November 12, 2013
Gamification: A Real Life Case Study
prepared for AA-ISP Dallas Conference
November 12, 2013
Douglas Hannan, Business Unit Executive
Inside Sales Marketing, IBM North America
@DouglasHannanUS
linkedin.com/in/DouglasHannan
@JBrowning
linkedin.com/in/jbrowning
Jeannette Browning. Digital Strategist
Inside Sales Marketing, IBM North America
ibm.com/myrep/dhannan ibm.co/jlbrowni
$17.6B
net income
About
170
countries
434K
employees
$104.5B
revenue
41%
Hardware
Services
Software
45%
14%
Inside Client Reps
Lead Development Sales
Inside Brand Specialists
Online Commerce Consultants
Inside sellers and the web
provide end-to-end coverage
for our clients
IBM Inside Sales
creates client value and drives growth
Digital contact tools are integrated into
the B2B sales engagement model.
Digital Contact Tools
Text Chat
Video
Telephone
Email
Social Media
IBM Rep Page / Web Presence
Marketing Content
Rep Driven Content
Contact Module with
Real-time
collaboration
Over 1000 sellers
use these tools
Social Media and video
embedded
Beginner Creator Collaborator Social Seller
Establish a web
presence
 Be findable
 Easy to reach
 Find new contacts
Create personal brand.
 Listen to the
conversation
 Send messages
 Understand
customer trends and
how IBM can help
solve problems
Multi-way
Collaboration
 Uses chat and video
 Adds value to
networks using
microblogs, forums,
and Social groups
Relevant leadership
 Clients contact you
 Constant mind-share
 Engaged earlier than
competition
Where we started: our strategy required a
skills transformation
Our Challenge: Too many metrics, too
many reports, too little time …
Governance & Policies
Identify Business Value
Phased Planning
Measurement
Management
System
Highly motivated advocates, initial low
level of adoption, focus on seeding
communities of information, value
returned in context for that lager user
community
Data has gained critical
mass and can now be
used as an asset in
other services for
improving findability,
integration with other
sales systems
Wider deployment with
growing rate of adoption
and content, value
returned immediately to
adopters, and overall
dataset growing in size and
quality
Integration
Progress Slowed
Adoption Curve
Our Solution: Gamify the Digital Metrics
to Motivate Behavioral Change
What is Gamification?
Gamification is the use of game design techniques, game thinking and game
mechanics to enhance non-game contexts.
• Typically gamification applies to non-game applications and processes, in order
to encourage people to adopt them, or to influence how they are used.
• Gamification works by:
 making technology more engaging
 encouraging users to engage in desired behaviors
 showing a path to mastery and autonomy
 helping to solve problems and not being a distraction
 taking advantage of humans' psychological predisposition to engage in gaming
Noun; Gamification - gam(e) + -ification. Verb; gamify gerund: gamifying.
Skills enablement programs
drive sales behavioral changes
Ambassador
Council
We value
PEER to PEER
Learning
We lead in
Sales &
Marketing
Integration
Innovation
Team
Leader
Board
We transform
Sales
Activities &
Behaviors
Editorial
Calendars
LinkedIn
Sales Plus
Social
Seller
Showcase
Intelligent
Listening
Rep
Pages
Gamification combines 10 reports into 1
number & makes it fun!
SMART
Score
22 Metrics into 1!
CRM
98
How does my SMART Score work? …
Royalty
Rock Star
Super Star
Star
Preferred
Good
Better
67
 Elements are
weighted for job
role and incentives
 Success stories most points
Point System: Value Demonstrated:
eContact click-thru = 1  Touching key contacts on campaigns.
5 Rep Page Visits = 1  Promoting Rep Page effectively.
Text Chat = 1  Clients knowing they are accessible.
Social Network Referrer = 1  Social Messages are driving action.
Sales Widget updates = 1  Rep page content is fresh.
Logged Customer touches = 1  Talking to customers & logging into CRM.
Opportunity Identification = 1  Incorporates basic sales activity.
Won & Lost opportunities = 1  Incorporates basic deal activity.
Gamification ensures we are using Social
Media to drive Sales Key Performance
Indicators (KPIs)
Focus on impact to sales process, cycle, and revenue vs. just digital activity.
Sales KPIs:
 Identify key sales triggers that drive OI
 Target audience executes call to action
 Breaking into accounts, new contacts
 Enhancing client experience
 Increasing reach to new buyers
 Social Messages are driving action
 Progressing opportunities
 Closing deals faster
 Increase win ratio
Social Selling Technique:
1. Social Listening
2. eContacts
3. LinkedIn Network
4. Rep Page Visits
5. New Visitors
6. Social Network Referrers
7. Text chats
8. ST Meetings
9. ST Video Meetings
Benefits to Sellers: Simplify business
metrics into a gamified system
Digital tool use ● Game Mechanics ● Expertise
 Encourages trying new techniques
 Drives social selling as a habit
 Understanding impact to sales
 Earn status relative to peers
 Saves me time viewing reports
 Set short term individual and team
targets
 Competitive Fun!
Rep Page helps to be ready when ever
and where ever, the client needs you!
