This document discusses three fanzines from different genres and eras:
1) True Faith, a contemporary football fanzine focused on Newcastle United. It uses a formal layout with columns and a mix of edited photos.
2) MaximumRocknRoll, a 1982 punk rock fanzine with black and white photos due to printing limitations. It has varied organization of text and photos.
3) Grrl Gang Berlin, a modern feminist zine with a consistent color scheme and collage-style photos cut from magazines.
The fanzines show varying artistic styles within their genres influenced by era and intended audiences, from True Faith's organized layout to MaximumRocknRoll's black and white photos limited by
This proposal outlines a student's project to create a fanzine focused on video games. The target audience is 16-24 year olds interested in video games. The student chose this project because they have a strength in print production and knowledge of the video game industry.
The untitled fanzine will examine whether the video game industry is evolving or stagnating, include retro game recommendations, and feature an interview with a YouTuber who discusses wrestling games. Research will include existing fanzines and information on the industry's history and impact.
Progress will be evaluated through daily screenshots and summaries. A final reflection will assess the overall results and challenges faced in creating the fanzine.
The document discusses the layout and design elements of magazine covers. It analyzes several key components:
The masthead uses a cracked font to suggest rebellion while relating to rock music themes. The main cover line in bold font draws attention to the main story. Pull quotes are used to tease exclusive interviews and attract readers. The main image of Foo Fighters' David Grohl targets fans of the band and others featured in an 8-page special. The barcode, date, issue and price are placed unobtrusively at the bottom left for easy scanning without interfering with the main content.
The document summarizes the layout and design elements of a magazine article about the band Pvris. Key design elements discussed include the use of photographs, drop caps, grab quotes, and typography in the article title that references the band's name. Having a four page spread allows more visuals and written information to engage the target audience of 17 year olds. Consistent text color and layout makes the magazine look professional for its rock music genre.
The magazine covers the new Blade Runner 2049 film. On the front cover, the dominant image is of Deckard and K from the film. It also advertises exclusive access and quotes from Harrison Ford to generate hype. The target audience is fans of cinema ages 15-35, specifically those interested in Blade Runner and similar films. It will be distributed both digitally and in print.
Bethany Holman intends to create two convergent media products for her media studies brief. Her first product will be an entertainment magazine called "Replay" that focuses on different music genres with each monthly issue. Her second product will be a website to complement the magazine. The website and magazine will be linked through competitions that can only be entered on the website and articles providing behind-the-scenes insight into the magazine's production and interviews. This convergence is meant to build engagement between readers and the magazine in the digital age.
The target audience for the magazine "Hereticus" is teens and people in their early 20s. It aims for equal gender representation but historically has appealed more to males. The style and content of the magazine is intended to connect readers based on their interests in music, clothing, and media like certain TV shows. Articles are kept relatively short with images to maintain readers' attention. Special editions feature popular trends to attract new readers who may then explore other content. The contents page highlights different levels of artist fame to entice fans of those artists to subscribe.
The document discusses various music magazines and analyzes cover designs. It examines logos, images, headlines and copy used on covers of magazines like Q, Uncut, and NME. Layout techniques like color schemes, puns and listing appealing artists are described. The contents pages of Q, Kerrang and NME are also analyzed, noting the use of central images, pull quotes, sections and a variety of visual styles. A potential new sub-genre of "British Indievasion" based on popular British indie bands is proposed as a unique selling point for a new magazine.
This document analyzes different elements of an issue of NME magazine to target their audience. The front cover targets young black males aged 15-24 who are fans of the featured artist, Dizzee Rascal, through his image in graffiti-style clothing. While the magazine generally targets males aged 15-25, the contents page may attract more women through featuring a female image. The double page spread on Dizzee Rascal would particularly appeal to his fans through telling his life story and featuring a large picture of him, enticing readers to learn more and purchase the magazine.
This proposal outlines a student's project to create a fanzine focused on video games. The target audience is 16-24 year olds interested in video games. The student chose this project because they have a strength in print production and knowledge of the video game industry.
The untitled fanzine will examine whether the video game industry is evolving or stagnating, include retro game recommendations, and feature an interview with a YouTuber who discusses wrestling games. Research will include existing fanzines and information on the industry's history and impact.
Progress will be evaluated through daily screenshots and summaries. A final reflection will assess the overall results and challenges faced in creating the fanzine.
The document discusses the layout and design elements of magazine covers. It analyzes several key components:
The masthead uses a cracked font to suggest rebellion while relating to rock music themes. The main cover line in bold font draws attention to the main story. Pull quotes are used to tease exclusive interviews and attract readers. The main image of Foo Fighters' David Grohl targets fans of the band and others featured in an 8-page special. The barcode, date, issue and price are placed unobtrusively at the bottom left for easy scanning without interfering with the main content.
The document summarizes the layout and design elements of a magazine article about the band Pvris. Key design elements discussed include the use of photographs, drop caps, grab quotes, and typography in the article title that references the band's name. Having a four page spread allows more visuals and written information to engage the target audience of 17 year olds. Consistent text color and layout makes the magazine look professional for its rock music genre.
The magazine covers the new Blade Runner 2049 film. On the front cover, the dominant image is of Deckard and K from the film. It also advertises exclusive access and quotes from Harrison Ford to generate hype. The target audience is fans of cinema ages 15-35, specifically those interested in Blade Runner and similar films. It will be distributed both digitally and in print.
Bethany Holman intends to create two convergent media products for her media studies brief. Her first product will be an entertainment magazine called "Replay" that focuses on different music genres with each monthly issue. Her second product will be a website to complement the magazine. The website and magazine will be linked through competitions that can only be entered on the website and articles providing behind-the-scenes insight into the magazine's production and interviews. This convergence is meant to build engagement between readers and the magazine in the digital age.
The target audience for the magazine "Hereticus" is teens and people in their early 20s. It aims for equal gender representation but historically has appealed more to males. The style and content of the magazine is intended to connect readers based on their interests in music, clothing, and media like certain TV shows. Articles are kept relatively short with images to maintain readers' attention. Special editions feature popular trends to attract new readers who may then explore other content. The contents page highlights different levels of artist fame to entice fans of those artists to subscribe.
The document discusses various music magazines and analyzes cover designs. It examines logos, images, headlines and copy used on covers of magazines like Q, Uncut, and NME. Layout techniques like color schemes, puns and listing appealing artists are described. The contents pages of Q, Kerrang and NME are also analyzed, noting the use of central images, pull quotes, sections and a variety of visual styles. A potential new sub-genre of "British Indievasion" based on popular British indie bands is proposed as a unique selling point for a new magazine.
