This workshop teaches video mapping and interactive performance skills. Participants will learn to use video mapping software to project scenes and imagery onto stage geometries. Motion sensors will be used to trigger interactive elements. The workshop aims to give participants experience in video mapping, interactive performance, and coding skills for use in arts, entertainment, and technology fields. Participants will develop a portfolio of work showcasing these new skills.
Wk 4 Tute Presentation Slide with pictures - Stimulating Simulations & Simula...Jason O'Dwyer
A summarised presentation of a reading for uni media cultures 2nd year. 2010. By Jason O'Dwyer
Manovich, Lev (2001). ‘Technology and Style in Computer-Animation’ in The Language of New Media, pp 185-211.
Presented by: Lilet Breddels, Jaskiewicz
NetworkLAB has as its mission to create a testing ground where research on the actual effects of new technologies can be put into practice and where assumptions can be tested.
GDC 2011 - Taking the Purple Pill - Lessons Learned Building a Platform for G...Terrance Cohen
Augmented reality blends the virtual world with the real world on your smartphone's display. Social augmented reality games connect players in a shared persistent augmented reality world. Building a platform for client and server applications that supports these games presents new and interesting challenges. This presentation discusses problems encountered with unsuccessful approaches, and solutions that achieve compelling player experiences.
A presentation i gave with Terrance Cohen at GDC 11 - smartphones summit about lessons learned building a platform for geo-social Augmented Reality games
Wk 4 Tute Presentation Slide with pictures - Stimulating Simulations & Simula...Jason O'Dwyer
A summarised presentation of a reading for uni media cultures 2nd year. 2010. By Jason O'Dwyer
Manovich, Lev (2001). ‘Technology and Style in Computer-Animation’ in The Language of New Media, pp 185-211.
Presented by: Lilet Breddels, Jaskiewicz
NetworkLAB has as its mission to create a testing ground where research on the actual effects of new technologies can be put into practice and where assumptions can be tested.
GDC 2011 - Taking the Purple Pill - Lessons Learned Building a Platform for G...Terrance Cohen
Augmented reality blends the virtual world with the real world on your smartphone's display. Social augmented reality games connect players in a shared persistent augmented reality world. Building a platform for client and server applications that supports these games presents new and interesting challenges. This presentation discusses problems encountered with unsuccessful approaches, and solutions that achieve compelling player experiences.
A presentation i gave with Terrance Cohen at GDC 11 - smartphones summit about lessons learned building a platform for geo-social Augmented Reality games
a lecture/poem to undergrads on the relationship of urban spectacle to the subconscious. contrasting a panoramic bike ride through nyc with the west indies parade we she how the city is a 'phatic' weblike communication system enhanced by telematics. is the space of places more salient than the space of flows?
SXSW 2015 - Storytelling Engines for Smart Environmentscalmr.io
The Information Age moved us into a Connected Economy but didn’t fully restored the relational Poetry it had conceiled. The Sensor Age is finally here. We can now fully awake the Poetic Potential of the Internet of things. The physical world is the new platform (again).
Removing the friction between the various touchpoints of a typical daily human experience to create Meaningful Immersive Experience that doesn't isolate the user has proven to be a very challenging task.
The panel will be organized to navigate the limitless possibilities of the various services, products tools and mindsets that allows any Urban Planners, any changemaker, any Retail Strategist, any Creative Director, any Storyteller, any Poet to create Experiences that seamlessly incorporate Human Behaviors, the ever-growing types of wearables & connected objects, mobile devices & their applications, environmental media systems (sounds, video, special effects) and a vast array of Sensors and Sensors Networks.
Presenters
Jonathan Belisle
Chief Experience Architect
SAGA
Jonathan Bélisle has been a Relational Artist and Web entrepreneur for close to 20 years. He is an interactive production director, dedicated UX poet, creative techie, and an inspired teacher.
Lance Weiler
Storyteller
Connected Sparks
Lance Weiler is a storyteller, entrepreneur and thought leader. An alumni of the Sundance Screenwriting Lab, he is recognized as a pioneer because of the way he mixes storytelling and technology.
Meghan Athavale
CEO
Lumo Play
Meghan Athavale grew up in Northern Canada, in the mining community of Thompson, Manitoba. She spent her childhood running through forests, fishing, swimming, and climbing trees.
Vincent Routhier
CEO
SAGA
I am the Chief Storytelling Officer at SAGA, a wonderful living space of creativity where multidisciplinary and international teams share high knowledge and innovative approaches to foster positive change.
