Gamification involves integrating game mechanics into non-game environments to encourage engagement and loyalty. Games are fun because they present problems to solve and challenges to overcome while teaching new skills, but work does this as well if it can inspire voluntary participation. Game mechanics like points, levels, badges, leaderboards, and progress bars provide constant feedback. Gamification aims to engage users through game dynamics of pacing and status/power/access/stuff. It is effective when business goals are clear and a player journey from novice to expert is mapped with defined engagement loops at each stage. Examples include gamifying health, social networks, work, education, and even chores.