FutureEverything is an innovation agency that hosts an annual festival in Manchester, England. The festival is both a cultural event and a research vehicle, using participatory design methods to experiment with new ideas and technologies. Through year-round labs and the 4-day festival, FutureEverything explores emerging digital cultures and ways that art, technology and public participation can shape the future of cities. The document discusses several past projects from the festival that prototyped new social applications or gathered city-wide data through public participation.
FutureEverything invites proposals for self-funded research and innovation projects to be presented as a part of the 20th anniversary FutureEverything Festival, 26-28 February 2015.
Successful applicants will be given a unique opportunity to stage co-design, prototyping and public trials, engaging festival visitors and residents of Manchester at festival venues and across the city. Projects will showcase ground-breaking concepts, products and services to commercial enterprise and the international design and innovation community.
CityVerve Human Centred Design InductionDrew Hemment
CityVerve Human Centred Design, Induction Workshop, 27 July 2016
Selection of slides from the Human Centred Design induction workshop for project teams with whom FutureEverything will be working in CityVerve.
Authors: Drew Hemment, Simone Carrier, Matt Skinner
Open Prototyping - An early stage process modelDrew Hemment
An early stage process model for open prototyping – Version 1.0.
FutureEverything has developed a model we call open prototyping. Our labs create concepts and prototypes that spark imagination and ask questions about the implications of new technology. Ideas can then be demonstrated at the scale of a city through our festival.
Open prototyping is to develop and test a concept or process through input of external contributors. Our projects are open to many contributors and also are often made with a public audience in mind. They benefit from the co-creation of many external contributors and the interface to a real public.
Read blog post http://futureeverything.org/news/open-prototyping-alpha
FutureEverything and University of Dundee
CityVerve Design Principles and ProcessDrew Hemment
CityVerve Design Principles and Process, Briefing Document, 27 July 2016
A briefing document for participants in CityVerve detailing human centred design principles and process proposed in the project.
Authors: Drew Hemment, Simone Carrier, Matt Skinner
Deliverables that Clarify, Focus, and Improve DesignBen Peachey
A talk given at the 2002 Annual Conference of the Usability Professionals' Association
Authors: Richard Fulcher, Bryce Glass, Matt Leacock
"The representations we choose for UI design affect both how we think about the design and how others understand it. Concept maps, wireframes, storyboards, and flow-maps speak to different audiences at different stages of the development cycle. This presentation provides examples of these documents and a toolkit for producing them."
source, examples and resources can be found at: http://leacock.com/deliverables/
Keen to start working in a more user-centric way but not sure where to start?
As part of Service Design Fringe Festival in London, we hosted an evening understanding a range of different techniques for designing user-centred services and engaging citizens in the design process. We explored projects including Good Finance, Cyclehack and our collaborative work with Democratic Society looking at the future of government online consultations.
FutureEverything invites proposals for self-funded research and innovation projects to be presented as a part of the 20th anniversary FutureEverything Festival, 26-28 February 2015.
Successful applicants will be given a unique opportunity to stage co-design, prototyping and public trials, engaging festival visitors and residents of Manchester at festival venues and across the city. Projects will showcase ground-breaking concepts, products and services to commercial enterprise and the international design and innovation community.
CityVerve Human Centred Design InductionDrew Hemment
CityVerve Human Centred Design, Induction Workshop, 27 July 2016
Selection of slides from the Human Centred Design induction workshop for project teams with whom FutureEverything will be working in CityVerve.
Authors: Drew Hemment, Simone Carrier, Matt Skinner
Open Prototyping - An early stage process modelDrew Hemment
An early stage process model for open prototyping – Version 1.0.
FutureEverything has developed a model we call open prototyping. Our labs create concepts and prototypes that spark imagination and ask questions about the implications of new technology. Ideas can then be demonstrated at the scale of a city through our festival.
Open prototyping is to develop and test a concept or process through input of external contributors. Our projects are open to many contributors and also are often made with a public audience in mind. They benefit from the co-creation of many external contributors and the interface to a real public.
