The document describes an algorithm called Extreme DXT Compression for compressing textures into DXT1 and DXT5 formats. It uses SSE2 and SSSE3 instructions for high performance and produces quality comparable to the Real-Time DXT Compression algorithm but with roughly 300% better performance. The algorithm tightly packs data, processes two 4x4 blocks at once, and minimizes comparisons, jumps and loops to optimize for processors like the Core 2 Duo.