3. Introduction
to Gaming Laptops
For some time since 2012, laptop brands have been introducing
Gaming-oriented product lines to the Indonesian market. Number of
gaming laptop sub-brands continue growing.
Awareness & enthusiasm for the category has been growing ever
since, though consumers continue to hesitate to spend “too much” on
the category.
Interest in Gaming Laptop continue being high (as shown by our
survey), and so the market potential is still very much there.
5. Survey Methodology
DailySocial collaborated with JakPat to survey market awareness
& interest in the Gaming Laptop category.
Survey was conducted through the JakPat mobile app between
February 8th – 10th, 2017
1020 persons participated in the survey, with 55.98% male and
44.02% female respondents, with a majority 40.98% of them
between the ages of 20-25 years old. Sample was taken
proportionally from the whole Indonesian population.
8. Awareness of Gaming
Laptops
Of 1020 respondents, 70.46% (718 persons) have
heard of/are aware of the “Gaming Laptop” product
category
Of those who are aware of Gaming Laptops, 79.25%
(569) already have a laptop, and 72.58% (413) of
those laptops are not Gaming Laptops.
9.
10. For the complete version of “Gaming
Laptop in Indonesia: Market
Awareness and Interest”, download
it for free here.