GETTING YOUR CLASSROOM
GAME ONGamification for the Blended Classroom
What can we possibly learn from
GAMES,
And what do you hope to learn?
NATURAL
Part of the ETHER
I unlocked Tennessee
this weekend!
HUDSON, AGE 8
“
CHEESEY
Clearly not too much of an issue...
HOW DO I AVOID BEING
Better than grades in EVERY way
MOTIVATION
The right kind of
failure feedback is a
reward. It makes us
more engaged and
more optimistic about
our odds of success.
“
A | B | I
Grading…
B
A
I
Not an “F”. It’s just not acceptable work. You
failed the quest and need to do it again to
move on.
NCOMPLETE
• Show progress (experience bars measuring
progress)
• Multiple long and short-term aims
• You reward [ALL] effort. (It's your 100 percent
factor.)
• Regular Feedback
• The element of uncertainty
REWARDS
Tom Chatfield
What are 2 ways I can make my class
MORE
REWARDING?
BLISSFUL PRODUCTIVITY
Ease of Mastery…
IncreasingChallenge… Flow - Mihaly Csikszentmihalyi
Ease of Mastery…
IncreasingChallenge…
Crap, this is hard!
…rage quit!!
Ease of Mastery…
IncreasingChallenge… Flow - Mihaly Csikszentmihalyi
This is boring. I’m
going to go play Happy
Wheels…
Ease of Mastery…
IncreasingChallenge… Flow - Mihaly CsikszentmihalyiThis game is totes
#awesomesauce!!!
I demand a sequel.
Wait for it…
Ease of Mastery…
IncreasingChallenge…
A “gamified” assignment
New
stuff
Way-back
stuff
Recent
stuff
Most classes are like biking
straight uphill
Unit 1 Unit 2 Unit 3 Unit 4 Unit 5 Unit 6
Intro New Info More new
Info
Even
more new
Info
Yet again
with the
new info
Summary
Final /
Midterm
Whew
!
J u l i e D i r k s e n , I n s t r u c t i o n a l D e s i g n e r
Games, on the other hand…
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Some
new stuff,
pretty
easy
though
Stuff you
know
plus a bit
more
Stuff
you
know,
maybe a
little
faster
Stuff
you
know
plus a
bit more
Stuff
you
know,
kicked
up a
notch
Boss
Fight
J u l i e D i r k s e n , I n s t r u c t i o n a l D e s i g n e r
I have something
meaningful and awesome
for you to do!
MEANINGFUL
quests
A sense of
BELONGING
Gamify Your
INTERACTIONS
AFFINITY
GROUPS
groups of people drawn
together because of a
shared, strong interest or
engagement in a common
activity…
James Paul Gee
Teams have the most value in
SYCHRONOUS OR
ASYNCHRONOUS
Activities?
We have had this
BACKWARDS!!
IN MY LIMITED EXPERIENCE
BEST FOR TEAMS
• Summative assessment
• Review games
• Quick in-class response
• Single-class activities
• Anytime students may be
put “on the spot”.
WORST FOR TEAMS
• Long-term research
projects.
• Learning new material /
“exploring the text”.
• Anything a you wouldn’t
want help on…
COLLABORATION
CHEATING?
Give Topic
• Tell students to discuss
• Put them on the clock
Mingle
• Eavesdrop & Interview
• Not random…
Gather
answers
• Interviewees first
• Then Volunteers & Randoms
Wait time extended…
The APL folks call this
LOW TECH TEAM EVENT
On your own or in your team: Develop a
Synchronous or Asynchronous
GAMEFUL
ACTIVITY…

Gamification in the Blended Classroom