The document provides information on several digital design projects created by Jean-Marc Gauthier, including interactive virtual reality installations and visualizations. Some of the projects discussed include The Brain Project, an interactive visualization of the brain; BeCity, illustrations for a children's book, app, and animations; and Crosswalk, a virtual reality simulator of street intersections. The document also discusses Jean-Marc Gauthier's work in character design, motion capture, 3D mapping, and interactive installations.
The artistic aim of the Walking the Edit project is to enable the creation of unique and individual movies by anybody, based on already existing audio-visual material and... a walk.
Stories of-from-about-with the territory: the practice of “walking of a movie” is an open and playful way of interacting with the audiovisual memory of our surrounding environment and everyday life. By mixing our immediate reality with feeds and data coming from the digital space (the mobile internet), we create a so-called “augmented reality”. The project “Walking the Edit” opens an alternative path to this hybrid territory, by reducing the growing data-worlds into a single linear, time based construction: a story. One story out of many potential others: the past of the place you are interacting with is (re)combining itself to deliver a new, contextual and unique story that belongs to your present.
Virtual Reality, a simulated environment in three dimensions, is not new but emerging technologies and companies like Facebook and Microsoft have recently pushed it back into the spotlight. There is a huge future in VR and meaningful experiences are being developed for it. In this webinar,
~ Discover what Virtual Reality is and gain a brief historical summary of it
~ Understand how VR will change everything ranging from gaming to education
~ Learn about the various products coming out in 2015
~ See how libraries and makerspaces are making use of VR
“What is real? How do you define 'real'? If you're talking about what you can feel, what you can smell, what you can taste and see, then 'real' is simply electrical signals interpreted by your brain.” ~ Morpheus
Wk 4 Tute Presentation Slide with pictures - Stimulating Simulations & Simula...Jason O'Dwyer
A summarised presentation of a reading for uni media cultures 2nd year. 2010. By Jason O'Dwyer
Manovich, Lev (2001). ‘Technology and Style in Computer-Animation’ in The Language of New Media, pp 185-211.
The artistic aim of the Walking the Edit project is to enable the creation of unique and individual movies by anybody, based on already existing audio-visual material and... a walk.
Stories of-from-about-with the territory: the practice of “walking of a movie” is an open and playful way of interacting with the audiovisual memory of our surrounding environment and everyday life. By mixing our immediate reality with feeds and data coming from the digital space (the mobile internet), we create a so-called “augmented reality”. The project “Walking the Edit” opens an alternative path to this hybrid territory, by reducing the growing data-worlds into a single linear, time based construction: a story. One story out of many potential others: the past of the place you are interacting with is (re)combining itself to deliver a new, contextual and unique story that belongs to your present.
Virtual Reality, a simulated environment in three dimensions, is not new but emerging technologies and companies like Facebook and Microsoft have recently pushed it back into the spotlight. There is a huge future in VR and meaningful experiences are being developed for it. In this webinar,
~ Discover what Virtual Reality is and gain a brief historical summary of it
~ Understand how VR will change everything ranging from gaming to education
~ Learn about the various products coming out in 2015
~ See how libraries and makerspaces are making use of VR
“What is real? How do you define 'real'? If you're talking about what you can feel, what you can smell, what you can taste and see, then 'real' is simply electrical signals interpreted by your brain.” ~ Morpheus
Wk 4 Tute Presentation Slide with pictures - Stimulating Simulations & Simula...Jason O'Dwyer
A summarised presentation of a reading for uni media cultures 2nd year. 2010. By Jason O'Dwyer
Manovich, Lev (2001). ‘Technology and Style in Computer-Animation’ in The Language of New Media, pp 185-211.
Throughout the history of computers we've been striving to shorten the gap between us and digital information, the gap between our physical world and the world in the screen where our imagination can go wild. And this gap has become shorter, shorter, and even shorter, and now this gap is shortened down to less than a millimeter, the thickness of a touch-screen glass, and the power of computing has become accessible to everyone.
But I wondered, what if there could be no boundary at all? I started to imagine what this would look like. First, I introduce this tool in below which penetrates into the digital space, so when you press it hard on the screen, it transfers its physical body into pixels. Designers can materialize their ideas directly in 3D, and surgeons can practice on virtual organs underneath the screen. So with this tool, this boundary has been broken.
