Gesture Gaming on the World Wide Web Using an Ordinary Web CameraIJERD Editor
- Gesture gaming is a method by which users having a laptop/pc/x-box play games using natural or
bodily gestures. This paper presents a way of playing free flash games on the internet using an ordinary webcam
with the help of open source technologies. Emphasis in human activity recognition is given on the pose
estimation and the consistency in the pose of the player. These are estimated with the help of an ordinary web
camera having different resolutions from VGA to 20mps. Our work involved giving a 10 second documentary to
the user on how to play a particular game using gestures and what are the various kinds of gestures that can be
performed in front of the system. The initial inputs of the RGB values for the gesture component is obtained by
instructing the user to place his component in a red box in about 10 seconds after the short documentary before
the game is finished. Later the system opens the concerned game on the internet on popular flash game sites like
miniclip, games arcade, GameStop etc and loads the game clicking at various places and brings the state to a
place where the user is to perform only gestures to start playing the game. At any point of time the user can call
off the game by hitting the esc key and the program will release all of the controls and return to the desktop. It
was noted that the results obtained using an ordinary webcam matched that of the Kinect and the users could
relive the gaming experience of the free flash games on the net. Therefore effective in game advertising could
also be achieved thus resulting in a disruptive growth to the advertising firms.
Gesture Based Interface Using Motion and Image Comparisonijait
This paper gives a new approach for movement of mouse and implementation of its functions using a real time camera. Here we propose to change the hardware design. Most of the existing technologies mainly depend on changing the mouse parts features like changing the position of tracking ball and adding more buttons. We use a camera, colored substance, image comparison technology and motion detection technology to control mouse movement and implement its functions (right click, left click, scrolling and double click) .
Sixth Sense technology discovered by Pranav Mistry. It is a wearable gestural based device which integrates the two worlds, i.e Physical world and Digital world.
Sixth Sense Technology is a mini-projector coupled with a camera and a cellphone—which acts as the computer and connected to the Cloud, all the information stored on the web. Sixth Sense can also obey hand gestures. The camera recognizes objects around a person instantly, with the micro-projector overlaying the information on any surface, including the object itself or hand. Also can access or manipulate the information using fingers. make a call by Extend hand on front of the projector and numbers will appear for to click. know the time by Draw a circle on wrist and a watch will appear. take a photo by Just make a square with fingers, highlighting what want to frame, and the system will make the photo—which can later organize with the others using own hands over the air.and The device has a huge number of applications , it is portable and easily to carry as can wear it in neck.
The drawing application lets user draw on any surface by observing the movement of index finger. Mapping can also be done anywhere with the features of zooming in or zooming out. The camera also helps user to take pictures of the scene is viewing and later can arrange them on any surface. Some of the more practical uses are reading a newspaper. reading a newspaper and viewing videos instead of the photos in the paper. Or live sports updates while reading the newspaper.
Gesture Gaming on the World Wide Web Using an Ordinary Web CameraIJERD Editor
- Gesture gaming is a method by which users having a laptop/pc/x-box play games using natural or
bodily gestures. This paper presents a way of playing free flash games on the internet using an ordinary webcam
with the help of open source technologies. Emphasis in human activity recognition is given on the pose
estimation and the consistency in the pose of the player. These are estimated with the help of an ordinary web
camera having different resolutions from VGA to 20mps. Our work involved giving a 10 second documentary to
the user on how to play a particular game using gestures and what are the various kinds of gestures that can be
performed in front of the system. The initial inputs of the RGB values for the gesture component is obtained by
instructing the user to place his component in a red box in about 10 seconds after the short documentary before
the game is finished. Later the system opens the concerned game on the internet on popular flash game sites like
miniclip, games arcade, GameStop etc and loads the game clicking at various places and brings the state to a
place where the user is to perform only gestures to start playing the game. At any point of time the user can call
off the game by hitting the esc key and the program will release all of the controls and return to the desktop. It
was noted that the results obtained using an ordinary webcam matched that of the Kinect and the users could
relive the gaming experience of the free flash games on the net. Therefore effective in game advertising could
also be achieved thus resulting in a disruptive growth to the advertising firms.
