Facebook Credits is expected to advance beyond simply virtual goods...look at how Facebook Credits can be used to create your own proprietary loyalty program and how the currency may eventually form the foundation of the future Facebook Bank
'Twas the Season for Online Shopping WebinarCompete
- The document summarizes holiday shopping trends from 2011 based on data from Compete, including survey responses and online traffic. It found that more shoppers planned to shop online and use mobile devices, with traffic up significantly around Cyber Monday and Christmas compared to 2010. Popular gifts were clothes, electronics, toys, and games while books/media decreased. Gift cards remained a popular last-minute option.
5. Social Commerce Platforms - Markus Karlsson, ComrzLike Minds
Presentation given at the Like Minds Social Commerce Immersive, London, Weds. 9th Feb. 2011. Part of the Like Minds series of events for Social Media Week London
Social commerce utilizes social media and social behaviors to facilitate purchases. It goes beyond just sales by creating unique forms of engagement like gamification and exclusive offers. As consumers share purchases and recommendations online, brands can use social data to better understand trends and customer desires to become more customer-centric in driving sales and innovation. However, privacy concerns still pose a challenge for social commerce strategies on platforms like Facebook.
Social Commerce - Warren Knight, Social Commerce ExpertPerformanceIN
The document discusses how social commerce is changing consumer buying habits through social media platforms and embedded stores on sites like Facebook. It outlines different social commerce tactics like group buying, flash sales, affiliate networks, and refer-a-friend programs. It also discusses how social media interactions can influence search rankings and provides tips for retailers on integrating social media and mobile commerce strategies.
The document discusses the growing importance of digital coupons and provides an overview of digital couponing. It outlines 10 reasons why brands should pay attention to digital coupons, describes how digital coupons work and key differences from traditional coupons. The presentation also provides examples of digital coupon campaigns and factors that influence their success. The accompanying playbook provides more details on executing digital coupon strategies and examples of digital couponing in action.
The document discusses the difference between social commerce and e-commerce, noting that social commerce allows consumers to make purchases directly within social media platforms rather than being redirected to external websites. True social commerce allows peer-to-peer payments and gifting directly on social networks and could transform the consumer purchase cycle by turning image-driven platforms into live storefronts. The possibilities of this new form of commerce are exciting.
Location based services overview - July 2011 - Brian GrothBrian Groth
This document discusses the convergence of location-based services and social media. It provides examples of how brands are using check-ins on platforms like Foursquare and Facebook Places to increase awareness, drive direct sales through deals and discounts, and build loyalty. The use of games, challenges and rewards encourages ongoing engagement from consumers. Location-based marketing is estimated to become a $1.8 billion industry by 2015 as more users adopt smartphones and location-based social apps. The document advocates for brands to develop mobile strategies including geo-targeted ads, branded mobile apps and a presence on Facebook to connect with local audiences.
Social Shopping 3.0: Beyond the Like Buttondavethewavesd
This document discusses the evolution of social shopping and its growing impact on consumer purchasing decisions. It outlines three phases of social shopping:
1) Social networks like Facebook facilitated user reviews and viral sharing of deals (Social Shopping 1.0).
2) Beyond Facebook, tools like QR codes, location sharing, and apps expanded social shopping's reach (Social Shopping 2.0).
3) Six steps are proposed to fully leverage social graphs, influencers, location data and other tools to drive engagement and sales (Social Shopping 3.0).
'Twas the Season for Online Shopping WebinarCompete
- The document summarizes holiday shopping trends from 2011 based on data from Compete, including survey responses and online traffic. It found that more shoppers planned to shop online and use mobile devices, with traffic up significantly around Cyber Monday and Christmas compared to 2010. Popular gifts were clothes, electronics, toys, and games while books/media decreased. Gift cards remained a popular last-minute option.
5. Social Commerce Platforms - Markus Karlsson, ComrzLike Minds
Presentation given at the Like Minds Social Commerce Immersive, London, Weds. 9th Feb. 2011. Part of the Like Minds series of events for Social Media Week London
Social commerce utilizes social media and social behaviors to facilitate purchases. It goes beyond just sales by creating unique forms of engagement like gamification and exclusive offers. As consumers share purchases and recommendations online, brands can use social data to better understand trends and customer desires to become more customer-centric in driving sales and innovation. However, privacy concerns still pose a challenge for social commerce strategies on platforms like Facebook.
