Πού πήγε το φεγγάρι απόψε;
Εκπαιδευτικό σενάριο για τη Σελήνη και τις φάσεις της
στο Ψηφιακό Σχολείο
Ειρήνη Σπυράτου, Γιάννης Κωτσάνης
Παρουσίαση στο 7ο Πανελλήνιο Συνέδριο των Εκπαιδευτικών για τις ΤΠΕ «Αξιοποίηση των Τεχνολογιών της Πληροφορίας και της Επικοινωνίας στη Διδακτική Πράξη», Σύρος, 21-23 Ιουνίου 2013
Χαρτογραφώντας τις Συλλογές του Φωτόδεντρου... Το παράδειγμα της ΓεωγραφίαςYannis Kotsanis
Χαρτογραφώντας τις Ψηφιακές Συλλογές Μαθησιακών Αντικειμένων του Φωτόδεντρου στις Διδακτικές Παρεμβάσεις. Το παράδειγμα της Γεωγραφίας...
Eπιμορφωτικό σεμινάριο για την ανάδειξη και προβολή καλών πρακτικών αξιοποίησης ψηφιακού περιεχομένου
Δευτέρα 16/2/2015
3ο Γυμνάσιο Κηφισιάς
Hour (and a half) of Code: Flappy Bird Games in ScratchAnnMarie Ppl
This virtual program introduced kids to Scratch and computer programming via a series of lessons on coding and experiments with failed or broken games that had one thing wrong that needed fixing. This program was presented on GoToMeeting by Pasadena Public Library's youth services librarian AnnMarie Kolakowski.
Intervento di Pietro Polsinelli in Plenary Room - We’ll review Autography’s design as an exemplary case of persuasive application. We will immerse it in the context of applied and persuasive games built around gameful mechanics and interactive learning. We will then contrast it with superficial gamification efforts. We will propose some guidelines for an effective process of cooperative design and process for these complex media productions.
http://mdt-conference.com/applied-persuasive-playful-learning/
We review Autography design as an exemplary case of persuasive application. We immerse it in the context of applied and persuasive games built around gameful mechanics and interactive learning. We then contrast it with superficial gamification efforts. We propose some guidelines for an effective process of cooperative design and process for these complex media productions.
Πού πήγε το φεγγάρι απόψε;
Εκπαιδευτικό σενάριο για τη Σελήνη και τις φάσεις της
στο Ψηφιακό Σχολείο
Ειρήνη Σπυράτου, Γιάννης Κωτσάνης
Παρουσίαση στο 7ο Πανελλήνιο Συνέδριο των Εκπαιδευτικών για τις ΤΠΕ «Αξιοποίηση των Τεχνολογιών της Πληροφορίας και της Επικοινωνίας στη Διδακτική Πράξη», Σύρος, 21-23 Ιουνίου 2013
Χαρτογραφώντας τις Συλλογές του Φωτόδεντρου... Το παράδειγμα της ΓεωγραφίαςYannis Kotsanis
Χαρτογραφώντας τις Ψηφιακές Συλλογές Μαθησιακών Αντικειμένων του Φωτόδεντρου στις Διδακτικές Παρεμβάσεις. Το παράδειγμα της Γεωγραφίας...
Eπιμορφωτικό σεμινάριο για την ανάδειξη και προβολή καλών πρακτικών αξιοποίησης ψηφιακού περιεχομένου
Δευτέρα 16/2/2015
3ο Γυμνάσιο Κηφισιάς
Hour (and a half) of Code: Flappy Bird Games in ScratchAnnMarie Ppl
This virtual program introduced kids to Scratch and computer programming via a series of lessons on coding and experiments with failed or broken games that had one thing wrong that needed fixing. This program was presented on GoToMeeting by Pasadena Public Library's youth services librarian AnnMarie Kolakowski.
Intervento di Pietro Polsinelli in Plenary Room - We’ll review Autography’s design as an exemplary case of persuasive application. We will immerse it in the context of applied and persuasive games built around gameful mechanics and interactive learning. We will then contrast it with superficial gamification efforts. We will propose some guidelines for an effective process of cooperative design and process for these complex media productions.
http://mdt-conference.com/applied-persuasive-playful-learning/
We review Autography design as an exemplary case of persuasive application. We immerse it in the context of applied and persuasive games built around gameful mechanics and interactive learning. We then contrast it with superficial gamification efforts. We propose some guidelines for an effective process of cooperative design and process for these complex media productions.
A presentation introducing students to the concept of Games and their importance in modern life. Non-technical, and suitable for use in a 'soft skills' module.
