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2010


       Game Design 2
          UI Components
Errata & News

• So.. you all know Flash?
• Reminder:
 • twitter - @comu346
 • blog http://comu346.com
Buttons etc.
Interaction Options
• Push Buttons
• Radio Buttons (toggle)
• Sliders
• Lists
• Text Fields
• Drop Down Menus
Radio Buttons

• Used to either
 • toggle
 • OR select from
   a group
Sliders

• Adjust values with wide range.
• Numeric ranges.
• Music volume
• Often used for settings
• Analogue or Digital
Lists & Drop Downs

• Used to display ordered data
• Used to allow navigation
• Can be single or multiple select
• Either selection can move or list can move
Text Fields

• User input for naming or communication
• Intuitive with PC.
• OK with iPhone
• Annoying with console
Scroll Bars

• Used to show more data than fits in space
• Horizontal or vertical
• Often have arrows at each side to allow for
  more controlled scrolling
Expand / Contract
• Symbols used to open and close branches
  on a tree structure
• Familiar from Windows / Mac OS
Summary

• Each of these components has a specific
  place where they should be used.
• Try to use the correct UI component in
  your designs.
Mass Effect’s Interface
• Most of this content sourced from Krystian
  Majewski’s great posts at:
  http://j.mp/4Itnhd
  http://j.mp/6FXxR9
  http://j.mp/5s7At5
Character & HUD
Items
Other Problems: Navigation
Navigation & Dialogue




Spelling out awful button choices doesn’t make them good
Dialogue
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components

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Game Design 2 (2010): Lecture 3 - UI Components

  • 1. 2010 Game Design 2 UI Components
  • 2. Errata & News • So.. you all know Flash? • Reminder: • twitter - @comu346 • blog http://comu346.com
  • 4. Interaction Options • Push Buttons • Radio Buttons (toggle) • Sliders • Lists • Text Fields • Drop Down Menus
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  • 9. Radio Buttons • Used to either • toggle • OR select from a group
  • 10. Sliders • Adjust values with wide range. • Numeric ranges. • Music volume • Often used for settings • Analogue or Digital
  • 11.
  • 12. Lists & Drop Downs • Used to display ordered data • Used to allow navigation • Can be single or multiple select • Either selection can move or list can move
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  • 15. Text Fields • User input for naming or communication • Intuitive with PC. • OK with iPhone • Annoying with console
  • 16.
  • 17. Scroll Bars • Used to show more data than fits in space • Horizontal or vertical • Often have arrows at each side to allow for more controlled scrolling
  • 18.
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  • 20. Expand / Contract • Symbols used to open and close branches on a tree structure • Familiar from Windows / Mac OS
  • 21.
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  • 23. Summary • Each of these components has a specific place where they should be used. • Try to use the correct UI component in your designs.
  • 24. Mass Effect’s Interface • Most of this content sourced from Krystian Majewski’s great posts at: http://j.mp/4Itnhd http://j.mp/6FXxR9 http://j.mp/5s7At5
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  • 34. Items
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  • 43. Navigation & Dialogue Spelling out awful button choices doesn’t make them good
  • 44.

Editor's Notes