Beyond – Collapsible Tools and Gestures for Computational Design
Since the invention of the personal computer, digital media has remained separate from the physical world, blocked by a rigid screen. We present Beyond, an interface for 3-D design where users can directly manipulate digital media with physically retractable tools and hand gestures. When pushed onto the screen, these tools physically collapse and project themselves onto the screen, letting users perceive as if they were inserting the tools into the digital space beyond the screen. The aim of Beyond is to make the digital 3-D design process straightforward, and more accessible to general users by extending physical affordances to the digital space beyond the computer screen.
SpaceTop: Integrating 2D and Spatial 3D Interactions in a See-through Desktop Environment
WYSIWYF –“what you see is what you feel” :
The digital information reach us instead? I'm sure many of us have had the experience of buying and returning items online. But now you don't have to worry about it. What I got here is an online augmented fitting room. This is a view that you get from head-mounted or see-through display when the system understands the geometry of your body.
ZeroN: Mid-Air Tangible Interaction Enabled by Computer Controlled Magnetic Levitation:
ZeroN, a new tangible interface element that can be levitated and moved freely by computer in a three dimensional space. ZeroN serves as a tangible representation of a 3D coordinate of the virtual world through which users can see, feel, and control computation. To accomplish this we developed a magnetic control system that can levitate and actuate a permanent magnet in a predefined 3D volume. This is combined with an optical tracking and display system that projects images on the levitating object. We present applications that explore this new interaction modality. Users are invited to place or move the ZeroN object just as they can place objects on surfaces. For example, users can place the sun above physical objects to cast digital shadows, or place a planet that will
Hi-Tech animation academy provides a vast number of courses in the field of animation. The courses which are included in our curriculum are 3D Animation, Graphic and web designing, VFX for film and Film editing. The courses are further divided into Modules which has a number of topics and sub-topics included. Our entire curriculum is designed by world renowned Visual Artist, Luis Pages. We offer 100 % placement assistance to our students at the end of their course. The entire duration of the course is 18 months.
Presentation on trends and future research directions in Augmented Reality. Given by Mark Billinghurst at the Smart Cloud 2015 conference on September 16th, 2015, in Seoul, Korea.
Computer graphics is responsible for displaying art and image data effectively and beautifully to the user, and processing image data received from the physical world. The interaction and understanding of computers and interpretation of data has been made easier because of computer graphics. It have had a profound impact on many types of media and have revolutionized animation, movies and the video game industry.
Computer-generated imagery (CGI) is the application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, commercials, videos, and simulators. The visual scenes may be dynamic or static, and may be two-dimensional (2D), though the term "CGI" is most commonly used to refer to 3D computer graphics used for creating scenes or special effects in films and television.
Video games most often use real-time computer graphics (rarely referred to as CGI), but may also include pre-rendered "cut scenes" and intro movies that would be typical CGI applications.
Green Robot Sdn Bhd is one of Kuala Lumpur, premier multimedia production firms. We have been providing a wide range of professional broadcast video production services to corporate, legal, industrial, and broadcast industries.
Our mission is to ensure each customer's project goals are met by providing a superior product and service which consistently exceeds their expectations. Our commitment to listen to our customers and to achieve a thorough understanding of each individual client and their specific project needs results in a dramatically powerful, top-of-the line multimedia presentation. Our reputation is based on integrity, professionalism, creativity, and dedication to our customers. We customize our services to meet each of our clients specific project needs. From initial pre-production to final post-production to the Cloud, Green Robot’s team will exceed your expectations every time. That is our guarantee.
We are located in Sunway. Come see our green screen studio.
HOW WE CAN HELP YOU?
• Virtual Events • Virtual Exhibition
• Augmented Reality • Virtual Reality
• Multi-camera • Safety and training videos
• Live switching remotes • Building site surveys • Fashion shows
• Live Video streaming • Machinery documentation
A talk given by Mark Bilinghurst on January 17th 2012 at the Christchurch Architecture Summer School about how to use Augmented Reality in Architecture and Urban Visualization, especially for the re
Blockchain powered Augmented Reality Metaverse merges real and virtual worlds together creating unique layer of augmented reality all over the planet’s surface
Throughout the history of computers we've been striving to shorten the gap between us and digital information, the gap between our physical world and the world in the screen where our imagination can go wild. And this gap has become shorter, shorter, and even shorter, and now this gap is shortened down to less than a millimeter, the thickness of a touch-screen glass, and the power of computing has become accessible to everyone.