Archeology & Museums: Engaging visitors with GamificationFabio Viola
Games and Gamification will have a strong impact on the future of archeology and museums. Adding engagement in the visitor flow changes dramatically the engagement and retention curve bringing to the museums the new generations.
Fabio Viola, gamification designer, explains the profound social and technological changes in the last 10 years and several case historyes.
We are AisMobileApps, A Software development company the world’s leading Technology Services provider, specialized in Artificial Intelligence, Machine Learning, Data Science, Automation, Mobile Apps & Game Designing and Development. We have won many premier awards for pioneering game-changing ideas and products in the digital space. We create long-term values for our clients by identifying both risks and opportunities in the marketplace.
Let us address your short-term and long-term changes and long-term IT challenges and see your business emerge as a result. With 750+ mobile apps and games, 400+ top-notch web apps, 100+ successful IT projects, and a deep-rooted presence in New Delhi, Hyderabad, India and Chantilly, Dallas, USA, we are recognised as a game changer in the world’s IT landscape.
Find out what makes us the world’s leading Technology Services company for multiple platforms.
Regards,
AIS MOBILE APPS
Website-http://www.aismobileapps.com/
Contact No-8527265583, 120-4548711
Address-B-11, Ist Floor, Front Side, Opp. Dabur Corporate Office, Near Kaushambi Metro Station, Kaushambi, Ghaziabad, Uttar Pradesh 201010
It's Gonna Be The Future Soon: Science Fiction, Video Games, and the Future ...Lucas Gillispie
What if science fiction were a reality? What if the way we interact in games were the way we interacted in real life? Soon, these things will be a reality and they'll impact learning! It's going to be exciting!
K-12 A-Z
This powerpoint was created for our LACUE presentation. One of Nancy\'s students created it for her after she was given the information for our presentation. She was so proud! Thanks for your patience if it was not quite audience friendly!
A free educational project, where knowledge is obtained by playing games, and every game reward +1 Knowledge Level. Include authorship games, tests and puzzles, with educational and exploration data.
From Scratch to Snap! , what visual programming brings to my students.Nathalie Carrié
I am a French mathematics teacher in Reunion Island, and I want to share my story, my experiment and practice of visual programming in class. I will explain my own path from Logo to Snap!, through Scratch.
I want to show how far coding or programming a project can motivate students and increase their interest in mathematics. In this process, pupils are more engaged and are looking for answers on their own ; they start discovering and apply mathematical notions and principles. I will share with you my thoughts on how coding a game for example, implies implementing many notions in mathematics and computing.
My Snap! projects: https://snap.berkeley.edu/user?user=nathalierun
This work is delivered under the Creative Common License:
Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
https://creativecommons.org/licenses/by-sa/4.0/
Linda Liukas
Author, illustrator and programmer – Hello Ruby
Linda is an internationally acclaimed speaker whose past clients include for example Google (US), Nokia Siemens (FI), Wired (UK). Linda is also a software programmer, a best-selling author and illustrator of Hello Ruby.
We are enthusiastic developers of mobile games and applications. We have more than 400 titles in our library in different categories and compatible already with Java, Blackberry, and Android. We have more applications on the line as well
Modelling 100+ Applications for Learning ActivitiesYannis Kotsanis
Several attempts have been made and approaches have been developed to relate traditional classroom practices and actions with the continuously evolving technology. One of the most known, is based in the Revised Bloom Taxonomy (by Anderson and Krathwohl), and has spread, among others, as Digital Taxonomies, and are now referred to as Digital Competences. Some of these approaches or models involve a hierarchy of cognitive levels, and try to relate action verbs, with educational activities and corresponding applications. Different implementations of the aforementioned models and frameworks exist. We choose to present two approaches, based on models, that contain 100+ apps usable and suitable for education and every-day school activities.
Yannis Kotsanis, 20/05/2019
Head of R&D Dept. Doukas School
R&D in Education Specialist, Member of the SEE Board
Post Published for: SoFIA Education Experts
More Related Content
Similar to Game apps for tablets usable in education
A presentation introducing students to the concept of Games and their importance in modern life. Non-technical, and suitable for use in a 'soft skills' module.
Archeology & Museums: Engaging visitors with GamificationFabio Viola
Games and Gamification will have a strong impact on the future of archeology and museums. Adding engagement in the visitor flow changes dramatically the engagement and retention curve bringing to the museums the new generations.
Fabio Viola, gamification designer, explains the profound social and technological changes in the last 10 years and several case historyes.
We are AisMobileApps, A Software development company the world’s leading Technology Services provider, specialized in Artificial Intelligence, Machine Learning, Data Science, Automation, Mobile Apps & Game Designing and Development. We have won many premier awards for pioneering game-changing ideas and products in the digital space. We create long-term values for our clients by identifying both risks and opportunities in the marketplace.
