SlideShare a Scribd company logo
Game Design Thinking
@DavidFChang
Backstory
Product Management
Desarrollo de Negocios y Comercialización
Aceleración y Comunidades de Startups
DEFINITIONS
Play
Game
A playful activity with rules and goals.
To engage in an activity for pleasure and recreation.
Flow
The holistic experience that people feel when they act
with total involvement. Csikszentmihalyi, 1975
Habit
A settled or regular tendency or practice, especially
one that is hard to give up.
NET EXPERIENCE
Composition of components, rules,
players, and theme in a game.
Is our net experience fun?
Can we Effectivize Ideation?
Can fun be addictive?
Prototyping
Design Sprints
Habit Building
PROCESO DE
GAME DESIGN
MINIMUM VIABLE
PROTOTYPES 101
Product Managers / Game Producers
Gestión estratégica que formule
y desarrolle proyectos ante
demanda de conocimiento
Identificar tendencias, tecnologías,
y patentes para conceptualizar
mecánicas y capacitación
Conseguir publishers y cofinanciación
global para lograr visibilidad y/o
nuevos contratos work for hire
INNOVACIÓN
SISTEMÁTICA
PROSPECCIÓN
ESTRATÉGICA
GESTIÓN DE
I+D
COLABORACIÓN
INTERNACIONAL
Minimum Viable Prototype (For Publishers)
The awesomest
shit the internet
has ever seen
ProductExperienceQuality
Hype, clients, and press you might expect
Harmful Zero Little Decent Massive
Typical launch
Exceptional products
seek to polish at least up
to this point
Awesome
Sucks
OK, I guess
What makes a GREAT Testing Prototype?
Fun
Benefits
Features
When you wonder
"What other features
can I add?"
Fun
Benefits
Features
When you ask yourself
"What are the basic
features to include to
provide value / fun?"
Fun
Benefits
Features
When you wonder
"What version of my
product can I make to
capture the most value?"
Fun
Benefits
Features
When you ask yourself
"How can I validate my
product's value proposition
(mechanics) to a point of
player delight?"
P.O.C. BAD UX OK TRUE TESTING
PROTOTYPE
DESIGN SPRINTS 101
Entender Diverger Converger Prototipar ValidarDefinir
1. Entender:
¿Cuáles son las necesidades de los usuarios, del negocio y
nuestras capacidades técnicas?
2. Definir:
¿Cuál es la estrategia principal y el enfoque?
3. Divergir:
¿Cómo podemos explorar tantas ideas como sea posible?
4. Decidir:
Seleccionar las mejores ideas a la mano.
5. Prototipar:
Crear un artefacto que permite probar nuestras ideas con
usuarios.
6. Validar:
Probar las ideas con usuarios, patrocinadores y expertos técnicos.
Design Sprint + PlayTesting
Design + Develop + PlayTesting
Impact
ORIENTED
PRODUCTS
Player
Jobs To Be
Done
F U N
Design + Validate + Development Loop
Habit Building 101
Fogg's Behavior Model
Nicole Lazzaro's
4 Types of fun
1. Easy Fun (Novelty):
Curiosity from exploration, role play,
and creativity
2. Hard Fun (Challenge):
Fiero (the epic win moment), from
achieving a difficult goal
3. People Fun (Friendship):
Amusement from competition and
cooperation
4. Serious Fun (Meaning):
Excitement from changing the
player and their world
Flow
Duhigg's Habit Loop
Eyal's Hook Canvas
Hooked + Pokémon Go
THANKS!
@DavidFChang

More Related Content

What's hot

Adopt Your Message & Align Internal Stakeholders
Adopt Your Message & Align Internal StakeholdersAdopt Your Message & Align Internal Stakeholders
Adopt Your Message & Align Internal Stakeholders
UXDX1
 
Product Design Sprint
Product Design SprintProduct Design Sprint
Product Design Sprint
Baris Erkol
 
The Design Sprint: A Fast Start to Creating Digital Products People Want
The Design Sprint: A Fast Start to Creating Digital Products People WantThe Design Sprint: A Fast Start to Creating Digital Products People Want
The Design Sprint: A Fast Start to Creating Digital Products People Want
dpdnyc
 
Google Design sprint
Google Design sprintGoogle Design sprint
Google Design sprint
Bruno Mendes
 
