Future of Video Games
Evolution of Video Gaming
 First Game was Invented in 1947
and it used cathode ray tube.
 Tennis for Two, an electronic
interactive game used
oscilloscope in 1958.
 First Arcade machine was pong
;Tennis Game and it became so
popular. It was manufactured by
Atari in 1972.
Evolution of Video Gaming
 The late of 1970s was the golden age of arcade
video games, many games specially space war
games created with better graphic and sound.
 Super Mario was the most successful game ever
made till the development of 3D games in the
earlier of 1990s.
Evolution of Video Gaming
1991 –
Super Nintendo vs. Sega
1995 –
Sega Saturn vs. Sony
Playstation
1996 –
The Nintendo 64
Popular video games of 90’s
Evolution of Video Gaming
2000 –
PlayStation 2 sends
shockwaves with stunning
graphics
2005 –
The Xbox 360 picks up
where the Xbox left off
2006 –
Sony and Microsoft go
head-to-head
Video Games in the Aught
Evolution of Video Gaming
2013-
Xbox releases Xbox One
with cloud integration and
ability to overlay live TV.
2013 –
Sony fires back with the
PS4
2014-
Facebook purchases
Oculus VR, the company
that makes Oculus Rift
Present days
Video Games these days
 Today the games are classified in many genres like Action,
Adventure, Sports, Puzzle Open-world many more.
 Electronic device these days has games like android mobile
games and there are many special devices for games which called
consoles like PlayStation, Xbox, Wii U , And many others.
 Trillions of dollars are spent every year in development of video
games and the most popular game companies are Sega, EA,
Ubisoft, Rockstar & others.
Trending Games
Social Gaming
 Video games are no longer limited to
corporate-built consoles, thanks to
the Wi-Fi accessible smartphones
and tablets that are shaping
entertainment for a new generation of
players. .
 Gaming has bled into main stream
culture due to social gaming.
 With 6 million mobile players daily,
this trend is hard to ignore
Virtual Reality
 Video game consoles already feature games tied to motion sensors, like
the Kinect sensors for certain Microsoft Xbox consoles.
 But SXSW showcased a new generation of wireless motion sensors that
paired with virtual reality for an even more immersive experience.
 Six sense displayed one such wireless tracking system that uses hand
grips and goggles to allow users to wield virtual light sabers.
Killer Graphics
 The graphics of next-generation games like “Star Citizen” are light years
ahead of 1990s games, but gamers at the convention also played and
sold the classic cartridges, showing that a good story can still age well
 Programming has become much easier since the 1990s due to the vast
resources of the Internet, so it’s possible for a team working outside of a
major studio to build a rich, complex game like “Star Citizen,” which was
named the “Most Anticipated Crowd funded Game of the Year” at SXSW.
Future Of Gaming
 Would you ever think that one day you might play
your adventure games using your real skills like
jumping and moving not by just pressing on the
keyboard? Yes That will be possible in the next few
decades.
 Video Games day by day becomes more realistic in
every sort of it (graphics, story , sounds,…) and so
the game developers want to make it realistic in
playing as well to give the player all the freedom on
the method of his playing and eliminating the
limitation of the keyboard or game controller buttons.
Pros of Video Gaming
 Enhance creativity
 Improve language and math skills
 Help children gain self confidence
 Teach players problem solving,
motivation, and cognitive skills
 Create team players and hone social
skills too
 Induce decision making
Cons of Video Gaming
 Addiction
 Unhealthy life
 Violent and aggressive behavior
 Unsocial and isolated life
 Increases the depression and anxiety level
 Diseases such as such as tendonitis, nerve compression,
carpal tunnel syndrome
Key Insights
 Video games have moved on from
being literally social to creating
social environments.
 Focus has shifted from the makers
to the players.
 Bringing video games into physical
reality has become the new virtual
reality.
Source: Media Reports
&
Images for representation purpose
only
Thank You

Future Of Video Games

  • 1.
