This document discusses gamification strategies for the classroom. It suggests incorporating elements from games like showing progress through experience bars, multiple long and short-term goals, rewarding all effort, and regular feedback. Game design principles like an increasing level of challenge and flow can help keep students engaged. Collaborative elements like meaningful quests, a sense of belonging through affinity groups, and gamified interactions are recommended. Both synchronous and asynchronous team activities are useful, with summative assessments and quick responses best for synchronous work and long-term projects suited to asynchronous collaboration. Developing gameful classroom activities can help motivate students.