This document analyzes different elements of an issue of NME magazine to target their audience. The front cover targets young black males aged 15-24 who are fans of the featured artist, Dizzee Rascal, through his image in graffiti-style clothing. While the magazine generally targets males aged 15-25, the contents page may attract more women through featuring a female image. The double page spread on Dizzee Rascal would particularly appeal to his fans through telling his life story and featuring a large picture of him, enticing readers to learn more and purchase the magazine.
1) Most people found advertising for films and TV to be effective but also annoying at times.
2) Without advertising, people would have no way of knowing about upcoming films and TV shows.
3) Film and media industries likely would not be as popular or successful without advertising to promote their products.
4) Companies spend billions on advertising each year to promote their brands and products in order to drive sales and awareness.
This document summarizes a student's media portfolio project on creating a music magazine, including:
1) The portfolio contains a front cover, contents page, and double page article spread representing forms of a real music magazine.
2) The target audience is 14-21 year old males who enjoy indie music and dislike mainstream/popular music.
3) Distributing the magazine through an existing music magazine publisher like Kerrang could help attract the target audience and fill a gap in the indie music coverage.
The document summarizes research on existing magazine covers. It notes that successful covers use distinctive colors that make the brand stand out. If people are featured on the cover, they are usually in the center with lighting from behind. The research will inform the creation of the author's own magazine cover by utilizing unique colors and featuring a main focus with additional secondary focuses.
This document contains a log book and evaluation for a student's media studies project creating a music magazine. It includes:
- Examples of preliminary task progression showing the front cover, contents page, and double page spread with step-by-step evidence.
- Research on music magazine genres and the specific genre of the student's magazine, Vibe, a hip-hop magazine.
- Details on the masthead, cover lines, barcode, and publisher of Vibe.
- Background on the founder of Vibe, Quincy Jones, and details on the magazine's circulation and frequency.
- An evaluation of how the student's media product used and developed conventions of real music magazines in its
This document outlines plans for the front page, contents page, and a double page spread for a music magazine.
The front page will feature an image of an exclusive band along with cover lines of other established bands. It will have a full title masthead and banner stating "The essential music guide." The contents page will include pictures of the exclusive band and other images like album covers, keeping text to a minimum.
The double page spread will be an exclusive article on the featured band, with one page showing a full shot of the band and the other containing information and an interview in a question and answer format.
My media product uses conventions of Kerrang! magazine, including a punk rock style layout and text. The front cover features a close-up band image like punk magazines. Double page spreads focus on bands with backstories. The dark theme with blue and white headings maintains consistency across pieces. Bauer Media Group could distribute it as they produce Kerrang! magazine. The target audience is males and females aged 16-21 interested in punk bands like Paramore and Fall Out Boy. Images aim to attract this audience by reflecting punk themes of anarchy and anti-conformity through industrial, distorted styles.
The magazine proposal targets 14-18 year old males and girls interested in grime music, focusing on a group of 4 black male artists. The front cover would feature this group as the main image against a red and black background, with additional cover lines advertising exclusive stories about artists signing record labels or discussing their sexuality. The main 2-page article would be an exclusive interview with one of the artists who recently signed to a record label.
The target audience for the media product is teenagers and young adults aged 16-25. The magazine aims at this group through its use of black and red colors, articles on bands and music of interest, and bold eye-catching fonts. Feedback from the target audience through an online survey was used in designing the magazine to match their preferences.
This document outlines the plans for the front page, contents page, and a double page spread for a music magazine.
The front page will feature an image of an exclusive band along with cover lines of other popular bands. It will include the magazine title and taglines. The contents page will also be pictorial with photos rather than extensive text.
A double page spread will provide an exclusive article on the featured band through a large photo on one page and an interview on the facing page, following conventions from analyzed magazines.
The document describes and evaluates a student's media product that is a magazine covering indie and rock music. It discusses how the product compares to real magazines in its use of conventions like the masthead, price and date. It also describes the target audience as 15-25 year olds interested in new indie and rock bands. The student reflects on what they have learned about magazine design and technologies from creating this product.
The target audience for the media product is teenagers and young adults aged 16-25. The magazine aims at this demographic through its black and red color scheme, articles on popular bands, and bold eye-catching fonts. Feedback from the target audience was gathered through an online survey and used to design the magazine in a way that would appeal to 16-25 year olds.
Molly's media magazine review_analysis[1]alexdabriel
The document analyzes and compares the styles of various media magazine reviews across different publications. Sugar and Shout magazines target young teenage girls with informal colloquial writing and many images in their film and music reviews. Totalfilm and Empireonline reviews are more in-depth with less images and standard English for audiences aged 25 and older. Marie Claire reviews makeup products with a mature feminine style for women aged 25 and above but remains somewhat colloquial. The formats and styles vary to suit the target audiences and purposes of informing versus directly engaging readers.
The document summarizes the results of a questionnaire given to a focus group about design and content preferences for a new rock music magazine. Key findings include:
- Respondents most want to see "star appeal" on the front cover and will pay £1.50-£1.60 for issues featuring exclusive offers.
- They prefer a layout with one large central image and smaller images on the right, and want contents pages listing musician news over promotions.
- Double page spreads should match the front cover colors and include a mixture of images and text, particularly musician interviews.
This document summarizes the key design elements of a magazine cover that are intended to attract audiences. The masthead uses different fonts and sizes to make the words "music" and "motion" stand out. An "enigma code" in the form of a colorful necklace on the cover image is intended to draw closer inspection. Using black and white for most of the cover with one element in color creates intrigue. Varied text treatments, such as one-word sentences and illustrated cover lines, are employed to highlight important information. The overall goal is to make the cover visually engaging and prompt questions that will encourage potential readers to learn more.
This document contains summaries of the target audiences and key elements that would attract readers to the covers of various magazines:
- Metal Hammer magazine targets mostly male readers aged 15+ interested in metal music, using fluorescent band text and an eye-catching image.
- Toxic magazine targets male children aged 9-12 interested in shows like Ben 10, using large images of popular characters and an attention-grabbing title and competition.
- Time magazine targets both male and female adults aged 22+ interested in politics, with a large image of President Obama and bold text about the next president and nuclear security issues.
