The document outlines the process for reforming an introductory engineering course through collaborative design teams. It describes activities for teams to 1) understand student needs, 2) develop a shared course vision and objectives, and 3) generate and refine course ideas. The goal is for teams to create course concept presentations and develop next steps for implementing changes back at their institutions.
The document provides a list of over 50 different plenary activity ideas that teachers can use at the end of a lesson to review and assess what students have learned. The activities range from questions and answers, to games like Pictionary and Taboo, to creative exercises like writing poems, stories or comics. The plenaries are designed to be engaging ways for students to demonstrate their understanding of the lesson content.
Creative Virtual, Chris Ezekiel's presentationInBlackandWhite
The document introduces an AI virtual assistant solution called Creative Virtual that can be implemented on websites to provide natural language interactions for users. The solution uses rule-based artificial intelligence and dialogue trees to understand users and complete tasks or transactions. It also provides reporting tools to analyze user data and improve the system. Creative Virtual has been successfully implemented for many large companies to reduce call volumes and improve customer experience.
Stephen Carson is seeking a technical manager position and has over 15 years of experience in engineering, customer service, and warranty support. He has a Master's degree in Engineering Technology from Western Carolina University and a Bachelor's degree in Business Administration. Currently, he is a Technical Project Manager at Current, Powered by GE, where he provides technical support, troubleshooting guides, specification reviews, and training. Previously, he held senior product support and engineering assistant roles at GE Lighting Systems, where he interfaced with customers, processed warranty claims, and identified quality issues.
This document describes the AriAnA rescue robot team from Iran that will be participating in the RoboCup 2011 Robot League competition with an autonomous mobile robot called Diamond. The team has participated in previous RoboCup competitions and focuses on autonomous navigation in rough terrain. Diamond is a new fully autonomous mobile robot designed to traverse the yellow and orange arenas using ROS for autonomous control and navigation. It will use sensors like thermal cameras, 3D imaging, and gas sensors to autonomously detect and locate victims.
This document provides an overview of the Reset academic program. It uses a competency-based and student-centered approach with culturally responsive pedagogy. Learning is inquiry-driven through interdisciplinary thematic units. Students work at their own pace to earn credits and develop competencies through individualized learning plans, collaborative projects, and portfolio assessments.
Characteristics of highly effective enterprise virtual assistantsintelligentfactors
Framework for evaluating enterprise virtual agent technologies, also know as intelligent assistants, virtual assistants. Presentation first presented at the AVIOS-sponsored Mobile Voice Conference 2015.
The document describes Virtual Call Center 3.0, a hosted call center platform that allows companies to operate an in-house call center, outsource projects, or use a combination with unlimited scalability and low costs. It provides state-of-the-art call center technology including VoIP, real-time agent monitoring, customizable reporting, and integrations. Companies can leverage remote work to save on infrastructure while gaining professional support and avoiding hardware/software costs and risk.
Can AI compete with a smile? nicola strong srai presentation 14 september 2016Sudeep Sakalle
Can AI compete with a smile?
cognitive computing, Social robotics, machine learning , Robopsychology, AI, Avatars, Asimov’s-3-Laws-of-Robotics, Deep learning, GUI, Roboethics, Nao, Robothespian, Siri, Natural Language Understanding (NLU), Embodied Intelligence, virtual Machine, vision assistants, ISO13482:2014, Intelligence as a service, chatbots, extroverted, Cobotics, Pepper, Robonaut, Cobots, Roboethics, Uncanny Valley, Social robotics, M introverted, Robotic process, outsourcing, Softbots, dronoethics, Natural language, processing, GenuinePeoplePersonalities(GPP), Techno-ethics, Cortana, Internet of eyes,Trust, Interactive Voice Response (IVR), system, K9, Google, Patent, Emotion, reading technology, J.A.R.V.I.S., Internet of things
The document provides a list of over 50 different plenary activity ideas that teachers can use at the end of a lesson to review and assess what students have learned. The activities range from questions and answers, to games like Pictionary and Taboo, to creative exercises like writing poems, stories or comics. The plenaries are designed to be engaging ways for students to demonstrate their understanding of the lesson content.
Creative Virtual, Chris Ezekiel's presentationInBlackandWhite
The document introduces an AI virtual assistant solution called Creative Virtual that can be implemented on websites to provide natural language interactions for users. The solution uses rule-based artificial intelligence and dialogue trees to understand users and complete tasks or transactions. It also provides reporting tools to analyze user data and improve the system. Creative Virtual has been successfully implemented for many large companies to reduce call volumes and improve customer experience.
Stephen Carson is seeking a technical manager position and has over 15 years of experience in engineering, customer service, and warranty support. He has a Master's degree in Engineering Technology from Western Carolina University and a Bachelor's degree in Business Administration. Currently, he is a Technical Project Manager at Current, Powered by GE, where he provides technical support, troubleshooting guides, specification reviews, and training. Previously, he held senior product support and engineering assistant roles at GE Lighting Systems, where he interfaced with customers, processed warranty claims, and identified quality issues.