Let us address your short-term and long-term changes and long-term IT challenges and see your business emerge as a result. With 750+ mobile apps and games, 400+ top-notch web apps, 100+ successful IT projects, and a deep-rooted presence in New Delhi, Hyderabad, India and Chantilly, Dallas, USA, we are recognised as a game changer in the world’s IT landscape.
Find out what makes us the world’s leading Technology Services company for multiple platforms.
Regards,
AIS MOBILE APPS
Website-http://www.aismobileapps.com/
Contact No-8527265583, 120-4548711
Address-B-11, Ist Floor, Front Side, Opp. Dabur Corporate Office, Near Kaushambi Metro Station, Kaushambi, Ghaziabad, Uttar Pradesh 201010
It's Gonna Be The Future Soon: Science Fiction, Video Games, and the Future ...Lucas Gillispie
What if science fiction were a reality? What if the way we interact in games were the way we interacted in real life? Soon, these things will be a reality and they'll impact learning! It's going to be exciting!
K-12 A-Z
This powerpoint was created for our LACUE presentation. One of Nancy\'s students created it for her after she was given the information for our presentation. She was so proud! Thanks for your patience if it was not quite audience friendly!
A free educational project, where knowledge is obtained by playing games, and every game reward +1 Knowledge Level. Include authorship games, tests and puzzles, with educational and exploration data.
From Scratch to Snap! , what visual programming brings to my students.Nathalie Carrié
I am a French mathematics teacher in Reunion Island, and I want to share my story, my experiment and practice of visual programming in class. I will explain my own path from Logo to Snap!, through Scratch.
I want to show how far coding or programming a project can motivate students and increase their interest in mathematics. In this process, pupils are more engaged and are looking for answers on their own ; they start discovering and apply mathematical notions and principles. I will share with you my thoughts on how coding a game for example, implies implementing many notions in mathematics and computing.
My Snap! projects: https://snap.berkeley.edu/user?user=nathalierun
This work is delivered under the Creative Common License:
Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
https://creativecommons.org/licenses/by-sa/4.0/
Linda Liukas
Author, illustrator and programmer – Hello Ruby
Linda is an internationally acclaimed speaker whose past clients include for example Google (US), Nokia Siemens (FI), Wired (UK). Linda is also a software programmer, a best-selling author and illustrator of Hello Ruby.
We are enthusiastic developers of mobile games and applications. We have more than 400 titles in our library in different categories and compatible already with Java, Blackberry, and Android. We have more applications on the line as well
Similar to Game apps for tablets usable in education (20)
Modelling 100+ Applications for Learning ActivitiesYannis Kotsanis
Several attempts have been made and approaches have been developed to relate traditional classroom practices and actions with the continuously evolving technology. One of the most known, is based in the Revised Bloom Taxonomy (by Anderson and Krathwohl), and has spread, among others, as Digital Taxonomies, and are now referred to as Digital Competences. Some of these approaches or models involve a hierarchy of cognitive levels, and try to relate action verbs, with educational activities and corresponding applications. Different implementations of the aforementioned models and frameworks exist. We choose to present two approaches, based on models, that contain 100+ apps usable and suitable for education and every-day school activities.
Yannis Kotsanis, 20/05/2019
Head of R&D Dept. Doukas School
R&D in Education Specialist, Member of the SEE Board
Post Published for: SoFIA Education Experts
12 Creative Techniques for every-day TeachingYannis Kotsanis
For the concept of creativity in education, there are now countless sources from multiple aspects. Today, the most well-known environments, with millions of users, are MIT Scratch and the nonprofit initiative, "dedicated to expanding access to Computer Science in schools", code.org. Another initiative about creativity, worth mentioning is the Teach INC Project. A related Guidebook of the Project presents the 12 creativity techniques which can be used in the classroom…
Yannis Kotsanis, 21/01/2019
Head of R&D Dept. Doukas School
R&D in Education Specialist, Member of the SEE Board
Post Published for: SoFIA Education Experts
Models of Competences based on Inter-Connected Knowledge-Skills-ValuesYannis Kotsanis
Can we use a unified approach in modeling competences for all global citizens as lifelong learners, such as students and teachers, parents and leaders, administrators and policy makers? What are the main relations between competences, data, information, knowledge, skills, values, attitudes, objectives, processes, activities, outcomes? How can this modelling provide a comprehensive framework for learning and professional development in real-life situations, and, eventually, to prepare ourselves and our students for the present and the future needs?