Social Commerce - Warren Knight, Social Commerce ExpertPerformanceIN
The document discusses how social commerce is changing consumer buying habits through social media platforms and embedded stores on sites like Facebook. It outlines different social commerce tactics like group buying, flash sales, affiliate networks, and refer-a-friend programs. It also discusses how social media interactions can influence search rankings and provides tips for retailers on integrating social media and mobile commerce strategies.
The document discusses the growing importance of digital coupons and provides an overview of digital couponing. It outlines 10 reasons why brands should pay attention to digital coupons, describes how digital coupons work and key differences from traditional coupons. The presentation also provides examples of digital coupon campaigns and factors that influence their success. The accompanying playbook provides more details on executing digital coupon strategies and examples of digital couponing in action.
The document discusses the difference between social commerce and e-commerce, noting that social commerce allows consumers to make purchases directly within social media platforms rather than being redirected to external websites. True social commerce allows peer-to-peer payments and gifting directly on social networks and could transform the consumer purchase cycle by turning image-driven platforms into live storefronts. The possibilities of this new form of commerce are exciting.
Location based services overview - July 2011 - Brian GrothBrian Groth
This document discusses the convergence of location-based services and social media. It provides examples of how brands are using check-ins on platforms like Foursquare and Facebook Places to increase awareness, drive direct sales through deals and discounts, and build loyalty. The use of games, challenges and rewards encourages ongoing engagement from consumers. Location-based marketing is estimated to become a $1.8 billion industry by 2015 as more users adopt smartphones and location-based social apps. The document advocates for brands to develop mobile strategies including geo-targeted ads, branded mobile apps and a presence on Facebook to connect with local audiences.
Social Shopping 3.0: Beyond the Like Buttondavethewavesd
This document discusses the evolution of social shopping and its growing impact on consumer purchasing decisions. It outlines three phases of social shopping:
1) Social networks like Facebook facilitated user reviews and viral sharing of deals (Social Shopping 1.0).
2) Beyond Facebook, tools like QR codes, location sharing, and apps expanded social shopping's reach (Social Shopping 2.0).
3) Six steps are proposed to fully leverage social graphs, influencers, location data and other tools to drive engagement and sales (Social Shopping 3.0).
1. The document discusses how mobile and social media are important for modern marketers.
2. It provides an overview of key concepts like social media, how it has evolved, and how brands can use platforms like Facebook, Twitter, and reviews.
3. The document also covers mobile marketing and how brands are using mobile technologies like SMS, coupons, apps and location-based services to engage customers.
This document summarizes an analysis of the gift recommendation startup Giftless. Key points include:
- Giftless' customer acquisition costs (CPA) per campaign ranged from $2.20 to over $30, with most signups not converting to customers.
- For Giftless to break even, assuming a 5% commission per sale and 5% signup to customer conversion, $880 worth of goods would need to be sold per customer.
- Competitors like Simple and Wrapps have found more viral approaches like group purchasing of gift cards.
- The analysis concludes Giftless is trying to "fit a square peg in a round hole" and recommends pivoting to focus on a more viral core
2. The 6 Dimensions of Social Commerce - Mark Ellis, SyzygyLike Minds
Presentation given at the Like Minds Social Commerce Immersive, London, Weds. 9th Feb. 2011. Part of the Like Minds series of events for Social Media Week London
Criteo's US Black Friday 2017 report. Black Friday 2017 was likely the biggest day in US ecommerce history, with number of US Shoppers growing 3.5% YoY.
The document proposes an instant RFP for a social media marketing campaign focused on cookies. It would generate 125,000 consumer engagements through Facebook, social games, charity initiatives, and access to WiFi. Metrics would track engagement, shares on Facebook and Twitter, and qualitative word-of-mouth research. For $50,000 the campaign would deliver 50% increased brand consideration through targeted ads, free shares and engagements, and an analysis of word-of-mouth effectiveness. It claims to be scalable to meet various campaign goals.
iMedia March Brand Summit: Maintaining Connections Across PlatformsiMedia Connection
The document discusses how maintaining connections across digital platforms is important for marketing. It provides examples of common digital marketing platforms like social media, apps, and search and how brands can align these platforms based on marketing objectives like awareness, consideration, trial, action, loyalty and advocacy. The document also provides a case study of how Kibbles 'N Bits used various digital platforms like a branded community on Whrrl, Facebook ads, and SEO to promote the launch of their Bistro Meals dog food. It highlights the results which included traffic and engagement above industry norms, database growth, and creating brand advocates.