Kickstart Your Product with a Design Sprint by thestartupfactory.tech
Kickstart Your Product with a Design Sprint by thestartupfactory.techKickstart Your Product with a Design Sprint by thestartupfactory.tech
Kickstart Your Product with a Design Sprint by thestartupfactory.tech
Product School
 
Innovations Accelerated - Design Sprint
Innovations Accelerated - Design SprintInnovations Accelerated - Design Sprint
Innovations Accelerated - Design Sprint
Eryk Korfel
 
Preparing for 1st Design Sprint
Preparing for 1st Design SprintPreparing for 1st Design Sprint
Preparing for 1st Design Sprint
New Haircut
 
Product Design & Research
Product Design & ResearchProduct Design & Research
Product Design & Research
Vladimir Melnikov
 
Design Sprint Methods
Design Sprint MethodsDesign Sprint Methods
Design Sprint Methods
The World Bank
 
Distributed Product Development In Wargaming
Distributed Product Development In WargamingDistributed Product Development In Wargaming
Distributed Product Development In Wargaming
Alexander Derkach
 
The Power Of Prototypes - Chicago Ideas Week '13
The Power Of Prototypes - Chicago Ideas Week '13The Power Of Prototypes - Chicago Ideas Week '13
The Power Of Prototypes - Chicago Ideas Week '13
Manifest Digital
 
Design Sprint 3.0 vs Design Sprint 1.0 (SPRINT Book)
Design Sprint 3.0 vs Design Sprint 1.0 (SPRINT Book)Design Sprint 3.0 vs Design Sprint 1.0 (SPRINT Book)
Design Sprint 3.0 vs Design Sprint 1.0 (SPRINT Book)
Design Sprint Academy
 
Design sprint
Design sprintDesign sprint
Design sprint
John Fouts
 
Infographic: How do you know if a Design Sprint is right for you?
Infographic: How do you know if a Design Sprint is right for you?Infographic: How do you know if a Design Sprint is right for you?
Infographic: How do you know if a Design Sprint is right for you?
Fresh Tilled Soil
 
Web Strategy @ Upanz
Web Strategy @ UpanzWeb Strategy @ Upanz
Web Strategy @ Upanz
Lulu Pachuau
 
[Product Camp 2021] Product Direction
[Product Camp 2021] Product Direction [Product Camp 2021] Product Direction
[Product Camp 2021] Product Direction
Product Camp Brasil
 
2-Hour Design Sprint Agenda
2-Hour Design Sprint Agenda2-Hour Design Sprint Agenda
2-Hour Design Sprint Agenda
Brooke Katalinich
 
GV Design Sprints for Engineers
GV Design Sprints for EngineersGV Design Sprints for Engineers
GV Design Sprints for Engineers
Peter Collins
 
Design sprint info deck
Design sprint info deckDesign sprint info deck
Design sprint info deck
Daniil Lanovyi
 
Agile Product Discovery
Agile Product DiscoveryAgile Product Discovery
Agile Product Discovery
Tathagat Varma
 

What's hot (20)

Adopt Your Message & Align Internal Stakeholders
Adopt Your Message & Align Internal StakeholdersAdopt Your Message & Align Internal Stakeholders
Adopt Your Message & Align Internal Stakeholders
 
Product Design Sprint
Product Design SprintProduct Design Sprint
Product Design Sprint
 
The Design Sprint: A Fast Start to Creating Digital Products People Want
The Design Sprint: A Fast Start to Creating Digital Products People WantThe Design Sprint: A Fast Start to Creating Digital Products People Want
The Design Sprint: A Fast Start to Creating Digital Products People Want
 
Google Design sprint
Google Design sprintGoogle Design sprint
Google Design sprint
 
Kickstart Your Product with a Design Sprint by thestartupfactory.tech
Kickstart Your Product with a Design Sprint by thestartupfactory.techKickstart Your Product with a Design Sprint by thestartupfactory.tech
Kickstart Your Product with a Design Sprint by thestartupfactory.tech
 
Innovations Accelerated - Design Sprint
Innovations Accelerated - Design SprintInnovations Accelerated - Design Sprint
Innovations Accelerated - Design Sprint
 
Preparing for 1st Design Sprint
Preparing for 1st Design SprintPreparing for 1st Design Sprint
Preparing for 1st Design Sprint
 
