Introduction
To

Game-Based
Learning
Randall Fujimoto
GameTrain Learning, Inc.
Why?
•Active Learning
•Situated Learning
•Flow
•Continuous Feedback
•Learn From Failure
Why?
•21st Century Skills
•Social Emotional
Learning
•Character Skills
•Growth Mindset
What?
•Educational Games
•Video Games
•Game Design
•New Media Gaming
•Gamification
Educational Games
•Web Games
•Tablet Games
•PC/Console Games
•Modded Videogames
Video Games
•World of Warcraft
•Portal 2
•Minecraft
Game Design
•Scratch
•Gamestar Mechanic
•GameMaker
•Unity
•Project Spark
New Media Gaming
•Augmented Reality
•Transmedia
•Social Gaming
Gamification
(Adding game principles to
non-game process)

• XP, Levels, Badges
• Rules, Challenges
• Remember WHY
• Intri...
“With games,
learning is
the drug.”
Raph Koster, A Theory of Fun
Introduction To
Game-Based Learning
Randall Fujimoto
GameTrain Learning, Inc.
randall@gametrainlearning.org
www.gametrainl...
Upcoming SlideShare
Loading in …5
×

Introduction To Game-Based Learning

863 views

Published on

Answers the questions:
1. Why use game-based learning in the classroom?
2. What is game-based learning?

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
863
On SlideShare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
23
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • Active Learning – not like this presentation
    Flow – appropriate challenges, Zone of Proximal Development
    Continuous Feedback – mostly formative
    Learn From Failure – games 70-80% failing, OK to take risks
  • Character – grit, perseverance, resourcefulness, resiliency
    Growth Mindset – brain is like a muscle, Carol Dweck (Stanford)
  • Web Games – e.g., Filament Games, BrainPOP
    PC Game – e.g., Lure of the Labyrinth
    Console Game – e.g., Little Big Planet
    Modded Videogames – e.g., SimCityEDU
  • Introduction To Game-Based Learning

    1. 1. Introduction To Game-Based Learning Randall Fujimoto GameTrain Learning, Inc.
    2. 2. Why? •Active Learning •Situated Learning •Flow •Continuous Feedback •Learn From Failure
    3. 3. Why? •21st Century Skills •Social Emotional Learning •Character Skills •Growth Mindset
    4. 4. What? •Educational Games •Video Games •Game Design •New Media Gaming •Gamification
    5. 5. Educational Games •Web Games •Tablet Games •PC/Console Games •Modded Videogames
    6. 6. Video Games •World of Warcraft •Portal 2 •Minecraft
    7. 7. Game Design •Scratch •Gamestar Mechanic •GameMaker •Unity •Project Spark
    8. 8. New Media Gaming •Augmented Reality •Transmedia •Social Gaming
    9. 9. Gamification (Adding game principles to non-game process) • XP, Levels, Badges • Rules, Challenges • Remember WHY • Intrinsic vs. Extrinsic Motivation
    10. 10. “With games, learning is the drug.” Raph Koster, A Theory of Fun
    11. 11. Introduction To Game-Based Learning Randall Fujimoto GameTrain Learning, Inc. randall@gametrainlearning.org www.gametrainlearning.org Twitter: @gametrainlearn

    ×