Selected Works - Lorenzo Micozzi Ferri, Ruben GandusLorenzo826105
A selection of the projects, experiences, moments and people that inspired us the most through the years 2018 - 2022.
Thanks to everyone that helped us grow as artists and walks with us the life-lasting path that is creativity.
Technotheatre: Remaining relevant in the digital ageArmend Ukshini
How much has the overall theatrical experience changed in ages? What is happening from the stand point of user experience?
When everything is being digitally transformed, what is happening with the theaters around the world?
Are the millennial's’ and gen Z’s needs and wants, enhanced and widened by technology, being met and exceeded?
I did a spate of presentations that were all quite similar and this is one of them, The emphasis shifts a litle but draws on similar stimulus materials.
Arts and Technology: A Creative Alliance (ECAWA 2004)Kim Flintoff
I did a spate of presentations that were all quite similar and this is one of them, The emphasis shifts a litle but draws on similar stimulus materials.
LTi news inc. is a high technology business that specializes in research, development, production and commercializing of divers raw materials and related products.
www.LTinews.com
a lecture/poem to undergrads on the relationship of urban spectacle to the subconscious. contrasting a panoramic bike ride through nyc with the west indies parade we she how the city is a 'phatic' weblike communication system enhanced by telematics. is the space of places more salient than the space of flows?
SXSW 2015 - Storytelling Engines for Smart Environmentscalmr.io
The Information Age moved us into a Connected Economy but didn’t fully restored the relational Poetry it had conceiled. The Sensor Age is finally here. We can now fully awake the Poetic Potential of the Internet of things. The physical world is the new platform (again).
Removing the friction between the various touchpoints of a typical daily human experience to create Meaningful Immersive Experience that doesn't isolate the user has proven to be a very challenging task.
The panel will be organized to navigate the limitless possibilities of the various services, products tools and mindsets that allows any Urban Planners, any changemaker, any Retail Strategist, any Creative Director, any Storyteller, any Poet to create Experiences that seamlessly incorporate Human Behaviors, the ever-growing types of wearables & connected objects, mobile devices & their applications, environmental media systems (sounds, video, special effects) and a vast array of Sensors and Sensors Networks.
Presenters
Jonathan Belisle
Chief Experience Architect
SAGA
Jonathan Bélisle has been a Relational Artist and Web entrepreneur for close to 20 years. He is an interactive production director, dedicated UX poet, creative techie, and an inspired teacher.
Lance Weiler
Storyteller
Connected Sparks
Lance Weiler is a storyteller, entrepreneur and thought leader. An alumni of the Sundance Screenwriting Lab, he is recognized as a pioneer because of the way he mixes storytelling and technology.
Meghan Athavale
CEO
Lumo Play
Meghan Athavale grew up in Northern Canada, in the mining community of Thompson, Manitoba. She spent her childhood running through forests, fishing, swimming, and climbing trees.
Vincent Routhier
CEO
SAGA
I am the Chief Storytelling Officer at SAGA, a wonderful living space of creativity where multidisciplinary and international teams share high knowledge and innovative approaches to foster positive change.
Selected Works - Lorenzo Micozzi Ferri, Ruben GandusLorenzo826105
A selection of the projects, experiences, moments and people that inspired us the most through the years 2018 - 2022.
Thanks to everyone that helped us grow as artists and walks with us the life-lasting path that is creativity.
Technotheatre: Remaining relevant in the digital ageArmend Ukshini
How much has the overall theatrical experience changed in ages? What is happening from the stand point of user experience?
When everything is being digitally transformed, what is happening with the theaters around the world?
Are the millennial's’ and gen Z’s needs and wants, enhanced and widened by technology, being met and exceeded?
I did a spate of presentations that were all quite similar and this is one of them, The emphasis shifts a litle but draws on similar stimulus materials.
Arts and Technology: A Creative Alliance (ECAWA 2004)Kim Flintoff
I did a spate of presentations that were all quite similar and this is one of them, The emphasis shifts a litle but draws on similar stimulus materials.
LTi news inc. is a high technology business that specializes in research, development, production and commercializing of divers raw materials and related products.
www.LTinews.com
...A SIMPLE CHART WE USE TO BRAINSTORM THE USE OF HUMAN/COMPUTER INTERFACES WITH THE PERFORMING BODY. THIS INVOLVES THE CONFLUENCE OF THE 'NOOSPHERE' WITH THE HUMAN BODY IN ART AND TECHNOLOGY....A DOSE OF HISTORY AND NARRATOLOGY.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
2. VIDEO MAPPING and PERFORMANCE
INTERACTIVITY SKILLS, WORKSHOP, AND
PORTFOLIO SESSION/A mashup
-Most people act like they are going to live forever. I act
like I am going to die every day- N. Kazantzakis, 'Zorba
the Greek'.
