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WE DESIGN EXPERIENCES
“PAN ENGAGE WITH CLEVER IDEAS IN A
FUN, ACCESSIBLE AND THOUGHTFUL WAY”
- It’s Nice That

WE CREATE UNIQUE, AFFECTING EXPERIENCES AT THE INTERSECTION OF

TECHNOLOGY, THEATRE, GAMES AND ART
CREATE VALUED, LONG-LASTING MEMORIES

WE CAN

ENGAGE CUSTOMERS ON A MULTI-SENSORY LEVEL
BRING AUDIENCES ALONG ON A STORY
HELP YOU ELICIT POWERFUL EMOTIONAL RESPONSES
PAN was founded in 2011 by Ben Barker and
Sam Hill, who saw an opportunity to apply
their critical design process and technical
skill to specialising in work with lasting
emotional and sensory impact.
Based in Shoreditch, London, they have
spoken internationally about the intrinsic
value of experience and its relevance in a
changing consumer-driven and progressively
technology-orientated world - including,
UnBox festival in New Delhi, Replayce The
City in Zurich, SxSW Austin and TEDx Cities
2.0 in Hamburg.
They are both visiting tutors at
Goldsmiths College, University of London.
INTERACTIVE
SYSTEMS

IMMERSIVE
THEATRE

OUR WORK

INSTALLATION
SPACES

GAME
DESIGN
INTERACTIVE SYSTEMS
Smart objects & communication
systems - recording and sharing
information; objects engaging
with people or other objects.

GAME DESIGN
Playful mechanics –
systems for creative expression,
digital ineraction and
transmedia narratives.

IMMERSIVE THEATRE
Creating stories through
performance that audiences
can interact with and
journey through.

INSTALLATION SPACES
Redefining the use of space exploring new ways to provoke
sensory or emotional responses
and create discussion.
CLIENTS
CULTURAL INSTITUTIONS

COMMERCIAL BRANDS

PUBLIC AND THIRD SECTORS
EXAMPLE WORK
WAT E R S H E D
THE TOM SAWYER EFFECT
HOUSES OF PARLIAMENT
THE LAW SOCIETY
L A G A I T É LY R I Q U E
MARKS & SPENCER
CAPCOM

1.
2.
3.
4.
5.
6.
7.

HELLO LAMP POST
TIME MACHINE
SWING VOTE
SOUND OFF FOR JUSTICE
THE BUILDING’S BRAIN
S E L F I E -TA K I N G R O B OT
RESIDENT EVIL PROMO
HELLO LAMP POST
WATERSHED ARTS TRUST

Hello Lamp Post invites players to converse with street
furniture via text message.
A playful SMS platform to help people share their
thoughts, observations and memories about the city
- Winner of the Playable City Award
METRICS
- 1,161 objects spoken to
- 3,968 players
- 25,674 player messages sent
- £470,000 equivalent advertising value
panstudio.co.uk/folio/hello-lamp-post/
TIME MACHINE

THE TOM SAWYER EFFECT
An entry setpiece for immersive show
Wilfred Bagshaw’s Time Emporium.
Audiences entered the performance space though a
spinning mechanical portal whilst a version of the
Sheppard Tone was used for disorientating effect.
panstudio.co.uk/folio/time-machine/
SWING VOTE

HOUSES OF PARLIAMENT/
DESIGN MUSEUM
A Twitter-controlled voting swing-o-meter, which
controlled the destiny of a 3D printer.
panstudio.co.uk/folio/swing-vote/

“Swing Vote...is a machine
that literally translates the
power of public opinion
into a physical force”

- Dexigner
SOUND OFF FOR JUSTICE
THE LAW SOCIETY

Branding and collateral for a social campaign –
including two interactive films controlled by volume.
panstudio.co.uk/folio/sound-off-for-justice/
THE BUILDING’S BRAIN
LA GAITÉ LYRIQUE

As part of The Building Is... exhibition, the sentient
museum would occasionally summon players to a
hidden room. Inside a malleable heart could be plucked
to change it’s emotions.
panstudio.co.uk/folio/the-secret-room/
SELFIE-TAKING ROBOT
MARKS & SPENCER

A robot made from recycled laptops,
automatically capturing and uploading photos to
Flickr when people interact with it.
panstudio.co.uk/folio/selphie/
RESIDENT EVIL PROMO
CAPCOM

A responsive laser-defence grid, a hackable computer
interface and an armoury of customised Nerf guns for
an interactive play experience.
panstudio.co.uk/folio/resident-evil-live-game/
WE DESIGN BESPOKE SOLUTIONS BASED ON THE REQUIREMENTS OF THE BRIEF,
BUT HERE ARE SOME STARTING POINTS FOR REFERENCE:
INTERACTIVE SYSTEMS

GAME DESIGN

INSTALLATION SPACES

IMMERSIVE THEATRE

- Data visualisation/ physicalisation

- Digital and physical mechanics
for 1-1,00,000 players

- Exhibition design and curation

- Interactive stories

- Large-scale interactive pieces

- Trans-media performances

- Events management

- Digitally-augmented
promenade theatre

- Object re-purposing and ‘hacking’
- Websites, applications and
digital platforms
- Data capture and sharing tools