- Wired magazine targets both men and women aged 20+ interested in science and science fiction, with
The document provides an analysis of existing game poster products that were researched. Some common features identified across the posters included the prominent use of the color red and a consistent layout with title placement at the bottom. Aspects the researcher intends to incorporate into their own work include the use of red to convey mystery, following the standard poster layout, and keeping some details ambiguous to intrigue audiences without overloading the design with text. The intended primary audience is identified as males aged 16-24 based on the questionnaire responses, though females and some older individuals may also be interested.
This document analyzes magazine advertising techniques and provides examples. It discusses how magazines rely heavily on advertising funding. Smaller magazines in particular devote a large percentage of their pages to ads. The document then examines two magazine ads, noting design elements like simple layouts, use of album artwork, and inclusion of release details and label information. Both ads effectively communicate what is being advertised through visual and textual elements.
This document discusses various print media and their key features. It covers magazine covers, print advertisements, film posters, web pages, newspapers, CD covers, and computer game covers. For each medium, it identifies their purpose and conventions. Magazine covers aim to attract readers through images and headlines. Print ads promote products, events, and causes. Film posters use stars, imagery, and quotes to establish genre and promise pleasure. Web pages employ navigation, banners, multimedia, and links. Newspapers prioritize news based on factors like negativity, proximity, and elite people. CD and game covers center an image and use design to communicate genre.
This summarizes a document about a punk music fanzine from the 1980s. Some key points:
- Fanzines were self-published magazines created by fans as an independent way to share information about underground music scenes before the internet.
- This particular fanzine focused on hardcore and punk music from the 1980s. It included live concert photos, interviews with bands, and advertisements for other issues of the fanzine.
- The design emulated the DIY aesthetic of punk culture at the time. Content was laid out by hand using typewriters, scissors, glue, and basic printing. Photographs were black and white since editing wasn't possible.
- The fanzine helped
The document provides details about two rock music magazines - Kerrang! and Classic Rock Magazine. It discusses the publishers, conventions, layout, design and target audiences of the magazines. Research was also conducted through a questionnaire to analyze the demographics and preferences of the target audience for a classic rock music magazine. Graphs and charts were created from the questionnaire data to help inform the design of a new classic rock magazine.
Six fanzine covers and interior pages are analyzed for their visual design elements, such as colors, fonts, and images used for the masthead, menus, and articles. The document observes that while designs vary greatly between fanzines, many utilize a
1) Most people found advertising for films and TV to be effective but also annoying at times.
2) Without advertising, people would have no way of knowing about upcoming films and TV shows.
3) Film and media industries likely would not be as popular or successful without advertising to promote their products.
4) Companies spend billions on advertising each year to promote their brands and products in order to drive sales and awareness.
This document summarizes a student's media portfolio project on creating a music magazine, including:
1) The portfolio contains a front cover, contents page, and double page article spread representing forms of a real music magazine.
2) The target audience is 14-21 year old males who enjoy indie music and dislike mainstream/popular music.
3) Distributing the magazine through an existing music magazine publisher like Kerrang could help attract the target audience and fill a gap in the indie music coverage.
The document summarizes research on existing magazine covers. It notes that successful covers use distinctive colors that make the brand stand out. If people are featured on the cover, they are usually in the center with lighting from behind. The research will inform the creation of the author's own magazine cover by utilizing unique colors and featuring a main focus with additional secondary focuses.
This document contains a log book and evaluation for a student's media studies project creating a music magazine. It includes:
- Examples of preliminary task progression showing the front cover, contents page, and double page spread with step-by-step evidence.
- Research on music magazine genres and the specific genre of the student's magazine, Vibe, a hip-hop magazine.
- Details on the masthead, cover lines, barcode, and publisher of Vibe.
- Background on the founder of Vibe, Quincy Jones, and details on the magazine's circulation and frequency.
- An evaluation of how the student's media product used and developed conventions of real music magazines in its
This document outlines plans for the front page, contents page, and a double page spread for a music magazine.
The front page will feature an image of an exclusive band along with cover lines of other established bands. It will have a full title masthead and banner stating "The essential music guide." The contents page will include pictures of the exclusive band and other images like album covers, keeping text to a minimum.
The double page spread will be an exclusive article on the featured band, with one page showing a full shot of the band and the other containing information and an interview in a question and answer format.
My media product uses conventions of Kerrang! magazine, including a punk rock style layout and text. The front cover features a close-up band image like punk magazines. Double page spreads focus on bands with backstories. The dark theme with blue and white headings maintains consistency across pieces. Bauer Media Group could distribute it as they produce Kerrang! magazine. The target audience is males and females aged 16-21 interested in punk bands like Paramore and Fall Out Boy. Images aim to attract this audience by reflecting punk themes of anarchy and anti-conformity through industrial, distorted styles.
The magazine proposal targets 14-18 year old males and girls interested in grime music, focusing on a group of 4 black male artists. The front cover would feature this group as the main image against a red and black background, with additional cover lines advertising exclusive stories about artists signing record labels or discussing their sexuality. The main 2-page article would be an exclusive interview with one of the artists who recently signed to a record label.
The target audience for the media product is teenagers and young adults aged 16-25. The magazine aims at this group through its use of black and red colors, articles on bands and music of interest, and bold eye-catching fonts. Feedback from the target audience through an online survey was used in designing the magazine to match their preferences.
This document outlines the plans for the front page, contents page, and a double page spread for a music magazine.
The front page will feature an image of an exclusive band along with cover lines of other popular bands. It will include the magazine title and taglines. The contents page will also be pictorial with photos rather than extensive text.
A double page spread will provide an exclusive article on the featured band through a large photo on one page and an interview on the facing page, following conventions from analyzed magazines.
The document describes and evaluates a student's media product that is a magazine covering indie and rock music. It discusses how the product compares to real magazines in its use of conventions like the masthead, price and date. It also describes the target audience as 15-25 year olds interested in new indie and rock bands. The student reflects on what they have learned about magazine design and technologies from creating this product.
The target audience for the media product is teenagers and young adults aged 16-25. The magazine aims at this demographic through its black and red color scheme, articles on popular bands, and bold eye-catching fonts. Feedback from the target audience was gathered through an online survey and used to design the magazine in a way that would appeal to 16-25 year olds.