This document describes the AriAnA rescue robot team from Iran that will be participating in the RoboCup 2011 Robot League competition with an autonomous mobile robot called Diamond. The team has participated in previous RoboCup competitions and focuses on autonomous navigation in rough terrain. Diamond is a new fully autonomous mobile robot designed to traverse the yellow and orange arenas using ROS for autonomous control and navigation. It will use sensors like thermal cameras, 3D imaging, and gas sensors to autonomously detect and locate victims.
This document provides an overview of the Reset academic program. It uses a competency-based and student-centered approach with culturally responsive pedagogy. Learning is inquiry-driven through interdisciplinary thematic units. Students work at their own pace to earn credits and develop competencies through individualized learning plans, collaborative projects, and portfolio assessments.
Characteristics of highly effective enterprise virtual assistantsintelligentfactors
Framework for evaluating enterprise virtual agent technologies, also know as intelligent assistants, virtual assistants. Presentation first presented at the AVIOS-sponsored Mobile Voice Conference 2015.
The document describes Virtual Call Center 3.0, a hosted call center platform that allows companies to operate an in-house call center, outsource projects, or use a combination with unlimited scalability and low costs. It provides state-of-the-art call center technology including VoIP, real-time agent monitoring, customizable reporting, and integrations. Companies can leverage remote work to save on infrastructure while gaining professional support and avoiding hardware/software costs and risk.
Can AI compete with a smile? nicola strong srai presentation 14 september 2016Sudeep Sakalle
Can AI compete with a smile?
cognitive computing, Social robotics, machine learning , Robopsychology, AI, Avatars, Asimov’s-3-Laws-of-Robotics, Deep learning, GUI, Roboethics, Nao, Robothespian, Siri, Natural Language Understanding (NLU), Embodied Intelligence, virtual Machine, vision assistants, ISO13482:2014, Intelligence as a service, chatbots, extroverted, Cobotics, Pepper, Robonaut, Cobots, Roboethics, Uncanny Valley, Social robotics, M introverted, Robotic process, outsourcing, Softbots, dronoethics, Natural language, processing, GenuinePeoplePersonalities(GPP), Techno-ethics, Cortana, Internet of eyes,Trust, Interactive Voice Response (IVR), system, K9, Google, Patent, Emotion, reading technology, J.A.R.V.I.S., Internet of things
We speak three times faster than we type. So why are we constantly filling out forms and navigating complex menus to get to the information we need? This presentation based on real world examples is about the productivity revolution that speech technology and intelligent virtual assistants are bringing to the Enterprise, from sales teams looking to work with their sales data on-the-go, to employees looking to enter expenses or time off from anywhere.
This document provides an overview of an expert panel discussion on intelligent virtual agents. It introduces the panelists and their backgrounds working in fields related to knowledge management, semantic search, and cognitive computing. The panel then discusses topics such as the continuum from basic search to intelligent assistants, the need for curated knowledge bases and domain models to power intelligent agents, and the importance of both automated and human-led approaches to data curation and classification. The panel also addresses the current limitations of technologies like machine learning and the hype around capabilities like natural language question answering.
The document discusses different ways of communicating with computers, including traditional methods like keyboards and mice as well as modern methods like touch, speech, and motion. It focuses on speech synthesis and recognition, how they work, and their applications. Speech synthesis converts text to audio while recognition does the opposite. Examples of speech technology uses include movies, translation, language learning, mobiles, robotics, and games. The document also covers the Windows Speech API and its history, changes in newer versions of Windows to improve speech recognition, and a demo of speech synthesis and recognition in .NET.
Watson DevCon 2016: Myca - My Career Advisor: Providing Individualized Career...IBM Watson
Cognitive computing can be used to advise users on topics as diverse as wine selection to wedding style, and now, career advice. Myca, the cognitive career advisor, interviews users, understands their needs, and provides instant, personalized career advice, from job opportunities to learning recommendations, mentoring options, and more. View the app in action, and learn how this team of developers used Watson cognitive APIs to take it from idea to functional demo in just 20 days!
Building with Watson - Serverless Chatbots with PubNub and ConversationIBM Watson
This document discusses building serverless chatbots using PubNub and IBM Watson Conversation. It introduces PubNub BLOCKS as a way to run serverless JavaScript functions. It then demonstrates three chatbots built with these technologies: a heart emoji replacing bot, an image processing bot, and a music trivia bot that uses Watson APIs. The document emphasizes using serverless architectures and stateless AI microservices with context stored in the network to build scalable chatbots.
Application Developer Predictions 2017 - It's All About CognitiveIBM Watson
Watch the video recording: https://youtu.be/NmlM1SdYFFo
You’ve heard the buzz around cognitive technologies. You may have even experimented with them on your own, but you’re not sure how they fit in your app development toolbox. Sound familiar?
Don’t let another year pass without unlocking the true potential in your unstructured text, speech, images, and more. In this webinar, James Governor of Redmonk and Marcus Boone of Watson will share their predictions for what will be hot (and not) when it comes to application development in 2017. From massive data growth to conversational commerce and beyond, learn why cognitive app development is poised to accelerate in 2017 and how Watson cognitive APIs can help you successfully build your own breakthrough cognitive app.