Trpz will immerse its audience in the joy of travel through the virtual play of compelling casual games. Game players can enter sweepstakes for dream trips and exchange their game points for real-world travel rewards. Players will flow from the games to the Trpz.com travel site to explore trips, track, access and redeem their rewards earned through the game play. As a full-service online travel agency, Trpz.com will offer vacation packages showcased in the games at exceptional pricing.
Social networks are well-established, as is e-commerce, but it’s only now that we’re seeing the meshing of the two and a great deal of hype around the possibilities. This report charts how retailers and other brands are using the social graph to engage consumers wherever they may be—creating more personal, accessible experiences—and to amplify word-of-mouth.
“Social Commerce” examines three key trends: the rise of Facebook commerce (retailers selling directly on Facebook), overlaying the social graph on e-commerce sites and introducing that social graph to the brick-and-mortar world. It looks at what innovative retailers and others are doing in these areas, as well as what’s driving each trend and the significance and potential for marketers. It also spotlights things to watch in this space, from apps that enable sharing while shopping to Facebook Credits.
In addition to desk research, we interviewed experts and influencers in research, technology and business, and conducted a quantitative survey in the U.S. and the U.K. The survey used SONAR™, JWT’s proprietary online research tool, to poll 971 adults aged 20-plus from May 20–June 1, 2011.
The document summarizes major trends in the social gaming market and 6waves' role as a social gaming publisher. Key points include: (1) the social gaming market is still growing rapidly driven by better monetization, established brands entering the space, and increased competition from startups; (2) 6waves has had success publishing numerous hits that have reached millions of users globally; (3) 6waves' developer fund aims to support independent developers in the social gaming market.
Macy's Undergraduate Challenge 2016 (University of Pennsylvania)Emily Cheng
The document proposes a campaign called "Your Season of Magic" to engage millennial customers for Macy's during the holiday season. It involves streamlining the online shopping experience through a personalized e-gifting service, gamifying the in-store experience with a rewards app, and driving digital engagement through interactive video ads and social media promotions. The goal is to make Macy's shopping more convenient, customized, and experiential for millennials through an omnichannel approach.
1. Social media is transforming e-commerce by connecting customers and companies in new ways and shifting retailers' focus towards social sharing.
2. Social networks like Twitter, Facebook, and email can drive significant assisted revenue per social media share, with Twitter driving the most at $26.12 per share.
3. Social commerce links social media and e-commerce by allowing people to discover, select, and refer products through activities like sharing purchases on social networks and generating increased sales, conversions, and referrals for e-commerce companies.
This document discusses the rise of social shopping and how it is evolving through three phases. Social Shopping 1.0 involved the growth of social networks and user reviews. Social Shopping 2.0 saw the rise of user-generated content and crowdsourcing platforms like YouTube, blogs, and Yelp. Social Shopping 3.0 focuses on leveraging the crowd to drive revenue by putting the crowd to work, enabling social shopping with friends, creating influencers, using location data, and bringing products to social media sites.
Opportunities for Land-Based Casinos in a Digital WorldNicky Senyard
With the conversations I’m having in the US, I see a great opportunity now for the land-based casinos in non-regulated markets to move online. I sat down with Rory Shanahan from Scientific Games last week to share my thoughts with the industry in the first of a two-part webinar series hosted by iGaming Business. If you missed the webinar, here’s a recap on my discussion about how US land-based casinos can use social gaming as a customer acquisition and retention tool.
Below are the key points from what was an insightful discussion on how the US land-based sector is evolving in the digital space:
• US land-based casinos have the opportunity to introduce a social gaming product to their current customer databases as both an engagement and retention tool
• US land-based casinos are in an optimal position to market a digital casino product because of the pre-established brand recognition and existing relationships with their customers,
• Digital casino products, whether free play or virtual currency, can act as an acquisition tool to grow customer databases
For a more detailed recap, check out the slideshow. What are your thoughts on the US casino landscape? Let’s continue the conversation. I’ll also be giving a recap of the second iGB webinar in the next few days.
Engaging the Digitally Connected ConsumerVivastream
The document discusses how to engage digitally connected consumers through a mobile-first approach. It recommends mapping customer journeys, determining where customers are in those journeys, and driving cross-channel communications. It also stresses the importance of creating customer profiles using data from various sources, allowing customers to set their own preferences, and leveraging what is known about customers to provide relevant engagement across channels like email, mobile, social media, and in-store. The goal is to personalize content and messages for each customer based on their behaviors, interests and other profile information.