Read blog post http://futureeverything.org/news/open-prototyping-alpha
FutureEverything and University of Dundee
CityVerve Design Principles and ProcessDrew Hemment
CityVerve Design Principles and Process, Briefing Document, 27 July 2016
A briefing document for participants in CityVerve detailing human centred design principles and process proposed in the project.
Authors: Drew Hemment, Simone Carrier, Matt Skinner
Deliverables that Clarify, Focus, and Improve DesignBen Peachey
A talk given at the 2002 Annual Conference of the Usability Professionals' Association
Authors: Richard Fulcher, Bryce Glass, Matt Leacock
"The representations we choose for UI design affect both how we think about the design and how others understand it. Concept maps, wireframes, storyboards, and flow-maps speak to different audiences at different stages of the development cycle. This presentation provides examples of these documents and a toolkit for producing them."
source, examples and resources can be found at: http://leacock.com/deliverables/
Keen to start working in a more user-centric way but not sure where to start?
As part of Service Design Fringe Festival in London, we hosted an evening understanding a range of different techniques for designing user-centred services and engaging citizens in the design process. We explored projects including Good Finance, Cyclehack and our collaborative work with Democratic Society looking at the future of government online consultations.
How Web Design will reinvent manufacturingMike Kuniavsky
Picture a world where Amazon.com is a factory. Products are made as needed, based on direct input from users to designers and developers. Consumption directly drives production, and data informs design. If we weren't talking about physical products, this would sound a lot like Web/app interaction design, but the worlds of making atoms and bits are quickly colliding, and the implications are profound. By mapping what we have learned creating analytics-driven digital design to the physical world, we can change how everything is made, for the better.
Talk we had together with Marusa Novak at the World Usability Day 2011. Presenting our work bridging the gap between art, science, biology, technology...
My talk and workshop on how to use UX frameworks in your startup. Taking inspiration from my own PhD research and the EPUI methodology I now try to adapt to startups and especially the Lean process.
Andrew Levy, Sr. Manager, Talent Brand and Social Media, Autodesk
We live in a post-employment brand world—the stories others tell of us are our brand. We no longer trust marketing. In a hot talent market like today, transparency and access are the most important ways to build trust and interest in your company. Andrew will discuss ways to encourage and enable employees and prospective candidates to do the storytelling for you, engage with your talent community, and make real changes internally based on the real world’s engagement with your talent brand. Attendees will learn how to encourage transparent communications across all levels of the organization, as marketing messages no longer work as well as they once did --and how employee and applicant generated content and social communications are most trusted and important in the post employment brand environment. Check out the best of Talent Connect: http://bit.ly/1MBqz6m
Presentation at the Rome World Usability Day 2018.
Where does the responsibility of a designer end? When does the freedom of users, misusers and abusers begin?
Can we design safer digital environments that enable people, allow to be hacked but not to be cracked by criminal intentions? Is cyber-bullism a design problem?
Lessons learned working at Design Against Crime Research Centre in London. Exploring the dark side of creativity and the power of design in encouraging behaviours and preventing criminal activity.
An analysis of the common characteristics of 35 innovators who has been chosen by Harvard, to know what are the common traits they possess so they became successful.
How design is shaping thinking at the heart of GovernmentAndrea Cooper
RSA Bicentenary lecture 2015 - What is the role of design thinking in Government? This talk was first given in October 2015 at the Royal Society of Art. It looks at how design approaches are being used to open up policy-making, enabling a wider group of people to shape ideas at the heart of Government.
Design in Research: How do you use design to support and shape R&D? October 1...Mike Kuniavsky
[This is an updated version of an earlier presentation with some of the images, but none of the content, removed] Corporate Research and Development is evolving, and it increasingly incorporates user experience design, design research, and service design into the earliest stages. The historical separation between basic research, applied research and productization erodes as research horizons shorten, technology diffuses more rapidly, and companies want to take bigger risks sooner. When this changing market is coupled with rapidly changing technology that blurs the boundaries between hardware, software, materials and processes, the role of design fundamentally changes. Design influences technology research earlier in the creation of a novel technology, whether it’s a new application of artificial intelligence, or a new material. In this PARC Forum, Mike Kuniavsky and other members of PARC’s Innovation Services Group will present how they participate in early-stage research and development, and discuss the methods they developed when working alongside PARC’s researchers in developing printed sensors, AI-enabled IoT services, and deep learning computer vision products. We will show how we systematically explore the impact of technologies before they exist and how we try to look beyond hype and our own excitement to see how a new technology can actually solve business and human problems.