Search for the enterprise seems to have hit a wall. Bad search is the top complaint of users interacting with their internal data. Meanwhile, there is a seemingly never-ending flood of products, SaaS offerings and new solutions in the market all claiming and attempting to solve the problem.
In this roundtable, we will define what expectations organizations should really have about their search platforms and discuss what benefits to expect from using techniques like boosting, auto-classification, natural language processing, query expansion, entity extraction and ontologies. We will also explore what will supersede search in the enterprise.
Our speech to text conversion project aims to help the nearly 20% of people worldwide with disabilities by allowing them to control their computer and share information using only their voice. The system uses acoustic and language models with a speech engine to recognize speech and convert it to text. It can perform operations like opening calculator and wordpad. Speech recognition has applications in areas like cars, healthcare, education and daily life. Accuracy depends on factors like vocabulary size, speaker dependence, and speech type (isolated, continuous). The system aims to improve accessibility while reducing costs.
AI Agent and Chatbot Trends For EnterprisesTeewee Ang
This document discusses the growing trend of chatbots and artificial intelligence assistants. It notes that major tech entrepreneurs like Mark Zuckerberg and Elon Musk have expressed interest in AI. While Musk sees AI as a potential threat, Zuckerberg wants to create an AI assistant for home use. The document outlines how chatbots use technologies like natural language processing and machine learning. It provides examples of chatbots being used in applications like customer service, human resources, and scheduling. In conclusion, the document predicts that AI assistant and chatbot applications will continue growing in both enterprise and consumer spaces.
Le Machine Learning, sous-ensemble de l'Intelligence Artificielle, est la discipline donnant à un ordinateur la capacité d'apprendre sans avoir été explicitement programmé, en se basant sur des données d'entrée.
Systèmes de recommandations, détection de fraude, prédiction de ventes, segmentation de clients: ses champs d'applications sont nombreux. Venez découvrir à travers cette présentation ce qui se cache derrière ces mots, quels algorithmes existent, comment ils fonctionnent, avec quels outils, dans quel cas et comment les utiliser.
Par Yoann Benoit & Alban Phelip, consultants Xebia
La vidéo de la conférence est à retrouver sur : http://www.xebicon.fr/programme.html
This document describes a student project implementing speech recognition for desktop applications. It was completed by three students - Sarang Afle, Sneh Joshi, and Surbhi Sharma - for their computer science degree under the supervision of Professor Nitesh Rastogi. The project involved developing a speech recognition software that allows users to operate a computer through voice commands.
This document provides information about a presentation on differentiated instruction with technology. It includes objectives to learn strategies for differentiated instruction with technology and to explore tools that can meet student learning needs. It discusses what differentiated instruction is and how to meet learner needs. It also provides examples of using choice boards, online collaboration tools, and digital storytelling tools to support differentiated instruction.
The document provides guidance on flipping the classroom using a KWL chart approach. It discusses that the flip model can vary by teacher, grade, and subject. It encourages teachers to utilize class time for student engagement and involvement. Recommendations are made to start small with technology, involve students, plan classroom structure, and use available district resources.
This document discusses various techniques for fostering creativity and innovation. It begins by explaining that generating and exploring bad ideas can help designers take large leaps through the design space. It then covers additional techniques like externalization, using multiple classifications, finding critical transitions between concepts, and using personality prosthetics to help people approach problems in new ways given their natural cognitive styles. The overall message is that understanding creativity involves examining how various aids and techniques work to foster novel ideas.
This document provides suggestions for plenary activities that can be used at the end of a lesson. Some of the suggested activities include having students answer questions to test their understanding, give their opinions on the lesson topic, fill in missing words, play Pictionary to review concepts, and assess each other's classwork. The document also mentions having students act as the teacher by summarizing and questioning the class. The plenary activities are meant to review and reinforce the key ideas from the lesson.
The document provides information about creating effective PowerPoint presentations. It discusses various slide design techniques including using placeholders on background pictures, pictures on slide borders and corners, and animated auto shapes. It also covers choosing fonts and colors, structuring presentations with a beginning, middle and end, and using tools like imagery, text boxes and tables to give slides structure. The document demonstrates different animation techniques and recommends tricks like using large fonts, compressing images to prevent crashes, and providing reading glasses. It concludes with reminding the reader to include photo credits. The overall document aims to teach best practices for designing visually appealing and engaging PowerPoint presentations.
Re-purposed slides from http://www.slideshare.net/hanspoldoja/scenariobased-design. Unfortunately some of the links are no longer working. For a (Flash-based) version with working hyperlinks see http://portal.sliderocket.com/CIEKD/Scenario-based-Contextual-Learning-Design
The document provides instructions for a student webquest on exploring different writing genres. Students are assigned roles representing different genres like found poems, monologues, dialogues, and character sketches. They must research their assigned genre using the provided links, create a visual presentation with examples and teaching points, and present to their group to teach others about the genre. The rubric evaluates students on the quality of work, visual presentation, and teaching their peers.
