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AN AGENT BASED
METHODOLOGY TO DESIGN
SERIOUS GAME IN SOCIAL FIELD
Manuel Gentile, Dario La Guardia,
Valentina Dal Grande, Simona Ottaviano,
Mario Allegra
National Research Council of Italy
Institute for Educational Technology
Palermo - Italy
Entrepreneurship Education at School in
Europe National Strategies
Eurydice. Entrepreneurship Education at School in Europe National
Strategies, Curricula and Learning Outcomes, 2012.
European Entrepreneurship Education
Strategies
Integrate the Entrepreneurship
Education with the curricular activities

Fostering a methodological approach
oriented to the development of
entrepreneurial skills and competencies

Measuring the effectiveness of the
entrepreneurship education programs
“I can ... I cannot ... I go!” Rev. 2
PNPV project
Integrate the
Entrepreneurship
Education with
the curricular
activities
“PNPVillage”
serious game

Fostering a
methodological
approach oriented to
the development of
entrepreneurial skills
and competencies

Measuring the
effectiveness of the
entrepreneurship
education programs

PNPV
Entrepreneurial
Potential Scale

Blended
training path

PNPV
Learning
model
PNPVillage
PNPVillage

to deal with realistic
scenarios

Training and simulation
games

to test their decisions
under controlled
conditions
to progressively
increase their
understanding of the
simulated
system/process
TSG Design Issues
Educational
effectivenes
s

Playful
interaction

Team work

Competition

Explicit
knowledge

Complexity /
Realism

Simplicity

Implicit
knowledge
Agent Based approach to design
Training and Simulation Games

ABSS

• to cope with a complex
environment similar to
real social systems

ABSG

• to check the
educational
effectiveness of the
model
Design of Simulation

Data
gathering

System/Proce
ss

Revision

Abstractio
n

Model

Data
Comparison

Simulation
Design of Training and Simulation
Games
Data
gathering

System/Process

Revision

Data
Comparison

Abstractio
n

Educational
check

Educational goal

Model

Simulation
Agent Based Design of Training and
Simulation Games: Educational check

Design
• linking the behavioral
model of each agent with
well know models
• validating the emergent
behavior of the system by
means of a comparison
with theoretically valid
models at the aggregate
level

Test
• comparing the
discovered behavioral
model with the simulation
model
PNPV Learning model

Business
organization
Strategy and
market
segmentation

Marketing
policies and
product
positioning

Food service
and staff
management

Corporate
Social
Responsibility

Wellness and
sports
facilities
Briefing
Game
Simulation
Debriefing

General
Defriefing
Introduction of
next meeting

Briefing
Game
Simulation
Debriefing

G4

Briefing
Game
Simulation
Debriefing

G3

Briefing
Game
Simulation
Debriefing

G2

G1

PNPV Learning model: Scheme of
classroom activities
Game

Simulation
Concrete Experience

Feeling

Accommodating

Diverging

Doing

Processing

how we

Converging

Perception Continuum

Active
Experimentation

(feel and watch)
CE/RO

how we think about things

(feel and do)
CE/AE

Reflective
Observation

Continuum

Watching

do things

(think and do)
AC/AE

Assimilating

(think and watch)
AC/RO

Abstract
Conceptualisation

Thinking

Briefing

Debriefing
PNPV Serious game
PNPV Serious game
PNPV Serious game
PNPV Serious game
PNPV Serious game
The game’s entrepreneurial concepts
The teacher as learning facilitator: role
and support tools
The teacher as learning facilitator: role
and support tools
The teacher as learning facilitator: role
and support tools
Some numbers of the trials..










4 country (Italy, Spain, Finland and Slovenia)
5 languages (game and educational
resources)
more then 400 students involved in the survey
on entrepreneurial potential
more then 120 students involved in the serious
game trial
about 50 educational forms
more then 2000 hours of in class activities
Thanks!

http://pnpv2.pa.itd.cnr.it/

Email
manuel.gentile@itd.cnr.it

Skype
manuelgentile

Academia.edu
http://cnr-it.academia.edu/ManuelGentile

Researchgate
https://www.researchgate.net/profile/Manuel_Gentile/?ev=hdr_xprf

Facebook
https://www.facebook.com/manuel.gentile1

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Agent-based methodology for serious games in social fields