The document discusses adaptive learning for educational game design. It proposes the ALGAE (Adaptive Learning GAme dEsign) model, which consolidates instructional strategies and game design elements into a comprehensive adaptive learning model. The goal of the ALGAE model is to increase learning outcomes in educational games by determining the appropriate level of adaptiveness needed and incorporating key aspects of game design methodologies and instructional strategies. The document also reports on a survey that was conducted to help inform the development of the ALGAE model.
3. Game Design
Game
Design
Learners excited about games; not school
Excite learners about game’s content
‘to learn’ is the fundamental motivating factor
Traditional Game Design
11. Survey Instrument – Area of Focus
Game Design
INS-STR
Adaptive Learning
Not Identified
0 5 10 15 20 25 30 35 40 45 50
Focus Area
Participant Primary Area of Focus
12. Survey Instrument – Expertise Levels
Very Little
Very Little
Very Little
Very Little
Some
Some
Some
Some
Above Avg
Above Avg
Above Avg
Above Avg
Expert
Expert
Expert
Expert
0 2 4 6 8 10 12 14 16 18 20
Game Design
INS-STR
Adaptive
Other
Game Design INS-STR Adaptive Other
Expert 6 19 1 6
Above Avg 7 15 8 4
Some 2 9 2 1
Very Little 1 0 0 6
Participant Level of Expertise by Area of Focus
13. Survey Instrument - Industries
Government/Military
Academic
Game
Not-For-Profit
Independent
Other
0 10 20 30 40 50 60
Participant Industries (Select All That Apply)
• No “Independent” Respondents
• No “Not-For-Profit” Respondents
• “Other” Write-ins:
• Corporate Training & Development
• Synthetic Intelligence
• Libraries
• Corporate and Non-Profit Online Training
14. Survey Instrument – Education Levels
HS or Below
HS or Below
HS or Below
HS or Below
AS/AA
AS/AA
AS/AA
AS/AA
BS/BA
BS/BA
BS/BA
BS/BA
MS/MA
MS/MA
MS/MA
MS/MA
Doctorate
Doctorate
Doctorate
Doctorate
0 5 10 15 20 25
Game Design
INS-STR
Adaptive
Oher
Participant Education Levels
15. RQ1 How can an adaptive learning model’s effectiveness
be assessed?
0
1
2
3
4
5
6
assessments automated
analytics
baseline /
benchmarks
case studies expert opnion learner
retention
learning
outcomes
measured
over time
16. RQ2
What characteristics of an adaptive learning model need
to be evaluated in order to determine the model’s
efficacy?
0
2
4
6
8
10
12
17. RQ3 What are the key conceptual elements of game design
methodologies that should be incorporated into a
comprehensive adaptive learning model?
Missing
Intuitive
Transreality Component
Storage
Measurement Systems
Video Tutorials
Aesthetics
Role of Trainer
Personalization, Engaging, Challenging,
Completion Certificate
Complex Open-Ended Problem Space
Unnecessary
Social Connectivity / Collaborative
Punishment System
Instructional Strategies System
Contextual Feedback
NPCs
Motivated
18. RQ4 What are the key instructional strategies that should be
incorporated into a comprehensive adaptive learning
model?
19. RQ5 What level of adaptiveness is necessary to increase
learning outcomes in educational games?
Level of Adaptiveness
Design & Development
Difficulty
20. RQ6-A What are the advantages. . .of using the ALGAE model?
Inst.DesignersGameDesigners
- Structure / guidelines
- Game success
- Improved outcomes
- Non-exclusive gameplay
- Link between GD & EDU
- Structure / guidelines
- Checklist / job aid
- Understanding in-game
adaptivity
21. RQ6-B What are the. . . disadvantages of using the ALGAE model?
Inst.DesignersGameDesigners
- Specificity of LOs
- Difficult to comprehend
- Difficult to implement
- Change / buy-in
- Collaboration with educators
22. RQ7
How does the ALGAE model support adaptive learning?
Content-Related
Adapts presentation of content
Participation-based content creation
Makes content effective
Delivers adaptive content
Based on learner needs
Links
Content to storyline
Instruction and goals
Goals to KSAAMs
Learner-Focused
Adaptable learning path
In-game progression drives difficultly level
23. RQ8
What are the benefits and challenges when using a
focused vs. an unfocused approach to implementing a
specific game design model?
UnfocusedFocused
Consistency
Accuracy
Coordination
Scope Management
Flexibility
Adaptability
Creativity
Inflexibility
Stifles Creativity
People
Time Consuming
Hard to Implement
Implementation
Approach
26. Future Research
Near Term
Detailed model analysis
Focused / unfocused
implementation
Assessment tool
Determine adaptiveness level
Map to serious game heuristics
Longer Term
Domain ontology & repository
integration method
Learner retention methods
Deep immersion
Determine ethical, social, and
cultural issues
Measuring connectivity between
ALGAE components
Collaboration Invitation: MIT Education Arcade and Learning Games Network