Yannis Kotsanis, 21/01/2019
Head of R&D Dept. Doukas School
R&D in Education Specialist, Member of the SEE Board
Post Published for:
SoFIA Education Experts
Digital Competences for Creating, Collaborating, Respecting…Yannis Kotsanis
Can we cultivate initiative and self-motivation in children to encourage their cooperation and communication with “anything, from anywhere, in anytime, on any device, by anybody”, using appropriate applications and rules? Can we provide children with digital environments for "being active builders of knowledge" and of their digital artefacts? Can we encourage their active involvement and social participation in meaningful activities, being strategic, engaging in self-regulation, being reflective (namely "how children learn")?
Yannis Kotsanis, 9/12/2018
Head of R&D Dept. Doukas School
R&D in Education Specialist, Member of the SEE Board
Post Published for:
SoFIA Education Experts
Τίτλος: Ψηφιακές Ερευνητικές Εργασίες
1η έκδοση: Οκτώβριος 2011 (V03)
Συγγραφείς: Νικήτας Παρίσης, Γιάννης Κωτσάνης
Φωτογραφίες: Θάνος Δεληγιάννης
Εξώφυλλο: Ναταλία Κωτσάνη
Εκδότης: ΦΙΛΟΓΝΩΣΙΑ
Δικτυακός Τόπος: www.philognosia.gr
[οι ελάχιστες διασυνδέσεις που δεν λειτουργούν καθώς και κάποιες παράγραφοι θα επικαιροποιηθούν στην επόμενη έκδοση]
280+ links σε "ψηφιακά μονοπάτια" για την καλλιέργεια του "χωρικού γραμματισμού"Yannis Kotsanis
Σύνθεση διαφανειών που αξιοποιήθηκαν στα 4 παρακατω Σεμινάρια:
"Ψηφιακά Μαθησιακά Αντικείμενα στο «Φωτόδεντρο»: Το παράδειγμα της Γεωγραφίας και του Χωρικού Γραμματισμού",
Σεμινάριο για Εκπαιδευτικούς Ε’-Στ’ Τάξης στην Ημερίδα:
"Καινοτομίες και Προκλήσεις στη Διδασκαλία: Αποτελεσματική Χρήση Στρατηγικών & Εργαλείων για την Υποστήριξη της Διδασκαλίας και της Μάθησης", Πέμπτη 18/2/2016, 45o Δημοτικό Σχολείο Περιστερίου,
Αναστάσιος Ασβεστάς, Σχολικός Σύμβουλος
"Ταξιδεύοντας από τον Τόπο μας στα Πέρατα του Ηλιακού Συστήματος: Χωρικός Γραμματισμός με Ψηφιακά Μαθησιακά Αντικείμενα",
Βιωματικό Εργαστήριο για Εκπαιδευτικούς Πρωτοβάθμιας στην Επιμορφωτική Ημερίδα: "Διερευνώντας τις ανάγκες των μαθητών, καλλιεργώντας τις δεξιότητες των εκπαιδευτικών", Πέμπτη 3/3/2016, 5ο Δημοτικό Σχολείο Θήβας,
Άννα Ζουγανέλη, Σχολική Σύμβουλος Δ.Ε. Βοιωτίας
"Χαρτογραφώντας Ψηφιακές Συλλογές Μαθησιακών Αντικειμένων για Εκπαιδευτικές Δραστηριότητες: Το παράδειγμα του Χωρικού Γραμματισμού",
Σεμινάριο για Εκπαιδευτικούς Γυμνασίων Πειραιά - Νίκαιας - Κορυδαλλού, Τρίτη 15/03/2016 και Τετάρτη 30/03/2016, 3ο Λύκειο Νίκαιας,
Μαλαματή Δίτσιου - Κων/νος Στεφανίδης, Σχολικοί Σύμβουλοι
Στο λυκόφως του "δύσκολου" 2015 αλλά και το λυκαυγές του 2016, γιορτάσαμε τετράκις, τα 90 χρόνια των 2 επιφανέστερων Ελλήνων Συνθετών, στο πολύ ατμοσφαιρικό και χαλαρωτικό Café Bistro Mollini, με μία πεντάδα μουσικών, τον Τάκη Κωνσταντακόπουλο, με την εμβληματική δωρική του φωνή, τον πιανίστα και συνθέτη Νίκο Πλάτανο, τις δύο νέες ερμηνεύτριες, Αλίκη Ζωγράφου και Ναταλία Κωτσάνη, και στις μελωδικές πινελιές, τον Μανόλη Μπαρδάνη, με τη μαγική φυσαρμόνικά του… (εικαστικό αφίσας, Εύα Δεληγιάννη - internew, ευχαριστούμε πολύ)!