This document provides information about how to prepare for a trip. It includes questions to answer in 30 and 60 seconds about past trips and what items are usually taken. It also contains vocabulary related to travel preparation, idioms, grammar structures, and discussion topics about creating a travel preparation checklist. Students are given homework to improve areas like vocabulary, grammar and pronunciation by taking related lessons.
This document provides guidance for teachers on implementing digital storytelling projects in the classroom. It outlines the key steps: 1) introducing the project to students and the digital storytelling process; 2) examining the six essential elements of an effective digital story; 3) assigning topics or subtopics for student groups to research; 4) having students gather relevant research; 5) writing scripts; 6) creating storyboards; and 7) recording narrations and gathering images to build their digital stories. The document emphasizes the importance of planning, peer review, and ensuring students understand the elements of an effective digital story before they begin production.
We speak three times faster than we type. So why are we constantly filling out forms and navigating complex menus to get to the information we need? This presentation based on real world examples is about the productivity revolution that speech technology and intelligent virtual assistants are bringing to the Enterprise, from sales teams looking to work with their sales data on-the-go, to employees looking to enter expenses or time off from anywhere.
This document provides an overview of an expert panel discussion on intelligent virtual agents. It introduces the panelists and their backgrounds working in fields related to knowledge management, semantic search, and cognitive computing. The panel then discusses topics such as the continuum from basic search to intelligent assistants, the need for curated knowledge bases and domain models to power intelligent agents, and the importance of both automated and human-led approaches to data curation and classification. The panel also addresses the current limitations of technologies like machine learning and the hype around capabilities like natural language question answering.
The document discusses different ways of communicating with computers, including traditional methods like keyboards and mice as well as modern methods like touch, speech, and motion. It focuses on speech synthesis and recognition, how they work, and their applications. Speech synthesis converts text to audio while recognition does the opposite. Examples of speech technology uses include movies, translation, language learning, mobiles, robotics, and games. The document also covers the Windows Speech API and its history, changes in newer versions of Windows to improve speech recognition, and a demo of speech synthesis and recognition in .NET.
Watson DevCon 2016: Myca - My Career Advisor: Providing Individualized Career...IBM Watson
Cognitive computing can be used to advise users on topics as diverse as wine selection to wedding style, and now, career advice. Myca, the cognitive career advisor, interviews users, understands their needs, and provides instant, personalized career advice, from job opportunities to learning recommendations, mentoring options, and more. View the app in action, and learn how this team of developers used Watson cognitive APIs to take it from idea to functional demo in just 20 days!
Building with Watson - Serverless Chatbots with PubNub and ConversationIBM Watson
This document discusses building serverless chatbots using PubNub and IBM Watson Conversation. It introduces PubNub BLOCKS as a way to run serverless JavaScript functions. It then demonstrates three chatbots built with these technologies: a heart emoji replacing bot, an image processing bot, and a music trivia bot that uses Watson APIs. The document emphasizes using serverless architectures and stateless AI microservices with context stored in the network to build scalable chatbots.
Application Developer Predictions 2017 - It's All About CognitiveIBM Watson
Watch the video recording: https://youtu.be/NmlM1SdYFFo
You’ve heard the buzz around cognitive technologies. You may have even experimented with them on your own, but you’re not sure how they fit in your app development toolbox. Sound familiar?
Don’t let another year pass without unlocking the true potential in your unstructured text, speech, images, and more. In this webinar, James Governor of Redmonk and Marcus Boone of Watson will share their predictions for what will be hot (and not) when it comes to application development in 2017. From massive data growth to conversational commerce and beyond, learn why cognitive app development is poised to accelerate in 2017 and how Watson cognitive APIs can help you successfully build your own breakthrough cognitive app.
Search for the enterprise seems to have hit a wall. Bad search is the top complaint of users interacting with their internal data. Meanwhile, there is a seemingly never-ending flood of products, SaaS offerings and new solutions in the market all claiming and attempting to solve the problem.
In this roundtable, we will define what expectations organizations should really have about their search platforms and discuss what benefits to expect from using techniques like boosting, auto-classification, natural language processing, query expansion, entity extraction and ontologies. We will also explore what will supersede search in the enterprise.
Our speech to text conversion project aims to help the nearly 20% of people worldwide with disabilities by allowing them to control their computer and share information using only their voice. The system uses acoustic and language models with a speech engine to recognize speech and convert it to text. It can perform operations like opening calculator and wordpad. Speech recognition has applications in areas like cars, healthcare, education and daily life. Accuracy depends on factors like vocabulary size, speaker dependence, and speech type (isolated, continuous). The system aims to improve accessibility while reducing costs.
AI Agent and Chatbot Trends For EnterprisesTeewee Ang
This document discusses the growing trend of chatbots and artificial intelligence assistants. It notes that major tech entrepreneurs like Mark Zuckerberg and Elon Musk have expressed interest in AI. While Musk sees AI as a potential threat, Zuckerberg wants to create an AI assistant for home use. The document outlines how chatbots use technologies like natural language processing and machine learning. It provides examples of chatbots being used in applications like customer service, human resources, and scheduling. In conclusion, the document predicts that AI assistant and chatbot applications will continue growing in both enterprise and consumer spaces.
