My talk and workshop on how to use UX frameworks in your startup. Taking inspiration from my own PhD research and the EPUI methodology I now try to adapt to startups and especially the Lean process.
Talk we had together with Marusa Novak at the World Usability Day 2011. Presenting our work bridging the gap between art, science, biology, technology...
Presenting how we managed to gather meaning during the GSJ 48h event. Presented at the Architectures of Meaning workshop at Pervasive 2012 (Newcastle, UK) and briefly also at the World Usability Day in Slovenia.
My presentation was about what User Uxperience means and which is its process. Also, the main focus of it will be around answering the following question: “who should be responsible for the User Experience?”.
The following slides have been presented at the Google Campus as part of the Secret Sauce Conference "How to hack your business to success", and they offer a brief overview of User Experience, and how to achieve the best mobile experience with minimum resource.
http://www.secretsauceconference.com/#speakers
Talk we had together with Marusa Novak at the World Usability Day 2011. Presenting our work bridging the gap between art, science, biology, technology...
Presenting how we managed to gather meaning during the GSJ 48h event. Presented at the Architectures of Meaning workshop at Pervasive 2012 (Newcastle, UK) and briefly also at the World Usability Day in Slovenia.
My presentation was about what User Uxperience means and which is its process. Also, the main focus of it will be around answering the following question: “who should be responsible for the User Experience?”.
The following slides have been presented at the Google Campus as part of the Secret Sauce Conference "How to hack your business to success", and they offer a brief overview of User Experience, and how to achieve the best mobile experience with minimum resource.
http://www.secretsauceconference.com/#speakers
An introduction to ergonomics for mobile UX (Ux in the City)Neil Turner
Presented at UX in the City 2016. The presentation covers why it’s so important to consider the ergonomics of a design, how we hold our devices, what our physical constraints are and how you can use this information to design digital experiences that not only look great, but feel great as well.
Ethnography and product design by Prof William Beeman at ProductCamp Twin Cit...ProductCamp Twin Cities
Ethnography has become an essential tool in Product Design Research. This session will present the many ways that ethnographic research can contribute to a better design process.
User experience design: a term that we instantly associate with apps and websites. Especially when considering the typical job description of a UX designer, you’d be forgiven for thinking that it’s a purely modern concept.
Cognitive psychologist and designer Don Norman coined the term “user experience” in the 1990s—but UX predates its name by quite some decades.
Resources: The career foundry website.
USER EXPERIENCE DESIGN team @ OPENTEXT conducted a workshop on” Eco System Mapping’ for HPL meet on 07
April’17 . The Product management and UX group worked together on a sample problem during the workshop and exchanged their thoughts and ideas on the topic.
The key takeaways of the session were:
- Understand the key concepts behind user’s ecosystem.
- Hands-on in ecosystem mapping.
- Gain insights, identify problems and explore opportunities for better customer experience
History and future of Human Computer Interaction (HCI) and Interaction DesignAgnieszka Szóstek
This is the first presentation given for the master course at HITLab, Canterbury University, Christchurch, New Zealand. It shows the snippets of the history of the field of human computer interaction that led to its increasing popularity at the present.
UX is more than just the design of interfaces. It is a pursuit in designing technology that is contextually relevant for the people whom it is being designed for. It incorporates all aspects of a persons experience with something.
This presentation introduces this concept of designing beyond interfaces.
UX, ethnography and possibilities: for Libraries, Museums and ArchivesNed Potter
These slides are adapted from a talk I gave at the Welsh Government's Marketing Awards for the LAM sector, in 2017.
It offers a primer on UX - User Experience - and how ethnography and design might be used in the library, archive and museum worlds to better understand our users. All good marketing starts with audience insight.
The presentation covers the following:
1) An introduction to UX
2) Ethnography, with definitions and examples of 7 ethnographic techniques
3) User-centred design and Design Thinking
4) Examples of UX-led changes made at institutions in the UK and Scandinavia
5) Next Steps - if you'd like to try out UX at your own organisation
Designing our future overlords or: How I Learned to Stop Worrying and Love Ro...Progress UX
Presentation delivered to Austin UXPA chapter meeting - October 2013. Speaker: Jon-Eric Steinbomer, Principal and Research Director at Progress UX Research in Austin, Texas.
