Game development Pre-Production

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Game Design document

Need for preproduction

Importance of marketing and public relations in the gaming industry, using online games as an example.

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Game development Pre-Production

  1. 1. PreproductionGame DevelopmentPREPRODUCTION
  2. 2. ObjectivesGame DesigndocumentNeed forpreproductionImportance ofmarketing and publicrelations in thegaming industry,using online games asan example.
  3. 3. Game Design• Design Bible• Full game design• Creating design skeleton• Creating the game definition• Art style guide• Audio style guide• Technical design document TDD• Core functionality• Technical design and programarchitecture
  4. 4. Design BibleDesign bible content create by:Full game design – lead designer and design teamArt style guide – lead artistAudio style guide – audio engineer or lead designer/ creativedirectorTechnical design – the lead programmer
  5. 5. Art Style Guide• Art style guide includes thefollowing:• Art style and approach• Game characters• Buildings and scenery designincluding interiors• Weapons and other in-gameobjects• Texture design• World details• Game’s visual vocabulary
  6. 6. Video/Audio Software• Video software can bedivided into two categories:• Avid Xpress• Adobe Premiere• Effects and compositingused in video software are:• Adobe After Effects• Combustion2 (Discreet)
  7. 7. Video/Audio Software• Following are the usesof video-effects in asoftware:• Compositing• Motion tracking• Color key• Using filters to addeffects• Color balancing• Removal of clutter
  8. 8. Market FeedbackTypes of feedback• Focus groups• Game testing• General discussion• User groups• Publisher and marketing feedback

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