Product Design & Research
Product Design & ResearchProduct Design & Research
Product Design & Research
 
Design Sprint Methods
Design Sprint MethodsDesign Sprint Methods
Design Sprint Methods
 
Distributed Product Development In Wargaming
Distributed Product Development In WargamingDistributed Product Development In Wargaming
Distributed Product Development In Wargaming
 
The Power Of Prototypes - Chicago Ideas Week '13
The Power Of Prototypes - Chicago Ideas Week '13The Power Of Prototypes - Chicago Ideas Week '13
The Power Of Prototypes - Chicago Ideas Week '13
 
Design Sprint 3.0 vs Design Sprint 1.0 (SPRINT Book)
Design Sprint 3.0 vs Design Sprint 1.0 (SPRINT Book)Design Sprint 3.0 vs Design Sprint 1.0 (SPRINT Book)
Design Sprint 3.0 vs Design Sprint 1.0 (SPRINT Book)
 
Design sprint
Design sprintDesign sprint
Design sprint
 
Infographic: How do you know if a Design Sprint is right for you?
Infographic: How do you know if a Design Sprint is right for you?Infographic: How do you know if a Design Sprint is right for you?
Infographic: How do you know if a Design Sprint is right for you?
 
Web Strategy @ Upanz
Web Strategy @ UpanzWeb Strategy @ Upanz
Web Strategy @ Upanz
 
[Product Camp 2021] Product Direction
[Product Camp 2021] Product Direction [Product Camp 2021] Product Direction
[Product Camp 2021] Product Direction
 
2-Hour Design Sprint Agenda
2-Hour Design Sprint Agenda2-Hour Design Sprint Agenda
2-Hour Design Sprint Agenda
 
GV Design Sprints for Engineers
GV Design Sprints for EngineersGV Design Sprints for Engineers
GV Design Sprints for Engineers
 
Design sprint info deck
Design sprint info deckDesign sprint info deck
Design sprint info deck
 
Agile Product Discovery
Agile Product DiscoveryAgile Product Discovery
Agile Product Discovery
 

Similar to Game Design Thinking - IGDA Ecuador

Design Strategy
Design Strategy Design Strategy
Design Strategy
Liya James
 
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo KimGetting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
Naresh Jain
 
Design Sprint
Design SprintDesign Sprint
Design Sprint
Marian Mota
 
(Design) Principles To Build By
(Design) Principles To Build By(Design) Principles To Build By
(Design) Principles To Build By
Stephen Anderson
 
Welcome to Innovation Territory - ProductCamp Vancouver 2013
Welcome to Innovation Territory - ProductCamp Vancouver 2013Welcome to Innovation Territory - ProductCamp Vancouver 2013
Welcome to Innovation Territory - ProductCamp Vancouver 2013
Cynthia DuVal
 
SkyscraperInc_At_A_Glance215 copy
SkyscraperInc_At_A_Glance215 copySkyscraperInc_At_A_Glance215 copy
SkyscraperInc_At_A_Glance215 copy
demarco22
 
What is User Experience?
What is User Experience?What is User Experience?
What is User Experience?
Chuck Mallott
 
InfoSession2022_merged (1).pdf
InfoSession2022_merged (1).pdfInfoSession2022_merged (1).pdf
InfoSession2022_merged (1).pdf
KINGSHUKGHOSH20
 
Best Practices in Business Innovation: Game-Changers 911™: How to Change the ...
Best Practices in Business Innovation: Game-Changers 911™: How to Change the ...Best Practices in Business Innovation: Game-Changers 911™: How to Change the ...
Best Practices in Business Innovation: Game-Changers 911™: How to Change the ...
Aggregage
 
Go From Idea To MVP – FAST! - By Amy Jo Kim
Go From Idea To MVP – FAST! - By Amy Jo KimGo From Idea To MVP – FAST! - By Amy Jo Kim
Go From Idea To MVP – FAST! - By Amy Jo Kim
Synerzip
 
Leveraging Distributed Tools with Agile Teams
Leveraging Distributed Tools with Agile TeamsLeveraging Distributed Tools with Agile Teams
Leveraging Distributed Tools with Agile Teams
Luke Hohmann
 
Techstartupday - Digital Product Design
Techstartupday - Digital Product Design Techstartupday - Digital Product Design
Techstartupday - Digital Product Design
Little Miss Robot
 