But I wondered, what if there could be no boundary at all? I started to imagine what this would look like. First, I introduce this tool in below which penetrates into the digital space, so when you press it hard on the screen, it transfers its physical body into pixels. Designers can materialize their ideas directly in 3D, and surgeons can practice on virtual organs underneath the screen. So with this tool, this boundary has been broken.
Beyond – Collapsible Tools and Gestures for Computational Design
Since the invention of the personal computer, digital media has remained separate from the physical world, blocked by a rigid screen. We present Beyond, an interface for 3-D design where users can directly manipulate digital media with physically retractable tools and hand gestures. When pushed onto the screen, these tools physically collapse and project themselves onto the screen, letting users perceive as if they were inserting the tools into the digital space beyond the screen. The aim of Beyond is to make the digital 3-D design process straightforward, and more accessible to general users by extending physical affordances to the digital space beyond the computer screen.
SpaceTop: Integrating 2D and Spatial 3D Interactions in a See-through Desktop Environment
WYSIWYF –“what you see is what you feel” :
The digital information reach us instead? I'm sure many of us have had the experience of buying and returning items online. But now you don't have to worry about it. What I got here is an online augmented fitting room. This is a view that you get from head-mounted or see-through display when the system understands the geometry of your body.
ZeroN: Mid-Air Tangible Interaction Enabled by Computer Controlled Magnetic Levitation:
ZeroN, a new tangible interface element that can be levitated and moved freely by computer in a three dimensional space. ZeroN serves as a tangible representation of a 3D coordinate of the virtual world through which users can see, feel, and control computation. To accomplish this we developed a magnetic control system that can levitate and actuate a permanent magnet in a predefined 3D volume. This is combined with an optical tracking and display system that projects images on the levitating object. We present applications that explore this new interaction modality. Users are invited to place or move the ZeroN object just as they can place objects on surfaces. For example, users can place the sun above physical objects to cast digital shadows, or place a planet that will
Hi-Tech animation academy provides a vast number of courses in the field of animation. The courses which are included in our curriculum are 3D Animation, Graphic and web designing, VFX for film and Film editing. The courses are further divided into Modules which has a number of topics and sub-topics included. Our entire curriculum is designed by world renowned Visual Artist, Luis Pages. We offer 100 % placement assistance to our students at the end of their course. The entire duration of the course is 18 months.
Presentation on trends and future research directions in Augmented Reality. Given by Mark Billinghurst at the Smart Cloud 2015 conference on September 16th, 2015, in Seoul, Korea.
Computer graphics is responsible for displaying art and image data effectively and beautifully to the user, and processing image data received from the physical world. The interaction and understanding of computers and interpretation of data has been made easier because of computer graphics. It have had a profound impact on many types of media and have revolutionized animation, movies and the video game industry.
Computer-generated imagery (CGI) is the application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, commercials, videos, and simulators. The visual scenes may be dynamic or static, and may be two-dimensional (2D), though the term "CGI" is most commonly used to refer to 3D computer graphics used for creating scenes or special effects in films and television.
Video games most often use real-time computer graphics (rarely referred to as CGI), but may also include pre-rendered "cut scenes" and intro movies that would be typical CGI applications.
Green Robot Sdn Bhd is one of Kuala Lumpur, premier multimedia production firms. We have been providing a wide range of professional broadcast video production services to corporate, legal, industrial, and broadcast industries.
Our mission is to ensure each customer's project goals are met by providing a superior product and service which consistently exceeds their expectations. Our commitment to listen to our customers and to achieve a thorough understanding of each individual client and their specific project needs results in a dramatically powerful, top-of-the line multimedia presentation. Our reputation is based on integrity, professionalism, creativity, and dedication to our customers. We customize our services to meet each of our clients specific project needs. From initial pre-production to final post-production to the Cloud, Green Robot’s team will exceed your expectations every time. That is our guarantee.
We are located in Sunway. Come see our green screen studio.
HOW WE CAN HELP YOU?
