A game engine is the core software that handles various components of a game like graphics, physics, sound, and artificial intelligence. Game engines provide tools and technologies to simplify game development while supporting multiple platforms. Key components of game engines include graphics rendering, physics simulation, sound, scripting, animation, and networking. Game engine architecture typically involves modules for these components that communicate through an application programming interface while abstracting the underlying hardware.
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
Game Development is the art of creating games and describes the design, development and release of a game. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.
There’s a rise in demand for professionals in the field, game development jobs beat any typical 9-5 work, and there are plenty of exciting roles available. You will not only create games but can be immersed in the world of gaming – all in a day at work.
Dive in and learn all about game development!
This presentation is the Unity3D workshop head lines held by Amirkabir University of Technology in Tehran. An introduction to Unity3D game engine consist of history of video games, types of game engines and video game consoles. There are more details about interface and start working with Unity3D.
by: Mohsen Mirhoseini Argi
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
A presentation on the Unreal Engine, a game engine used for developing games for various platforms like PC, PS4, Xbox1, etc.
For more visit: http://paradoxland.com and http://funfactsabout.net
Unreal Engine Basics 01 - Game FrameworkNick Pruehs
First chapter of the lecture Unreal Engine Basics taught at SAE Institute Hamburg.
- Getting familiar with Unreal Engine as a technology, framework and toolset
- Learning the basics about writing Unreal Engine C++ code
NDC 16에서 발표한 '스매싱더배틀 1년간의 개발일지'라는
제목의 포스트 모템입니다.
PT의 내용은 실제 발표 자료에 조금 더 설명을 붙였으며
PT의 내용에 대한 질문은 아래의 주소를 통해서
문의 부탁드립니다.
Twitter
https://twitter.com/Studio_HG
Facebook
https://www.facebook.com/GameStudioHG
Game Development is the art of creating games and describes the design, development and release of a game. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.
There’s a rise in demand for professionals in the field, game development jobs beat any typical 9-5 work, and there are plenty of exciting roles available. You will not only create games but can be immersed in the world of gaming – all in a day at work.
Dive in and learn all about game development!
This presentation is the Unity3D workshop head lines held by Amirkabir University of Technology in Tehran. An introduction to Unity3D game engine consist of history of video games, types of game engines and video game consoles. There are more details about interface and start working with Unity3D.
by: Mohsen Mirhoseini Argi
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
A presentation on the Unreal Engine, a game engine used for developing games for various platforms like PC, PS4, Xbox1, etc.
For more visit: http://paradoxland.com and http://funfactsabout.net
Unreal Engine Basics 01 - Game FrameworkNick Pruehs
First chapter of the lecture Unreal Engine Basics taught at SAE Institute Hamburg.
- Getting familiar with Unreal Engine as a technology, framework and toolset
- Learning the basics about writing Unreal Engine C++ code
NDC 16에서 발표한 '스매싱더배틀 1년간의 개발일지'라는
제목의 포스트 모템입니다.
PT의 내용은 실제 발표 자료에 조금 더 설명을 붙였으며
PT의 내용에 대한 질문은 아래의 주소를 통해서
문의 부탁드립니다.
Twitter
https://twitter.com/Studio_HG
Facebook
https://www.facebook.com/GameStudioHG
This presentation was broken into two parts. The first part covers various approaches to creating games on mobile platforms with some details specific to Windows 8. The second part covers strategies for creating successful mobile games including promotion and monetization strategies. While this talk was primarily to a Windows 8 developer audience, the talk was largely cross-platform focused, and parts of the second half on mobile strategy can apply to both apps as well as games.
We have all enjoyed computer games, but ever wondered how they do it? How do developers make them? What are the functional parts of a game?
"Computer Games Inner Workings" - a presentation by Ioannis Loukeris, AIT Senior Web Developer and Golden Age CTO.
OpenXcell Studio Webinar: From Concept to Development - How Does Mobile Game ...Jayneel Patel
The webinar highlights important structural aspects of mobile game development. This includes -
- Concept Creation
- Storyboarding
- Art Creation
- Selection of Game Engine and
- Monetization and Marketing.
Apart from that, the presentation also cites a number of matrices for revenue and investment probabilities that mobile games can potentially attract.