IDEA – the concept or artistic impetus behind the work:
This project incorporates the use of video mapping to
change scene and spectacle within scenography. Using
the program VPT (and the open trial of Resolume
arena, and Mad Mapper) I will show the participants
how to video map select geometries within the
workshop setting. We will also use the Kinect, and the
Leap as devices to use for the stage.
These select geometries of the space are projected
upon by a series of high lumen projectors within the
program VPT. With 3000 lumen projectors closer to the
action and triggered by the 'Kinect' using the 'Human
VJ' program, and a larger projector with a 40' throw the
Gozzi's 'Green Bird' changes scenes at the drop of a
hat with fluid transitions.
PRACTICE – the effectiveness of how the work is put
into practice and the impact it has on those
experiencing it:
within the workshop we will accomplish:
dopamine farming
PHILLIP.BALDWIN@GMAIL.COM
-this workshop will be open to media artists, tech
theater students, game designers, studio artists, film
makers, computer
Wednesday, November 13, 13 coders, select actors, and dancer/
2
3. movement people.
-using stock video footage to project on the stage and
actors.
-use the interactive video mapping program VPT.
-download a month's free copy of Max/MSP/Jitter and
work with preset interactive programs for the stage.
-integrate interactivity with aural, visual, and spatial
interactive interfaces and projector/audio outputs.
-sum up a beginning portfolio for video mapping,
interactive performance, and coding for the arts and
sciences.
select scene changes, opening scenes, and stunning
high lumen video images are projected upon minimalist
stage elements that are moved by the actors on the set.
In the downstage areas and the 'tube' (a projectable
spandex element) brought to the workshop) will allow
the actors to move the action downstage of the
proscenium line.
DEVELOPMENT – the contribution the work makes to
the development of the artists involved, the art form,
and the arts more widely: the work of the artists will be
coordinated to exhibit the work.
The source 'content' of the show is prepared to hit the
'target' of the stage scenography in a combination of
plastic and temporal space. The scenes will be decided
on by the artistic team. The workshop participant with
dopamine farming
'take away' a beginning portfolio in current and future
PHILLIP.BALDWIN@GMAIL.COM
performance technology and continue the new dialog
between the arts
Wednesday, November 13, 13and technology. These are very
3
4. between the arts and technology. These are very
marketable skills for performance and the arts, IT
placement, technology, marketing, display and event
professions, and a general mashup with the industries
of the new mobile computing.
With the current technologies a type of 'becoming' is
developed through the use of fluid projectable media.
Inspired by the youthful gaming culture of online games,
the new media and digital culture, a type of picture is
achieved that will be responsive to the 'millennial' notion
of a telematic/digital culture. These are skill that will get
you jobs in the tech sector. In this mash up live action
and music all elements are combined with the digital
event to the extent of human user interface in select
scenes.
CONTEXT – the context in which the work is being
presented and the appropriateness of the work to that
context:
the skill and artistry of video mapping is growing. This
workshop is the stage's response to digital culture that
has transformed spectacle in exhibition, events,
scenography, IT, Game design, Immersive
environments, and public arts. The current inexpensive
code technologies are now used to 'fuse' our insular
experiences of the 'micro spaces' (our stories) to of the
tablet and smart phone to a larger experience of a
dopamine farming
public event and space.
4
PHILLIP.BALDWIN@GMAIL.COM
The stage has long been know to create shared
Wednesday, November 13, 13
5. The stage has long been know to create shared
experiences that are rapidly disappearing in the new
telematic culture. Why is there so much ADHD in our
current culture of lectures and listening? Can the young
sit through a theater production anymore? Do older
artists need to 'get their attention' using the new means
of storytelling? Perhaps the narratives spaces of the
theater can join the micro interfaces of the new mobile
computing. This is our attempt to add a mashup of
older and newer forms of communications and story
telling. What is the difference between artist and
audience? It is ironic that the greater the population of
our cities and our earth surface becomes the more we
place protocols between people.
Why not use the simple codes and protocols to project
upon the spectacle space of theater and performance?
Why place these elements and somatic and psychic
prostheses in a room so that an ‘audience’ can move
about and interface with the story? This workshop
speaks to many of these very stimulating imperatives.
dopamine farming
PHILLIP.BALDWIN@GMAIL.COM
Wednesday, November 13, 13
5