This document discusses adversarial search and the minimax algorithm. It defines adversarial search as games where two or more players with conflicting goals explore the same search space for a solution. It describes the components of a game problem including the initial state, players, actions, results, terminal test, and utility function. It introduces the game tree that represents the game as a tree with states as nodes and moves as edges. It then explains the minimax algorithm, which uses recursion to determine the optimal strategy by finding the minimum of the maximum values for MAX and the maximum of the minimum values for MIN through the game tree.