2013 Lecture 6: AR User Interface Design GuidelinesMark Billinghurst
COSC 426 Lecture 6: on AR User Interface Design Guidelines. Lecture taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury on August 16th 2013
An introduction to ergonomics for mobile UX (Ux in the City)Neil Turner
Presented at UX in the City 2016. The presentation covers why it’s so important to consider the ergonomics of a design, how we hold our devices, what our physical constraints are and how you can use this information to design digital experiences that not only look great, but feel great as well.
Ethnography and product design by Prof William Beeman at ProductCamp Twin Cit...ProductCamp Twin Cities
Ethnography has become an essential tool in Product Design Research. This session will present the many ways that ethnographic research can contribute to a better design process.
User experience design: a term that we instantly associate with apps and websites. Especially when considering the typical job description of a UX designer, you’d be forgiven for thinking that it’s a purely modern concept.
Cognitive psychologist and designer Don Norman coined the term “user experience” in the 1990s—but UX predates its name by quite some decades.
Resources: The career foundry website.
USER EXPERIENCE DESIGN team @ OPENTEXT conducted a workshop on” Eco System Mapping’ for HPL meet on 07
April’17 . The Product management and UX group worked together on a sample problem during the workshop and exchanged their thoughts and ideas on the topic.
The key takeaways of the session were:
- Understand the key concepts behind user’s ecosystem.
- Hands-on in ecosystem mapping.
- Gain insights, identify problems and explore opportunities for better customer experience
History and future of Human Computer Interaction (HCI) and Interaction DesignAgnieszka Szóstek
This is the first presentation given for the master course at HITLab, Canterbury University, Christchurch, New Zealand. It shows the snippets of the history of the field of human computer interaction that led to its increasing popularity at the present.
UX is more than just the design of interfaces. It is a pursuit in designing technology that is contextually relevant for the people whom it is being designed for. It incorporates all aspects of a persons experience with something.
This presentation introduces this concept of designing beyond interfaces.
UX, ethnography and possibilities: for Libraries, Museums and ArchivesNed Potter
These slides are adapted from a talk I gave at the Welsh Government's Marketing Awards for the LAM sector, in 2017.
It offers a primer on UX - User Experience - and how ethnography and design might be used in the library, archive and museum worlds to better understand our users. All good marketing starts with audience insight.
The presentation covers the following:
1) An introduction to UX
2) Ethnography, with definitions and examples of 7 ethnographic techniques
3) User-centred design and Design Thinking
4) Examples of UX-led changes made at institutions in the UK and Scandinavia
5) Next Steps - if you'd like to try out UX at your own organisation
Designing our future overlords or: How I Learned to Stop Worrying and Love Ro...Progress UX
Presentation delivered to Austin UXPA chapter meeting - October 2013. Speaker: Jon-Eric Steinbomer, Principal and Research Director at Progress UX Research in Austin, Texas.
2013 Lecture 6: AR User Interface Design GuidelinesMark Billinghurst
COSC 426 Lecture 6: on AR User Interface Design Guidelines. Lecture taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury on August 16th 2013
Going from Here to There: Transitioning into a UX Careerdpanarelli
A lot of people are curious about transitioning into the field of User Experience Design (UX). In this talk, I talk about a few different ways that you can transition into a UX career, be it grad school, night classes, or the ol' school of hard knocks, backed up by case studies. This talk was given at NoVA UX Meetup in the offices of AddThis, hosted by organizer Jim Lane.
A high level broad stroke intro to User eXperience, starting with a survey, a dash of my own thoughts, some thoughts from Mike Rapp, and some samples and resources. Also some slides from a presentation I did for Great American Teach in in 2014 to 3rd and 5th graders.
An intro to what people (and myself) think UX is. Also who is "doing" UX and how you can do it better. Originally presented at Product Camp Nashville - Sep 2018
http://taxitaiongtho.com/chuyen-nha-lien-tinh-thue-xe-tai-lien-tinh/le bao
Dịch Vụ Chuyển Nhà Liên Tình, Chuyển Nhà Liên Tình, xe tải chuyển nhà liên tỉnh, chuyển nhà trọn gói liên tỉnh
http://taxitaiongtho.com/chuyen-nha-lien-tinh-thue-xe-tai-lien-tinh/
Ux, ethnography and possibilities for libraries, museums and archives [recomm...Dr. Michael Baker
Checkout this Presentation recommended by Dr Michael Baker Washington Indiana. These slides are adapted from a talk I gave at the Welsh Government's Marketing Awards for the LAM sector, in 2017. It offers a primer on UX - User Experience - and how ethnography and design might be used in the library, archive and museum worlds to better understand your users.