Le Machine Learning, sous-ensemble de l'Intelligence Artificielle, est la discipline donnant à un ordinateur la capacité d'apprendre sans avoir été explicitement programmé, en se basant sur des données d'entrée.
Systèmes de recommandations, détection de fraude, prédiction de ventes, segmentation de clients: ses champs d'applications sont nombreux. Venez découvrir à travers cette présentation ce qui se cache derrière ces mots, quels algorithmes existent, comment ils fonctionnent, avec quels outils, dans quel cas et comment les utiliser.
Par Yoann Benoit & Alban Phelip, consultants Xebia
La vidéo de la conférence est à retrouver sur : http://www.xebicon.fr/programme.html
This document describes a student project implementing speech recognition for desktop applications. It was completed by three students - Sarang Afle, Sneh Joshi, and Surbhi Sharma - for their computer science degree under the supervision of Professor Nitesh Rastogi. The project involved developing a speech recognition software that allows users to operate a computer through voice commands.
This document provides information about a presentation on differentiated instruction with technology. It includes objectives to learn strategies for differentiated instruction with technology and to explore tools that can meet student learning needs. It discusses what differentiated instruction is and how to meet learner needs. It also provides examples of using choice boards, online collaboration tools, and digital storytelling tools to support differentiated instruction.
The document provides guidance on flipping the classroom using a KWL chart approach. It discusses that the flip model can vary by teacher, grade, and subject. It encourages teachers to utilize class time for student engagement and involvement. Recommendations are made to start small with technology, involve students, plan classroom structure, and use available district resources.
This document discusses various techniques for fostering creativity and innovation. It begins by explaining that generating and exploring bad ideas can help designers take large leaps through the design space. It then covers additional techniques like externalization, using multiple classifications, finding critical transitions between concepts, and using personality prosthetics to help people approach problems in new ways given their natural cognitive styles. The overall message is that understanding creativity involves examining how various aids and techniques work to foster novel ideas.
This document provides suggestions for plenary activities that can be used at the end of a lesson. Some of the suggested activities include having students answer questions to test their understanding, give their opinions on the lesson topic, fill in missing words, play Pictionary to review concepts, and assess each other's classwork. The document also mentions having students act as the teacher by summarizing and questioning the class. The plenary activities are meant to review and reinforce the key ideas from the lesson.
The document provides information about creating effective PowerPoint presentations. It discusses various slide design techniques including using placeholders on background pictures, pictures on slide borders and corners, and animated auto shapes. It also covers choosing fonts and colors, structuring presentations with a beginning, middle and end, and using tools like imagery, text boxes and tables to give slides structure. The document demonstrates different animation techniques and recommends tricks like using large fonts, compressing images to prevent crashes, and providing reading glasses. It concludes with reminding the reader to include photo credits. The overall document aims to teach best practices for designing visually appealing and engaging PowerPoint presentations.
Re-purposed slides from http://www.slideshare.net/hanspoldoja/scenariobased-design. Unfortunately some of the links are no longer working. For a (Flash-based) version with working hyperlinks see http://portal.sliderocket.com/CIEKD/Scenario-based-Contextual-Learning-Design
The document provides instructions for a student webquest on exploring different writing genres. Students are assigned roles representing different genres like found poems, monologues, dialogues, and character sketches. They must research their assigned genre using the provided links, create a visual presentation with examples and teaching points, and present to their group to teach others about the genre. The rubric evaluates students on the quality of work, visual presentation, and teaching their peers.
This document provides information about how to prepare for a trip. It includes questions to answer in 30 and 60 seconds about past trips and what items are usually taken. It also contains vocabulary related to travel preparation, idioms, grammar structures, and discussion topics about creating a travel preparation checklist. Students are given homework to improve areas like vocabulary, grammar and pronunciation by taking related lessons.
This document provides guidance for teachers on implementing digital storytelling projects in the classroom. It outlines the key steps: 1) introducing the project to students and the digital storytelling process; 2) examining the six essential elements of an effective digital story; 3) assigning topics or subtopics for student groups to research; 4) having students gather relevant research; 5) writing scripts; 6) creating storyboards; and 7) recording narrations and gathering images to build their digital stories. The document emphasizes the importance of planning, peer review, and ensuring students understand the elements of an effective digital story before they begin production.
The different types of lines in technical drawings serve specific purposes. Hidden lines indicate edges that would be obscured from the current view. Center lines specify the center of circular objects. Extension lines extend dimension lines to the edges of the object. Break lines show where sections or cuts are taken.
This document proposes using the virtual world of Second Life to teach high school students theatrical set design. It outlines a plan to:
1) Create a virtual theater space for students to work.
2) Provide students with virtual set pieces to manipulate and arrange on the virtual stage.
3) Teach students basic design principles and how to construct and manipulate virtual objects.
The goal is for students to informally explore set design ideas and create plans they can apply to building real theatrical sets. The document argues Second Life offers an accessible, practical way for students to gain experience in set design.