Effect of Social Media on e-Commerce in IndiaHarish Kotra
Any commercial transaction conducted electronically on the internet is called e-Commerce. Weird right? For us e-Commerce is Flipkart, Amazon, Snapdeal, Myntra and others. Not just these websites but a BookMyShow, Uber, Ola, MeraEvents, Explara, Insider are all e-Commerce websites.
E-Commerce and Social Media started more or less during the same time. Social media platforms like Facebook, Twitter started to gain traction as Facebook launched its own advertising platform while e-Commerce was beginning to gain more attention with Flipkart growing in India. E-Commerce took to Social Media as a fish to water.
Facebook games are the largest affiliate opportunity. Learn how to successfully leverage this rapidly growing channel and tap into the billions spent on virtual goods using examples from big brands.
Experience level: Beginner
Target audience: Merchants/Advertisers
Niche/vertical: Facebook
Alex Rampell, CEO, TrialPay (Twitter @arampell)
Facebook Credits were introduced in 2010 as a virtual currency used to purchase virtual goods in games and apps on Facebook. It aimed to generate additional revenue streams for Facebook and gather user data. Developers and marketers used Credits to incentivize user engagement. While Credits gained traction, challenges included Facebook's 30% fee and questions around whether Credits qualified users or were well-suited for video commerce.
The document discusses Facebook Credits, a virtual currency used to purchase virtual goods on Facebook. It provides background on virtual currencies and goods, how Facebook Credits work, who uses them including developers and brands, challenges like privacy concerns, and new potential uses like allowing credits to be used for real purchases or education. It also notes that video is becoming an important format for social media marketing on Facebook.
The document discusses the future of monetization in social games and gaming. It covers trends like freemium models with microtransactions and virtual goods becoming more popular. Hybrid models combining subscriptions, advertising, and microtransactions are also discussed. Maximizing lifetime user value through retention and monetization while keeping acquisition costs low is key to profitability. Understanding user demographics and testing various monetization strategies is important to find what works best. The social gaming industry is still growing and innovating with new models and markets emerging over time.
1. The document discusses how mobile and social media are important for modern marketers.
2. It provides an overview of key concepts like social media, how it has evolved, and how brands can use platforms like Facebook, Twitter, and reviews.
3. The document also covers mobile marketing and how brands are using mobile technologies like SMS, coupons, apps and location-based services to engage customers.
This document summarizes an analysis of the gift recommendation startup Giftless. Key points include:
- Giftless' customer acquisition costs (CPA) per campaign ranged from $2.20 to over $30, with most signups not converting to customers.
- For Giftless to break even, assuming a 5% commission per sale and 5% signup to customer conversion, $880 worth of goods would need to be sold per customer.
- Competitors like Simple and Wrapps have found more viral approaches like group purchasing of gift cards.
- The analysis concludes Giftless is trying to "fit a square peg in a round hole" and recommends pivoting to focus on a more viral core
2. The 6 Dimensions of Social Commerce - Mark Ellis, SyzygyLike Minds
Presentation given at the Like Minds Social Commerce Immersive, London, Weds. 9th Feb. 2011. Part of the Like Minds series of events for Social Media Week London
Criteo's US Black Friday 2017 report. Black Friday 2017 was likely the biggest day in US ecommerce history, with number of US Shoppers growing 3.5% YoY.
The document proposes an instant RFP for a social media marketing campaign focused on cookies. It would generate 125,000 consumer engagements through Facebook, social games, charity initiatives, and access to WiFi. Metrics would track engagement, shares on Facebook and Twitter, and qualitative word-of-mouth research. For $50,000 the campaign would deliver 50% increased brand consideration through targeted ads, free shares and engagements, and an analysis of word-of-mouth effectiveness. It claims to be scalable to meet various campaign goals.
iMedia March Brand Summit: Maintaining Connections Across PlatformsiMedia Connection
The document discusses how maintaining connections across digital platforms is important for marketing. It provides examples of common digital marketing platforms like social media, apps, and search and how brands can align these platforms based on marketing objectives like awareness, consideration, trial, action, loyalty and advocacy. The document also provides a case study of how Kibbles 'N Bits used various digital platforms like a branded community on Whrrl, Facebook ads, and SEO to promote the launch of their Bistro Meals dog food. It highlights the results which included traffic and engagement above industry norms, database growth, and creating brand advocates.