• Virtual Events • Virtual Exhibition
• Augmented Reality • Virtual Reality
• Multi-camera • Safety and training videos
• Live switching remotes • Building site surveys • Fashion shows
• Live Video streaming • Machinery documentation
A talk given by Mark Bilinghurst on January 17th 2012 at the Christchurch Architecture Summer School about how to use Augmented Reality in Architecture and Urban Visualization, especially for the re
Blockchain powered Augmented Reality Metaverse merges real and virtual worlds together creating unique layer of augmented reality all over the planet’s surface
WEBINAR PRESENTATION: Controlling critical documents with Dassault Systemes E...Adlib - The PDF Experts
View the webinar presented by Adlib and Dassault Systemes ENOVIA, where we discuss the value we add together to content management processes for more effective and efficient management through quality-based document control and Advanced Rendering, giving you the peace of mind to focus on core business growth activities, rather than worrying about your documents. For more information on how Adlib and Dassault work together, download this datasheet: http://www.adlibsoftware.com/widget/renderContent.aspx?asset={B867A952-78BD-4C2A-BEA7-03C3DFEF4883}
This portfolio showcases a variety of skills and experience gained throughout my schooling in the BAA Interior Design program at Humber Institute of Technology & Advanced Learning.
Technological advances have allowed, in the last few years, a big step forward in the dynamic behaviors and interactions patterns that we used to do on the web, in the past. Starting from understanding the rules of motion design and how people interact with it during the processes of interaction we'll discover through practical insights and examples what is "under the hood" and how to prototype and develop all this design patterns with a more integrated and efficient design to code workflow.
Conference link:
http://www.codemotion.es/talk/19-october/202
Material & Sample code:
http://simonelippolis.com/codemotion/
Tele immersion is a new arrising technology enables users to communicate with each other which are located remotely as they are together in same room or place...
This ppt includes all the basic aspect of tele immersion...
Tele immersion is a new arrising technology enables users to communicate with each other which are located remotely as they are together in same room or place...
This ppt includes all the basic aspect of tele immersion...
A SEMINAR PRESENTATION
On
SIXTH SENSE TECHNOLOGY
Submitted in partial fulfillment of the award of the degree
of
Bachelor of Technology
in
ELECTRONICS & COMMUNICATION ENGINEERING
TestingTime - Guest Article - let’s save the world—democracy, inclusion and s...Jan Groenefeld
You are probably asking yourself: “As a UX designer, can I actually change the world?” Not by yourself – but you can make a positive contribution. The prerequisite is the interdisciplinary cooperation of specialists in operational ergonomics, product designers, developers, and some others. Find out the influence of technologies on our society, how we reduce reservations thanks to human-centred design, and how we use our tools optimally in the “Digital Designer” college to obtain a relationship between human beings and technology that has real added value. Let’s go!
Animation can explain behaviours better than thousand of words that’s why interaction designer should learn from motion designer.
Technological advances have allowed, in the last few years, a big step forward in the dynamic behaviors and interactions patterns that we used to do with software in the past. Motion is one of the key element of this change but how can we imagine & sketch the way something feels & reacts? Starting from the basic of motion design, we’ll discover a set of “standard” motion patterns and how we can sketch & use them in a design project to increase affordance, to simplify complex interactions and to give a new dynamic brand identity to our products.
Presented @Interaction 14, Amsterdam
http://interaction14.ixda.org/program/saturday/241-design-in-motion-the-new
Talk here:
https://vimeo.com/86763511
Design in motion. The new frontier of interaction design
Gauthier_digitaldesign_portfolios
1. The Sound of the City
Virtual city viewed in real-time. The camera moves according to the viewer’s voice.
Presentation of
Digital Design Projects
Projects created and produced by Jean-Marc Gauthier
All Rights Reserved 2015
2. The Brain Project
Interactive navigation inside the brain
This interactive visualization is designed for a neurosurgeon in the operating room.
The viewer can navigate the virtual brain in any direction using head movements
regardless of the orientation of the original slices of the MRI.
A web browser allows 3D navigation inside a brain using a cloud of voxels, or pixels located in space. Since the imag-
es of the brain are displayed in space, they can be visited from many angles, including new angles that could not be
viewed in the original pictures.
Link to the website tinkering.net/brain/
Dust
3D animation transferred to 35mm film
Created for Melvin Motti’s installation “From Dust to Dust”
Link to the website
Click on the image to watch the video Click on the image to watch the video
3. BeCity
Illustrations for a children book and animations
“Be City” is an animation and transmedia project selected by the festival
“Anthropologie Numerique 2014”, France. The adaptation of the story includes a
traditional children’s book, an app with interactive illustrations and short animations on the web.