Αξιοποίηση των ΤΠΕ στην Εκπαίδευση (2006-2008)Yannis Kotsanis
Γιάννης Κωτσάνης, Ειρήνη Σπυράτου,
Σεμινάρια σε Εκπαιδευτικούς, 2006-2008.
Η παρουσίαση αυτή, με επικαιροποιημένα όλα τα URLs (μέχρι 21/06/15), αποτελεί σύνθεση των παρακάτω παρουσιάσεων:
Το Διαδικτυακό Λογισμικό σε Εκπαιδευτικές Δραστηριότητες ΑΠΣ,
Σεμινάριο για σπουδαστές Παιδαγωγικού Τμήματος,
Πανεπιστήμιο Θεσσαλίας, Βόλος, 29 Ιανουαρίου 2006.
Εισαγωγή στην Ένταξη των ΤΠΕ στο ΑΠΣ,
Σεμινάριο για Εκπαιδευτικούς Γυμνασίου – Λυκείου,
Εκπαιδευτήρια Δούκα, Αθήνα, 28 Ιουνίου 2006.
Η Γη στο Διάστημα,
Σεμινάριο ΠΑΚΕ, ΠΤΔΕ Παν/μιο Αθηνών, 29/1/08-1/2/08.
Κατηγορίες Εκπαιδευτικού Λογισμικού: μία απλοποιημένη προσέγγιση!
Επιμόρφωση Εκπαιδευτικών ΠΕ60/70, Αθήνα, 19 Μαΐου 2008.
Αξιοποίηση Ψηφιακού Εκπαιδευτικού Υλικού: από το Εργαστήριο στην… Τάξη!
Σεμινάριο για σπουδαστές Παιδαγωγικού Τμήματος,
Πανεπιστήμιο Θεσσαλίας, Βόλος , 6 Οκτωβρίου 2008.
Διαθεματικές Δραστηριότητες με Χρήση Εκπαιδευτικών Λογισμικών,
Επιμόρφωση Εκπαιδευτικών ΠΕ04, Αθήνα, Νοέμβριος 2008.
Μια νεότερη εκδοχή…
Δίκτυο για τα Δικαιώματα του Παιδιού, Αθήνα, Φεβρουάριος και Ιούνιος 2014,
Μαζί στο Ταξίδι της Γης
(http://www.slideshare.net/YannisKotsanis/ss-37600421).
Το Ε.ΝΤ.Ε.ΛΟ. είναι κάτι σαν μικρό διήγημα "επιστημονικής φαντασίας", αφού γράφτηκε και δημοσιεύτηκε στο Ενημερωτικό Δελτίο της ΕΠΥ (www.epy.gr) το 1984 και αναφερόταν στο 1986. Προανάγγειλε την ίδρυση ενός «Εθνικού κέΝΤρου Επεξεργασίας του ΛΟγου» (2 χρόνια αργότερα), αλλά και εφαρμογές ψηφιακής Επεξεργασίας Φυσικής Γλώσσας, οι οποίες την εποχή αυτή ήταν σε ιδιαίτερη άνθηση.
Το υπάρχον «Ινστιτούτο Επεξεργασίας του Λόγου» (Ι.Ε.Λ. www.ilsp.gr) ιδρύεται 7 χρόνια αργότερα, το 1991, συνδυάζοντας δύο κύριες επιστημονικές περιοχές, γλωσσολογία και πληροφορική. Οι δραστηριότητές του καλύπτουν ένα ευρύ φάσμα που επεκτείνεται από τη γλωσσολογική ανάλυση μέχρι την επεξεργασία σημάτων.
Σήμερα, 30 και πλέον χρόνια αργότερα, ενώ η τεχνολογία έχει κάνει πραγματικά τεράστια άλματα, υπάρχουν πολλές και ωραίες εφαρμογές γλωσσικής επεξεργασίας (π.χ. ορθογραφική διόρθωση, μετατροπής γραπτού σε προφορικό λόγο), αλλά όμως παραμένουν και πολλές εφαρμογές που δεν έχουν τα αναμενόμενα αποτελέσματα (π.χ. αυτόματη μετάφραση ανάμεσα στα ελληνικά και αγγλικά, συντακτική και σημασιολογική επεξεργασία).
«ΑΝΑΖΗΤΩ – ΒΡΙΣΚΩ – ΕΠΙΛΥΩ και ΑΠΑΝΤΩ» στο διαδικτυακό παιχνίδι του ΛΥΣΙΑ...
Ο ΛΥΣΙΑΣ είναι Πανελλήνιος Μαθητικός Διαγωνισμός μέσω Internet, ο οποίος οργανώνεται από το 1997.