The document provides 51 different ways to introduce learning objectives to students at the beginning of a lesson. Some examples include having students write a Facebook status about the objective, dictating clues about the objective, using anagrams or images to represent the objective, and having students guess the objective by analyzing examples or resources used in the lesson. The goal is to engage students and help them understand the purpose and direction of the learning in an interactive and creative way.
The document provides ideas and resources for globalizing K-12 classrooms, including displaying flags from around the world, using Skype for international communication, and incorporating topics like human trafficking, climate change, and global politics into lesson plans. Specific resources recommended are websites for political cartoons, pen pals, video conferencing, global music, and weekly news content with international topics. Teachers are encouraged to generate open-ended questions and facilitate discussions to help students learn about different perspectives on current global events and issues.
The document provides 40 different ways to introduce learning objectives to students, ranging from using anagrams, Facebook statuses, movies, dictation, images and more to engage students and help them understand the goals of the lesson. The suggestions are meant to make introducing objectives more interactive, creative and fun for students.
This document discusses a program called "Tools at Schools" which is a partnership between a creative consultancy called aruliden and The School at Columbia University. The program introduced eighth grade students to design thinking as a problem solving tool. Students were asked to redesign classroom objects like desks, chairs, and lockers. They went through the design thinking process of defining problems, researching, ideating solutions, prototyping, and creating final products. The students created innovative classroom furniture designs. The program was successful in teaching design thinking skills but faced challenges integrating it into the traditional curriculum due to scheduling, skills required, and measuring success.
Year 1 Literacy- 'A How to Guide' for Microsoft WordLibby Jones
This document provides a guide for using Microsoft Word to construct texts for Year 1 students. It teaches students how to add borders, insert pictures from clip art or files, and format texts. The guide emphasizes that these features can enhance students' writing by helping the reader to understand the message. It also stresses the importance of regularly saving work in Word to have it for later.
This document provides an overview of a life skills learning program that uses role playing and photography to teach students. Students take on roles in a mock corporation and sign in for their sessions like time cards. They use ID badges and the teacher uses a camera to teach perspective. The document includes writing prompts on auditioning for a television show and writing a story from the perspective of a snowflake going through the water cycle. It promotes using websites for research and multiple paragraphs with a topic sentence and conclusion in stories.
The document outlines the requirements for a media studies coursework unit on opening sequences in film. It includes:
1) The purpose of the unit is to assess technical, creative, and research skills as well as the application of knowledge and understanding in evaluating work.
2) Students will engage with contemporary media technologies and develop presentation skills required for further study and work.
3) The brief requires students to complete a preliminary continuity editing exercise and a main task of creating the titles and opening of an original two-minute fiction film.
ancient to modern art from the western part of the worldFLORYROSEFLORES1
This document outlines a 9th grade art lesson plan that includes learning objectives, activities, and assessments. The lesson plan covers art elements and principles through various activities like an "Art Scramble" game identifying terms like color, line, shape, and texture. It also includes a quiz identifying different art era styles. The objectives are to analyze and identify characteristics of western classical and different art period styles.
The document outlines a 58-minute lesson plan for having students write about their personal utopian visions, with objectives of writing persuasively and with a clear focus, addressing writing standards. It includes guiding questions about whether their town is a utopia and how students would solve problems to create their utopia, and lays out procedures for the lesson including reviewing the project and having students work on their projects.
Similar to First Year Project Workshop Notre Dame August 2 4 09 Presentation (20)
TYESA is a consortium of 27 New York community colleges that offer associate's degrees in engineering and 16 New York universities that offer ABET-accredited bachelor's degrees in engineering. TYESA's mission is to facilitate collaboration between two-year and four-year engineering programs to help students seamlessly transfer from associate's programs to bachelor's programs. Key aspects of TYESA's collaboration include developing articulation agreements to ensure credits transfer smoothly, facilitating campus visits between schools, and regular communication between faculty to address issues that come up for individual transferring students.
The document summarizes a Problem Based Learning (PBL) course for first year engineering students. The course objectives are for students to better define and solve engineering problems, improve communication skills, and appreciate complex engineering challenges. The course uses PBL cases focused on unsolved problems for student-centered team learning. Student deliverables include oral and written reports. Lectures cover topics like the engineering design process, problem solving, and careers. Future plans include tutorials to help students with technical searches and writing.
The Introduction to Engineering Program is a 6-week, hands-on learning experience for high school students offered at the University of Notre Dame. Students take lectures from faculty, work in groups on engineering projects using K'NEX and Lego Mindstorms, go on educational field trips, and experience college dorm life, all while exploring different fields of engineering.
The document discusses various modeling and implementation techniques. It covers analyzing and abstracting physical systems, validating models, and predicting behavior. It also mentions constrained case studies, formal presentations, discrete time compartments, and feedback control systems.
The document summarizes the First Year Engineering Experience program at Western Kentucky University's Electrical Engineering department. It is a 2-credit, semester-long course taken in the first semester that introduces students to electrical engineering design skills, a semester-long autonomous robot project, and university survival skills to help with the transition to college. Students learn programming, problem-solving, teamwork, and communications while designing, building, and programming a simple robot to navigate a course using sensors.