Molly's media magazine review_analysis[1]alexdabriel
The document analyzes and compares the styles of various media magazine reviews across different publications. Sugar and Shout magazines target young teenage girls with informal colloquial writing and many images in their film and music reviews. Totalfilm and Empireonline reviews are more in-depth with less images and standard English for audiences aged 25 and older. Marie Claire reviews makeup products with a mature feminine style for women aged 25 and above but remains somewhat colloquial. The formats and styles vary to suit the target audiences and purposes of informing versus directly engaging readers.
The document summarizes the results of a questionnaire given to a focus group about design and content preferences for a new rock music magazine. Key findings include:
- Respondents most want to see "star appeal" on the front cover and will pay £1.50-£1.60 for issues featuring exclusive offers.
- They prefer a layout with one large central image and smaller images on the right, and want contents pages listing musician news over promotions.
- Double page spreads should match the front cover colors and include a mixture of images and text, particularly musician interviews.
This document summarizes the key design elements of a magazine cover that are intended to attract audiences. The masthead uses different fonts and sizes to make the words "music" and "motion" stand out. An "enigma code" in the form of a colorful necklace on the cover image is intended to draw closer inspection. Using black and white for most of the cover with one element in color creates intrigue. Varied text treatments, such as one-word sentences and illustrated cover lines, are employed to highlight important information. The overall goal is to make the cover visually engaging and prompt questions that will encourage potential readers to learn more.
This document contains summaries of the target audiences and key elements that would attract readers to the covers of various magazines:
- Metal Hammer magazine targets mostly male readers aged 15+ interested in metal music, using fluorescent band text and an eye-catching image.
- Toxic magazine targets male children aged 9-12 interested in shows like Ben 10, using large images of popular characters and an attention-grabbing title and competition.
- Time magazine targets both male and female adults aged 22+ interested in politics, with a large image of President Obama and bold text about the next president and nuclear security issues.
- Wired magazine targets both men and women aged 20+ interested in science and science fiction, with
The document provides an analysis of existing game poster products that were researched. Some common features identified across the posters included the prominent use of the color red and a consistent layout with title placement at the bottom. Aspects the researcher intends to incorporate into their own work include the use of red to convey mystery, following the standard poster layout, and keeping some details ambiguous to intrigue audiences without overloading the design with text. The intended primary audience is identified as males aged 16-24 based on the questionnaire responses, though females and some older individuals may also be interested.
This document analyzes magazine advertising techniques and provides examples. It discusses how magazines rely heavily on advertising funding. Smaller magazines in particular devote a large percentage of their pages to ads. The document then examines two magazine ads, noting design elements like simple layouts, use of album artwork, and inclusion of release details and label information. Both ads effectively communicate what is being advertised through visual and textual elements.
This document discusses various print media and their key features. It covers magazine covers, print advertisements, film posters, web pages, newspapers, CD covers, and computer game covers. For each medium, it identifies their purpose and conventions. Magazine covers aim to attract readers through images and headlines. Print ads promote products, events, and causes. Film posters use stars, imagery, and quotes to establish genre and promise pleasure. Web pages employ navigation, banners, multimedia, and links. Newspapers prioritize news based on factors like negativity, proximity, and elite people. CD and game covers center an image and use design to communicate genre.
This summarizes a document about a punk music fanzine from the 1980s. Some key points:
- Fanzines were self-published magazines created by fans as an independent way to share information about underground music scenes before the internet.
- This particular fanzine focused on hardcore and punk music from the 1980s. It included live concert photos, interviews with bands, and advertisements for other issues of the fanzine.
- The design emulated the DIY aesthetic of punk culture at the time. Content was laid out by hand using typewriters, scissors, glue, and basic printing. Photographs were black and white since editing wasn't possible.
- The fanzine helped
The document provides details about two rock music magazines - Kerrang! and Classic Rock Magazine. It discusses the publishers, conventions, layout, design and target audiences of the magazines. Research was also conducted through a questionnaire to analyze the demographics and preferences of the target audience for a classic rock music magazine. Graphs and charts were created from the questionnaire data to help inform the design of a new classic rock magazine.
Six fanzine covers and interior pages are analyzed for their visual design elements, such as colors, fonts, and images used for the masthead, menus, and articles. The document observes that while designs vary greatly between fanzines, many utilize a
The document discusses research on fanzines focused on different topics. It provides examples of fanzines covering Trainspotting, comics from the "Golden Age", retro gaming, and proposes initial ideas for fanzines on classics, video games, and transport. The author learned fanzines require dedication to a personally cared about topic. To make an effective fanzine, they will need to discuss something they are passionate about. Their initial ideas include a fanzine exploring classic items and art forms in a formal style, a retro gaming-focused fanzine, or a fanzine on electric vehicles and new transport modes.
This document analyzes the target audience and design elements of several magazine covers. The first magazine targets the alternative youth tribe aged 15-25, as indicated by references to rock music icons on the cover that would appeal to their interests. The second magazine targets male sports fans aged 8-14, focusing on football and offering trading cards. Elements like the masthead, central image, and articles are discussed in terms of how they would attract each intended readership.
This document summarizes the key elements and design features of two magazine covers and how they appeal to their target audiences. The first magazine targets an alternative youth tribe interested in rock and punk music. Its cover features a central image of people with an emo/goth style, references to The Beatles and Rolling Stones, and an article about Jack White to appeal to this audience. The second magazine targets male sports fans ages 8-14. Its cover features a large central image of a famous footballer, offers free trading cards and posters, and articles on popular sports headlines to engage young sports enthusiasts.
The document discusses several punk and music fanzines from the 1970s-1990s including The Smiths Indeed, Sniffin' Glue, and Banana magazine. It analyzes the design styles and conventions of these fanzines, noting their DIY aesthetics with irregular fonts and slanted text. The document also provides background on the bands The Clash and The Smiths. The research summary states the author wants to create a culture-focused fanzine on England with an artsy, edgy format focusing more on illustrations than writing to appeal to ages 17-21.
The document analyzes several existing fanzines to understand common design elements such as mastheads, feature images, and text formatting. It finds that most fanzines use a 3 color palette and have mastheads, images, and text styles that match the theme of the fanzine, whether punk rock, grunge, or other genres. The document also notes differences in font styles, image details, and use of photos between more and less detailed fanzine designs.
The document provides an overview of several existing fanzines that were analyzed as part of research. Key details summarized include:
- The fanzines analyzed vary in their masthead, feature article images, and menu strip designs, with some using unusual fonts, graffiti-style art, or band logos to set the theme.
- Double page spreads within the fanzines show differences in text fonts, inclusion of photos versus drawings, and use of color palettes like black, white and orange.