Growth Patterns: Building a foundation for expansion — Driving, or being driv...
Growth Patterns: Building a foundation for expansion — Driving, or being driv...Growth Patterns: Building a foundation for expansion — Driving, or being driv...
Growth Patterns: Building a foundation for expansion — Driving, or being driv...
Atlantic Business Technologies (Atlantic BT)
 
Power of define, ideate power of prototyping
Power of define, ideate power of prototypingPower of define, ideate power of prototyping
Power of define, ideate power of prototyping
Wisnu Dewobroto
 
All Work And No Play: What You can Learn from Game Design
All Work And No Play: What You can Learn from Game DesignAll Work And No Play: What You can Learn from Game Design
All Work And No Play: What You can Learn from Game Design
Interaction Design Association Chapter São Paulo
 
Design for business Impact: How design triggers transformation
Design for business Impact: How design triggers transformationDesign for business Impact: How design triggers transformation
Design for business Impact: How design triggers transformation
frog
 
Innovatieacademie Innovatiemanagement. Voka Kempen. Innovationculture Sessie ...
Innovatieacademie Innovatiemanagement. Voka Kempen. Innovationculture Sessie ...Innovatieacademie Innovatiemanagement. Voka Kempen. Innovationculture Sessie ...
Innovatieacademie Innovatiemanagement. Voka Kempen. Innovationculture Sessie ...
Ikinnoveer
 
Uxpin guide to_uxdesign_process_and_documentation
Uxpin guide to_uxdesign_process_and_documentationUxpin guide to_uxdesign_process_and_documentation
Uxpin guide to_uxdesign_process_and_documentation
Marcelo Graciolli
 
Mind the product conference 2015
Mind the product conference 2015Mind the product conference 2015
Mind the product conference 2015
Petr Meissner
 
scrum_po__Publish_dec09_2017_hyd_
scrum_po__Publish_dec09_2017_hyd_scrum_po__Publish_dec09_2017_hyd_
scrum_po__Publish_dec09_2017_hyd_
Anubhav Sinha
 

Similar to Game Design Thinking - IGDA Ecuador (20)

Design Strategy
Design Strategy Design Strategy
Design Strategy
 
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo KimGetting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
 
Design Sprint
Design SprintDesign Sprint
Design Sprint
 
(Design) Principles To Build By
(Design) Principles To Build By(Design) Principles To Build By
(Design) Principles To Build By
 
Welcome to Innovation Territory - ProductCamp Vancouver 2013
Welcome to Innovation Territory - ProductCamp Vancouver 2013Welcome to Innovation Territory - ProductCamp Vancouver 2013
Welcome to Innovation Territory - ProductCamp Vancouver 2013
 
SkyscraperInc_At_A_Glance215 copy
SkyscraperInc_At_A_Glance215 copySkyscraperInc_At_A_Glance215 copy
SkyscraperInc_At_A_Glance215 copy
 
What is User Experience?
What is User Experience?What is User Experience?
What is User Experience?
 
InfoSession2022_merged (1).pdf
InfoSession2022_merged (1).pdfInfoSession2022_merged (1).pdf
InfoSession2022_merged (1).pdf
 
Best Practices in Business Innovation: Game-Changers 911™: How to Change the ...
Best Practices in Business Innovation: Game-Changers 911™: How to Change the ...Best Practices in Business Innovation: Game-Changers 911™: How to Change the ...
Best Practices in Business Innovation: Game-Changers 911™: How to Change the ...
 
Go From Idea To MVP – FAST! - By Amy Jo Kim
Go From Idea To MVP – FAST! - By Amy Jo KimGo From Idea To MVP – FAST! - By Amy Jo Kim
Go From Idea To MVP – FAST! - By Amy Jo Kim
 
Leveraging Distributed Tools with Agile Teams
Leveraging Distributed Tools with Agile TeamsLeveraging Distributed Tools with Agile Teams
Leveraging Distributed Tools with Agile Teams
 
Techstartupday - Digital Product Design
Techstartupday - Digital Product Design Techstartupday - Digital Product Design
Techstartupday - Digital Product Design
 
Growth Patterns: Building a foundation for expansion — Driving, or being driv...
Growth Patterns: Building a foundation for expansion — Driving, or being driv...Growth Patterns: Building a foundation for expansion — Driving, or being driv...
Growth Patterns: Building a foundation for expansion — Driving, or being driv...
 