All About Gaming - By Sai Krishna A & Roopsai NSai Krishna A
Gaming Consoles & Its Emerging Technology, a presentation prepared by two students Sai Krishna A and Roopsai N of the under-grad college GRIET, Hyderabad. This presentation was initially prepared for a technical event called Pragnya 2018 in the section "Paper Presentations" and will further be used by the owners in the future.
*for educational & informative purposes only, any signs of copying/recreating/manipulating of this media is legally punishable.
Welcome to WIPAC Monthly the magazine brought to you by the LinkedIn Group Water Industry Process Automation & Control.
In this month's edition, along with this month's industry news to celebrate the 13 years since the group was created we have articles including
A case study of the used of Advanced Process Control at the Wastewater Treatment works at Lleida in Spain
A look back on an article on smart wastewater networks in order to see how the industry has measured up in the interim around the adoption of Digital Transformation in the Water Industry.
Water scarcity is the lack of fresh water resources to meet the standard water demand. There are two type of water scarcity. One is physical. The other is economic water scarcity.
Democratizing Fuzzing at Scale by Abhishek Aryaabh.arya
Presented at NUS: Fuzzing and Software Security Summer School 2024
This keynote talks about the democratization of fuzzing at scale, highlighting the collaboration between open source communities, academia, and industry to advance the field of fuzzing. It delves into the history of fuzzing, the development of scalable fuzzing platforms, and the empowerment of community-driven research. The talk will further discuss recent advancements leveraging AI/ML and offer insights into the future evolution of the fuzzing landscape.
Explore the innovative world of trenchless pipe repair with our comprehensive guide, "The Benefits and Techniques of Trenchless Pipe Repair." This document delves into the modern methods of repairing underground pipes without the need for extensive excavation, highlighting the numerous advantages and the latest techniques used in the industry.
Learn about the cost savings, reduced environmental impact, and minimal disruption associated with trenchless technology. Discover detailed explanations of popular techniques such as pipe bursting, cured-in-place pipe (CIPP) lining, and directional drilling. Understand how these methods can be applied to various types of infrastructure, from residential plumbing to large-scale municipal systems.
Ideal for homeowners, contractors, engineers, and anyone interested in modern plumbing solutions, this guide provides valuable insights into why trenchless pipe repair is becoming the preferred choice for pipe rehabilitation. Stay informed about the latest advancements and best practices in the field.
Industrial Training at Shahjalal Fertilizer Company Limited (SFCL)MdTanvirMahtab2
This presentation is about the working procedure of Shahjalal Fertilizer Company Limited (SFCL). A Govt. owned Company of Bangladesh Chemical Industries Corporation under Ministry of Industries.
Final project report on grocery store management system..pdfKamal Acharya
In today’s fast-changing business environment, it’s extremely important to be able to respond to client needs in the most effective and timely manner. If your customers wish to see your business online and have instant access to your products or services.
Online Grocery Store is an e-commerce website, which retails various grocery products. This project allows viewing various products available enables registered users to purchase desired products instantly using Paytm, UPI payment processor (Instant Pay) and also can place order by using Cash on Delivery (Pay Later) option. This project provides an easy access to Administrators and Managers to view orders placed using Pay Later and Instant Pay options.
In order to develop an e-commerce website, a number of Technologies must be studied and understood. These include multi-tiered architecture, server and client-side scripting techniques, implementation technologies, programming language (such as PHP, HTML, CSS, JavaScript) and MySQL relational databases. This is a project with the objective to develop a basic website where a consumer is provided with a shopping cart website and also to know about the technologies used to develop such a website.
This document will discuss each of the underlying technologies to create and implement an e- commerce website.
Student information management system project report ii.pdfKamal Acharya
Our project explains about the student management. This project mainly explains the various actions related to student details. This project shows some ease in adding, editing and deleting the student details. It also provides a less time consuming process for viewing, adding, editing and deleting the marks of the students.
Saudi Arabia stands as a titan in the global energy landscape, renowned for its abundant oil and gas resources. It's the largest exporter of petroleum and holds some of the world's most significant reserves. Let's delve into the top 10 oil and gas projects shaping Saudi Arabia's energy future in 2024.
3. Overview
• What is a game engine?
• Game engines:
– Commercial
– Open source
• Game engine architecture
– Physics, AI, Graphics, etc.
4. What is a game engine?
• A game engine is the core software
component of a computer or video
game other interactive application with
real-time graphics
• The term “game engine” was coined in the
mid-1990s due to the development of first
person shooters such as
Doom, Wolfenstein 3D...
