The document provides an assignment brief for a Level 3 Diploma in Creative Media Production unit on computer game story development. Students must create a short comic or graphic novel extract featuring themselves as the main character. They will research storytelling techniques, write and illustrate the story, and present their work in a group critique. The goal is to understand storytelling elements for games and create an original story and dialogue following industry practices.
What is character design and role of a character designerDivyaParashar8
Character design is once temperament, designer draws a human-like character from scratch following the written description to play a job in animation.
In character art a personality creator creates the complete style following the imagination of the author, author imagines the character and writes precis of character, with some specific anatomical structure, personality, vogue and options.
What is character design and role of a character designerDivyaParashar8
Character design is once temperament, designer draws a human-like character from scratch following the written description to play a job in animation.
In character art a personality creator creates the complete style following the imagination of the author, author imagines the character and writes precis of character, with some specific anatomical structure, personality, vogue and options.
Feedback for 6-2 Milestone Four World-Building and Setting Deta.docxmglenn3
Feedback for 6-2 Milestone Four: World-Building and Setting Details
Submission Feedback
Overall Feedback
Well done, Sandy. Your setting is clearly configured in this document and seems to accompany your story well.
Feedback for 5-2 Milestone Three: Character Sketches and Profiles
Submission Feedback
Overall Feedback
I'm intrigued by this dynamic. It reminds me of other stories I've read and seen, but I'm excited to see your take on the whole thing.
One cautionary note: I know that this type of conflict is typical of this era, but I worry that the daughter is simply the prize to be won in both scenarios. Either she's the approved suitor's prize or she runs off with her unapproved suitor and her father has lost all hope and suffers financial ruin. That seems like a lot to put on a character who doesn't seem to have much agency in the story. How might you heighten her role in the story and modernize some of these themes?
Feedback for 4-2 Milestone Two: Scene Breakdown and Analysis of Story Parts
Submission Feedback
Overall Feedback
I want to see you name a more specific, tangible goal for your protagonist. I also want to understand why they end up together in the end. Their relationship is a bit of a disaster and I'm not really rooting for them to be together, so the ending feels unrealistic/unearned to me.
Feedback for 2-2 Milestone One: Story Ideas
Submission Feedback
Overall Feedback
10% deduction for late submission.
Thanks for submitting this to me, Sandy. I can see how well you've considered your characters and their world and storyline. I look forward to seeing you develop this further.
ENG 520 Final Project Guidelines and Rubric
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In this final assessment, you will produce a detailed story plan that consists of a number of polished artifacts, each demonstrating mastery of course topics,
including plot outlines, setting and character building, theme, structure, and setting. You will also use brainstorming techniques and incorporate peer feedback
to improve your final product. Finally, your story plan will include a goals statement that is essentially a variation on a statement of intent; it includes what you
intend to accomplish creatively in the story on a thematic and a craft level, a.
Narrative skill of game content developmentDurgesh Pandey
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degree of realism and emotional richness
intreactive stories
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difference between a linear and non-linear story.
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emergent narrative
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The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
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Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
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Assignment Brief - Games Y1 AP3 2015
1. Assignment brief
Qualification
Level 3 90 Credit Diploma in Creative Media Production – GAMES DESIGN Y1
Unit number and title
UNIT 74: COMPUTER GAME STORY DEVELOPMENT
Start date 23rd
February 2015
Deadline 22nd
May 2015
Assessor name Jordan Eastwood
Assignment title
COMIC/GRAPHIC NOVEL
The purpose of this assignment is to:
Understand the elements of storytelling for games
Be able to create story for a game following industry practice
Be able to create game dialogue following industry practice.
Scenario
Marjane Satrapi is a graphic novel writer and illustrator. She has created very successful graphic novels about growing up as
a young woman in the fraught political climate of Iran in the 1970s. They are beautifully illustrated, full of strong cultural
references, emotion and humour.
Along with other artists, Satrapi has launched a national competition for students aged between 15-19 to create their own
comic strip/graphic novel based on their own lives set in the past, present or future. All entries must be illustrated on an
A2 storyboard.
Building upon some of your studies completed and skills developed in the last 2 assignments, you will write and illustrate a
short comic or graphic novel extract. This will feature you as the main character and/or narrator. The story will focus on
specific events in your life that have already happened or are yet to happen. So the story can be based in reality or in
fantasy.
You will produce a collection of environment, object and character drawings through first hand observational studies and
photographs. You will gain an understanding of story writing strategies such as narration, monologue, dialogue, learning
how to create dramatic tension and build more intricate storylines. You will apply your own observations of human
attitudes and emotions to the development of convincing characters for your story concept.
All work will be carefully evaluated as you work through the creative process, then uploaded onto your blog and discussed
in the form of a group critique.
