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Preproduction
Game Development
PREPRODUCTION
Objectives
Game Design
document
Need for
preproduction
Importance of
marketing and public
relations in the
gaming industry,
using online games as
an example.
Game Design
• Design Bible
• Full game design
• Creating design skeleton
• Creating the game definition
• Art style guide
• Audio style guide
• Technical design document TDD
• Core functionality
• Technical design and program
architecture
Design Bible
Design bible content create by:
Full game design – lead designer and design team
Art style guide – lead artist
Audio style guide – audio engineer or lead designer/ creative
director
Technical design – the lead programmer
Art Style Guide
• Art style guide includes the
following:
• Art style and approach
• Game characters
• Buildings and scenery design
including interiors
• Weapons and other in-game
objects
• Texture design
• World details
• Game’s visual vocabulary
Video/Audio Software
• Video software can be
divided into two categories:
• Avid Xpress
• Adobe Premiere
• Effects and compositing
used in video software are:
• Adobe After Effects
• Combustion2 (Discreet)
Video/Audio Software
• Following are the uses
of video-effects in a
software:
• Compositing
• Motion tracking
• Color key
• Using filters to add
effects
• Color balancing
• Removal of clutter
Market Feedback
Types of feedback
• Focus groups
• Game testing
• General discussion
• User groups
• Publisher and marketing feedback

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Game development Pre-Production

  • 2. Objectives Game Design document Need for preproduction Importance of marketing and public relations in the gaming industry, using online games as an example.
  • 3. Game Design • Design Bible • Full game design • Creating design skeleton • Creating the game definition • Art style guide • Audio style guide • Technical design document TDD • Core functionality • Technical design and program architecture
  • 4. Design Bible Design bible content create by: Full game design – lead designer and design team Art style guide – lead artist Audio style guide – audio engineer or lead designer/ creative director Technical design – the lead programmer
  • 5. Art Style Guide • Art style guide includes the following: • Art style and approach • Game characters • Buildings and scenery design including interiors • Weapons and other in-game objects • Texture design • World details • Game’s visual vocabulary
  • 6. Video/Audio Software • Video software can be divided into two categories: • Avid Xpress • Adobe Premiere • Effects and compositing used in video software are: • Adobe After Effects • Combustion2 (Discreet)
  • 7. Video/Audio Software • Following are the uses of video-effects in a software: • Compositing • Motion tracking • Color key • Using filters to add effects • Color balancing • Removal of clutter
  • 8. Market Feedback Types of feedback • Focus groups • Game testing • General discussion • User groups • Publisher and marketing feedback