- One fanzine focused on punk rock uses a recognizable punk font for its masthead and imagery based on Edvard Munch's famous painting "The Scream" to clearly identify its genre
NME (New Musical Express) is a popular UK music publication that was founded in 1952 as a music newspaper and later became a magazine in the 1980s. It was known for its association with punk rock and gonzo journalism. While readership has declined, NME has maintained cultural influence by sponsoring tours and awards shows. It has also expanded its brand through an online presence, special print editions, and an attempt to launch in India to tap the growing music market there.
This document provides an analysis of the front and back covers and contents page of an indie music magazine. It notes several key points:
1) The font on the front cover creates a distinctive style for the magazine and the artists pictured suggest they "are coming for you", emphasizing the direct address of magazines.
2) The contents page continues the indie color scheme and styles and lists the important stories from the front cover to make them easy to find.
3) The double-page spread features pictures of the two artists together to emphasize their unity, with article fonts and styles continuing the indie genre theme.
4) Details like not showing the artists' full faces and article topics emphasize the focus on
The magazine cover promotes stereotypical masculine ideals. The all-male cover stars are posed confidently and dominantly to portray strength. Their black leather outfits and props like chains further emphasize masculinity. Though society claims to value equality, men are still portrayed as superior. The target audience appears to be white males ages 14-18 who are fans of aggressive rock and metal genres typically associated with masculinity.
The magazine cover promotes stereotypical masculine ideals. The all-male cover stars are posed confidently and dominantly to portray strength. Their black leather outfits and props like chains further emphasize masculinity. The target audience appears to be teenage boys, as the aggressive music genre is typically associated with males. Implicitly, the magazine aims to create masculine role models for its young male readers.
The magazine cover promotes stereotypical masculine ideals through the portrayal of the male band members. They are shown as cool, confident, and rebellious. Their dark clothing and accessories symbolize strength, aggression, and masculinity. The target audience appears to be teenage boys who are interested in rock and metal music, which are often associated with masculinity. The magazine aims to create role models for young male readers through images that emphasize stereotypical masculine traits.
The document provides demographic information about the target audiences for three different magazine covers.
The first magazine targets 15-25 year olds of both genders who are part of the alternative youth tribe interested in rock and punk music. The cover features images appealing to this group and references artists like The Beatles and The Rolling Stones.
The second magazine targets 8-14 year old males who are part of the mainstream sports youth tribe. The cover promotes the latest football news and offers free trading cards to attract sports fans.
The third magazine targets guitarists as part of the alternative youth tribe. The central image depicts a recognizable guitar and offers free posters of the rock band Black Sabbath, known as the
The Source magazine was founded in 1988 focusing on hip-hop music and culture. It was initially a newsletter but moved to New York in the 1990s to expand into the mainstream market. Spin magazine was founded in 1985 focusing on indie, hip-hop, and rock. Both magazines feature up-and-coming and established artists in their genres through photos, articles on music trends, fashion, politics, and more. The Source uses bold colors like red, black, and gold in its design while Spin uses red, blue, black, and white in a more abstract, simple style. Both magazines illustrate provocative images related to their themes to attract audiences.
1. In what ways does your media product use, develop or challenge forms and c...Anna Campbell
This document provides an analysis of the front cover, contents page, and double page spread of a music magazine.
The front cover uses an in-house font to create familiarity, features artists pointing guitars to emphasize the "music banned" theme, and appeals to indie rock fans through cover lines and artist choices. The contents page continues the indie color scheme and includes all cover story titles for easy navigation. The double page spread separates biographies of the two artists featured using different fonts and column styles focused on either indie or rock to bring the genres together.
The document discusses practicing an interview with a student to gain experience for when interviewing a specialist for their fanzine, noting that the interviewee was knowledgeable about their topic and answered questions thoroughly, and that follow-up questions allowed for more in-depth answers and approaching questions from different angles.
The document discusses practicing an interview with a student to gain experience for when interviewing a specialist for their fanzine, noting that the interviewee was knowledgeable about their topic and answered questions thoroughly, and that follow-up questions allowed for more in-depth answers and different approaches to questions. Conducting the practice interview helped the interviewer learn what works well and what does not work as well when interviewing.
The document outlines an interview opportunity with Jo Ward, a trauma specialist of 37 years, to discuss mental health topics like trauma, causes of mental health issues, where to get help, and Ward's interest in the
Kieran Johnson proposes creating 5 fictional album covers for a prog-rock band, with each cover representing a different decade from the 1970s to 2020s. This will allow exploration of different artistic styles and production techniques for each era. Research will include studying iconic album art designers and existing album covers. Experiments will inform techniques for achieving desired aesthetics. The covers will be evaluated through peer feedback and reflection on achieving the initial vision. The goal is to demonstrate professional graphic design skills.
Kieran Johnson proposes creating 5 fictional album covers for a prog-rock band, with each cover representing a different decade from the 1970s to the 2020s. This will allow exploration of different artistic styles appropriate to each era. Primary research will include interviews on the importance of album art. Secondary research will examine iconic album covers. Experiments will test techniques for achieving desired aesthetics for each decade. The project will be evaluated through work-in-progress screenshots, prototypes, and audience feedback to improve the final pieces.
This document provides context for the student's final major project (FMP) which will involve creating a series of album cover designs for a prog-rock/prog-metal band over the past 5-6 decades. The student discusses how researching the band Rush helped provide understanding of their influential genre. They also note how Rush artist Hugh Syme created symbolic artwork for each album that represented the musical themes. The student intends to chronologically create one album cover design per decade from the 1970s to present day, experimenting with photography, sketches, and computer-based techniques depending on the era. Although feeling their skills may be lacking compared to another similar student project, the topic's passion keeps the student excited to complete this FMP.
Hugh Syme is a Canadian graphic artist best known for creating album artwork for the band Rush from 1975 to their retirement in 2016. In interviews, Syme discusses his career-long association with Rush and how he approached designing album covers. He enjoyed significant creative freedom from Rush which allowed him to take risks. Syme's artwork evolved over time from more serious designs to incorporating visual puns related to album titles. He adapted his style to changing formats from vinyl to CDs but laments the loss of larger canvas sizes. Syme provides insights into specific Rush album covers and his creative process.
The student completed a collaborative multimedia project on the theme of nature with another student. They created a website, social media content, posters, and a podcast. The student focused on the graphical elements, creating posters with clear messages about environmental issues. While most elements turned out well, the student felt the book portion could have been improved or omitted. Overall the project conveyed its messages successfully but the student learned they need to improve time management and giving more focus to incomplete tasks in the future.