Click on this image to view the website Click on this image to view the animation
Link to the interactive illustrations
4. Readers can use the app to associate pictures of the book with animations stored on the device.
Scenes of the journey back in time to 1937 Berlin.
The bottom picture shows the compositing of a 3D character on top of the hand drawn illustration.
BeCity
Illustrations for a children book, app and animations
Click on this image for the interactive scenes in 1937 BerlinClick on this image to view the web animation
5. The time travel scenes use a cinematic look and feel and lighting inspired by film noir.
The outdoor scenes combine the look and feel of a sketchbook, watercolor drawings and
renderings of 3D models designed for the time travel expedition.
Click on this image to view the web animation
6. On the top, digital oil paint brushes and 3D print.
On the right, digital oil paint brushes were used for the renderings of the city.
BeCity
Illustrations for a children book, app and animations
7. BeCity
Character design
3D print rendering of 3D model with painted texture digital watercolor
3D print
Rendering and post-production
Ink pen
Link to the interactive illustrations
8. Digital markers, tablet, Procreate
Hommage a Jean-Claude Forest,
Personal research
Character Design
Crayon Conte
9. The Krokos
Character Design
Ink pen
“Now my life is going to be different.”
...Your wife and I. It was love at first sight. Monaco, the balcony of the Grand Hotel.
That’s ok. I forgive you.
Both of us will miss little Suzy.
Poor Kroko,
I am never going to tell him that
I meet Suzy tonight in Monaco..
“Kroko, my friend. This is terrible news that Suzy left you.
I have a story to tell you...”
The Krokos
Character Design
Ink pen
10. Gicle prints for an exhibition
New York City, 1997
IRIS prints, hand drawn sketches, color pencils, markers, frames from videos
11. Medical illustrations and interactive animations
NYU School of MedicineIllustrations for a book about virtual spaces.
12. ITP website
Web design and code
Tisch School of the Arts, New York City.
Birds Project
Jean-Marc Gauthier and Mark Young Stoeckle from The Barcode of Life project, The Rockefeller University, created a 3D
interactive visualization tool showing world bird species in 27 orders. The visualization includes names, texts, pictures, 3D
models and animations. Link to the website.
13. Crosswalk
Joint project with Dr Lei Liu
Client: Lei Liu, Phd, UAB- Vision Science Research Center, University of
Alabama, USA
More at http://www.tinkering.net/portfolio2014/page2/index5.html
What they wrote: Testimonial from Professor Lei Liu, PhD
“We credit our success to the high-quality and excellent performance of the virtual reality simulator
and street intersection scenarios that you built.
The virtual reality simulator and street intersection scenarios have the high visual resolution, wide
field of view and high contrast we need. The car and pedestrian traffic is very smooth and traffic
rules are strictly followed.
The street intersections are true 3D models, which allow us to set up a wide range of street
crossing scenarios by moving the virtual cameras around.
This is a very powerful research tool, an envy of many of my fellow researchers.”
Click on the image to see the webpage
Lake
Procedural animation and visualization project
Procedural animations recreate a digital painting of a lake with atmospheric effects: clouds,
waves and reflections. The painting changes according to the data received from live video and
the web.
0 s
20 s
40 s
60 s
14. In the case of Crosswalk, the simulator is designed to be operated by anyone.
It has a visual user interface, a menu, which allows to make choices and to
change the parameters of the scene. It can save a user profile in order to
repeat a session. The maintenance was done remotely.
We designed a robust system that does not break during long sessions with
many different users. We designed a custom built single PC with several
video cards that could manage all the screens and the sound. This was
created in order to cut latency and to improve the overall speed of the whole
system. In other words, we were interested in the speed of the whole system
from the point of view of the viewer’s eyes and ears. This may be much slower
than the speed of the hardware because of long wiring, the refresh speed of
the video projector, the location of speakers in the room.
We chose a system that allowed to develop one version of the content that
could be used on various media: web browser/tablet based application, in
addition to the simulator.
Click on the image to watch the video
The display is a very important part of the viewers experience of an
installation. Crosswalk uses an immersive 3 screens display technology
that allows seamless visuals between the screens. This is an important
element of suspension of disbelief for the viewer or the user.
The visuals on the 3 screens are captured by a node of three virtual
cameras located inside the virtual world. The virtual cameras are centered
on the user standing inside the physical space. The main innovation has
been to achieve a 15 ms synchronization between moving images of the
cars and the moving sound nodes attached to the engines of the cars.