Trpz will immerse its audience in the joy of travel through the virtual play of compelling casual games. Game players can enter sweepstakes for dream trips and exchange their game points for real-world travel rewards. Players will flow from the games to the Trpz.com travel site to explore trips, track, access and redeem their rewards earned through the game play. As a full-service online travel agency, Trpz.com will offer vacation packages showcased in the games at exceptional pricing.
Social networks are well-established, as is e-commerce, but it’s only now that we’re seeing the meshing of the two and a great deal of hype around the possibilities. This report charts how retailers and other brands are using the social graph to engage consumers wherever they may be—creating more personal, accessible experiences—and to amplify word-of-mouth.
“Social Commerce” examines three key trends: the rise of Facebook commerce (retailers selling directly on Facebook), overlaying the social graph on e-commerce sites and introducing that social graph to the brick-and-mortar world. It looks at what innovative retailers and others are doing in these areas, as well as what’s driving each trend and the significance and potential for marketers. It also spotlights things to watch in this space, from apps that enable sharing while shopping to Facebook Credits.
In addition to desk research, we interviewed experts and influencers in research, technology and business, and conducted a quantitative survey in the U.S. and the U.K. The survey used SONAR™, JWT’s proprietary online research tool, to poll 971 adults aged 20-plus from May 20–June 1, 2011.
The document summarizes major trends in the social gaming market and 6waves' role as a social gaming publisher. Key points include: (1) the social gaming market is still growing rapidly driven by better monetization, established brands entering the space, and increased competition from startups; (2) 6waves has had success publishing numerous hits that have reached millions of users globally; (3) 6waves' developer fund aims to support independent developers in the social gaming market.
Macy's Undergraduate Challenge 2016 (University of Pennsylvania)Emily Cheng
The document proposes a campaign called "Your Season of Magic" to engage millennial customers for Macy's during the holiday season. It involves streamlining the online shopping experience through a personalized e-gifting service, gamifying the in-store experience with a rewards app, and driving digital engagement through interactive video ads and social media promotions. The goal is to make Macy's shopping more convenient, customized, and experiential for millennials through an omnichannel approach.
1. Social media is transforming e-commerce by connecting customers and companies in new ways and shifting retailers' focus towards social sharing.
2. Social networks like Twitter, Facebook, and email can drive significant assisted revenue per social media share, with Twitter driving the most at $26.12 per share.
3. Social commerce links social media and e-commerce by allowing people to discover, select, and refer products through activities like sharing purchases on social networks and generating increased sales, conversions, and referrals for e-commerce companies.
This document discusses the rise of social shopping and how it is evolving through three phases. Social Shopping 1.0 involved the growth of social networks and user reviews. Social Shopping 2.0 saw the rise of user-generated content and crowdsourcing platforms like YouTube, blogs, and Yelp. Social Shopping 3.0 focuses on leveraging the crowd to drive revenue by putting the crowd to work, enabling social shopping with friends, creating influencers, using location data, and bringing products to social media sites.
Opportunities for Land-Based Casinos in a Digital WorldNicky Senyard
With the conversations I’m having in the US, I see a great opportunity now for the land-based casinos in non-regulated markets to move online. I sat down with Rory Shanahan from Scientific Games last week to share my thoughts with the industry in the first of a two-part webinar series hosted by iGaming Business. If you missed the webinar, here’s a recap on my discussion about how US land-based casinos can use social gaming as a customer acquisition and retention tool.
Below are the key points from what was an insightful discussion on how the US land-based sector is evolving in the digital space:
• US land-based casinos have the opportunity to introduce a social gaming product to their current customer databases as both an engagement and retention tool
• US land-based casinos are in an optimal position to market a digital casino product because of the pre-established brand recognition and existing relationships with their customers,
• Digital casino products, whether free play or virtual currency, can act as an acquisition tool to grow customer databases
For a more detailed recap, check out the slideshow. What are your thoughts on the US casino landscape? Let’s continue the conversation. I’ll also be giving a recap of the second iGB webinar in the next few days.
Engaging the Digitally Connected ConsumerVivastream
The document discusses how to engage digitally connected consumers through a mobile-first approach. It recommends mapping customer journeys, determining where customers are in those journeys, and driving cross-channel communications. It also stresses the importance of creating customer profiles using data from various sources, allowing customers to set their own preferences, and leveraging what is known about customers to provide relevant engagement across channels like email, mobile, social media, and in-store. The goal is to personalize content and messages for each customer based on their behaviors, interests and other profile information.