Power of define, ideate power of prototyping
Power of define, ideate power of prototypingPower of define, ideate power of prototyping
Power of define, ideate power of prototyping
 
All Work And No Play: What You can Learn from Game Design
All Work And No Play: What You can Learn from Game DesignAll Work And No Play: What You can Learn from Game Design
All Work And No Play: What You can Learn from Game Design
 
Design for business Impact: How design triggers transformation
Design for business Impact: How design triggers transformationDesign for business Impact: How design triggers transformation
Design for business Impact: How design triggers transformation
 
Innovatieacademie Innovatiemanagement. Voka Kempen. Innovationculture Sessie ...
Innovatieacademie Innovatiemanagement. Voka Kempen. Innovationculture Sessie ...Innovatieacademie Innovatiemanagement. Voka Kempen. Innovationculture Sessie ...
Innovatieacademie Innovatiemanagement. Voka Kempen. Innovationculture Sessie ...
 
Uxpin guide to_uxdesign_process_and_documentation
Uxpin guide to_uxdesign_process_and_documentationUxpin guide to_uxdesign_process_and_documentation
Uxpin guide to_uxdesign_process_and_documentation
 
Mind the product conference 2015
Mind the product conference 2015Mind the product conference 2015
Mind the product conference 2015
 
scrum_po__Publish_dec09_2017_hyd_
scrum_po__Publish_dec09_2017_hyd_scrum_po__Publish_dec09_2017_hyd_
scrum_po__Publish_dec09_2017_hyd_
 

More from KuroiZero

ESPAE Bootcamp Enero 2018
ESPAE Bootcamp Enero 2018ESPAE Bootcamp Enero 2018
ESPAE Bootcamp Enero 2018
KuroiZero
 
Productos Mínimos Viables - Bootcamp ESPAE Sept 2017
Productos Mínimos Viables - Bootcamp ESPAE Sept 2017Productos Mínimos Viables - Bootcamp ESPAE Sept 2017
Productos Mínimos Viables - Bootcamp ESPAE Sept 2017
KuroiZero
 
Transferencia Tecnológica y Ecosistemas de Startups - Sep 2017
Transferencia Tecnológica y Ecosistemas de Startups - Sep 2017Transferencia Tecnológica y Ecosistemas de Startups - Sep 2017
Transferencia Tecnológica y Ecosistemas de Startups - Sep 2017
KuroiZero
 
On Ramp To Unreal - En La Rampa de Acceso a Unreal Engine - Español
On Ramp To Unreal - En La Rampa de Acceso a Unreal Engine - EspañolOn Ramp To Unreal - En La Rampa de Acceso a Unreal Engine - Español
On Ramp To Unreal - En La Rampa de Acceso a Unreal Engine - Español
KuroiZero
 
What (REAL) Investors Want - Intro for prospective Ecuadorian startups
What (REAL) Investors Want - Intro for prospective Ecuadorian startupsWhat (REAL) Investors Want - Intro for prospective Ecuadorian startups
What (REAL) Investors Want - Intro for prospective Ecuadorian startups
KuroiZero
 
David Chang: Lean Startup Machine Quito
David Chang: Lean Startup Machine QuitoDavid Chang: Lean Startup Machine Quito
David Chang: Lean Startup Machine Quito
KuroiZero
 

More from KuroiZero (6)

ESPAE Bootcamp Enero 2018
ESPAE Bootcamp Enero 2018ESPAE Bootcamp Enero 2018
ESPAE Bootcamp Enero 2018
 
Productos Mínimos Viables - Bootcamp ESPAE Sept 2017
Productos Mínimos Viables - Bootcamp ESPAE Sept 2017Productos Mínimos Viables - Bootcamp ESPAE Sept 2017
Productos Mínimos Viables - Bootcamp ESPAE Sept 2017
 
Transferencia Tecnológica y Ecosistemas de Startups - Sep 2017
Transferencia Tecnológica y Ecosistemas de Startups - Sep 2017Transferencia Tecnológica y Ecosistemas de Startups - Sep 2017
Transferencia Tecnológica y Ecosistemas de Startups - Sep 2017
 