5. Purpose of creating games:
Fun, creative
Raising the bar
Virtual worlds & immersion, rules
Real-time
Programming
Visual Art
Audio
Management, marketing
6. Game engine: main goals
• Provide for underlying technologies
– Graphics Rendering
– Physics engine
– Sound
– Scripting
– Animation
– Artificial Intelligence
– Networking
• Simplify development process
• Run on multiple platforms
7. Top 10 commercial engines
• Unreal Engine 3
• Gamebryo Lightspeed
• CryEngine 3
• Unity 3D
• BlitzTech
• Infernal Engine
• Vision Engine 7.5
• Bigworld Technology Suite
• Vicious Engine 2
• Torque 3D
11. Game middleware
• Components in game engines can be based
on middleware (Havok, SpeedTree, ...)
• Increasing popularity of MMOGs spawns
new middlewares:
– Gamebryo, HeroEngine, RealmCrafter,
MultiverseNetwork, ...
• Advantages in using a game engine:
– Less development time required
– Less testing and debugging
– Many features directly available
– Better focus on the game design
• Disadvantages in using a game engine:
– No control over the implementation
of feature
12. The game loop
• A game is a real-time interactive application
• Three tasks that run concurrently:
– Recompute the state of the world
– The player interacts with the world
– The resulting state must be presented to the
user (graphics, sound, etc.)
• Limitations of real-world technology
– 1-2 processors with limited memory
and speed
13. Game engine architecture
Our game
Game Engine API
Graphics Engine Sound Engine Physics Engine
AIEngine Scripting Engine
Hardware Abstraction Layer - DirectX, OpenGL, .
Hardware Layer - sound card, graphics card
14. Scripting engine
• Advantages:
– Easy control of many (or all) features in the
game engine
– Scripting language often provides full control
– Promotes data-driven design
• Disadvantages:
– Performance
– Development support tools
– Learning curve
• Common scripting languages:
– Python, Lua, GameMonkey, and AngelScript
17. Handles more complicated display aspects
– Mini map
– Multiple views
– Overlays
– Special effects ...
• Some of these engines are for sale or
available on the web
• Often remade or heavily tuned for each
game
– Too much time and money is spent on this
18. Sound engine
• Function of sound
– Effects to enhance reality
– Ambience
– Clues about what to do
– Clues about what is about to happen (but
be careful)
• Sound formats
– Wave (high quality, lots of memory, fast)
– MP3 (high quality, compressed, slower)
– Midi (lower quality, very low storage,
limited, adaptable)
– CD (Very high quality, fast, limited to
background music)
19. • Simultaneous sounds
– Mixers (hidden in the HAL)
– Buffer management
– Streaming sound
• Special features
– Positional 3D sound (possibly with Dolby
surround)
• Important for clues
– Adaptive music (DirectMusic)
• Some sound engines:
– Wwise
– FMOD
– Razer Maelstrom
20. Physics engine
• Handles the simulation of the world
– Collisions
– Terrain changes
– Waves in the sea
– Explosions
– Object destruction
• Limited or non-existent in simple games
• Some commercial/open source engines:
– ODE (Open Dynamics Engine)
– Havok
– Tokamak
– JigLib
21. • Physics hardware:
– Nvidia/Ageia PhysX
• Physics is more and more integrated into
the gameplay and game subsystems
– Physics-based animation
– Interaction with objects using physics
22. AI engine
• Behaviour& interaction (dialogue) scripts
– Especially in adventure games
• Flocking
• Obstacle avoidance
• Attack strategies
– Hiding
– Attacking player as a team of enemies
• Decision making
• Path planning
– Search algorithms
– Waypoint networks
• Crowd behaviours
23. • AI engines that are available:
– AI-Implant
– DirectIA
– SimBionic
– AISeek (dedicated AI card
24. Graphics engine
• Higher level interface, tuned to a particular
graphics and game type
– Sprite-based
– Isometric
– Full 3D
• Can deal with higher level modeling
concepts
– Sprites
– Solids
– Characters (articulated) ...
– Scene Manager
• Each scene is represented by a scene graph
• Contains everything that appears on the
screen
25. Summary:
• What is a game engine?
• Why to build up a game engine?
• Game engines:
– Commercial
– Open source
• Game engine components and middleware
• The game loop
• Game Engine Architecture
– Physics, AI, Graphics, etc