Wif, Interactive design international festival, programmeWif
Interactive design international festival
29-31 May, Limoges, France
Organised by the Limousin Economic and Cultural Development Agency, Wif was created almost 10 years ago and will enjoy its 5th edition in 2012.
The following slides have been presented at the Google Campus as part of the Secret Sauce Conference "How to hack your business to success", and they offer a brief overview of User Experience, and how to achieve the best mobile experience with minimum resource.
http://www.secretsauceconference.com/#speakers
Andrea is the Chief Designer at Cornwall Council with responsibility for service design and innovation. In this talk Andrea will discuss the challenges and successes of engaging a Local Authority in design practices. Having directed the multi award-winning social enterprise ‘Designs of the Time’ (Dott Cornwall) for two years, Andrea will also consider the value of design as a way of encouraging new approaches to local government innovation.
This is an extended version of the presentation I did at the Open Hardware Summit 2014 in Rome, during the open hardware business models workshop I facilitated.
It features an overview and tentative typology of open hardware business models, based on observation and interviews of project, using the business model canvas as a reference tool during the analysis.
Open Source Products to Platforms!
Read a description and download it in various formats here: http://bloglz.de/business-models-for-open-source-hardware-open-design/
An overview of the Origin of Spaces EU project which is bringing together great CoWorking projects; in Bilbao ZAWP, Bordeaux Projet Darwin, Lewisham Capture Arts, Lisbon LX Factory and Pula (Croatia) ROJCnet.In order to better understand our individual successes and share our practice with others.
FutureEverything - The City as Living Lab or Play SpaceDrew Hemment
My keynote presentation at Metropolis Lab in Copenhagen on 28 June on the FutureEverything festival as a living lab, an approach developed in collaboration with ImaginationLancaster.
How Web Design will reinvent manufacturingMike Kuniavsky
Picture a world where Amazon.com is a factory. Products are made as needed, based on direct input from users to designers and developers. Consumption directly drives production, and data informs design. If we weren't talking about physical products, this would sound a lot like Web/app interaction design, but the worlds of making atoms and bits are quickly colliding, and the implications are profound. By mapping what we have learned creating analytics-driven digital design to the physical world, we can change how everything is made, for the better.
Talk we had together with Marusa Novak at the World Usability Day 2011. Presenting our work bridging the gap between art, science, biology, technology...
My talk and workshop on how to use UX frameworks in your startup. Taking inspiration from my own PhD research and the EPUI methodology I now try to adapt to startups and especially the Lean process.
Andrew Levy, Sr. Manager, Talent Brand and Social Media, Autodesk
We live in a post-employment brand world—the stories others tell of us are our brand. We no longer trust marketing. In a hot talent market like today, transparency and access are the most important ways to build trust and interest in your company. Andrew will discuss ways to encourage and enable employees and prospective candidates to do the storytelling for you, engage with your talent community, and make real changes internally based on the real world’s engagement with your talent brand. Attendees will learn how to encourage transparent communications across all levels of the organization, as marketing messages no longer work as well as they once did --and how employee and applicant generated content and social communications are most trusted and important in the post employment brand environment. Check out the best of Talent Connect: http://bit.ly/1MBqz6m
Presentation at the Rome World Usability Day 2018.
Where does the responsibility of a designer end? When does the freedom of users, misusers and abusers begin?
Can we design safer digital environments that enable people, allow to be hacked but not to be cracked by criminal intentions? Is cyber-bullism a design problem?
Lessons learned working at Design Against Crime Research Centre in London. Exploring the dark side of creativity and the power of design in encouraging behaviours and preventing criminal activity.