Ο διαγωνισμός διεξάγεται κάθε Μάρτη, από τα Εκπαιδευτήρια Δούκα, τη Microsoft Hellas και τον OTE/COSMOTE, υπό την αιγίδα του Υπουργείου Παιδείας.
"Hour of Code": Back to the roots... [1987-1993]Yannis Kotsanis
A Microworld Oriented Approach in a Multi-Functional Logo-Based Curriculum
G. Bariamis, S. Chaimantas, Y. Kotsanis, L. Papathomaidi
Doukas School
EUROLOGO '93, University of Athens, 28-31/8/1993
Ν. Παρίσης - Γ. Κωτσάνης
Ψηφιακές Ερευνητικές Εργασίες, Κεφ. 1 (συντάκτης: Ν. Παρίσης)
1η έκδοση 2011 - 2η έκδοση 2014
Το πρώτο κεφάλαιο αυτού του βιβλίου υπηρετεί μια πολλαπλότητα βασικών στόχων. Πιο συγκεκριμένα, αποβλέπει στο να καταδείξει τρία πρωταρχικής σημασίας στοιχεία για κάθε εργασία.
Το πρώτο είναι η επιλογή του θέματος μέσα από συγκεκριμένους θεματικούς κύκλους. Το δεύτερο είναι η προσπάθεια σωστής και πλήρους κατανόησης του θέματος, μαζί φυσικά με τη διάσπασή του σε μικρότερα και πιο κατανοητά υποθέματα. Το τρίτο, μέσα πάντα από συγκεκριμένα ερευνητικά βήματα, είναι η διαδικασία της γραφής, της κατάστρωσης δηλαδή ενός τελικού κειμένου. Άρα, με πιο συνοπτικό τρόπο, θα μιλούσαμε για έναν τρίπτυχο στόχο:
[1] επιλέγω
[2] κατανοώ
[3] γράφω.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Digital Tools and AI for Teaching Learning and Research
Game apps for tablets usable in education
1. Game apps for tablets
usable in education
Παιχνίδια για ταμπλζτεσ
αξιοποιιςιμα ςτθν εκπαίδευςθ
Yannis Kotsanis, Vasilis Economou, Giorgos Patronas
Network for Children’s Rights
ddp.org.gr
2. move it!
flow
chat noire
one touch
amazing Alex
Games
lexomania
hangman
scrabble
all in one
reversi
checkers
chess
scrabble
minecraft
kodu
spark
scratchjr
run Marco!
one hour code
lightbot
tynker
kodable
codespark
origami
how to draw
carwash
cyberkids
oikogames
word
etc
board
logic/puzzle
programming
arcade
adventure
programming
4. ΛεξοΜανία-WordMania
ZooBytes, LazyLand
Γλωςςικό Παιχνίδι
(Puzzle)
Πόςεσ λζξεισ μπορείσ να ςκεφτείσ; Ζνα puzzle
game λζξεων με το οποίο φτιάχνεισ όςεσ
περιςςότερεσ λζξεισ μπορείσ πριν τελειϊςει ο
χρόνοσ. Άμα κολλιςεισ ανακατεφεισ τα
γράμματα μιπωσ ςου ζρκει καμιά ιδζα.
Χρθςιμοποίθςε όλα τα γράμματα για να
φτιάξεισ τθ μεγαλφτερθ λζξθ και ξεκλείδωςε το
επόμενο επίπεδο…
5. RubberKeyboard
Γλωςςικό Παιχνίδι
(Puzzle)
Σο κλαςικό παιχνίδι τθσ κρεμάλασ με δεκάδεσ χιλιάδεσ
λζξεισ και όμορφο interface που κα εμπλουτίςει το
λεξιλόγιό ςασ. Ενδεικτικά Χαρακτθριςτικά:
τατιςτικά
Ρυκμίςεισ δυςκολίασ (με πρϊτο ι/και τελευταίο γράμμα)
Δυνατότθτα περιοριςμοφ ςε 1.500 κακθμερινζσ λζξεισ
Αναηιτθςθ λζξθσ ςτα λεξικά του www.greek-language.gr
Δυνατότθτα παιχνιδιοφ με δφο παίκτεσ
Κρεμάλα - Greek Hangman
6. Electronic Arts
Γλωςςικό Παιχνίδι
(Puzzle)
Get a game of SCRABBLE going with just
about anyone – or play solo against the
computer! Plus, now you can play SCRABBLE
in English, French, Italian, German, Spanish,
or Brazilian Portuguese.