On Ramp To Unreal - En La Rampa de Acceso a Unreal Engine - Español
On Ramp To Unreal - En La Rampa de Acceso a Unreal Engine - EspañolOn Ramp To Unreal - En La Rampa de Acceso a Unreal Engine - Español
On Ramp To Unreal - En La Rampa de Acceso a Unreal Engine - Español
 
What (REAL) Investors Want - Intro for prospective Ecuadorian startups
What (REAL) Investors Want - Intro for prospective Ecuadorian startupsWhat (REAL) Investors Want - Intro for prospective Ecuadorian startups
What (REAL) Investors Want - Intro for prospective Ecuadorian startups
 
David Chang: Lean Startup Machine Quito
David Chang: Lean Startup Machine QuitoDavid Chang: Lean Startup Machine Quito
David Chang: Lean Startup Machine Quito
 

Recently uploaded

1:1制作英国伦敦大学毕业证(london毕业证书)学历学位证书原版一模一样
1:1制作英国伦敦大学毕业证(london毕业证书)学历学位证书原版一模一样1:1制作英国伦敦大学毕业证(london毕业证书)学历学位证书原版一模一样
1:1制作英国伦敦大学毕业证(london毕业证书)学历学位证书原版一模一样
es4hjcss
 
1比1定做(aub毕业证书)伯恩茅斯艺术大学毕业证硕士学历证书原版一模一样
1比1定做(aub毕业证书)伯恩茅斯艺术大学毕业证硕士学历证书原版一模一样1比1定做(aub毕业证书)伯恩茅斯艺术大学毕业证硕士学历证书原版一模一样
1比1定做(aub毕业证书)伯恩茅斯艺术大学毕业证硕士学历证书原版一模一样
es4hjcss
 
VYAPAR TRENDS JUNE-2024 e-EDITION (VOL-2, ISSUE-05)
VYAPAR TRENDS JUNE-2024 e-EDITION (VOL-2, ISSUE-05)VYAPAR TRENDS JUNE-2024 e-EDITION (VOL-2, ISSUE-05)
VYAPAR TRENDS JUNE-2024 e-EDITION (VOL-2, ISSUE-05)
ftiiassociation
 
一比一原版(UAL毕业证)伦敦艺术大学毕业证如何办理
一比一原版(UAL毕业证)伦敦艺术大学毕业证如何办理一比一原版(UAL毕业证)伦敦艺术大学毕业证如何办理
一比一原版(UAL毕业证)伦敦艺术大学毕业证如何办理
ocqunu
 
Exploring the Contrast Silicone Sponge Rubber Versus Foam Rubber.pptx
Exploring the Contrast Silicone Sponge Rubber Versus Foam Rubber.pptxExploring the Contrast Silicone Sponge Rubber Versus Foam Rubber.pptx
Exploring the Contrast Silicone Sponge Rubber Versus Foam Rubber.pptx
Elastostar Rubber Corporation
 
Complete Self-write Restaurant Business Plan Guide for Entrepreneurs
Complete Self-write Restaurant Business Plan Guide for EntrepreneursComplete Self-write Restaurant Business Plan Guide for Entrepreneurs
Complete Self-write Restaurant Business Plan Guide for Entrepreneurs
Kopa Global Technologies
 

Recently uploaded (6)

1:1制作英国伦敦大学毕业证(london毕业证书)学历学位证书原版一模一样
1:1制作英国伦敦大学毕业证(london毕业证书)学历学位证书原版一模一样1:1制作英国伦敦大学毕业证(london毕业证书)学历学位证书原版一模一样
1:1制作英国伦敦大学毕业证(london毕业证书)学历学位证书原版一模一样
 
1比1定做(aub毕业证书)伯恩茅斯艺术大学毕业证硕士学历证书原版一模一样
1比1定做(aub毕业证书)伯恩茅斯艺术大学毕业证硕士学历证书原版一模一样1比1定做(aub毕业证书)伯恩茅斯艺术大学毕业证硕士学历证书原版一模一样
1比1定做(aub毕业证书)伯恩茅斯艺术大学毕业证硕士学历证书原版一模一样
 
VYAPAR TRENDS JUNE-2024 e-EDITION (VOL-2, ISSUE-05)
VYAPAR TRENDS JUNE-2024 e-EDITION (VOL-2, ISSUE-05)VYAPAR TRENDS JUNE-2024 e-EDITION (VOL-2, ISSUE-05)
VYAPAR TRENDS JUNE-2024 e-EDITION (VOL-2, ISSUE-05)
 