Kieran created branding and promotional materials for a production company called The Grid focused on environmental issues. He designed logos and banners incorporating a glitched photo effect of York. Posters were made highlighting rising sea levels and nature preservation. A children's book was also produced covering topics like continental drift and Earth facts to educate audiences. Videos, podcasts, and on-location filming were led by Aaron to round out the multi-media project.
This document outlines a student's final major project (FMP) idea to create a portfolio of fictional album artwork representing the career of a progressive rock/metal band over the last 50 years. The student chose this idea after initially considering a board game concept. They find album artwork important for representing artists and connecting their interests in music and graphic design. Key influences for the project include the bands Alter Bridge and Rush, which will be researched for their extensive catalogues and implications of their album artworks. The goal is to create realistic album covers for each musical decade that intrigue audiences to listen to the fictional band's music. Art styles will vary by decade to match the eras' aesthetics.
The document provides information about media consumption habits of 16-24 year olds from various research sources:
- Only 33% watch TV weekly, preferring video on smartphones. They are more likely to be "cord-nevers" and not subscribe to cable.
- They have high access to digital TV, internet and are more confident using apps and social media than older adults. Social media usage among this age group has significantly increased over the last decade.
- Music is very important to their lives and favorite artists influence their style and social circles. They listen to a variety of genres across platforms like Spotify on their smartphones.
Greta Thunberg is an 18-year-old climate activist from Sweden who began organizing school strikes in 2018 to bring attention to the climate crisis. Her speech at the 2019 UN Climate Action Summit criticized world leaders for their inaction. She travels by boat to reduce her carbon footprint and is vegan. The BBC's Planet Earth documentary series, which began airing in 2006, has brought stunning footage of remote natural areas to wide audiences, especially among those aged 16-34. The popularity of the series demonstrates its ability to engage the target demographic on issues of nature and the environment.
Our content plan prioritizes filming and editing a video on the effects of tourism on the environment. We will create a preview of an online magazine with a front cover and article spreads, and produce a podcast episode in a reddit chat show style discussing brief themes. Additional pieces include posters advertising eco-events and print mood boards.
The document discusses brand identity development for "The Grid" including choosing a color palette, fonts, and logo refinement. It recommends choosing colors that are not immediately recognizable as another brand while keeping a colorful, approachable vibe. For fonts, very sharp and angular fonts were chosen to represent the boxy feel of a grid, settling on "Platinum Sign" font. The logo refinement process initially tried a glitched effect with different fonts and colors before deciding on a multi-colored text version of the Platinum Sign font.
The artwork for Metallica's divisive 2003 album St. Anger was designed by artist Pushead to reflect the band's stress, anger, and rehabilitation during a tumultuous period. However, fans have differing interpretations of the clenched fist artwork - some see it as representing the band's failure, while others see it as a triumph. Reception Theory suggests producers encode meanings while audiences decode in various ways. The St. Anger artwork thus lends itself to multiple readings by fans in the context of the album and band's history.
This document discusses several theories related to film analysis:
- The Auteur Theory suggests that directors have control over films and establish their own artistic style across multiple films. It originated from French film critics in the 1950s.
- Reception Theory by Stuart Hall says that media texts are encoded by producers with intended meanings and then decoded by audiences in various ways based on their own contexts and perspectives.
- The Hypodermic Needle Theory says that audiences will absorb all information from media at face value, but it has been largely discredited.
- The Male Gaze theory by Mulvey suggests that women are typically portrayed in a passive, sexually objectified way in films from a male point of view, though
The artwork for Metallica's divisive 2003 album St. Anger, designed by artist Pushead, reflects the stress, anger, and rehabilitation of the band during a tumultuous period. However, fans interpret the artwork differently based on their own perspectives, following Reception Theory. While some see the clenched fist on the cover as representing the band's struggle and triumph, others see it as a failure due to criticism of the album. The artwork therefore exemplifies how producers and audiences can encode and decode cultural works in varying ways.
Kieran Johnson proposes creating a social media platform called "The Grid" targeting politically left-wing 16-24 year olds. The platform would use multiple mediums like social media sites, a website, and graphics to promote a safe online space for people to discuss topics of interest. Over 7 weeks, the project would develop a visual identity, choose a theme, create content like articles and podcasts, launch social media communities, evaluate feedback, and publish the full platform. The goal is to build a niche community similar to Reddit and Buzzfeed that excels at catering to the interests of its target demographic.
The document discusses the process of designing the cover and inside pages of a fanzine about Sonic the Hedgehog. For the front cover, the author experimented with different layouts and styles before settling on one inspired by retro video game box art. They added effects like metallic text and movement to make it engaging. The back cover and inside pages also feature Sonic characters and backgrounds with unique graphic effects to give each page its own style while maintaining cohesion. The author explored many tutorial techniques and adjusted elements through an iterative process to achieve their desired designs.
This project involved creating a 12-page fanzine called "Press X To Play" focused on video games. Key aspects of the project included researching existing fanzines in different genres, developing ideas like reader letters and previews, conducting an interview with a gaming YouTuber, and refining pages like adding a Shadow the Hedgehog poster and retro game reviews. The completed fanzine consisted of consistent artistic style across pages, a review of Sonic Colors, and an exploration of whether the gaming industry is truly evolving. While more detail could have been added on some topics, the creator is pleased with the final product and application of fanzine conventions and design appealing to the target audience.
Kieran Johnson is proposing a fanzine titled "Press X To Start" focused on current issues in the video game industry and whether it is evolving or stagnating. The target audience is 16-24 year olds interested in video games. Research will include existing fanzines and information on the industry's history and impact. The fanzine will include an interview with YouTuber ThisGenGaming and recommendations for older games. Progress will be evaluated through daily diary entries and a final reflection on the challenges and Kieran's evolution as a producer. Production will take place over 4 weeks, with writing, layout, and refinement occurring both in and out of college.
The document provides a treatment for a fanzine about video games and the gaming industry. The purpose is to discuss whether gaming is evolving or deteriorating, as consoles are focusing more on performance than games. The intended audience is male video game players aged 16-39 interested in industry news and history. Contributors will include personal friends and a YouTuber. Visual materials will come from game footage and screenshots captured on a phone or camera. The fanzine outline includes sections for cover, introduction, interview, game reviews, and next issue preview across 12 pages. Producing a printed fanzine combines the creator's specialism in print media and lifelong interest in video games.