Effect of Social Media on e-Commerce in IndiaHarish Kotra
Any commercial transaction conducted electronically on the internet is called e-Commerce. Weird right? For us e-Commerce is Flipkart, Amazon, Snapdeal, Myntra and others. Not just these websites but a BookMyShow, Uber, Ola, MeraEvents, Explara, Insider are all e-Commerce websites.
E-Commerce and Social Media started more or less during the same time. Social media platforms like Facebook, Twitter started to gain traction as Facebook launched its own advertising platform while e-Commerce was beginning to gain more attention with Flipkart growing in India. E-Commerce took to Social Media as a fish to water.
Facebook games are the largest affiliate opportunity. Learn how to successfully leverage this rapidly growing channel and tap into the billions spent on virtual goods using examples from big brands.
Experience level: Beginner
Target audience: Merchants/Advertisers
Niche/vertical: Facebook
Alex Rampell, CEO, TrialPay (Twitter @arampell)
Facebook Credits were introduced in 2010 as a virtual currency used to purchase virtual goods in games and apps on Facebook. It aimed to generate additional revenue streams for Facebook and gather user data. Developers and marketers used Credits to incentivize user engagement. While Credits gained traction, challenges included Facebook's 30% fee and questions around whether Credits qualified users or were well-suited for video commerce.
The document discusses Facebook Credits, a virtual currency used to purchase virtual goods on Facebook. It provides background on virtual currencies and goods, how Facebook Credits work, who uses them including developers and brands, challenges like privacy concerns, and new potential uses like allowing credits to be used for real purchases or education. It also notes that video is becoming an important format for social media marketing on Facebook.
The document discusses the future of monetization in social games and gaming. It covers trends like freemium models with microtransactions and virtual goods becoming more popular. Hybrid models combining subscriptions, advertising, and microtransactions are also discussed. Maximizing lifetime user value through retention and monetization while keeping acquisition costs low is key to profitability. Understanding user demographics and testing various monetization strategies is important to find what works best. The social gaming industry is still growing and innovating with new models and markets emerging over time.
Social Shopping 3.0: Beyond the Like ButtonRedPrairie
This document discusses the evolution of social shopping and its increasing impact on consumer purchasing decisions. It outlines three phases of social shopping:
1) Social Shopping 1.0 involved the rise of social networks and user reviews.
2) Social Shopping 2.0 expanded beyond Facebook to include tools like QR codes, location sharing, and social gaming.
3) Social Shopping 3.0 calls for brands to bring their products to social sites, nurture social channels, enable social shopping experiences, leverage influencers and location data, and integrate social graphs into their offerings. The document provides examples of how brands can implement these strategies and engage social shoppers.
This document summarizes new trends in technology, SEO, and social media from 2011. It discusses emerging technologies like near-field communications and Bitcoin. It also covers growing uses of social media for marketing, including personalized search based on location. Finally, it notes the increasing role of social networks, reviews, and daily deals sites in online advertising and consumer engagement.
8 Digital Trends That Will Change Everything - March 2010Josh Martin
Josh Martin presented on 8 digital trends that will change everything:
1. Facebook continues growing with 400M users and becoming more integrated with e-commerce.
2. Lifestreaming allows users to aggregate all online activities into a single stream and brands must find ways to engage within these personal streams.
3. Location-based apps like Foursquare allow users to check-in to locations and open opportunities for location-based marketing.
4. Visual search technologies will improve search beyond text and allow discovery through images.
5. Social games like FarmVille engage millions of users and create marketing opportunities within the games.
6. Augmented reality uses mobile devices to overlay digital content on the real world and
The document discusses social commerce platforms and their potential benefits. Some key points:
- Social commerce platforms can help publishers, retailers and others centralize their e-commerce, social media and sales automation to improve customer targeting, experiences and conversions.
- While early days, social commerce is growing rapidly and predicted to surpass traditional e-commerce. Integrating social and commerce capabilities can boost sales by 15% or more.
- Successful companies like Groupon have shown the power of social commerce, particularly for group buying deals, but many retailers still have disconnected social and commerce presences. A centralized platform can help close that gap.
Voice of the Customer: Understand Customers through Surveys, Focus Groups, an...Americaneagle.com
The document discusses how companies can use surveys, focus groups, and other research methods to understand their customers better through Voice of the Customer initiatives. It provides examples of how the research firm Clear Voice can help companies gather both quantitative and qualitative feedback from customers through online surveys, panels, shop-alongs, and other traditional and social media-based research techniques. Understanding customers is important for businesses to create loyal customers who will recommend the company to others.