一比一原版(UAL毕业证)伦敦艺术大学毕业证如何办理
一比一原版(UAL毕业证)伦敦艺术大学毕业证如何办理一比一原版(UAL毕业证)伦敦艺术大学毕业证如何办理
一比一原版(UAL毕业证)伦敦艺术大学毕业证如何办理
 
Exploring the Contrast Silicone Sponge Rubber Versus Foam Rubber.pptx
Exploring the Contrast Silicone Sponge Rubber Versus Foam Rubber.pptxExploring the Contrast Silicone Sponge Rubber Versus Foam Rubber.pptx
Exploring the Contrast Silicone Sponge Rubber Versus Foam Rubber.pptx
 
Complete Self-write Restaurant Business Plan Guide for Entrepreneurs
Complete Self-write Restaurant Business Plan Guide for EntrepreneursComplete Self-write Restaurant Business Plan Guide for Entrepreneurs
Complete Self-write Restaurant Business Plan Guide for Entrepreneurs
 

Game Design Thinking - IGDA Ecuador

  • 2. Backstory Product Management Desarrollo de Negocios y Comercialización Aceleración y Comunidades de Startups
  • 4. Play Game A playful activity with rules and goals. To engage in an activity for pleasure and recreation. Flow The holistic experience that people feel when they act with total involvement. Csikszentmihalyi, 1975 Habit A settled or regular tendency or practice, especially one that is hard to give up.
  • 5. NET EXPERIENCE Composition of components, rules, players, and theme in a game.
  • 6. Is our net experience fun? Can we Effectivize Ideation? Can fun be addictive?
  • 10. Product Managers / Game Producers Gestión estratégica que formule y desarrolle proyectos ante demanda de conocimiento Identificar tendencias, tecnologías, y patentes para conceptualizar mecánicas y capacitación Conseguir publishers y cofinanciación global para lograr visibilidad y/o nuevos contratos work for hire INNOVACIÓN SISTEMÁTICA PROSPECCIÓN ESTRATÉGICA GESTIÓN DE I+D COLABORACIÓN INTERNACIONAL
  • 11. Minimum Viable Prototype (For Publishers) The awesomest shit the internet has ever seen ProductExperienceQuality Hype, clients, and press you might expect Harmful Zero Little Decent Massive Typical launch Exceptional products seek to polish at least up to this point Awesome Sucks OK, I guess
  • 12. What makes a GREAT Testing Prototype? Fun Benefits Features When you wonder "What other features can I add?" Fun Benefits Features When you ask yourself "What are the basic features to include to provide value / fun?" Fun Benefits Features When you wonder "What version of my product can I make to capture the most value?" Fun Benefits Features When you ask yourself "How can I validate my product's value proposition (mechanics) to a point of player delight?" P.O.C. BAD UX OK TRUE TESTING PROTOTYPE
  • 13.
  • 14.
  • 16. Entender Diverger Converger Prototipar ValidarDefinir
  • 17. 1. Entender: ¿Cuáles son las necesidades de los usuarios, del negocio y nuestras capacidades técnicas? 2. Definir: ¿Cuál es la estrategia principal y el enfoque? 3. Divergir: ¿Cómo podemos explorar tantas ideas como sea posible? 4. Decidir: Seleccionar las mejores ideas a la mano. 5. Prototipar: Crear un artefacto que permite probar nuestras ideas con usuarios. 6. Validar: Probar las ideas con usuarios, patrocinadores y expertos técnicos.
  • 18. Design Sprint + PlayTesting
  • 19. Design + Develop + PlayTesting Impact ORIENTED PRODUCTS Player Jobs To Be Done
  • 20. F U N Design + Validate + Development Loop
  • 21.
  • 22.
  • 25. Nicole Lazzaro's 4 Types of fun 1. Easy Fun (Novelty): Curiosity from exploration, role play, and creativity 2. Hard Fun (Challenge): Fiero (the epic win moment), from achieving a difficult goal 3. People Fun (Friendship): Amusement from competition and cooperation 4. Serious Fun (Meaning): Excitement from changing the player and their world
  • 26. Flow
  • 30.
  • 31.
  • 32.