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Training methods,uses, advantage and disadvantages etc.

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  1. 1. "Live as if your were to die tomorrow. Learn as if you were to live forever.“ Mahathma Gandhi Training Methods Simulation Role Playing Games Presentation By: Midhu S V Unnithan
  2. 2. Training  A process whereby people acquire capabilities to aid in the achievement of organizational goals.   Includes both hard and soft skills Poorly trained employees may perform poorly and make costly mistakes
  4. 4. Process Cont… What is the Problem ? (Purpose of Training)  What skills and knowledge should be included in the training program ?  Who needs to be trained ?   DESIRED PERFORMANCE - ACTUAL PERFORMANCE = POSSIBLE TRAINING NEED
  5. 5. Features / Advantages           Professional expertise Commitment to quality Cost-effective delivery Efficient Working Skilled Workforce On the job coaching New Ideas and Suggestions Create and Share Knowledge Improve retention of employees Training makes organizations more competitive
  6. 6. Training Methods  On-the-Job Training (OJT)  Off the job Training  Apprenticeship Training  Classroom Instruction  Programmed Instruction  Audiovisual Methods  Computer-based Training and E-Learning  Simulation Method  Role Playing  Business Games  Case Study Method etc….
  7. 7. SIMULATION A training exercise that recreates an event which could actually happen, so that participants experience the situation, is called a Simulation  Simulation is a more complex form often used for hands-on training (e.g. simulation of a first aid emergency, etc.)  Simulations offer learners the ability to learn in a realistic environment where they can apply knowledge and skills without the fear of realworld implications
  8. 8. Training Simulations     Introduction - the organizer of the programme (plus sometimes a specialist in the training simulation) will meet the participants and give them a brief explanation of the purposes behind the training and what they should hope to achieve. Lectures - sometimes the trainees will also receive one or more lectures around the topics that the simulation will be based on, in order to give them an idea of the type of skills they will need. The simulation - the simulation will then be played, allowing newly-acquired knowledge to be tested and skills practiced. Evaluation - once the simulation has been completed, it is very important to summarize what has been learnt and the effectiveness of the training.
  9. 9.  • •  • • • WHEN SHOULD SIMULATION BE USED? Simulations can be effective when an elaborate demonstration is the best method of training a moderate to large size group. The simulation method is appropriate for disaster, rescue, or other crisis management training exercises. TYPES OF SIMULATION Live simulations typically involve humans and/or equipment and activity in a setting where they would operate for real. Virtual simulations typically involve humans and/or equipment in a computer-controlled setting. A flight simulator falls into this category. Constructive simulations typically do not involve humans or equipment as participants. Science-based simulations are typically constructive in nature.
  10. 10. Simulation  • ADVANTAGES: Simulations are realistic hands-on events in which participants “feel, see, hear, and do”. • A simulation experience provides a high level of knowledge transfer. • Simulations are an intense form of experiential learning.  • DRAWBACKS: Simulations require lots of careful planning, materials, preparation, and equipment. • Simulations require staging, practice, and adjustment to eliminate the possibility of actual injury or safety hazards. • A realistic simulation is often expensive, and should be followed up with additional training to remedy any problems identified during the event.
  11. 11. Role Playing  Definition: Role-playing refers to the changing of one's behavior to assume a role, either unconsciously to fill a social role, or consciously. • When participants and/or trainers act out parts in an open-ended story intended to highlight conflicting viewpoints, this is called Role Playing. • Role playing is different from stage drama because the lines (scripts) are not pre-determined, the players originate their dialogue in real time, and as the scenario unfolds they interact to develop an outcome.
  12. 12.  WHEN • • • SHOULD ROLE PLAYING BE USED? Role playing is effective when the topic involves person-to-person communication and/or interaction. Role playing can allow everyone to participate. The overall mood a training session can be improved by the excitement that role playing provides.
  13. 13. Role Playing  ADVANTAGES: • Role playing is an excellent forum for exploring the topics of ethics and conflict resolution. • Participants can “feel a new viewpoint” through dynamic role playing. • Individuals are often inclined to express true feelings when role playing. • The group listens better and learns more because they are seeing and hearing the subject matter as it is acted out.  DRAWBACKS: • Role playing requires careful selection of situations to be effective. • Role playing impedes free expression if participants are not volunteers. • The themes for role playing exercises must avoid potential conflicts with the principles of the participants.
  14. 14. Business Games      Business game (also called business simulation game) refers to that are used at an educational tool for teaching business. Business games may be carried out for various business training such as: general management, finance, organizational behavior, human resources, etc. This is a training technique in which participants, grouped into teams, consider a sequence of problems and organize themselves to make decisions. It is a form of simulation Listening passively doesn't really make the material one's own. After the lecture it will soon fade away. To make the subject one's own, this requires intensive practicing.
  15. 15.  The purpose of management games is to increase a person's understanding of  (1) specific organizational problems (marketing, production, etc.);  (2) the inter-relatedness of the functions and parts of an organization and its relation to its environment  (3) the problems of organization policy and decision making  (4) the problems of working in a team.
  16. 16.  Some  It of the benefits of the business games are: develops leadership skills  It improves application of total quality principles  It develops skills in using quality tools  It strengthen management skills  It demonstrates principles and concepts  It explores and solves complex problem
  17. 17. • Business games simulate whole organization and provide much better perspective than any other training methods. They allow trainees to see how their decisions and actions impact on the related areas.