Work to be submitted
Research into diverse cultural, historical & contemporary comics, graphic novels and illustrations.
Initial drafts & final written story.
Collection of drawings/photographs of objects, character and environment.
Storyboarding ideas.
Outcome- A2 size fully illustrated storyboard.
Evaluations & group presentation.
Tasks Grading Criteria Mapping
2. Task 1: Research into story writing techniques &
historical/contemporary comics, graphic novels & illustrations.
You will gain an understanding of story writing strategies such as narration, monologue & dialogue.
You will learn about the importance of dramatic tension and how to develop more intricate
storylines.
You will gather research of diverse cultural historical & contemporary comics, graphic novels and
illustrations.
You will collect secondary source images to build a mood board. This mood board will begin to
inform your ideas for your own story, characters, environments and objects.
Remember: You are trying to comprehensively explain the elements of storytelling for games with
elucidated examples and consistently using subject terminology correctly.
P1, M1, D1
Task 2: Writing your story
You will produce a series of drafts for a story which will span 24 hours in the life of you. This can
be a you in the past, present or future. You will apply your own observations of human attitudes
and emotions to the development of convincing characters for your story concept. You will
carefully consider the environment for your characters and the objects in that particular
environment and those used by the characters.
Remember: You are trying to comprehensively explain the elements of storytelling for games with
elucidated examples and consistently using subject terminology correctly. You are also attempting
to create story for a game following industry practice, showing creativity and flair and working
independently to professional expectations.
P1, M1, D1, P2, M2, D2
Task 3: Generating visual ideas & artwork for your story
You will generate ideas for your story, through first hand observational studies and photographs.
Remember: You are attempting to create story for a game following industry practice, showing
creativity and flair and working independently to professional expectations. You are also trying to
create game dialogue following industry practice, showing creativity and flair and working
independently to professional expectations.
P2, M2, D2, P3, M3, D3
Task 4: Development of a storyboard
Using a storyboard template, you will begin to experiment with the sequence of events in your
story and attempt to include dialogue, monologue and dramatic tension through layout, focus and
detail.
Remember: You are attempting to create story for a game following industry practice, showing
creativity and flair and working independently to professional expectations. You are also trying to
create game dialogue following industry practice, showing creativity and flair and working
independently to professional expectations.
P2, M2, D2, P3, M3, D3
Task 5: Further Development of storyboard
Once you have drafted up your illustrated story, you will refine areas and develop alternative and
appropriate ideas for a colour palette. Using coloured pens or paint, you will add colour to your
illustrations.
Remember: You are attempting to create story for a game following industry practice, showing
creativity and flair and working independently to professional expectations. You are also trying to
create game dialogue following industry practice, showing creativity and flair and working
independently to professional expectations.
P2, M2, D2, P3, M3, D3
Task 6: Outcome
Produce a full colour A2 illustrated storyboard for your comic/graphic novel.
You will also include a synopsis of your comic/graphic novel. All of this work will be scanned in
P2, M2, D2, P3, M3, D3
3. and uploaded onto your blog.
Remember: You are attempting to create story for a game following
industry practice, showing creativity and flair and working independently to professional
expectations. You are also trying to create game dialogue following industry practice, showing
creativity and flair and working independently to professional expectations.
Task 7: Present & Evaluate
You will introduce your comic and graphic novel extract to the rest of the group in a group
critique, showing all of your earlier development work and inspirations.
The rest of the group will ask you specific questions, all of this will be videoed and uploaded onto
your blog along with the rest of your work.
Remember: You are attempting to create story for a game following industry practice, showing
creativity and flair and working independently to professional expectations. You are also trying to
create game dialogue following industry practice, showing creativity and flair and working
independently to professional expectations.
P2, M2, D2, P3, M3, D3
This brief has been verified as being fit for purpose
Assessor
Signature Date
Internal verifier
Signature Date
Unit 74: Computer Game Story Development
P1 summarise accurately the
elements of storytelling for
games using some subject
terminology appropriately
M1 explain the elements of
storytelling for games
with reference to detailed
illustrative examples and
with generally correct use of
subject terminology
D1 comprehensively explain
the elements of storytelling
for games with elucidated
examples and consistently
using subject terminology
correctly
P2 create story for a game
following industry practice,
working within appropriate
conventions and with some
assistance
M2 create story for a game
following industry practice,
showing some imagination
and with only occasional
assistance
D2 create story for a game
following industry practice,
showing creativity and flair
and working independently
to professional expectations
P3 create game dialogue
following industry practice,
working within appropriate
conventions and with some
assistance.
M3 create game dialogue
following industry practice,
showing some imagination
and with only occasional
assistance.
D3 create game dialogue
following industry practice,
showing creativity and flair
and working independently
to professional expectations.