Gesture Based Interface Using Motion and Image Comparisonijait
This paper gives a new approach for movement of mouse and implementation of its functions using a real time camera. Here we propose to change the hardware design. Most of the existing technologies mainly depend on changing the mouse parts features like changing the position of tracking ball and adding more buttons. We use a camera, colored substance, image comparison technology and motion detection technology to control mouse movement and implement its functions (right click, left click, scrolling and double click) .
Sixth Sense technology discovered by Pranav Mistry. It is a wearable gestural based device which integrates the two worlds, i.e Physical world and Digital world.
Sixth Sense Technology is a mini-projector coupled with a camera and a cellphone—which acts as the computer and connected to the Cloud, all the information stored on the web. Sixth Sense can also obey hand gestures. The camera recognizes objects around a person instantly, with the micro-projector overlaying the information on any surface, including the object itself or hand. Also can access or manipulate the information using fingers. make a call by Extend hand on front of the projector and numbers will appear for to click. know the time by Draw a circle on wrist and a watch will appear. take a photo by Just make a square with fingers, highlighting what want to frame, and the system will make the photo—which can later organize with the others using own hands over the air.and The device has a huge number of applications , it is portable and easily to carry as can wear it in neck.
The drawing application lets user draw on any surface by observing the movement of index finger. Mapping can also be done anywhere with the features of zooming in or zooming out. The camera also helps user to take pictures of the scene is viewing and later can arrange them on any surface. Some of the more practical uses are reading a newspaper. reading a newspaper and viewing videos instead of the photos in the paper. Or live sports updates while reading the newspaper.
Biological organism simulation using procedural growth "Organimo 1.0"Devyani Singh
Designing a real-time system for growing plant organisms in Unity 3D game engine. The whole life cycle of the plant from the seed level to full growth level shall be shown. Moreover, the growth shown will be in sync with the day and night cycle. Different Plant types covered are basic tree, creeper plants, vines, under water plants, etc. Moreover study on simple Radiosity algorithm is also made. Small game or scenes in Unity3D are used to demonstrate the growth of such organisms.
Real time hand gesture recognition system for dynamic applicationsijujournal
Virtual environments have always been considered as a means for more visceral and efficient human computer interaction by a diversified range of applications. The spectrum of applications includes analysis of complex scientific data, medical training, military simulation, phobia therapy and virtual prototyping.
Evolution of ubiquitous computing, current user interaction approaches with keyboard, mouse and pen are
not sufficient for the still widening spectrum of Human computer interaction. Gloves and sensor based trackers are unwieldy, constraining and uncomfortable to use. Due to the limitation of these devices the useable command set based diligences is also limited. Direct use of hands as an input device is an
innovative method for providing natural Human Computer Interaction which has its inheritance from textbased interfaces through 2D graphical-based interfaces, multimedia-supported interfaces, to full-fledged multi-participant Virtual Environment (VE) systems. Conceiving a future era of human-computer
interaction with the implementations of 3D application where the user may be able to move and rotate objects simply by moving and rotating his hand - all without help of any input device.
Real time hand gesture recognition system for dynamic applicationsijujournal
Virtual environments have always been considered as a means for more visceral and efficient human computer interaction by a diversified range of applications. The spectrum of applications includes analysis of complex scientific data, medical training, military simulation, phobia therapy and virtual prototyping. Evolution of ubiquitous computing, current user interaction approaches with keyboard, mouse and pen are not sufficient for the still widening spectrum of Human computer interaction. Gloves and sensor based trackers are unwieldy, constraining and uncomfortable to use. Due to the limitation of these devices the useable command set based diligences is also limited. Direct use of hands as an input device is an innovative method for providing natural Human Computer Interaction which has its inheritance from textbased interfaces through 2D graphical-based interfaces, multimedia supported interfaces, to full-fledged multi-participant Virtual Environment (VE) systems. Conceiving a future era of human-computer interaction with the implementations of 3D application where the user may be able to move and rotate objects simply by moving and rotating his hand - all without help of any input device. The research effort centralizes on the efforts of implementing an application that employs computer vision algorithms and gesture recognition techniques which in turn results in developing a low cost interface device for interacting with objects in virtual environment using hand gestures. The prototype architecture of the application comprises of a central computational module that applies the camshift technique for tracking of hands and its gestures. Haar like technique has been utilized as a classifier that is creditworthy for locating hand position and classifying gesture. The patterning of gestures has been done for recognition by mapping the number of defects that is formed in the hand with the assigned gestures. The virtual objects are produced using Open GL library. This hand gesture recognition technique aims to substitute the use of mouse for interaction with the virtual objects. This will be useful to promote controlling applications like virtual games, browsing images etc in virtual environment using hand gestures.