Get numerous games going at once – more
than any word game on the App Store
Scrabble
7. Four In A Line
AI Factory Limited
Επιτραπζηιο Παιχνίδι
(Board)
Four In A Line Free (also known as Connect 4 and Four
in a Row) is the classic travel game, where you have to
find those elusive 4 pieces in a row, either vertically,
horizontally or diagonally, before your opponent does.
Beware! In trying to create your own line of 4 you may
accidentally give your opponent one! This universally
popular casual game is built with the same high quality
as the rest of our games.
8. Reversi Free - Othello
AI Factory Limited
Επιτραπζηιο Παιχνίδι
(Board)
Reversi is a free Othello game. Flip your way to success
in this classic game, where a position with the most
counters can turn into an overwhelming loss or a few
remaining counters can still win the day! Featuring:
10 difficulty levels, plus hints
2 player hot-seat
2 Reversi Piece Sets and Boards
User stats (wins/losses/draws/scores)
9. Checkers Free
AI Factory Limited
Επιτραπζηιο Παιχνίδι
(Board)
Checkers Free brings classy graphics, super smooth
gameplay, highly scalable difficulty & much more,
featuring:
10 difficulty levels, from Beginner to Expert
2 player hot-seat
6 Checkers Piece Sets and 7 Boards!
User stats against each level
Undo & Hints
10. Chess Free
AI Factory Limited
Επιτραπζηιο Παιχνίδι
(Board)
Chess Free provides a rich and challenging
experience of this classic board game, featuring:
12 play levels (Novice->Expert)
2 different play modes (choose how much help
the game gives you).
Chess Tutor (recommending piece to move)
Chess Stats, Timers, Hints and Handicaps
11. Move it! Free
Παιχνίδι Λογικισ
(Puzzle - Board)
Move it! Free comes with 300 puzzles spanning 6 difficulty levels
from Novice to Expert. Depending on level, it can be either a
quick casual game or an extremely challenging puzzle. The goal is
to get the red block out from the bottom corner to the exit by
sliding the other blocks out of the way. Most block sliders are
variants based around Yoshigahara's very famous and excellent
Rush Hour game (the most well known being the Unblock Me).
Move it! instead provides a richer variety of "tetris style" shapes
that can move freely, not just in restricted planes.
AI Factory Limited
12. Flow Free
Big Duck Games LLC
Παιχνίδι Λογικισ
(Puzzle)
Connect matching colors with pipe to create a flow.
Pair all colors, and cover the entire board to solve each
puzzle in Flow Free. But watch out, pipes will break if
they cross or overlap! Free play through hundreds of
levels (1,000 free puzzles), or race against the clock in
Time Trial mode. Flow Free gameplay ranges from
simple and relaxed, to challenging and frenetic, and
everywhere in between.
13. One touch Drawing
Ecapyc Inc.
Παιχνίδι Λογικισ
(Puzzle)
Draw given figures with only "One touch". The only
problem is "You cannot draw twice the same line".
According to clear levels, new lines and points like
below will make it difficult.
Line that must be passed twice.
One directional line.
Warp point.
Direction trigger.
Way trigger.
15. Amazing Alex Free
Rovio Mobile Ltd.
Παιχνίδι Λογικισ
(Puzzle)
Meet Amazing Alex! This whiz kid has a boundless
imagination and a houseful of fun toys that can turn
anything into an adventure! From cleaning up his room
to battling cardboard robots in his backyard, Alex
creates amazing chain reactions to get the job done
with the maximum amount of fun! With 100
challenging levels across four fun-filled locations,
there’s a whole world of creations to explore!
16. How to Make Origami
Mobilicos
Παιχνίδι Καταςκευισ
(Puzzle)
"OK, so everyone can fold paper in half. What’s so exciting
about that?" you may say. But you’ll soon think differently
when you learn more about the art of origami.
Remember making paper airplanes at school? And
remember how someone, instead of an airplane, made a
flower, a jumping frog, or a parrot? And they only had
their two hands and a plain piece of paper. Follow the
step-by-step instructions and watch the 3D animation
carefully.
17. ΟikoGames - Οικοπεριθγθτζσ
Παιχνίδι Δράςθσ
(Casual)
ειρά εκπαιδευτικϊν παιχνιδιϊν για τθν "πράςινθ
ςυνείδθςθ", δθλαδι τθ γνϊςθ για το περιβάλλον και τον
Πολιτιςμό μιασ περιοχισ και τθν αντίλθψθ που μποροφν να
αποκτιςουν τα παιδιά για τθ ςωςτι διαχείριςθ των
περιβαλλοντικϊν και πολιτιςτικϊν πόρων τθσ. Οι εφαρμογζσ
ςχεδιάςκθκαν ςε ςυνδυαςμό με πραγματικζσ περιοχζσ
(Λζςβοσ, Ηράκλειο, Λάρνακα, Πάφοσ), τισ οποίεσ μποροφν να
επιςκεφτοφν τα παιδιά είτε με τα ςχολεία τουσ είτε με τουσ
γονείσ-κθδεμόνεσ τουσ (www.walking-trails.net).
