RESEARCH POSTER PRESENTATION DESIGN © 2015
www.PosterPresentations.com
MOTIVATION
RELATED WORK
CONCLUSION & FUTURE WORK
It was shown that the game design workshops using our
software were an effective way for children to learn the
importance of different game elements and their effects on
the player.
We plan to make a program for learning at home using the
Internet.
Yoshihiro Kishimoto, Yusuke Yamamoto, Kazuki Murakami and Koji Mikami
School of Media Science, Tokyo University of Technology
kishimotoy@stf.teu.ac.jp
GAME DESIGN WORKSHOPS FOR
CHILDREN USING AN EXPERIMENTAL
LEARNING SOFTWARE PROGRAM
APPROACH
RESULT
- Proposed program for teaching programming in elementary
school using Scratch and WeDo [Yamamoto et al. 2014]
- Game workshop for elementary school students using "Mario
Maker" directly advised by game creator from Nintendo
[2015]
- The attempt of teaching the experience of "making games" at
an elementary school [Kishimoto et al. 2013]
RHYTHM-GROUP THEORY
We developed "Adventure Creator", an experimental learning
software for game development aimed for children. Further,
we conducted workshops for testing the software.
 Game design factors
The game design factors were developed so that they could
easily be arranged visually.
EXPERIMENT
One of the most popular professions sought after by elementary
school students is to become a game creator. However, there are
few game development experience softwares and workshops
made available for these young, aspiring creators.
Stage editor screen (Arrangement of blocks, enemies, etc.)
Sound setting screen (Implementation and adjustments of
sounds, effects and parameters)
Elementary school students playing
We conducted workshops with over 70 elementary school
students in order for them to gain the experience of creating
games.
As a result, over 90% of the children answered: "Goal effect
can make the game more fun", "Sound can make the game
more fun", and "Changing the speed of the main character
etc. can make the game more fun".
Play screen (Checking if the game was fun)
 Learning factors
 How the arrangement of blocks and enemies can make a
game more fun
 Changing sounds, effects and parameters can make a game
more fun

GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE PROGRAM

  • 1.
    RESEARCH POSTER PRESENTATIONDESIGN © 2015 www.PosterPresentations.com MOTIVATION RELATED WORK CONCLUSION & FUTURE WORK It was shown that the game design workshops using our software were an effective way for children to learn the importance of different game elements and their effects on the player. We plan to make a program for learning at home using the Internet. Yoshihiro Kishimoto, Yusuke Yamamoto, Kazuki Murakami and Koji Mikami School of Media Science, Tokyo University of Technology kishimotoy@stf.teu.ac.jp GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE PROGRAM APPROACH RESULT - Proposed program for teaching programming in elementary school using Scratch and WeDo [Yamamoto et al. 2014] - Game workshop for elementary school students using "Mario Maker" directly advised by game creator from Nintendo [2015] - The attempt of teaching the experience of "making games" at an elementary school [Kishimoto et al. 2013] RHYTHM-GROUP THEORY We developed "Adventure Creator", an experimental learning software for game development aimed for children. Further, we conducted workshops for testing the software.  Game design factors The game design factors were developed so that they could easily be arranged visually. EXPERIMENT One of the most popular professions sought after by elementary school students is to become a game creator. However, there are few game development experience softwares and workshops made available for these young, aspiring creators. Stage editor screen (Arrangement of blocks, enemies, etc.) Sound setting screen (Implementation and adjustments of sounds, effects and parameters) Elementary school students playing We conducted workshops with over 70 elementary school students in order for them to gain the experience of creating games. As a result, over 90% of the children answered: "Goal effect can make the game more fun", "Sound can make the game more fun", and "Changing the speed of the main character etc. can make the game more fun". Play screen (Checking if the game was fun)  Learning factors  How the arrangement of blocks and enemies can make a game more fun  Changing sounds, effects and parameters can make a game more fun