An analysis of the common characteristics of 35 innovators who has been chosen by Harvard, to know what are the common traits they possess so they became successful.
How design is shaping thinking at the heart of GovernmentAndrea Cooper
RSA Bicentenary lecture 2015 - What is the role of design thinking in Government? This talk was first given in October 2015 at the Royal Society of Art. It looks at how design approaches are being used to open up policy-making, enabling a wider group of people to shape ideas at the heart of Government.
Design in Research: How do you use design to support and shape R&D? October 1...Mike Kuniavsky
[This is an updated version of an earlier presentation with some of the images, but none of the content, removed] Corporate Research and Development is evolving, and it increasingly incorporates user experience design, design research, and service design into the earliest stages. The historical separation between basic research, applied research and productization erodes as research horizons shorten, technology diffuses more rapidly, and companies want to take bigger risks sooner. When this changing market is coupled with rapidly changing technology that blurs the boundaries between hardware, software, materials and processes, the role of design fundamentally changes. Design influences technology research earlier in the creation of a novel technology, whether it’s a new application of artificial intelligence, or a new material. In this PARC Forum, Mike Kuniavsky and other members of PARC’s Innovation Services Group will present how they participate in early-stage research and development, and discuss the methods they developed when working alongside PARC’s researchers in developing printed sensors, AI-enabled IoT services, and deep learning computer vision products. We will show how we systematically explore the impact of technologies before they exist and how we try to look beyond hype and our own excitement to see how a new technology can actually solve business and human problems.
Wif, Interactive design international festival, programmeWif
Interactive design international festival
29-31 May, Limoges, France
Organised by the Limousin Economic and Cultural Development Agency, Wif was created almost 10 years ago and will enjoy its 5th edition in 2012.
The following slides have been presented at the Google Campus as part of the Secret Sauce Conference "How to hack your business to success", and they offer a brief overview of User Experience, and how to achieve the best mobile experience with minimum resource.
http://www.secretsauceconference.com/#speakers
Andrea is the Chief Designer at Cornwall Council with responsibility for service design and innovation. In this talk Andrea will discuss the challenges and successes of engaging a Local Authority in design practices. Having directed the multi award-winning social enterprise ‘Designs of the Time’ (Dott Cornwall) for two years, Andrea will also consider the value of design as a way of encouraging new approaches to local government innovation.
This is an extended version of the presentation I did at the Open Hardware Summit 2014 in Rome, during the open hardware business models workshop I facilitated.
It features an overview and tentative typology of open hardware business models, based on observation and interviews of project, using the business model canvas as a reference tool during the analysis.
Open Source Products to Platforms!
Read a description and download it in various formats here: http://bloglz.de/business-models-for-open-source-hardware-open-design/
An overview of the Origin of Spaces EU project which is bringing together great CoWorking projects; in Bilbao ZAWP, Bordeaux Projet Darwin, Lewisham Capture Arts, Lisbon LX Factory and Pula (Croatia) ROJCnet.In order to better understand our individual successes and share our practice with others.
FutureEverything - The City as Living Lab or Play SpaceDrew Hemment
My keynote presentation at Metropolis Lab in Copenhagen on 28 June on the FutureEverything festival as a living lab, an approach developed in collaboration with ImaginationLancaster.
Digital approaches for the arts - 2013 - Unthinkable ConsultingJustinSpooner
A set of slides from my talk for IT4Arts in February 2013. The focus of the talk was to look at a range of digital approaches that organisations and artists have used over the last few years and consider how we might apply the lessons learnt to our future activity. I have included some speaker's as part of the slides so that it makes more sense a stand-alone piece of content.
Justin Spooner - Director - Unthinkable Consulting
MW2010: N. Proctor, The Museum Is Mobile: Cross-platform content design for a...museums and the web
A presentation from Museums and the Web 2010.
Acknowledging that the only constant in technology is change, this paper proposes ways of ‘thinking outside the audio tour box’ in developing mobile interpretation programs in museums: instead of making mobile interpretation a question of which device, platform, or app the museum should invest in, it puts the focus on cross-platform content and experience design.Putting audiences at the center of museums’ mobile content and experience designs make it possible to engage them through the media consumption practices and platforms that they already use outside of the museum.
