Analyze FTUE by segment 5. Overlay best practice gamification 6. Personalise your strategy for each segment 7. Measure and repeat until metrics make acquisition profitable.
  • 20. Agenda deltaDNA: Powered by deep data • The only deep data analytics platform dedicated to games • End-to-end toolkit to optimize & manage engagement, retention & monetization
  • 21. Agenda Stefano Melucci VP Product, Thumbspire Thumbspire use case
  • 22. Agenda What is Thumbspire? App Store USA Top Games Chart – 3/3/16 Analyze. Optimize. Monetize. • We publish mobile games • Work with small studios and dev shops across the world • Games range from one-touch casual games to botanical simulations • Our job is to ensure great engagement, and then to keep improving it • All so that we can find the best way to generate revenue from the game • While ensuring it finds the widest popular audience – through social media, user acquisition, featuring, PR, etc
  • 23. Agenda Onboarding and retention - soft launch Reduced the choices in Menu navigation Increased tutorial visual directions Shortcut between chapters Retention D1% increased by 66% in first 2 iterations (from 15% to 25%)
  • 24. Agenda Optimizing marketing spending • Tag all users with their marketing attribution • Engagement and monetization by channel / campaign • Optimize marketing investments • D1% Retention 70% vs 65% • Optimized LTV = 2x overall LTV Overall Optimized marketing channel
  • 25. Agenda Ad frequency optimization • Dynamic parameters : - Frequency - Cooldown • Measuring impact in engagement and IAP monetization
  • 26. Agenda Optimize monetization - upselling • Shown to users after Level 7 when they complete a task • Converts when the bundle is purchased. ~0.8% conversion rate +39% on sales of the item
  • 27. Agenda Optimize monetization - flash sales • Users at Level 3 or more • Who never purchased anything before • And have a low virtual currency balance Offer: 50% off on purchases for one session only ~2.5% conversion rate +23% on cash sales
  • 28. Agenda Optimize monetization - merchandising experiment • Users at Level 3 or more • Offered Amazon t-shirts 9% click through rate
  • 29. Agenda We partner with developers for the whole cycle Pre and post launch services PRE • Best practices for preparing your game for launch or soft launch • Provide suite of tools: marketing attribution, analytics, ads mediation • Work with developers through soft launch – iterations, analytics • PR, relationship with stores , social media for launch POST • Regular re-engagement push notifications • Analytics and game optimization • UA and ROI optimization • Social media • Ads revenue optimization • Engagement and upselling campaigns
  • 30. YOUR HOSTS: Mark Robinson CEO, deltaDNA Stefano Melucci VP Product, Thumbspire with Thank you!

Editor's Notes

  1. DeltaDNA is the only deep data analytics platform for games. We optimize games by bringing all your data into a high performance environment and exposing it for interrogation. This means you can achieve incredibly accurate insight and build high definition segments for precise, realtime player marketing. We have recently launched our new ad mediation service, SmartAds, that takes player segmentation further and provides independent ad mediation and cascading to optimize eCPM from a custom-definable network of ad providers. It applies machine learning to optimize ad frequency on a user-by-user basis, so only ad-responsive players receive ads, optimizing revenues.
  2. Talk about deals of the day; gifting, appointment setting….
  3. At each step of the tutorial…missions start and end, resource usage…
  4. Actively manage the players….
  5. DeltaDNA is the only deep data analytics platform for games. We optimize games by bringing all your data into a high performance environment and exposing it for interrogation. This means you can achieve incredibly accurate insight and build high definition segments for precise, realtime player marketing. We have recently launched our new ad mediation service, SmartAds, that takes player segmentation further and provides independent ad mediation and cascading to optimize eCPM from a custom-definable network of ad providers. It applies machine learning to optimize ad frequency on a user-by-user basis, so only ad-responsive players receive ads, optimizing revenues.
  6. DeltaDNA is the only deep data analytics platform for games. We optimize games by bringing all your data into a high performance environment and exposing it for interrogation. This means you can achieve incredibly accurate insight and build high definition segments for precise, realtime player marketing. We have recently launched our new ad mediation service, SmartAds, that takes player segmentation further and provides independent ad mediation and cascading to optimize eCPM from a custom-definable network of ad providers. It applies machine learning to optimize ad frequency on a user-by-user basis, so only ad-responsive players receive ads, optimizing revenues.