Nocito Gobel Unh Introduction To Engineering Project BasedIntro Engineering
This document provides an overview of the Introduction to Engineering project-based course at the University of New Haven. The key points are:
1. The course uses a project-based approach with team projects, lectures as needed, and focuses on exploratory engineering concepts and developing analytical and professional skills.
2. The course outcomes include recognizing differences in engineering disciplines, effective teamwork, communicating technical information, applying the engineering design process, and demonstrating basic concepts in materials, electrical circuits, thermodynamics, mechanics, and systems.
3. The course consists of 4 modules involving structural systems, solid modeling, fuel cells, and mobile robotics, each with a challenge for students to work on as a team.
The document outlines the development process for the 2012 National Assessment of Educational Progress (NAEP) Technological Literacy Framework. It describes the purpose, timeline, collaborators, and framework development process. The framework is organized into chapters covering an overview, areas of technological literacy including technology and society, design and systems, and information and communication technology. It also describes technological literacy practices, contexts, and the proposed assessment design.
The document outlines a quality approach to managing the learning process from a manufacturing perspective. It describes learning as an academic process with students as employees who receive input knowledge, process it, and provide output knowledge through assessments and knowledge transfer. The primary employee in this academic manufacturing process is the student, whose role is to develop, maintain, and improve their learning process through understanding received information, storing it in long-term memory, and applying it to create new knowledge.
This document discusses a collaboration between the University of Notre Dame and Trinity Schools to integrate MATLAB programming into 11th and 12th grade physics and math courses. Students learn to write MATLAB programs to construct computational models of physical systems. This allows students to create, alter, and understand conceptual models of the physical world through computational models. Examples of computational models developed by students include models of projectile motion under gravity and simple harmonic oscillators. GUI tools are also created by students to construct, visualize, and vary parameters for computational models.
The document discusses potential engineering project ideas including modeling a two-cycle gas weed trimmer in ProEngineer, designing a wind turbine as part of renewable energy education, building an infrared and microcontroller-controlled Boe-Bot robot that allows for creativity, and using ProEngineer to draw and modify everyday objects. It also mentions potential biomedical engineering projects.
This document outlines a strategy to develop an electronic portfolio project called the Notre Dame Electronic Portfolio (NDeP) to help students play a more direct role in their personal and professional development. The NDeP will utilize Google applications to allow students to collect, organize, and publish examples of their work, reflections on skills and goals, and other materials to showcase for advisors, employers, and others. It is intended to help students strengthen key skills like problem solving, communication, and independence through self-assessment, reflection, and goal setting within their portfolio.
The document outlines the goals and process for a 7-week student module to design and demonstrate a physical principle. Students will form teams to investigate a property of interest, design an experiment, predict results using tools like Excel and Matlab, build and test their system, then compare predictions to measured performance in a final demonstration, poster, and report. Deliverables include preliminary and final reports, a dimensioned design drawing, and presentations at various stages to communicate their work.
The document outlines an agenda for a workshop aimed at designing new first-year courses. On Sunday evening, participants will develop frameworks describing their institutions and stakeholders. They will then be formed into design teams. On Monday morning, teams will create frameworks about their students and develop a vision and learning objectives. In the afternoon, teams will identify curriculum ideas from a poster session and work on a preliminary course design. On Tuesday, teams will present their course concepts and discuss a curriculum reform case study and planning for staffing and sustaining new courses. The overall goal is for participants to design new first-year courses appropriate for their institutional contexts and student populations.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
How to Setup Warehouse & Location in Odoo 17 Inventory
First Year Project Workshop Notre Dame August 2 4 09 Presentation
1. Reforming the First Year
Engineering Experience
August 2-4, 2009
(c) Mark Somerville July 2009
2. Getting ready
Meet your design team
Drop your baggage
Designing a course
Understand your students
Agree on a vision and objectives
Shop for ideas
Generate alternatives
Share your course concepts
Making it happen
Advice for creating and sustaining a change
Reflect and give feedback
(c) Mark Somerville July 2009
3. Getting ready
Meet your design team
Drop your baggage
Designing a course
Understand your students
Agree on a vision and objectives
Shop for ideas
Generate alternatives
Share your course concepts
Making it happen
Advice for creating and sustaining a change
Reflect and give feedback
(c) Mark Somerville July 2009
4. Design Teams
Each member describes his/her situation in 5 minutes.
Other members listen, ask clarifying questions, take notes.
As a team, create a poster that captures the key points of your
table’s narratives.
Some questions to consider:
What is the nature of your institution? Frank’s Story Jan’s Story
* *
What is your role at the institution? * *
* *
Why are you interested in creating a
project-based introductory course?
Chen’s Story Myra’s Story
Where are you in the process of * *
reforming your first year experience? * *
* *
What challenges do you face?