An HCI Principles based Framework to Support Deaf CommunityIJEACS
Sign language is a communication language preferred and used by a deaf person to converse with the common people in the community. Even with the existence of the sign language, there exist a communication gap between the normal and the disable/deaf person. Some solutions such as sensor gloves already are in place to address this problem area of communication, but they are limited and are not covering all parts of the language as required by the deaf person for the ordinary person to understand what is said and wanted? Due to the lack of credibility of the existing solutions for sign language translation, we have proposed a system that aims to assist the deaf people in communicating with the common people of the society and helping, in turn, the disabled people to understand the healthy (normal people) easily. Knowing the needs of the users will help us in focusing on the Human Computer Interaction technologies for deaf people to make it further more a user-friendly and a better alternative to the existing technologies that are in place. The Human Computer Interface (HCI) concept of usability, empirical measurement and simplicity are the key consideration in the development of our system. The proposed Kinect System removes the need for physical contact to operate by using Microsoft Kinect for Windows SDK beta. The result shows that the It has a strong, positive and emotional impact on persons with physical disabilities and their families and friends by giving them the ability to communicate in an easy manner and non-repetitive gestures.
Virtual reality (VR), sometimes referred to as immersive multimedia, is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds.
Biological organism simulation using procedural growth "Organimo 1.0"Devyani Singh
Designing a real-time system for growing plant organisms in Unity 3D game engine. The whole life cycle of the plant from the seed level to full growth level shall be shown. Moreover, the growth shown will be in sync with the day and night cycle. Different Plant types covered are basic tree, creeper plants, vines, under water plants, etc. Moreover study on simple Radiosity algorithm is also made. Small game or scenes in Unity3D are used to demonstrate the growth of such organisms.
Real time hand gesture recognition system for dynamic applicationsijujournal
Virtual environments have always been considered as a means for more visceral and efficient human computer interaction by a diversified range of applications. The spectrum of applications includes analysis of complex scientific data, medical training, military simulation, phobia therapy and virtual prototyping.
Evolution of ubiquitous computing, current user interaction approaches with keyboard, mouse and pen are
not sufficient for the still widening spectrum of Human computer interaction. Gloves and sensor based trackers are unwieldy, constraining and uncomfortable to use. Due to the limitation of these devices the useable command set based diligences is also limited. Direct use of hands as an input device is an
innovative method for providing natural Human Computer Interaction which has its inheritance from textbased interfaces through 2D graphical-based interfaces, multimedia-supported interfaces, to full-fledged multi-participant Virtual Environment (VE) systems. Conceiving a future era of human-computer
interaction with the implementations of 3D application where the user may be able to move and rotate objects simply by moving and rotating his hand - all without help of any input device.
Real time hand gesture recognition system for dynamic applicationsijujournal
Virtual environments have always been considered as a means for more visceral and efficient human computer interaction by a diversified range of applications. The spectrum of applications includes analysis of complex scientific data, medical training, military simulation, phobia therapy and virtual prototyping. Evolution of ubiquitous computing, current user interaction approaches with keyboard, mouse and pen are not sufficient for the still widening spectrum of Human computer interaction. Gloves and sensor based trackers are unwieldy, constraining and uncomfortable to use. Due to the limitation of these devices the useable command set based diligences is also limited. Direct use of hands as an input device is an innovative method for providing natural Human Computer Interaction which has its inheritance from textbased interfaces through 2D graphical-based interfaces, multimedia supported interfaces, to full-fledged multi-participant Virtual Environment (VE) systems. Conceiving a future era of human-computer interaction with the implementations of 3D application where the user may be able to move and rotate objects simply by moving and rotating his hand - all without help of any input device. The research effort centralizes on the efforts of implementing an application that employs computer vision algorithms and gesture recognition techniques which in turn results in developing a low cost interface device for interacting with objects in virtual environment using hand gestures. The prototype architecture of the application comprises of a central computational module that applies the camshift technique for tracking of hands and its gestures. Haar like technique has been utilized as a classifier that is creditworthy for locating hand position and classifying gesture. The patterning of gestures has been done for recognition by mapping the number of defects that is formed in the hand with the assigned gestures. The virtual objects are produced using Open GL library. This hand gesture recognition technique aims to substitute the use of mouse for interaction with the virtual objects. This will be useful to promote controlling applications like virtual games, browsing images etc in virtual environment using hand gestures.
