3. Game Design
• Design Bible
• Full game design
• Creating design skeleton
• Creating the game definition
• Art style guide
• Audio style guide
• Technical design document TDD
• Core functionality
• Technical design and program
architecture
4. Design Bible
Design bible content create by:
Full game design – lead designer and design team
Art style guide – lead artist
Audio style guide – audio engineer or lead designer/ creative
director
Technical design – the lead programmer
5. Art Style Guide
• Art style guide includes the
following:
• Art style and approach
• Game characters
• Buildings and scenery design
including interiors
• Weapons and other in-game
objects
• Texture design
• World details
• Game’s visual vocabulary
6. Video/Audio Software
• Video software can be
divided into two categories:
• Avid Xpress
• Adobe Premiere
• Effects and compositing
used in video software are:
• Adobe After Effects
• Combustion2 (Discreet)
7. Video/Audio Software
• Following are the uses
of video-effects in a
software:
• Compositing
• Motion tracking
• Color key
• Using filters to add
effects
• Color balancing
• Removal of clutter
8. Market Feedback
Types of feedback
• Focus groups
• Game testing
• General discussion
• User groups
• Publisher and marketing feedback