Factual development and planning pro formaKieranJohnson6
The document provides planning details for a gaming fanzine project, including:
1) Ideas for content include an interview with a gaming YouTuber, an article comparing today's gaming industry to the past, and a retro game reviews page. Color schemes, fonts, and page layout concepts are also outlined.
2) Production planning considers risks like trip hazards and obtaining permissions. The schedule accounts for idea development, content creation, layout, and distribution.
3) Different elements are needed depending on the format - a fanzine requires content outlines, visual style guides, and pagination plans while a podcast needs scripts and release schedules. Permissions from interview subjects and copyright clearance are also addressed.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
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LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
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9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
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it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
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A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
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ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
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Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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3. Ideas:
• Board games
• Numerous topics to talk about, such as “Are they still fun in 2021?”, “What makes for a good board
game?”.
• I am aware of a YouTube group that I can potentially talk about it with – No Rolls Barred.
• My interest in board games is slightly limited/not as strong as other potential subjects.
• Video games
• Have lots of topics to talk about – “Does video game violence provoke violence in society?”, “Is the
video gaming market evolving for the better or worse?”.
• Huge interest in video games – mostly affiliated with Sonic the Hedgehog, Guitar Hero, FIFA, WWE,
generally platformers and racing games.
• I know plenty of people who has interest in gaming, and work in the gaming industry that I could
potentially talk to about the subject matter.
• Music
• Know people personally who create music – would be able to ask them to contribute.
• Could be too broad a subject – in terms of genre, popularity levels, cultures – to ask just one
person. Maybe needs a niche question.
• Sport (specifically football, tennis, darts)
• Would need to be a niche topic – the subject of sport in general is very broad to ask a simple
question.
4. Video game fanzine
• Subject matter: “Is the gaming industry actually evolving, or stagnating?”
• Have multiple opportunities to ask people questions based around the subject matter –
friends and people who work within the gaming industry itself, such as individual
developers, marketing managers, or even YouTubers that tend to keep up with events in
the gaming industry and create gaming content at a professional level.
• The basis for this question is that throughout the decades, whilst there has been plenty
of video game series’ that have managed to stick around, a lot of video game series have
also come and gone despite many fans remaining loyal to them. In my personal opinion,
gaming today is less about the quality and quantity of games being released, and more
about the quality of the consoles, in regards to how well their performance is, how good
it looks, and how much content can be stored on them. Video games have, ironically,
become somewhat of a lesser focus for the gaming industry – series’ that people loved
during the late-90s to mid-2000s gaming boom, and are still loyal towards today, such as
Guitar Hero/Rock Band, Metroid, and F-Zero being left ignored for years, whilst others
such as Crash Bandicoot, Spyro the Dragon, and MediEvil only recently being revived
after years of being left defunct (lest I mention the Grand Theft Auto 5 situation).
• It’s completely fair to say that video games are still important for a console’s success,
Playstation Showcase received plenty of positive outlook for the upcoming games to be
released for their consoles.
7. This first example is of an online football fanzine, True Faith, based on Newcastle United. Football has always
been a good subject for fanzines since they were introduced during the 1980s, when club football in England
was in a period of deterioration. Even today, fanzines are still a good method to transmit information and
opinions across a club’s fanbase, particularly in regards to the form and politics going on within clubs.
Newcastle fans are one of the more notorious (in recent times especially) to criticise their owner, in their case
Mike Ashley, under whom they have suffered two relegations in his 14 years as owner, as well as generally
stagnating in league position. True Faith acts as a good method of Newcastle fans sharing their grievances over
all of these issues.
Although the matters of what football fanzines contain have somewhat remained the same over the years,
how they’re produced has changed. With the rise of social technology, fanzines have also taken to broaden
their production. Though some of them continue to be sold outside the stadium, most are either sold online or
shared online exclusively. True Faith is a fanzine that is circulated online. Moreover, it has been produced by
means of computer software, most likely photoshop, to edit the photos and arrange the type, (as can be seen
on pages 4 and 14 on the right) rather than going for a handwritten style. This makes the fanzine look
professional, almost like an actual magazine made by an official company, and using three columns to separate
passages of the text makes it simpler for its audience to read through, and also going for a 2:1 ratio of text to
image to fill out the page.
In continuation of the photo editing, the front cover (on the slide previous) depicts Mo Diame (Newcastle
midfielder at the time of this issue), layered on top of the Senegalese flag (he’s from Senegal), all in a cel-
shaded art style. This keeps to the tradition of the front covers of football fanzines being done with a comic
book art direction (other examples include United We Stand), though in this case it has been done through a
computer – older examples would have likely been drawn by hand. A different type of art direction has been
used for the Belgium article (page 14, shown on the right), with a red background being used to contrast the
yellow and black copy, as well as a red/yellow filter being used on the footballers (left to right: Mats Sels,
Aleksandar Mitrovic, and Chancel Mbemba) – not necessarily all Belgian footballers, but they each signed for
Newcastle from the Belgian leagues, as the article ensues with talking about whether it’s a common factor for
them struggling in adapting to playing for Newcastle in the English Premier League.
Page 4
Page 14
9. The second example, MaximumRocknRoll (all one word) was a music-based fanzine, geared
specifically towards the 1980s punk rock sub-culture and based in San Fransisco. Punk rock
fanzines are often christened as the birthplace of fanzines, with some dating as far back as
the 1970s. MaximumRocknRoll dates back to 1982 and continued circulation up until 2019
(and even then, their website and radio show are still running and reviewing contemporary
punk music). This example is the very first issue, featuring a photograph of Jello Biafra, lead
singer of the Dead Kennedys at the time, as the forefront of the cover. Given the Dead
Kennedys were among the most popular of punk bands of 1982, it made sense to have their
frontman as the main cover figure, so as to attract the largest possible audience of punk
rock fans to their initial production.
Continuing with the picture of Biafra, everything in this fanzine has been done in black and
white due to printing limitations at the time, which also indicates that it was printed onto
paper and not drawn or edited by hand. Pages with copy on are clearly typed out as can be seen by the organised
columns, and the font that has been used being processed, possibly from a typewriter. Despite this, there is
actually some copy and symbols that have been handwritten on, which have been used to caption the diagrams
on the fan letters page (page 4, on the right). Not only is there some incorrect grammar and spelling in places, but
the styling of the handwritten text is jagged and sketchy. This is likely to be a genre-influenced choice, as the punk
sub-culture was about defying what was the norm and standing up to being alternative – an ideology that
MaxRnR were supporting to an extreme level – and the sketchy handwriting that contrasts the formal font text
could be considered a microcosm of this alternative, defiant ideology. You can even see the lines on page 4 that
have been used to separate the columns are actually a little wonky in places, suggested they could have been
drawn on as well.