Kekoa Kuhia
Enterprise Subscription and
North America - West Region
Teamed effort …
THANK YOU!

Gamification a real life study

  • 1.
    November 12, 2013 Gamification:A Real Life Case Study prepared for AA-ISP Dallas Conference November 12, 2013
  • 2.
    Douglas Hannan, BusinessUnit Executive Inside Sales Marketing, IBM North America @DouglasHannanUS linkedin.com/in/DouglasHannan @JBrowning linkedin.com/in/jbrowning Jeannette Browning. Digital Strategist Inside Sales Marketing, IBM North America ibm.com/myrep/dhannan ibm.co/jlbrowni
  • 3.
  • 4.
    Inside Client Reps LeadDevelopment Sales Inside Brand Specialists Online Commerce Consultants Inside sellers and the web provide end-to-end coverage for our clients IBM Inside Sales creates client value and drives growth
  • 5.
    Digital contact toolsare integrated into the B2B sales engagement model. Digital Contact Tools Text Chat Video Telephone Email Social Media IBM Rep Page / Web Presence Marketing Content Rep Driven Content Contact Module with Real-time collaboration Over 1000 sellers use these tools Social Media and video embedded
  • 6.
    Beginner Creator CollaboratorSocial Seller Establish a web presence  Be findable  Easy to reach  Find new contacts Create personal brand.  Listen to the conversation  Send messages  Understand customer trends and how IBM can help solve problems Multi-way Collaboration  Uses chat and video  Adds value to networks using microblogs, forums, and Social groups Relevant leadership  Clients contact you  Constant mind-share  Engaged earlier than competition Where we started: our strategy required a skills transformation
  • 7.
    Our Challenge: Toomany metrics, too many reports, too little time …
  • 8.
    Governance & Policies IdentifyBusiness Value Phased Planning Measurement Management System Highly motivated advocates, initial low level of adoption, focus on seeding communities of information, value returned in context for that lager user community Data has gained critical mass and can now be used as an asset in other services for improving findability, integration with other sales systems Wider deployment with growing rate of adoption and content, value returned immediately to adopters, and overall dataset growing in size and quality Integration Progress Slowed Adoption Curve
  • 9.
    Our Solution: Gamifythe Digital Metrics to Motivate Behavioral Change
  • 10.
    What is Gamification? Gamificationis the use of game design techniques, game thinking and game mechanics to enhance non-game contexts. • Typically gamification applies to non-game applications and processes, in order to encourage people to adopt them, or to influence how they are used. • Gamification works by:  making technology more engaging  encouraging users to engage in desired behaviors  showing a path to mastery and autonomy  helping to solve problems and not being a distraction  taking advantage of humans' psychological predisposition to engage in gaming Noun; Gamification - gam(e) + -ification. Verb; gamify gerund: gamifying.
  • 11.
    Skills enablement programs drivesales behavioral changes Ambassador Council We value PEER to PEER Learning We lead in Sales & Marketing Integration Innovation Team Leader Board We transform Sales Activities & Behaviors Editorial Calendars LinkedIn Sales Plus Social Seller Showcase Intelligent Listening Rep Pages
  • 12.
    Gamification combines 10reports into 1 number & makes it fun! SMART Score 22 Metrics into 1! CRM 98
  • 13.
    How does mySMART Score work? … Royalty Rock Star Super Star Star Preferred Good Better 67  Elements are weighted for job role and incentives  Success stories most points Point System: Value Demonstrated: eContact click-thru = 1  Touching key contacts on campaigns. 5 Rep Page Visits = 1  Promoting Rep Page effectively. Text Chat = 1  Clients knowing they are accessible. Social Network Referrer = 1  Social Messages are driving action. Sales Widget updates = 1  Rep page content is fresh. Logged Customer touches = 1  Talking to customers & logging into CRM. Opportunity Identification = 1  Incorporates basic sales activity. Won & Lost opportunities = 1  Incorporates basic deal activity.
  • 14.
    Gamification ensures weare using Social Media to drive Sales Key Performance Indicators (KPIs) Focus on impact to sales process, cycle, and revenue vs. just digital activity. Sales KPIs:  Identify key sales triggers that drive OI  Target audience executes call to action  Breaking into accounts, new contacts  Enhancing client experience  Increasing reach to new buyers  Social Messages are driving action  Progressing opportunities  Closing deals faster  Increase win ratio Social Selling Technique: 1. Social Listening 2. eContacts 3. LinkedIn Network 4. Rep Page Visits 5. New Visitors 6. Social Network Referrers 7. Text chats 8. ST Meetings 9. ST Video Meetings
  • 15.
    Benefits to Sellers:Simplify business metrics into a gamified system Digital tool use ● Game Mechanics ● Expertise  Encourages trying new techniques  Drives social selling as a habit  Understanding impact to sales  Earn status relative to peers  Saves me time viewing reports  Set short term individual and team targets  Competitive Fun!
  • 16.
    Rep Page helpsto be ready when ever and where ever, the client needs you! Kekoa Kuhia Enterprise Subscription and North America - West Region
  • 17.
  • 18.