Minmax Algorithm In Artificial Intelligence slidesSamiaAziz4
Mini-max algorithm is a recursive or backtracking algorithm that is used in decision-making and game theory. Mini-Max algorithm uses recursion to search through the game-tree.
Min-Max algorithm is mostly used for game playing in AI. Such as Chess, Checkers, tic-tac-toe, go, and various tow-players game. This Algorithm computes the minimax decision for the current state.
Artificial Intelligence Gaming Techniques.Different types of gaming techniques and algorithm are included.SsS*,Dual*,MinMax and Alphabeta Pruning A* and Best first search algorithm .
Minmax Algorithm In Artificial Intelligence slidesSamiaAziz4
Mini-max algorithm is a recursive or backtracking algorithm that is used in decision-making and game theory. Mini-Max algorithm uses recursion to search through the game-tree.
Min-Max algorithm is mostly used for game playing in AI. Such as Chess, Checkers, tic-tac-toe, go, and various tow-players game. This Algorithm computes the minimax decision for the current state.
Artificial Intelligence Gaming Techniques.Different types of gaming techniques and algorithm are included.SsS*,Dual*,MinMax and Alphabeta Pruning A* and Best first search algorithm .
Artificial Intelligence: Introduction, Typical Applications. State Space Search: Depth Bounded
DFS, Depth First Iterative Deepening. Heuristic Search: Heuristic Functions, Best First Search,
Hill Climbing, Variable Neighborhood Descent, Beam Search, Tabu Search. Optimal Search: A
*
algorithm, Iterative Deepening A*
, Recursive Best First Search, Pruning the CLOSED and OPEN
Lists
Problem-Solving Strategies in Artificial Intelligence" delves into the core techniques and methods employed by AI systems to address complex problems. This exploration covers the two main categories of search strategies: uninformed and informed, revealing how they navigate the solution space. It also investigates the use of heuristics, which provide a shortcut for guiding the search, and local search algorithms' role in tackling optimization problems. The description offers insights into the critical concepts and strategies that power AI's ability to find solutions efficiently and effectively in various domains.
In "Problem-Solving Strategies in Artificial Intelligence," we dive deeper into the foundational techniques and methodologies that AI systems rely on to tackle challenging problems. This comprehensive exploration begins with an in-depth examination of search strategies. Uninformed search strategies, often referred to as blind searches, are dissected, along with informed search strategies that harness domain-specific knowledge and heuristics to guide the search process more intelligently.
The role of heuristics in AI problem-solving is thoroughly investigated. These problem-solving techniques employ domain-specific rules of thumb to estimate the quality of potential solutions, aiding in decision-making and prioritization. The famous A* search algorithm, which combines actual cost and heuristic estimation, is highlighted as a prime example of informed search.
Local search algorithms, another critical component, are discussed in the context of optimization problems. These algorithms excel in finding the best solution within a local neighborhood of the current solution and are particularly valuable for various optimization challenges. You'll explore methods like hill climbing and simulated annealing, which are vital for optimizing solutions in constrained problem spaces.
This insightful exploration provides a comprehensive understanding of the problem-solving strategies employed in AI, offering a solid foundation for those seeking to apply AI techniques to real-world challenges and further the field of artificial intelligence.
Deep learning lecture - part 1 (basics, CNN)SungminYou
This presentation is a lecture with the Deep Learning book. (Bengio, Yoshua, Ian Goodfellow, and Aaron Courville. MIT press, 2017) It contains the basics of deep learning and theories about the convolutional neural network.
Intro to AI STRIPS Planning & Applications in Video-games Lecture6-Part1Stavros Vassos
This is a short course that aims to provide an introduction to the techniques currently used for the decision making of non-player characters (NPCs) in commercial video games, and show how a simple deliberation technique from academic artificial intelligence research can be employed to advance the state-of-the art.
For more information and downloading the supplementary material please use the following links:
http://stavros.lostre.org/2012/05/19/video-games-sapienza-roma-2012/
http://tinyurl.com/AI-NPC-LaSapienza
Artificial Intelligence: Introduction, Typical Applications. State Space Search: Depth Bounded
DFS, Depth First Iterative Deepening. Heuristic Search: Heuristic Functions, Best First Search,
Hill Climbing, Variable Neighborhood Descent, Beam Search, Tabu Search. Optimal Search: A
*
algorithm, Iterative Deepening A*
, Recursive Best First Search, Pruning the CLOSED and OPEN
Lists
Problem-Solving Strategies in Artificial Intelligence" delves into the core techniques and methods employed by AI systems to address complex problems. This exploration covers the two main categories of search strategies: uninformed and informed, revealing how they navigate the solution space. It also investigates the use of heuristics, which provide a shortcut for guiding the search, and local search algorithms' role in tackling optimization problems. The description offers insights into the critical concepts and strategies that power AI's ability to find solutions efficiently and effectively in various domains.