Presented to the 2010 No More Homeless Pets National Conference, this presentation looked into some tools, tips, and tricks to maximize social presence. Presentation given by Jon Dunn of Best Friends Animal Society and David J. Neff of Ridgewood Ingenious Communications Strategies.
Facebook continues to grow rapidly with over 550 million monthly active users and 150 million mobile users. The document outlines marketing opportunities on Facebook including organic distribution through newsfeeds, bought media through ads, and owned media through brand pages. It discusses how social context can increase advertising effectiveness and how brands can utilize Facebook pages, insights, and innovations like social plugins. The document also introduces upcoming Facebook features like places, questions, and credits while emphasizing the importance of connecting with users authentically.
Social Commerce Camp - Killer Social Commerce ExperienceSteven Fisher
This is a presentation given at Social Commerce Camp DC on the foundations and components of social commerce. This includes a case study of Browncoats: Redemption, a fan film for charity that is using social commerce to raise $500,000 for charity.
The document discusses the evolution of social networking and the social networking site hi5. It details hi5's growth from 2003 to over 60 million monthly users worldwide. Hi5 localized for Spanish speakers and is now the top social site in Peru. It has expanded beyond communication to add social entertainment like games and videos. The business model includes advertising, direct user payments through virtual currency, and leveraging the social graph for brands.
Social Media 104: How to Turn Facebook Fans into CustomersMichelle Hummel
The document discusses strategies for using social media to turn fans into customers, including asking fans questions, offering e-commerce options on platforms like Facebook, running contests and sweepstakes with coupon offers, creating automated sales messages, and limiting special offers to fans only for a short time to create urgency. It also promotes the speaker's social media training programs and certifications.
If you didn’t raise a million dollars through Twitter or Facebook in 2010, you’re not alone. Unlike the wide-eyed success stories reported by mainstream media, many charities struggle to raise significant revenue from social media channels.
In this workshop, we’ll take a “no bull” approach to examining the use of social media & mobile giving in integrated digital campaigns. We’ll learn from successes but even more from failures, looking at the latest case studies from projects that are experimenting in this space.
Let’s get real – social media is only one complementary channel for your online programs. Do you know how to really leverage your resources, staff knowledge and most importantly – fundraising strategies – to get the benefits of the real-time web? If you feel chasing after “awareness” is not enough, join this session for a grounded guide to social media fundraising, by a fundraiser, for fundraisers.
Takeaways:
- The characteristics of successful fundraisers involving social media
- The digital literacy skills necessary to make wise choices about investment in social media
- An introduction to the latest tools charities are experimenting with this to raise money this year
Taurus Zodiac Sign: Unveiling the Traits, Dates, and Horoscope Insights of th...my Pandit
Dive into the steadfast world of the Taurus Zodiac Sign. Discover the grounded, stable, and logical nature of Taurus individuals, and explore their key personality traits, important dates, and horoscope insights. Learn how the determination and patience of the Taurus sign make them the rock-steady achievers and anchors of the zodiac.
❼❷⓿❺❻❷❽❷❼❽ Dpboss Matka Result Satta Matka Guessing Satta Fix jodi Kalyan Final ank Satta Matka Dpbos Final ank Satta Matta Matka 143 Kalyan Matka Guessing Final Matka Final ank Today Matka 420 Satta Batta Satta 143 Kalyan Chart Main Bazar Chart vip Matka Guessing Dpboss 143 Guessing Kalyan night
Digital Marketing with a Focus on Sustainabilitysssourabhsharma
Digital Marketing best practices including influencer marketing, content creators, and omnichannel marketing for Sustainable Brands at the Sustainable Cosmetics Summit 2024 in New York
Unveiling the Dynamic Personalities, Key Dates, and Horoscope Insights: Gemin...my Pandit
Explore the fascinating world of the Gemini Zodiac Sign. Discover the unique personality traits, key dates, and horoscope insights of Gemini individuals. Learn how their sociable, communicative nature and boundless curiosity make them the dynamic explorers of the zodiac. Dive into the duality of the Gemini sign and understand their intellectual and adventurous spirit.
[To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
This PowerPoint compilation offers a comprehensive overview of 20 leading innovation management frameworks and methodologies, selected for their broad applicability across various industries and organizational contexts. These frameworks are valuable resources for a wide range of users, including business professionals, educators, and consultants.