Furthermore, the page with the album artwork (page 15) are promoting records by Crass, Social Unrest, The
Lewd, and more. The artwork is once again printed on in black and white – assumably directly from the record
artwork that was unable to be printed in full colour, once again because of the printing limitations of 1982. The
album art themselves use anti-government imagery, such as highlighting homelessness on The Lewd’s “American
Wino” cover, war for the Eastern Front compilation album with various artists, and a satirical view of anti-
establishment displayed on Dead Kennedys’ “Bleed For Me” single cover (double page spread on the previous
slide), as the two politicians have a thought bubble with the single’s title – the element of satire was common
throughout the Dead Kennedys’ work.
Page 15
Pages 4-5
11. The third example is of Grrl Gang Berlin (it’s written in English), a feminist zine that is
seen as a contemporary example of fanzines with such feminist ideology, as well as
the riot grrl sub-culture that peaked during the 1990s – which itself was a feminist
take on the 1970 punk rock sub-culture. Particular elements that Grrl Gang Berlin
takes that is derived from 90s riot grrl fanzines include a collage style of art, similar to
zines of old, though it looks to have been made so through photoshop as opposed to
the traditional way – the pictures used throughout the fanzine are done in a way that
makes it seem they’re cut out of magazines and other books and glued onto their
zine, like it’s a diary book. Among these are plenty of motivational quotes, such as
“sometimes it’s the strongest among us that need the most help” – feminist ideology
is has a quite strong sense of looking out for and protection of one another, and this
zine seems to be making a point of reinforcing this message to its audience.
Another stylistic convention this zine adopts is a consistent colour scheme. Including
the front cover and the double page spread (on the previous slide), as well as pages 6-
7 on this slide, there is a constant presence of a light, greyish shade of purple (a mix
between lavender and lilac) mixed with the maire shade of black and off-white, all of
this makes for an easy, relaxing experience for the consumer to read the text.
Additionally, the different shades of purples used throughout these pages tends to
represent a variety of things, such as femininity, youthfulness, innocence, and
elegance – all of these greet the zine’s audience with a comfort and relaxing
welcoming.
With this being a feminist publication, the content that is being spoken of in this zine
involves the fact that it is their first issue, and so it starts off with introducing itself as
a text producer and an homage regarding how well other zines have been at covering
topics regarding underrepresented people in the past; such as “people with
disabilities, the LGBTQIA+ community, persecuted religious groups, and people with
limited economic resources” (taken from page 7) as well as feminists too – this is
letting the audience know that they want to be treated as a respectful publication,
and hope to receive some respect back from them.
Pages 6-7
Pages 14-15
12. Comparison
True Faith MaximumRocknRoll Grrl Gang Berlin
Genre: Football Music (punk rock) Feminist
Visual style: Varied – complex mixture, from
the Senegalese flag colours of the
front cover, to the red and yellow
of the Belgium page.
Pictures used are a variation of
unedited photos from the crowd
at football matches, or edited
through photoshop (e.g. Mo
Diame on the front cover).
Black and white – due to the
limitations of printed material of
the time, little colour throughout
the zine.
Photographs appear realistic,
either taken from actual concerts
(e.g. Biafra on the front cover), or
album covers printed onto the
paper.
Consistent – similar shades of a
lilac/lavender purple to contrast
the black and white, relaxing and
welcoming.
Pictures seems to be of a collage
style – like they’ve been taken
out of a magazine and stuck onto
the page (homage to older zines).
Techniques: Formally organised – a general
2:1 text-to-picture ratio for each
page, or vice-versa. Text aligned
into columns of 3 for clear
reading.
Varied organisation patterns –
each page is mostly dominated
by a lot of text or a lot of
photography, rare to mix the two
on the same page.
Varied organisation patterns –
general mix of photos and text on
the same pages, longer chunks of
writing often split into 2 columns,
written pages first, before a
multitude of photo-dominated
pages.
Audience: Quite clearly dedicated to
football fans – focuses on topics
to interest Newcastle fans and
uses football-related jargon lexis.
Clearly for punk rock fans – use of
elitist language and rebellious
content stereotyped with that
genre is easy to gather.
More general than the others –
clear indication of being more
directed at women/feminist
supporters, but general enough
for anyone with interest to read.
13. Fanzines in summary
• Fanzines are generally made by amateurs who have a high enough level of interest in particular
subjects or topics, that they like to share their interests with others that are part of the same, or
similar, communities.
• Historically, fanzines have been produced and distributed by football fans, as well as the punk
rock, grrl punk and feminist communities.
• The ones I researched all had varying levels of artistic styles delivered, such as True Faith
organising the layout with a text-to-picture ratio of 2:1, MaxRnR covering their pages almost
completely in full text or with only pictures and photography, and Grrl Gang Berlin organising
their pages to varying degrees of omitting photography and text.
• The stylistic choices each fanzine made wasn’t always made with free will – for example, MaxRnR
was a computer-processed product, however this meant that the producers had to settle for black
and white photography and colours because of the limitations of printed products at the time
(1982). The two more contemporary products have entirely free reign over their colour scheme
and stylistic choices due to how photo editing is so vast and easier to access now, with software
such as Photoshop and PicsArt existing. Despite this, Grrl Gang Berlin still adopts a more
traditional style of art, using magazine cut-outs to create collages for their artwork (although it’s
still likely this was done on a photo editing software app), possibly for familiarity’s sake regarding
what their audience would look for in a fanzine of that particular genre.
14. Bibliography
1. Hurst, A. (2018). True Faith Issue 138. Available: https://issuu.com/truefaith1892/docs/true_faith_138.
Last accessed 17th Sept 2021.
2. Bale, J. (1982). MaximumRocknRoll Issue 1. Available: https://issuu.com/pprmexico/docs/mrr_001w. Last
accessed 17th Sept 2021.
3. Phillips, A. (2021). Grrl Gang Berlin Issue 1. Available:
https://issuu.com/grrlgangberlin/docs/grrlgang_zine_issue01-final. Last accessed 17th Sept 2021.