An HCI Principles based Framework to Support Deaf CommunityIJEACS
Sign language is a communication language preferred and used by a deaf person to converse with the common people in the community. Even with the existence of the sign language, there exist a communication gap between the normal and the disable/deaf person. Some solutions such as sensor gloves already are in place to address this problem area of communication, but they are limited and are not covering all parts of the language as required by the deaf person for the ordinary person to understand what is said and wanted? Due to the lack of credibility of the existing solutions for sign language translation, we have proposed a system that aims to assist the deaf people in communicating with the common people of the society and helping, in turn, the disabled people to understand the healthy (normal people) easily. Knowing the needs of the users will help us in focusing on the Human Computer Interaction technologies for deaf people to make it further more a user-friendly and a better alternative to the existing technologies that are in place. The Human Computer Interface (HCI) concept of usability, empirical measurement and simplicity are the key consideration in the development of our system. The proposed Kinect System removes the need for physical contact to operate by using Microsoft Kinect for Windows SDK beta. The result shows that the It has a strong, positive and emotional impact on persons with physical disabilities and their families and friends by giving them the ability to communicate in an easy manner and non-repetitive gestures.
Virtual reality (VR), sometimes referred to as immersive multimedia, is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds.
Seminar Report with proper format. Includes Front page, Certificate and Acknowledgement pages. This is full report of seminar topic Augmented Reality. - See more at: http://seminartopics.info/sample-seminar-reports-format/#sthash.Y3hnq2Ca.dpuf
This power point presentation gives a brief description about metaverse technology.
All the information included in the above PPT is gathered and referred from various websites and thanks for the respective creators for providing such data.
Joerg Tewes (Avegant): How Light Field Technology Will Change the Future of A...AugmentedWorldExpo
A talk from the Inspire Track at AWE Europe 2017 - the largest conference for AR+VR in Munich, Germany October 19-20, 2017
Joerg Tewes (Avegant): How Light Field Technology Will Change the Future of Augmented and Mixed Reality
The adoption of augmented and mixed reality are being held back for a simple reason: no solution exists to see virtual objects within arm’s length. Light field displays change this by revolutionizing the optical architectures for augmented and mixed reality solutions. In this talk, Joerg Tewes will discuss the merits and drawbacks of light field technologies including sections on multi-focal imagery and near-field image generation. A look at the current state of the art will follow, concluded by details on the light field solution employed by Avegant and its potential for the future.
Sixth Sense Technology is a mini-projector coupled with a camera and a
cellphone—which acts as the computer and connected to the Cloud, all the
information stored on the web. Sixth Sense can also obey hand gestures. The
camera recognizes objects around a person instantly, with the micro-projector
overlaying the information on any surface, including the object itself or hand.
Also can access or manipulate the information using fingers. make a call by
Extend hand on front of the projector and numbers will appear for to click.
know the time by Draw a circle on wrist and a watch will appear. take a photo
by Just make a square with fingers, highlighting what want to frame, and the
system will make the photo—which can later organize with the others using
own hands over the air.and The device has a huge number of applications , it is
portable and easily to carry as can wear it in neck.
The drawing application lets user draw on any surface by observing the
movement of index finger. Mapping can also be done anywhere with the
features of zooming in or zooming out. The camera also helps user to take
pictures of the scene is viewing and later can arrange them on any surface.
Some of the more practical uses are reading a newspaper. reading a newspaper
and viewing videos instead of the photos in the paper. Or live sports updates
while reading the newspaper.
The device can also tell arrival, departure or delay time of air plane on
tickets. For book lovers it is nothing less than a blessing. Open any book and
find the Amazon ratings of the book. To add to it, pick any page and the device
gives additional information on the text, comments and lot more add on feature
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.