  • 2.
    Evolution of VideoGaming  First Game was Invented in 1947 and it used cathode ray tube.  Tennis for Two, an electronic interactive game used oscilloscope in 1958.  First Arcade machine was pong ;Tennis Game and it became so popular. It was manufactured by Atari in 1972.
  • 3.
    Evolution of VideoGaming  The late of 1970s was the golden age of arcade video games, many games specially space war games created with better graphic and sound.  Super Mario was the most successful game ever made till the development of 3D games in the earlier of 1990s.
  • 4.
    Evolution of VideoGaming 1991 – Super Nintendo vs. Sega 1995 – Sega Saturn vs. Sony Playstation 1996 – The Nintendo 64 Popular video games of 90’s
  • 5.
    Evolution of VideoGaming 2000 – PlayStation 2 sends shockwaves with stunning graphics 2005 – The Xbox 360 picks up where the Xbox left off 2006 – Sony and Microsoft go head-to-head Video Games in the Aught
  • 6.
    Evolution of VideoGaming 2013- Xbox releases Xbox One with cloud integration and ability to overlay live TV. 2013 – Sony fires back with the PS4 2014- Facebook purchases Oculus VR, the company that makes Oculus Rift Present days
  • 7.
    Video Games thesedays  Today the games are classified in many genres like Action, Adventure, Sports, Puzzle Open-world many more.  Electronic device these days has games like android mobile games and there are many special devices for games which called consoles like PlayStation, Xbox, Wii U , And many others.  Trillions of dollars are spent every year in development of video games and the most popular game companies are Sega, EA, Ubisoft, Rockstar & others.
  • 8.
    Trending Games Social Gaming Video games are no longer limited to corporate-built consoles, thanks to the Wi-Fi accessible smartphones and tablets that are shaping entertainment for a new generation of players. .  Gaming has bled into main stream culture due to social gaming.  With 6 million mobile players daily, this trend is hard to ignore
  • 9.
    Virtual Reality  Videogame consoles already feature games tied to motion sensors, like the Kinect sensors for certain Microsoft Xbox consoles.  But SXSW showcased a new generation of wireless motion sensors that paired with virtual reality for an even more immersive experience.  Six sense displayed one such wireless tracking system that uses hand grips and goggles to allow users to wield virtual light sabers.
  • 10.
    Killer Graphics  Thegraphics of next-generation games like “Star Citizen” are light years ahead of 1990s games, but gamers at the convention also played and sold the classic cartridges, showing that a good story can still age well  Programming has become much easier since the 1990s due to the vast resources of the Internet, so it’s possible for a team working outside of a major studio to build a rich, complex game like “Star Citizen,” which was named the “Most Anticipated Crowd funded Game of the Year” at SXSW.
  • 11.
    Future Of Gaming Would you ever think that one day you might play your adventure games using your real skills like jumping and moving not by just pressing on the keyboard? Yes That will be possible in the next few decades.  Video Games day by day becomes more realistic in every sort of it (graphics, story , sounds,…) and so the game developers want to make it realistic in playing as well to give the player all the freedom on the method of his playing and eliminating the limitation of the keyboard or game controller buttons.
  • 12.
    Pros of VideoGaming  Enhance creativity  Improve language and math skills  Help children gain self confidence  Teach players problem solving, motivation, and cognitive skills  Create team players and hone social skills too  Induce decision making
  • 13.
    Cons of VideoGaming  Addiction  Unhealthy life  Violent and aggressive behavior  Unsocial and isolated life  Increases the depression and anxiety level  Diseases such as such as tendonitis, nerve compression, carpal tunnel syndrome
  • 14.
    Key Insights  Videogames have moved on from being literally social to creating social environments.  Focus has shifted from the makers to the players.  Bringing video games into physical reality has become the new virtual reality.
  • 15.
    Source: Media Reports & Imagesfor representation purpose only Thank You