OmegaTechnology
18. How to Draw
ArtelPlus
Like a personal art teacher, it will teach you how to
draw dozens of different objects and create amazing
pictures (includes lots of drawings such as: cartoon
characters, animals, cars, dragons, planes, flowers etc)
• easy: you don't need any special skills, just start
drawing,
• interesting: try different styles of drawings,
• funny: draw nice animals, or cartoon characters,
• self-teaching (educational).
Ζωγραφικισ
(Casual-Εκπαίδευςθ)
19. Car Wash & Design
6677g.com
Ζωγραφικισ
(Casual)
Σhis great car is so dirty.
Help clean this car now!
20. Cyberkid
CI Marketing Web
Εκπαιδευτικό Παιχνίδι
(Education)
Μζςα από το Cyberkid μπορείτε να ενθμερωκείτε για
τθν αςφαλι πλοιγθςθ ςτο διαδίκτυο και τουσ κινδφνουσ
που υπάρχουν. Είναι πρωτοβουλία του Τπουργείου
Προςταςίασ του Πολίτθ και του Αρχθγείου τθσ Ελλθνικισ
Αςτυνομίασ, που υλοποιείται από τθ Δίωξθ
Ηλεκτρονικοφ Εγκλιματοσ. Σο CyberKids αποςκοπεί ςτθν
αςφαλι εξοικείωςθ του κοινοφ με το internet,
περικλείοντασ και παιχνίδια (www.cyberkid.gov.gr ).
22. Run Marco!
Allcancode, Inc.
ΠαιχνίδιΠρογραμματιςμοφ
(Educational)
Kids play an epic adventure game and have fun while learning
to code i.e. program computers. They use visual instructions
to guide Marco through a series of levels as he tries to
discover himself. In this journey kids will learn how to think as
a professional developer one step at a time! Based on an
original story, this is so fun to play that they will forget it's an
educational game from level one! Designed for 6 to 12 y.o.
kids by a team of experts in computer programming, game
design and teaching technology in schools.
23. Lightbot One Hour Coding
Lightbot
ΠαιχνίδιΠρογραμματιςμοφ
(Puzzle)
Light-bot is meant to introduce kids who have no
experience whatsoever programming, and is all-ages
friendly! That means anyone anywhere can play, have fun
and learn real programming logic! Light-bot is a
programming puzzle game that uses game mechanics that
are firmly rooted in programming concepts. Light-bot lets
players gain a practical understanding of basic control-
flow concepts like instruction sequencing, procedures and
loops, just by guiding a robot with commands.
25. Tynker
Tynker
ΠαιχνίδιΠρογραμματιςμοφ
(Educational)
Learn to program with puzzles and easily build your own
games. No internet connectivity required. Start by solving
coding puzzles. Additional puzzle levels available as in-app
purchases. Easily build games using Tynker Workshop, with
themed graphics, 10 game-kits and 10 animated characters to
inspire imaginative games and stories. Plus, new classroom
management features for teachers via tynker.com.
26. The Foos - Codespark
codeSpark
ΠαιχνίδιΠρογραμματιςμοφ
(Educational)
The Foos - Code for an Hour edition is an introduction for those
who have no experience whatsoever programming, and is all-
ages friendly! Program and code your way through exciting
puzzle adventures in fun new world using cartoon cops, builders
and ninjas! Players master key computer science concepts on
our puzzle levels then create silly and creative interactions in our
"Toy Box" areas. Create complex interactions between
characters. Programs can be set to run when characters like the
ninja and chef are touched or bump into each other.
27. Minecraft
minecraft.net
Παιχνίδι Καταςκευισ - Δράςθσ
(Arcade)
Minecraft is a game about breaking and
placing blocks. People built structures to
protect against nocturnal monsters, but
as the game grew players worked
together to create wonderful,
imaginative things. It can also be about
adventuring with friends. You can also
visit a land of mushrooms if it sounds
more like your cup of tea.
28. Kodu Game Lab
Microsoft Studios
Παιχνίδι Προγραμματιςμοφ
(Games / Kids)
Kodu lets you create games through a
simple visual programming language.
Kodu can be used to teach creativity,
problem solving, storytelling, as well as
programming. Anyone can use Kodu to
make a game with no design or
programming skills.c