Based on research conducted at the Smithsonian American Art Museum, the Indianapolis Museum of Art, and with the principals of SmartHistory.org, this paper offers a ‘question-based’ methodology for developing an interpretive strategy that starts with mapping visitors’ queries in the galleries. From this conceptual map we can derive a matrix of platforms, media, and narrative voices that work cross-platform. The traditional audio tour, with its analog ‘linear’ content and random access ‘stops’, offers important paradigms for ‘mobile 2.0’ content design: on the one hand, conceptual overviews and immersive ‘soundtracks’ provide a ‘score’ for the museum experience, and on the other hand, ‘soundbites’ in a range of media (audio, multimedia, or text) can be searched, saved, shared and favorited in multiple contexts. From social media, we can also learn how to integrate links, apps and user-generated content into the mobile mix. Finally, the paper considers how content style impacts shelf-life. What is the enduring legacy of creating ‘quick & dirty’ interpretive ‘snacks’ versus investing in more nutritional fare? How can museums best allocate their mobile content budgets in this light?
Session: Mobiles: A Panel [mobile]
see http://www.archimuse.com/mw2010/abstracts/prg_335002342.html
From Art to Digital Innovation - FutureEverythingDrew Hemment
Talk on art and digital innovation, and how art organisations can become active in this area, with a focus on FutureEverything.
Presented at the Digital Creativity Conference organised by British Council (Tokyo, 12-13 Feb 2011) http://bc-dcc-e.tumblr.com/
Blog on my talk here http://futureeverything.org/blog/from-art-to-digital-innovation/
Urban Interaction Design: Exploring the Space between People and the CityMichael Smyth
Presentation at the Connecting Cities Urban Media Lab Event at iMal, Brussels, June 2014
Video of presentation can be viewed here https://www.youtube.com/watch?v=8xCxPlQoOa0
Martin brynskov future internet assembly - smart cities - valenciaMartin Brynskov
Cities are complex organisms, but lived life is much more than coordination and safety. How should the Future Internet support "the other half", which is hardly less complex? Building on research within the Center for Digital Urban Living (www.digitalurbanliving.dk), from journalism and civic communication to media architecture and cultural experiences, Martin Brynskov will outline some core opportunities and challenges we face as city planning becomes increasingly digitised and dynamic.
Similar to Festival As Lab at Open Living Labs (20)
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Can AI do good? at 'offtheCanvas' India HCI prelude
Festival As Lab at Open Living Labs
1. Festival As Lab OpenLivingLabs, Amsterdam, 2 September 2014
Drew Hemment
CEO & Founder, FutureEverything
Dundee Fellow & Reader, University of Dundee
2. FutureEverything Est. 1995
FutureEverything is an innovation agency, that presents city
data services, design for science, innovation events, advice and
training, art commissions, and experiences and demonstration.
It's festival is both a cultural event and research vehicle, for
experimentation in methods and mechanisms for research and
knowledge exchange around the emergence of a digital culture.
7. The annual festival
4 days / 200 artists and speakers / 80 events / 20 venues.
Festival 2013
Festival 2010
Festival 2012
Festival 2009
Festival 2011
Festival 2008
8. Labs
Year-round labs with city, culture, science and industry partners.
Smart Citizens
(2013)
Urban Interface
(2009-10)
Digital Public
Space (2011-13)
Globally Connected
Events (2009-10)
The Data Dimension
(2010-2012)
Social Networking
Unplugged (2008)
14. FuIntunorveaEtiovne Argyetnhciyng
Data Synchronisation Programme
Linking public sector data: release open
data and unlock its potential; challenge
the data community to innovate
City Data Services
25. Prototyping the near future
Use of art and design prototypes to read and design the
future. Combining scenarios and ethnography, with
methods such as 'Wizard of Oz'.
26. Art as mode of enquiry
Art enables questions, tacit knowledge and the otherwise
inexpressible to be externalised and given tangible form.