- Assault courses, labyrinths and
puzzle rooms
- Systems to encourage
creative expression

- Reactive environments
GET IN TOUCH
TO TALK ABOUT WHAT
WE CAN DO FOR YOU
CONTACT@PANSTUDIO.CO.UK

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PAN Studio - Experience Design

  • 2. “PAN ENGAGE WITH CLEVER IDEAS IN A FUN, ACCESSIBLE AND THOUGHTFUL WAY” - It’s Nice That WE CREATE UNIQUE, AFFECTING EXPERIENCES AT THE INTERSECTION OF TECHNOLOGY, THEATRE, GAMES AND ART
  • 3. CREATE VALUED, LONG-LASTING MEMORIES WE CAN ENGAGE CUSTOMERS ON A MULTI-SENSORY LEVEL BRING AUDIENCES ALONG ON A STORY HELP YOU ELICIT POWERFUL EMOTIONAL RESPONSES
  • 4. PAN was founded in 2011 by Ben Barker and Sam Hill, who saw an opportunity to apply their critical design process and technical skill to specialising in work with lasting emotional and sensory impact. Based in Shoreditch, London, they have spoken internationally about the intrinsic value of experience and its relevance in a changing consumer-driven and progressively technology-orientated world - including, UnBox festival in New Delhi, Replayce The City in Zurich, SxSW Austin and TEDx Cities 2.0 in Hamburg. They are both visiting tutors at Goldsmiths College, University of London.
  • 6. INTERACTIVE SYSTEMS Smart objects & communication systems - recording and sharing information; objects engaging with people or other objects. GAME DESIGN Playful mechanics – systems for creative expression, digital ineraction and transmedia narratives. IMMERSIVE THEATRE Creating stories through performance that audiences can interact with and journey through. INSTALLATION SPACES Redefining the use of space exploring new ways to provoke sensory or emotional responses and create discussion.
  • 8. EXAMPLE WORK WAT E R S H E D THE TOM SAWYER EFFECT HOUSES OF PARLIAMENT THE LAW SOCIETY L A G A I T É LY R I Q U E MARKS & SPENCER CAPCOM 1. 2. 3. 4. 5. 6. 7. HELLO LAMP POST TIME MACHINE SWING VOTE SOUND OFF FOR JUSTICE THE BUILDING’S BRAIN S E L F I E -TA K I N G R O B OT RESIDENT EVIL PROMO
  • 9. HELLO LAMP POST WATERSHED ARTS TRUST Hello Lamp Post invites players to converse with street furniture via text message. A playful SMS platform to help people share their thoughts, observations and memories about the city - Winner of the Playable City Award METRICS - 1,161 objects spoken to - 3,968 players - 25,674 player messages sent - £470,000 equivalent advertising value panstudio.co.uk/folio/hello-lamp-post/
  • 10. TIME MACHINE THE TOM SAWYER EFFECT An entry setpiece for immersive show Wilfred Bagshaw’s Time Emporium. Audiences entered the performance space though a spinning mechanical portal whilst a version of the Sheppard Tone was used for disorientating effect. panstudio.co.uk/folio/time-machine/
  • 11. SWING VOTE HOUSES OF PARLIAMENT/ DESIGN MUSEUM A Twitter-controlled voting swing-o-meter, which controlled the destiny of a 3D printer. panstudio.co.uk/folio/swing-vote/ “Swing Vote...is a machine that literally translates the power of public opinion into a physical force” - Dexigner
  • 12. SOUND OFF FOR JUSTICE THE LAW SOCIETY Branding and collateral for a social campaign – including two interactive films controlled by volume. panstudio.co.uk/folio/sound-off-for-justice/
  • 13. THE BUILDING’S BRAIN LA GAITÉ LYRIQUE As part of The Building Is... exhibition, the sentient museum would occasionally summon players to a hidden room. Inside a malleable heart could be plucked to change it’s emotions. panstudio.co.uk/folio/the-secret-room/
  • 14. SELFIE-TAKING ROBOT MARKS & SPENCER A robot made from recycled laptops, automatically capturing and uploading photos to Flickr when people interact with it. panstudio.co.uk/folio/selphie/
  • 15. RESIDENT EVIL PROMO CAPCOM A responsive laser-defence grid, a hackable computer interface and an armoury of customised Nerf guns for an interactive play experience. panstudio.co.uk/folio/resident-evil-live-game/
  • 16. WE DESIGN BESPOKE SOLUTIONS BASED ON THE REQUIREMENTS OF THE BRIEF, BUT HERE ARE SOME STARTING POINTS FOR REFERENCE: INTERACTIVE SYSTEMS GAME DESIGN INSTALLATION SPACES IMMERSIVE THEATRE - Data visualisation/ physicalisation - Digital and physical mechanics for 1-1,00,000 players - Exhibition design and curation - Interactive stories - Large-scale interactive pieces - Trans-media performances - Events management - Digitally-augmented promenade theatre - Object re-purposing and ‘hacking’ - Websites, applications and digital platforms - Data capture and sharing tools - Assault courses, labyrinths and puzzle rooms - Systems to encourage creative expression - Reactive environments
  • 17. GET IN TOUCH TO TALK ABOUT WHAT WE CAN DO FOR YOU CONTACT@PANSTUDIO.CO.UK