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Designing games to facilitate learning
How to design cheap and effective traditional games
Introductions
• Nicola Whitton
• Now... find yourself a group!
(1 Heart, 1 Diamond, 1 Club, 1 Spade)
• Share with your gro...
Aims of the session
During this session, we will:
• show that cheap and simple games can be
effective;
• introduce a simpl...
Refine
Design
Grand
Design
Context
Ten-step model of game design
Stage 1: Context
• Step 1: Learning objectives
• Step 2: Constraints
– Time
– Money
– Skills
– Student characteristics
– S...
Stage 1: Activity
• Select your ‘nationality’
• Learning objectives
– Spades select a context
– Agree on up to three objec...
Stage 2: Grand design
• Step 3: Type of game
– Board, card, quiz, physical, puzzle, web-based, role
play, mobile app, cons...
Stage 2: Activity
• Develop your first prototype
Stage 2: Playtesting
• In game design it is important to carry out play
tests / market research, and to test out your core...
Stage 3: Refine design
• Step 7: Add story
– What is the game context, who are the players?
• Step 8: Add sub-mechanics
– ...
Stage 3: Activity
• Refine your game!
• Clubs – select a story layer
• Apply new story/narrative to your game
Step 11: Play your game!
• Share your game!
• Voting
• And the winner is...
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Look, Make Learn Conf London metropolitan University - Designing games to facilitate learning -alex m

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Designing games to facilitate learning

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Look, Make Learn Conf London metropolitan University - Designing games to facilitate learning -alex m

  1. 1. Designing games to facilitate learning How to design cheap and effective traditional games
  2. 2. Introductions • Nicola Whitton • Now... find yourself a group! (1 Heart, 1 Diamond, 1 Club, 1 Spade) • Share with your group... – What’s your name? – Where are you from? – What’s your favourite game?
  3. 3. Aims of the session During this session, we will: • show that cheap and simple games can be effective; • introduce a simple model that can be used to guide game design; • help you work through the process to generate and share your own ideas; • have some fun!
  4. 4. Refine Design Grand Design Context Ten-step model of game design
  5. 5. Stage 1: Context • Step 1: Learning objectives • Step 2: Constraints – Time – Money – Skills – Student characteristics – Student numbers – Technology – Accessibility – Subject
  6. 6. Stage 1: Activity • Select your ‘nationality’ • Learning objectives – Spades select a context – Agree on up to three objectives • Define constraints – Who is the game for? – How long have you got to play it? – How much money do you have? – What expertise do you have as a team? – Hearts select extra constraint
  7. 7. Stage 2: Grand design • Step 3: Type of game – Board, card, quiz, physical, puzzle, web-based, role play, mobile app, console game, computer… • Step 4: Core mechanics – Goal, rules, scoring, progression, rewards, win states • Step 5: Game balance – Playing time, difficulty, level of chance, collaboration and competition, seriousness, physical vs. mental • Step 6: First prototype – Playing space, artefacts
  8. 8. Stage 2: Activity • Develop your first prototype
  9. 9. Stage 2: Playtesting • In game design it is important to carry out play tests / market research, and to test out your core ideas at an early stage • Diamonds – an extra challenge.
  10. 10. Stage 3: Refine design • Step 7: Add story – What is the game context, who are the players? • Step 8: Add sub-mechanics – Conflict, collection, chance, sabotage, tension, speed, risk, rewards • Step 9: Check learning – Review against learning outcomes • Step 10: Create final game
  11. 11. Stage 3: Activity • Refine your game! • Clubs – select a story layer • Apply new story/narrative to your game
  12. 12. Step 11: Play your game! • Share your game! • Voting • And the winner is...

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