48. Climate Bubbles:
Manchester
Help build a climate
model of Manchester
by blowing bubbles!
Play & Upload
Take measurements by playing our two bubble games,
then upload your results to our website to build a live
map of wind patterns in Manchester.
Turn over for full instructions
Perfect Timing
We need lots of measurements on the same
day. The day will be announced online from
May 10th and confirmed 24 hours before, so
please check:
www.futuresonic.com/bubbles
Both bubble games are intended to be played
outside throughout Manchester.
While playing the games please ensure that you
think about your own safety and that of others.
While chasing bubbles make sure that you do not
run across roads or trespass onto other’s
property. Do not drink the bubble liquid.
Ensure that an adult is present at all times.
Two playful, participatory bubble
games which enable people
across the city of Manchester to
map air flow and the urban climate,
devised by Futuresonic and the Met Office.
Lorem ipsum dolor sit amet, consectetur
adipiscing elit. Vivamus at elit eu urna mollis mattis.
Pellentesque eu arcu massa, sed vehicula sapien.
Nulla nec velit vel mi ornare pulvinar et eget est. Sed
non diam sit amet metus rhoncus eleifend.
BE PROUD.
LOVE MANCHESTER.
49. 1 Start location
Choose somewhere easy to pinpoint on an online
map, like the entrance to a park or just outside
your house, somewhere it is safe to run around.
Also record what time you start the chase.
The Bubble Race
1 Start location
Choose a start location. If you just completed a
Bubble Run start right there!
Remember to record the time of day you
start the race.
Note the location and time here... Note the location and time here...
2 Blow a bubble, Chase it, Repeat
Chase a single bubble until it pops, lands or floats
somewhere you cannot follow. Blow another bubble
from the finishing point. Repeat 5-10 times.
Be very careful not to run into a road or garden
3 End location
After 5-10 bubbles, record the final place you
end up, so you can later pinpoint it online.
Upload your results
2 Set the finish line
Mark a 10 metre distance (10 large adult steps) from
your start location in the direction of the wind.
x10 10 Metres
3 Time a bubble
Use a stopwatch (or a mobile
phone) to time how long it takes
for a single bubble to reach the
finish line. Try it with a friend.
Note the end location here... Write the race time here...
Urban Festival of Art, Music and Ideas
Climate Bubbles:
Manchester
The Bubble Chase
www.futuresonic.com/bubbledata
Two playful, participatory bubble games which
enable people across the city of Manchester to
map air flow and the urban climate, devised by
Futuresonic and the Met Office.
Upload your results to our website to help the
Met Office build a model of Manchester’s Urban
Heat Island.
Perfect Timing
We need lots of measurements on the same
day. The day will be announced online from
May 10th and confirmed 24 hours before, so
please check:
www.futuresonic.com/bubbles
Both bubble games are intended to be played outside
throughout Manchester.
While playing the games please ensure that you think
about your own safety and that of others. While
chasing bubbles make sure that you do not run across
roads or trespass onto other’s property. Do not drink
the bubble liquid.
Ensure that an adult is present at all times.
BE PROUD.
LOVE MANCHESTER.
73. Why Festivals?
• Involve large numbers of people taking part in
experimental, playful activity.
• Participatory spaces that nurture play, risk and
community creation.
• Enable the free circulation of people and ideas,
connecting people at different levels, from grass
roots to government and business leaders.
74. Festival As Lab Characteristics
Festivals as agile RND environments for real-world
rapid prototyping, open innovation and user-led
design.
• Experts and passionate amateurs coming
together to imagine and experience the future.
• City as playspace - People and businesses play
and experiment with the infrastructure of a city.
• These experiments devise and test innovations,
and generate visibility and engagement.
75. Festival As Lab Differentiation
FestivalAsLab LivingLab
pop-up,
light touch
embedded,
longitudinal
staged,
extraordinary
real world,
ordinary
wide
engagement
deep
engagement
76. Discussion
Different rule and
permission spaces
Art / research / commercial.
Public space / private space.
77. Call To Action
FutureEverything 2015
25-28 February 2015
drew@futureeverything.org