Top view of the installation showing the projectors and the screen. This display
will provide a front and peripheral vision which are accurate for the viewer.
15. This ongoing project offers an interactive experience of a car(s) connected to pedestrians and the
space around them. What about a connected car that reacts to people and to its environment?
The goal of the installation is to present a digital road and a connected car that send messages
and display information when pedestrians are in the vicinity of the
car. The surface of the road and some of the car body panels display real time visual
communication between pedestrians and the connected vehicle.
Interactive installation for connected cars
The connected car project is an interactive installation showing a car that reacts to the presence
of pedestrians. The connected car and the visitors of the installation are
on top of a digital floor that reacts in real time with visuals and sounds when they walk towards
the car.
3D map with dynamic behaviours = a traffic simulator
Brief: Show me the traffic in real time
Goal: Finding information using a dynamic 3D map
Design: An interactive camera shows a global view of the traffic during a 24 hour period.
Interactive Urban Simulator Jean-Marc Gauthier
Click on the images to watch the videos
Password jmg
16. City viewed through a spherical virtual camera
3D map for smartphonesInteractive installations at FMX Stuttgard
(Germany), Daegu (South Korea)
On top, this is the 3D model of Manhattan used for this project. All the sperical projections where
done in camera and in real-time. The viewer can navigate inside a 3D map of Manhattan (New
York) without the need to scroll the map. The background of the map is made of personal pictures
stored on the phone.
Click on the image to watch the video
3D map for smartphonesInteractive installations at FMX Stuttgard
(Germany), Daegu (South Korea)
17. Infinite City Virtual reality installation with J. Tunick and M. Kirov,
Convergence, Chelsea Art Museum, NYC, USA
1. Refers to a collective memory
of the shape of the city.
3D map for mobile phones
Request: “Show me Bryant Park.”
Answer comes in three interactive steps.
2. Reduce Urban Complexity 3. A personal interactive experience
18. Design of a motion capture pod using a markerless system with Organic
Motion technology. Sony Wonder, New York, USA
See a project using Organic Motion at
http://www.tinkering.net/portfolio2013/siggraph2010.pdf
Watch video at http://vimeo.com/60890086
Organic Motion has a markerless mocap system that offers a lot of flexibility. It
captures the movements of the viewer walking freely inside of a 3D volume. This
system is compatible with video projections on screens.
Design and setup of a Motion Capture Lab markerless system using
Organic Motion technology.
ANDA, Tisch School of the Arts Asia, New York University, Singapore
Recapturing Life Class Instructors Jean-Marc Gauthier and Chris Bregler
Click on the image to watch the video
19. Artistic and technical details of the Virtual Garden (Kinect) installation at ArtScience
Museum, Marina Bay Sands, Singapore, 2013
Based on the concept of the 3D storyboard, I created this example of one-on-one
interaction between a viewer and a virtual world projected on the screen. Using
motion capture, the actor holds a sphere that tracks the right hand. This technique
is useful in expressing the interaction and the ‘look and feel’ of touching virtual
objects.
Virtual Garden Jean-Marc Gauthier
installation at ArtsScience Museum, Marina Bay Sands, Singapore 2013
20. Crayons
interactive installation, Affordable Art Fair, Singapore
Virtual Garden
interactive installation, ArtScience Museum, Marina Bay, Singapore
Motion capture performance allows animators to create scenes from a story.
Animators can map a three-dimensional scene of a story inside the motion
capture volume. This offers the possibility for the study of the interactions
between actors, animated characters and the elements of a scene.
Read about “Virtual Flowers” an interactive installation using Kinect
http://www.tinkering.net/portfolio2014/flower.pdf
21. Nighthawks
Urban 3D game installation, Festival 1ier Contact, Issy, France
Link to the website.
What they wrote:
Noa Steimatsky, Phd,
Associate Professor of the History of Art and Film Studies, Yale University
“He understands better than many theoreticians, I think, the imaginary dimensions
of actual space and, at the same time, the practial implications and responsibilities
of virtual space.”
“Jean-Marc’s analysis helped me ask myself some old questions in new ways:
on optics and mental process which are so often used as metaphors for each
other, on how cinemas’s mode of articulation- camera, movement, framing,
editing - informs us about viewing habits generally, and about how those may be
subverted.”