Each framework is presented with visually engaging diagrams and templates, ensuring the content is both informative and appealing. While this compilation is thorough, please note that the slides are intended as supplementary resources and may not be sufficient for standalone instructional purposes.
This compilation is ideal for anyone looking to enhance their understanding of innovation management and drive meaningful change within their organization. Whether you aim to improve product development processes, enhance customer experiences, or drive digital transformation, these frameworks offer valuable insights and tools to help you achieve your goals.
INCLUDED FRAMEWORKS/MODELS:
1. Stanford’s Design Thinking
2. IDEO’s Human-Centered Design
3. Strategyzer’s Business Model Innovation
4. Lean Startup Methodology
5. Agile Innovation Framework
6. Doblin’s Ten Types of Innovation
7. McKinsey’s Three Horizons of Growth
8. Customer Journey Map
9. Christensen’s Disruptive Innovation Theory
10. Blue Ocean Strategy
11. Strategyn’s Jobs-To-Be-Done (JTBD) Framework with Job Map
12. Design Sprint Framework
13. The Double Diamond
14. Lean Six Sigma DMAIC
15. TRIZ Problem-Solving Framework
16. Edward de Bono’s Six Thinking Hats
17. Stage-Gate Model
18. Toyota’s Six Steps of Kaizen
19. Microsoft’s Digital Transformation Framework
20. Design for Six Sigma (DFSS)
To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations
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popular canines. The French Bulldog is the new top dog in the
United States as of 2022. The stylish puppy has ascended the
rankings in rapid time despite having health concerns and limited
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How to Implement a Real Estate CRM SoftwareSalesTown
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11. Buy them in Canada @ Walmart or Best Buy Expected to make up one-third of Facebook’s revenue in 2011
12. Redeeming your Facebook gift card Enter PIN code Credits directly applied to Facebook account Visit www.facebook.com/credits * Must be logged into Facebook account
14. Social game players average 43 years in age …. With over 50% being female Source: 2010 PopCap Social Gaming Research
15. Social gamers are married with children Source: 2010 PopCap Social Gaming Research
16. The virtual goods market continues to rise at a rapid pace… …fueled in large part due to Facebook’s continued growth
17. $7,300,000,000: expected global revenue generated by the virtual goods industry in 2010 $2,100,000,000: The projected size of the US virtual goods market in 2011 100,000,000+: The all-time high number of CityVille players $635,000: New world record for the single largest purchase in an online game 20: percentage of Electronic Artʼs overall revenue generated by digital sales By The Numbers 4,000,000: total number of items in IMVUʼs virtual goods catalog, making it the worldʼs largest 220,000: number of “Summertime avatar baseball caps” sold in Roblox game 90,000,000: number of Pet Society virtual goods sold every single day 2010′s virtual goods sales according to Tech Crunch
18.
19. Over 80% of consumers buy less than $2.50 worth (single transaction)
33. Opportunities include the ability to: Incent purchase without having to discount Encourage product / service trial Strengthen brand / product loyalty Cross sell Develop a branded loyalty program At a fraction of leading loyalty program costs Without the standard limitations (limited retailers and card holders)
49. e-Books Games Music Choose a different digital content format more tailored to your target consumers (also movies, apps, charity, merchandise, coupons)
50. Or Leverage a pre-existing store shared with other brands
51. Books Games Music Consumers can choose from a variety of different digital content formats (also movies, apps, charity, merchandise, coupons)
53. Thank You Jeff Pontes Director Digital Strategy E-mail:jeff.pontes@fusemg.com Twitter: @jeffpontes Blogs: http://bit.ly/CMA_blog LinkedIn: www.linkedin.com/in/yourbrandvoice
Editor's Notes
Play against friends even when you may not be online at the same time The ability to play games at no cost The ability to make micropayments in order to realize unique experiences and to support rapid progression within any given game
Normally, all social games use their own kind of premium currency that locks you out from spending in other games. Using FB Credits means that Credits you've earned in one game won't be limited to that game, and can be used for a wider variety of games and services on Facebook.Facebook has become a gaming platform
20% are less than 30 years old21% are 30 – 39 years old, 20% are 40 – 49 years old, while a total of 38% are at least 50 years old. http://bit.ly/dT5E0l
Offering small increments of Facebook credits still has high perceived value
July 2011, will become the ONLY method of payment within facebook socialgames, including Zynga (recently renewed 5 year relationship)
Allowed to use the logo without requesting permission