Satyam Mahapatra presents on the Minimax algorithm in artificial intelligence. The Minimax algorithm is a decision-making algorithm for two-player games that finds the optimal next move. It works by having one player act as the maximizer to achieve the highest score and another as the minimizer to achieve the lowest score, based on the zero-sum concept where one player's win equals the other's loss. The algorithm constructs a game tree, evaluates leaf node scores, and backs up scores from leaves to the root while considering player type to select the child node with the best score for the current player. It is commonly used in games like tic-tac-toe, chess, and checkers that involve turns between players