In "Problem-Solving Strategies in Artificial Intelligence," we dive deeper into the foundational techniques and methodologies that AI systems rely on to tackle challenging problems. This comprehensive exploration begins with an in-depth examination of search strategies. Uninformed search strategies, often referred to as blind searches, are dissected, along with informed search strategies that harness domain-specific knowledge and heuristics to guide the search process more intelligently.
The role of heuristics in AI problem-solving is thoroughly investigated. These problem-solving techniques employ domain-specific rules of thumb to estimate the quality of potential solutions, aiding in decision-making and prioritization. The famous A* search algorithm, which combines actual cost and heuristic estimation, is highlighted as a prime example of informed search.
Local search algorithms, another critical component, are discussed in the context of optimization problems. These algorithms excel in finding the best solution within a local neighborhood of the current solution and are particularly valuable for various optimization challenges. You'll explore methods like hill climbing and simulated annealing, which are vital for optimizing solutions in constrained problem spaces.
This insightful exploration provides a comprehensive understanding of the problem-solving strategies employed in AI, offering a solid foundation for those seeking to apply AI techniques to real-world challenges and further the field of artificial intelligence.
Deep learning lecture - part 1 (basics, CNN)SungminYou
This presentation is a lecture with the Deep Learning book. (Bengio, Yoshua, Ian Goodfellow, and Aaron Courville. MIT press, 2017) It contains the basics of deep learning and theories about the convolutional neural network.
Intro to AI STRIPS Planning & Applications in Video-games Lecture6-Part1Stavros Vassos
This is a short course that aims to provide an introduction to the techniques currently used for the decision making of non-player characters (NPCs) in commercial video games, and show how a simple deliberation technique from academic artificial intelligence research can be employed to advance the state-of-the art.
For more information and downloading the supplementary material please use the following links:
http://stavros.lostre.org/2012/05/19/video-games-sapienza-roma-2012/
http://tinyurl.com/AI-NPC-LaSapienza
Dynamic DFS in Undirected Graph using Segment TreeSiraj Memon
Approach to solve Query Operation on Data Structure used for Building Dynamic DFS in Undirected Graphs which is created using Segment Tree and Binary Search Tree
Identifying intersections among a set of d-dimensional rectangular regions (d-rectangles) is a common problem in many simulation and modeling applications. Since algorithms for computing intersections over a large number of regions can be computationally demanding, an obvious solution is to take advantage of the multiprocessing capabilities of modern multicore processors. Unfortunately, many solutions employed for the Data Distribution Management service of the High Level Architecture are either inefficient, or can only partially be parallelized. In this paper we propose the Interval Tree Matching (ITM) algorithm for computing intersections among d-rectangles. ITM is based on a simple Interval Tree data structure, and exhibits an embarrassingly parallel structure. We implement the ITM algorithm, and compare its sequential performance with two widely used solutions (brute force and sort-based matching). We also analyze the scalability of ITM on shared-memory multicore processors. The results show that the sequential implementation of ITM is competitive with sort-based matching; moreover, the parallel implementation provides good speedup on multicore processors.
MEIS 2015 : A Multilayered Model for Artificial Intelligence of Game Characte...Youichiro Miyake
MEIS2015 : Mathematical Progress in Expressive Image Synthesis というシンポジウムに招待して頂きました。ありがとうございます。本資料はその講演録です。英語力が足りず、ご迷惑をおかけいたしました。よろしくお願いいたします。
http://mcg.imi.kyushu-u.ac.jp/meis2015/
2015年9月26日(土曜日) 九州大学 西新プラザ
A Multilayered Model for Artificial Intelligence of Game Character as Agent Architecture*
Youichiro Miyake
Intelligent Heuristics for the Game IsolationKory Becker
Learn how to create an artificial intelligence AI agent for the game, Isolation. We'll walk through how to create a web-based version of the game that can be played in the browser using React JavaScript. We'll also demonstrate how to create an artificial intelligence AI driven player by using the Minimax algorithm with Alpha-beta pruning and intelligent heuristics.
