SlideShare a Scribd company logo
UX for #startups
UX framework that works :)
Damjan Obal / @damjanobal / @edgartells
about.me/damjanobal
I’m Damjan. A UX dude with a PhD.
1. Work with people, not against them
2. Introducing UX from the ground up
3. Goal Driven
4. Decide fast
5. Generate many options
6. Delivery, not deliverables
7. Validate hypothesis - go for wins
8. Good Design today is better than great design tomorrow
Damjan's
Guerilla UX Manifest*
* Proudly stolen and modified from the amazing Bowles & Box.
Word of advice. Do research. Today.
Graph - why research? Cost of change.
EPUI - methodology to integrate users in the interaction design process (Obal, 2013)
Explore
Quantitative - do your homework on the competition
Passive ethnography
Shadowing, Fly-on-the-wall
Be a ninja, not a voyeur.
photo lego
Observe
Explore the broader context
(How does it all fit together? What channels, touch points...?)
Look for challenges
Discover "hacks" and shortcuts
Consider edge cases and extreme users
Observe. More.
Active ethnography
Contextual Inquiry (Show & Tell) (Beyer & Holzblatt)
photo - slepi v galeriji
Interviewing 101
Plan Ahead
Interview where the interaction happens
Ask open-ended questions (look for HOW & WHY)
Avoid fixed set of questions
Avoid leading questions
(esp. what's wrong with your existing product or Do you like our idea?)
Focus on goals instead of tasks
Encourage storytelling!
Ask for Show & Tell (people love it!)
Master your small talk & improvise
Make sense of “Explore”
Brainstorming & Bodystorming
Brainwritting
Affinity Diagrams / mapping
!
(with your whole team)
Photo - affinity map
Participate
v1.0 You participate
!
Be the user. 1st hand experience.
Master and apprentice (Contextual Inquiry cntnd)
!
_Play in_ - let your users "play"
Participate
Mobile ethnography: User diaries. Frustration diary.
Cultural probes.
!
Platform for collaboration / communication
(eg. FB, G+)
!
Group show & tell - let them bring their diaries and
talk about it
Participate
Future workshop - also could be critical design.
Let your users go wild. Don't constrain them!
Topic: the problem you identified
!
Co-design / Participatory design
Only here you start designing your actual product
Understand
Personas and Scenarios
User Journeys - more crucial than personas
!
My fav: Experience maps
Touchpoints where user interacts with your service/product
!
! Know your touch points - They are NOT Channels or medium
Understand
Paper prototype - team creates it first
Quick usability study with users
(Show & share the prototypes)
Integrate
“Congrats. Your users are ready to design with you.”
!
Participatory design workshops
Process: Sketch / Build / Measure / Prioritise
Sketch / Build
Paper / lo-fi prototypes
Hi-fi - data-populized prototypes ASAP
Measure
Heuristics are your friends
	 - Pervasive IA (Resmini & Rosati)
	 - IA heuristic (Abby Covert & The Understanding)
	 - Nielsen/Norman (Oldie but goodie)
!
Prioritise
Card Sorting
Affinity Diagrams
Play IN / Play OUT
Always keep your participating users in the loop -
give them an intro as well as an epilog
!
Users co-owning your product = fans for life
!
Also look: Gamestorming cheat sheet
(a selection by Brynn Evans)
Gorenje - happy
people
Case named Edgar
Case named Edgar
UX does not end with the product launch.
It's an ongoing process to make people happy.
Damjan Obal / @damjanobal / @edgartells
about.me/damjanobal

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UX skillsharing at Betahaus Sofia

  • 1. UX for #startups UX framework that works :) Damjan Obal / @damjanobal / @edgartells about.me/damjanobal
  • 2. I’m Damjan. A UX dude with a PhD.
  • 3. 1. Work with people, not against them 2. Introducing UX from the ground up 3. Goal Driven 4. Decide fast 5. Generate many options 6. Delivery, not deliverables 7. Validate hypothesis - go for wins 8. Good Design today is better than great design tomorrow Damjan's Guerilla UX Manifest* * Proudly stolen and modified from the amazing Bowles & Box.
  • 4. Word of advice. Do research. Today. Graph - why research? Cost of change.
  • 5. EPUI - methodology to integrate users in the interaction design process (Obal, 2013)
  • 6. Explore Quantitative - do your homework on the competition Passive ethnography Shadowing, Fly-on-the-wall Be a ninja, not a voyeur.
  • 8. Observe Explore the broader context (How does it all fit together? What channels, touch points...?) Look for challenges Discover "hacks" and shortcuts Consider edge cases and extreme users
  • 9.
  • 10. Observe. More. Active ethnography Contextual Inquiry (Show & Tell) (Beyer & Holzblatt)
  • 11. photo - slepi v galeriji
  • 12.
  • 13. Interviewing 101 Plan Ahead Interview where the interaction happens Ask open-ended questions (look for HOW & WHY) Avoid fixed set of questions Avoid leading questions (esp. what's wrong with your existing product or Do you like our idea?) Focus on goals instead of tasks Encourage storytelling! Ask for Show & Tell (people love it!) Master your small talk & improvise
  • 14. Make sense of “Explore” Brainstorming & Bodystorming Brainwritting Affinity Diagrams / mapping ! (with your whole team)
  • 16. Participate v1.0 You participate ! Be the user. 1st hand experience. Master and apprentice (Contextual Inquiry cntnd) ! _Play in_ - let your users "play"
  • 17.
  • 18. Participate Mobile ethnography: User diaries. Frustration diary. Cultural probes. ! Platform for collaboration / communication (eg. FB, G+) ! Group show & tell - let them bring their diaries and talk about it
  • 19.
  • 20. Participate Future workshop - also could be critical design. Let your users go wild. Don't constrain them! Topic: the problem you identified ! Co-design / Participatory design Only here you start designing your actual product
  • 21.
  • 22.
  • 23.
  • 24. Understand Personas and Scenarios User Journeys - more crucial than personas ! My fav: Experience maps Touchpoints where user interacts with your service/product ! ! Know your touch points - They are NOT Channels or medium
  • 25.
  • 26.
  • 27.
  • 28. Understand Paper prototype - team creates it first Quick usability study with users (Show & share the prototypes)
  • 29.
  • 30. Integrate “Congrats. Your users are ready to design with you.” ! Participatory design workshops Process: Sketch / Build / Measure / Prioritise
  • 31. Sketch / Build Paper / lo-fi prototypes Hi-fi - data-populized prototypes ASAP
  • 32.
  • 33. Measure Heuristics are your friends - Pervasive IA (Resmini & Rosati) - IA heuristic (Abby Covert & The Understanding) - Nielsen/Norman (Oldie but goodie) !
  • 34.
  • 36. Play IN / Play OUT Always keep your participating users in the loop - give them an intro as well as an epilog ! Users co-owning your product = fans for life ! Also look: Gamestorming cheat sheet (a selection by Brynn Evans)
  • 40.
  • 41.
  • 42.
  • 43.
  • 44.
  • 45. UX does not end with the product launch. It's an ongoing process to make people happy. Damjan Obal / @damjanobal / @edgartells about.me/damjanobal