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Graphics pipeline
Vertices Vertex Shader Primitive
assembling
Rasterization Fragment
Shader
Blending Blending
● Intro
● Graphics pipeline
● Vertex shader
● Primitive assembly
● Rasterization
● Fragment shader
● Merging
● Post processing
● Parts effect
v2f vert(appdata IN)
{
v2f out;
out.vertex = mul(UNITY_MATRIX_MVP, IN.vertex);
return out;
}
Vertex Shader
● Vertex position
● Model to View position
● Send data to fragment shader
● Calculate lights, etc
Vertex Shader
Primitive assembly
Rasterization
float4 frag(v2f IN)
{
float4 out = tex2D(_MainTex, IN.texcoord);
return out;
}
Fragment Shader
● Pixel color
● Texture
● Normal, height etc. maps.
● Lighting
Fragment Shader
● Blur
● fog
● illumination
● color correction
● noise effect
● deformations
● underwater effect
Post processing

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