Journey Maps with Legs! Best practices & hot tips for research, design and di...UXPA International
Based on interviews with leading client-side and independent researchers, Jeanne Turner & Julie Francis will share best practices for journey mapping. Their suggestions & stories will cover many facets, including
Kick-off and Discovery: How to structure a productive journey map kickoff
Research: Which research methodologies, questions, & activities reveal the most useful insights
The deliverable: What features make a great journey map?
Dissemination: How to maximize the impact of your journey map
These tips, stories, best practices and case studies will be drawn from expert interviews with researchers, stakeholders & designers with a focus on service design and multi-channel retail. You’ll walk away with practical things you can do to deliver great journey maps that have staying power.
A short intro to user experience design, meant for beginners & enthusiast to UX field. Presented at first UXiD (uxid.org) Jogja Meetup on 16 March 2018.
My talk at the Travel Zoom conference addressing the marketers, advertisers and experts from the tourism and hospitality sector. I was invited to talk about how to create innovative, pleassurable user experiences and ideate novel products and services.
This is the keynote I gave at the international conference on HCI in Maribor, Slovenia in June 2013.
It was about the power of stories and about how to use them to establish better connection with your users/clients.
The second part was about our project Edgar, that is empowering craftsmen and SMEs by giving them a tool to create visually compelling stories.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
3. 1. Work with people, not against them
2. Introducing UX from the ground up
3. Goal Driven
4. Decide fast
5. Generate many options
6. Delivery, not deliverables
7. Validate hypothesis - go for wins
8. Good Design today is better than great design tomorrow
Damjan's
Guerilla UX Manifest*
* Proudly stolen and modified from the amazing Bowles & Box.
4. Word of advice. Do research. Today.
Graph - why research? Cost of change.
5. EPUI - methodology to integrate users in the interaction design process (Obal, 2013)
6. Explore
Quantitative - do your homework on the competition
Passive ethnography
Shadowing, Fly-on-the-wall
Be a ninja, not a voyeur.
8. Observe
Explore the broader context
(How does it all fit together? What channels, touch points...?)
Look for challenges
Discover "hacks" and shortcuts
Consider edge cases and extreme users
13. Interviewing 101
Plan Ahead
Interview where the interaction happens
Ask open-ended questions (look for HOW & WHY)
Avoid fixed set of questions
Avoid leading questions
(esp. what's wrong with your existing product or Do you like our idea?)
Focus on goals instead of tasks
Encourage storytelling!
Ask for Show & Tell (people love it!)
Master your small talk & improvise
14. Make sense of “Explore”
Brainstorming & Bodystorming
Brainwritting
Affinity Diagrams / mapping
!
(with your whole team)
16. Participate
v1.0 You participate
!
Be the user. 1st hand experience.
Master and apprentice (Contextual Inquiry cntnd)
!
_Play in_ - let your users "play"
17.
18. Participate
Mobile ethnography: User diaries. Frustration diary.
Cultural probes.
!
Platform for collaboration / communication
(eg. FB, G+)
!
Group show & tell - let them bring their diaries and
talk about it
19.
20. Participate
Future workshop - also could be critical design.
Let your users go wild. Don't constrain them!
Topic: the problem you identified
!
Co-design / Participatory design
Only here you start designing your actual product
21.
22.
23.
24. Understand
Personas and Scenarios
User Journeys - more crucial than personas
!
My fav: Experience maps
Touchpoints where user interacts with your service/product
!
! Know your touch points - They are NOT Channels or medium
25.
26.
27.
28. Understand
Paper prototype - team creates it first
Quick usability study with users
(Show & share the prototypes)
29.
30. Integrate
“Congrats. Your users are ready to design with you.”
!
Participatory design workshops
Process: Sketch / Build / Measure / Prioritise
33. Measure
Heuristics are your friends
- Pervasive IA (Resmini & Rosati)
- IA heuristic (Abby Covert & The Understanding)
- Nielsen/Norman (Oldie but goodie)
!
36. Play IN / Play OUT
Always keep your participating users in the loop -
give them an intro as well as an epilog
!
Users co-owning your product = fans for life
!
Also look: Gamestorming cheat sheet
(a selection by Brynn Evans)