(c) Mark Somerville July 2009
5. Getting ready
Meet your design team
Drop your baggage
Designing a course
Understand your students
Agree on a vision and objectives
Shop for ideas
Generate alternatives
Share your course concepts
Making it happen
Advice for creating and sustaining a change
Reflect and give feedback
(c) Mark Somerville July 2009
6. Go along for the ride
Don’t get stuck
Ideas first,
discussion second
(c) Mark Somerville July 2009
7. About post-its and sharpies…
ared out
t. Janet st
ormy nigh ees
it was a dark and st thro uhg the tr
m window, in. Was
A Bold Idea!
of her bedroo nd and the pelting ra could
in the wi e? Who
thrashing of the driv such
at the end ur, and in
that a light sit at such a late ho
to vi
be coming awfu l weather?
YES! NO!
(c) Mark Somerville July 2009
8. Understand your students
Agree on a vision and objectives
Shop for ideas
Generate alternatives
Present your concept(s)
(c) Mark Somerville July 2009
9. Design Teams
Review the student
framework worksheet.
Discuss important
aspects of incoming
students.
Tensions?
Commonalities?
Create one or more
frameworks to capture
this information.
Post your framework(s) in
your workspace.
(c) Mark Somerville July 2009
12. Understand your students
Agree on a vision and objectives
Shop for ideas
Generate alternatives
Present your concept(s)
(c) Mark Somerville July 2009
15. “Understand the laws of thermodynamics”
vs.
“Use the laws of thermodynamics to explain…”
(c) Mark Somerville July 2009
16. Individuals
Using short, evocative phrases or sketches,
describe your hopes and dreams for this course.
“This course should…”
“At the end of this course, students should…”
Write each phrase on a post-it note using a sharpie.
Generate 5-10 post-its.
should
Exciting for Students N o to
The T ents! explain prob y
stud boo
ext be able to lems!
cess.
k design pro
(c) Mark Somerville July 2009
17. Design Teams
Go around the table and
read your post-its.
Say one sentence
about what each means.
Avoid rat holes.
Organize related post-its into
groupings on flipchart(s).
Create new post-its if
needed.
Label groupings with
evocative summary
statement. (c) Mark Somerville July 2009
18. Design Teams
Using your affinity diagram,
create a concise vision
statement for your course:
“We envision a first year
course that…”
We envision…
Not more than 20 words. At the end of this course students
will be…
Also create 4-6 high level 5.Able to describe…
6.Able to apply…
learning objectives: 7.Able to present…
“At the end of this course,
students will be able to…”
(c) Mark Somerville July 2009
19. Understand your students
Agree on a vision and objectives
Shop for ideas
Generate alternatives
Present your concept(s)
(c) Mark Somerville July 2009
20. Understand your students
Agree on a vision and objectives
Shop for ideas
Generate alternatives
Present your concept(s)
(c) Mark Somerville July 2009
22. Design Teams
Review your student
Contr
frameworks and your vision/ ol as a
theme
objectives.
Solve
Brainstorm ideas for your gl
warm obal
ing!
course.
- Project concepts?
- Themes for the course
art a
- Assessment approaches? Students st
ny
toy compa
- Instructional strategies?
Encourage crazy ideas! Upperclass
students
instruct
Generate 30-50 ideas.
(c) Mark Somerville July 2009
23. Design Teams
Map your ideas; fill the “sweet spot”
Crazy Solve
gl
warm obal
Magical ing!
Idealistic
start
Students
a toy company
Contr Upperclass
Mundane ol as
theme a
students
instruct
Predictable
Easy to do
Final Exam
Projects/Themes Assessment Instructional
(c) Mark Somerville July 2009
24. Design Teams
Select three ideas; generate gallery sketch for each.
Title
Use color functionally
Project Concept: Very Light Jet Front Landing Gear
Students working for VLJ Jets Inc.
Teams of 6-8, weekly
company entering VLJ lecture, 2 weekly
Market team meetings
Deliverables: Evocative
3 concepts
Analysis of concepts Sketch
CAD for final Students act as team of
Oral report construction engineers to
design front landing gear
for new VLJ.
Assessment/
Deliverables
Annotate, but
not too
many words
(c) Mark Somerville July 2009
25. Design Teams
Create final poster or PowerPoint presentation
(c) Mark Somerville July 2009
26. Getting ready
Meet your design team
Drop your baggage
Designing a course
Understand your students
Agree on a vision and objectives
Shop for ideas
Generate alternatives
Share your course concepts
Making it happen
Advice for creating and sustaining a change
Reflect and give feedback
(c) Mark Somerville July 2009
27. Case Study Teams
Discuss the provided
case study and reading.
If you were Michael, what
would you do next?
If you were able to “go
back to start”, what would
you do differently?
What general advice can
you derive from the case
study and the reading?
(c) Mark Somerville July 2009
28. Design Teams
Frank’s Story Jan’s Story
Review the poster you *
*
*
*
*
*
generated on the first
evening. Chen’s Story
*
Myra’s Story
*
* *
* *
As a team, discuss what
will each of you should do
differently when you
return home. Frank’s Steps Jan’s Steps
* *
* *
Create a poster that * *
summarizes next steps
and advice for each Chen’s Steps Myra’s Steps
member of the team. * *
* *
* *
(c) Mark Somerville July 2009