AN ANALYSIS OF MINIMAX SEARCH AND ENDGAME DATABASES IN EVOLVING AWALE GAME PL...cscpconf
This paper studies the respective performance of minimax search and endgame databases incompeting against the Awale shareware. It also investigates the performance of combining both techniques to evolve a hybrid player against the Awale shareware
An analysis of minimax search and endgame databases in evolving awale game pl...csandit
This paper studies the respective performance of minimax search and endgame databases in
competing against the Awale shareware. It also investigates the performance of combining both
techniques to evolve a hybrid player against the Awale shareware.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
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During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
12. Minimax ( Decide Whose Turn ) MAX ( Artificial Intelligence ) MIN ( Player ) MAX MIN
13. Minimax ( Evaluate Funcions ) 12 MAX ( Artificial Intelligence ) MIN ( Player ) MAX MIN
14. Minimax ( Evaluate Funcions ) 12 7 MAX ( Artificial Intelligence ) MIN ( Player ) MAX MIN
15. Minimax ( Evaluate Funcions ) 12 12 7 MAX ( Artificial Intelligence ) MIN ( Player ) MAX MIN
16. Minimax ( Evaluate Funcions ) 12 4 12 7 MAX ( Artificial Intelligence ) MIN ( Player ) MAX MIN
17. Minimax ( Evaluate Funcions ) 4 12 4 12 7 MAX ( Artificial Intelligence ) MIN ( Player ) MAX MIN
18. Minimax ( Evaluate Funcions ) 4 3 12 7 6 3 4 18 6 15 7 24 15 12 5 18 6 7 11 7 24 1 MAX ( Artificial Intelligence ) MIN ( Player ) MAX MIN
19. Minimax ( Evaluate Funcions ) 7 4 3 12 7 6 3 4 18 6 15 7 24 15 12 5 18 6 7 11 7 24 1 MAX ( Artificial Intelligence ) MIN ( Player ) MAX MIN
20. Minimax ( Evaluate Funcions ) 4 3 12 6 3 4 18 6 15 24 15 12 5 18 6 11 7 24 1 MAX ( Artificial Intelligence ) MIN ( Player ) MAX MIN 7 7 7 7
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23. α-β Pruning 11 7 5 1 8 10 16 14 2 MAX ( Artificial Intelligence ) MIN ( Player ) MAX
24. α-β Pruning 7 11 7 5 1 8 10 16 14 2 <7 MAX ( Artificial Intelligence ) MIN ( Player ) MAX
25. α-β Pruning 7 11 7 5 1 8 10 16 14 2 <7 >7 MAX ( Artificial Intelligence ) MIN ( Player ) MAX
26. α-β Pruning 7 11 7 5 1 8 10 16 14 2 <7 >7 <5 MAX ( Artificial Intelligence ) MIN ( Player ) MAX
27. α-β Pruning 7 11 5 7 5 8 10 16 2 <7 >7 <5 In 7<x and 5>x interval there can be no x , so we don’t Need to traverse in nodes 14 and 1 1 14 MAX ( Artificial Intelligence ) MIN ( Player ) MAX
28. α-β Pruning 7 11 7 5 8 MAX ( Artificial Intelligence ) MIN ( Player ) MAX 10 16 2 <7 >7 <5 1 14 <10 In 7<x and 10>x interval there can be x then continue in nodes 2 and 8
29. α-β Pruning 7 11 7 5 8 MAX ( Artificial Intelligence ) MIN ( Player ) MAX 10 16 2 <7 >7 <5 1 14 <2 In 7<x and 2>x interval there can be no x , so we don’t Need to traverse in node 8.
30. α-β Pruning 7 7 11 7 5 8 MAX ( Artificial Intelligence ) MIN ( Player ) MAX 10 16 2 <7 >7 <5 1 14 <2
34. Applying Minimax & α-β Pruning I assume the game state is like above form. Next move will be X and that will be determined by computer using Minimax Method with α-β Pruning step by step.
35. -1 0 0 -1 +1 +1 0 0 MAX ( AI ) MAX ( AI ) MIN ( Opponent ) +1 +1 MIN ( Opponent ) -1 -1 0 0 α-β Pruning Computer Choses That Move