The document describes a team building activity called Team Codes. Participants will be divided into 4 mixed groups. Each group will select a leader and be assigned a facilitator. The objective is for each group to collect the highest number of points by putting plastic balls in their basket. Groups have 20 minutes to complete the activity. Facilitators will confiscate balls if groups violate rules and designate new leaders partway through. After, groups will discuss their experience in a debriefing session.
This document outlines a work plan for reviewing a game remix called Midnight Club. The plan includes describing the additions made to the game, creating an 8 slide walkthrough of major gameplay points, evaluating the game using a rubric with a slide for each category, discussing individual group members' learning roles in essays answered as 3 paragraph responses, detailing each group members' contributions and things to improve, and having each member reflect on the game, learning experience, and group work. The goal is to review and analyze the remix of Midnight Club.
Learning In Groups And Teams Class 12, April 2009tjcarter
This document outlines the goals and tasks for a learning module on groups and teams. The goals are to learn about group dynamics, analyze case studies, experience being on a project team, and reflect on one's role. Students will choose a chapter to facilitate, developing a strategy and criteria for evaluation. The document also discusses challenges in facilitation, the ladder of inference, and the Johari window model of self-awareness. Students will reflect on their contributions and how to have difficult conversations.
Groups are divided and play a game where they choose either red or blue over 10 rounds. Choosing the same color as other groups earns 3 points, while choosing the unique color earns 5 points. The document discusses how this simulation demonstrates issues of trust and shifting responsibility that can occur within teams, and suggests using feedback and reframing attitudes to build trust among team members.
Jenny Greeve - AIGA Design for Democracy in Washington StateWhitney Quesenbery
The document describes a partnership between AIGA Design for Democracy, local elections officials in Chelan County, Washington, and a ballot design vendor. The goal was to redesign Hart precinct ballots based on best practices to improve voter experience and ballot design consistency. Jenny Greeve, the 2009-2011 Washington State Election Design Fellow, facilitated the project. The redesigned ballots standardized formatting and removed unnecessary instructions to make voting easier. The partnership approach allowed elections officials, designers, and vendors to collaborate to produce ballots that better served voters.
Presentation at EVN 2011 from the panel "Improving Ballots - Working inside election departments" (with presenters Dana Chisnell and Jenny Greeve). This presentation covered work with the Village of Port Chester and Fair Votes implementing cumulative voting in the village.
Keynote at IACREOT 2012 in Albuquerque. IACREOT is the international association of local government officials: county clerks, recorders, election officials and treasurers.
Examples of how plain language can make letters, forms, ballots and other materials more effective, saving time and resources, while helping people understand and use information needed to interact with local government or participate in democratic elections.
This document appears to be a transcript from an introductory video series on TypeScript. It discusses TypeScript being a typed superset of JavaScript that compiles to plain JavaScript, allowing for static type checking and other development tools. It also briefly covers TypeScript classes, interfaces, and structural typing, as well as decorators which are a proposed standard to annotate and modify classes and properties.
The document describes a team building activity called Team Codes. Participants will be divided into 4 mixed groups. Each group will select a leader and be assigned a facilitator. The objective is for each group to collect the highest number of points by putting plastic balls in their basket. Groups have 20 minutes to complete the activity. Facilitators will confiscate balls if groups violate rules and designate new leaders partway through. After, groups will discuss their experience in a debriefing session.
This document outlines a work plan for reviewing a game remix called Midnight Club. The plan includes describing the additions made to the game, creating an 8 slide walkthrough of major gameplay points, evaluating the game using a rubric with a slide for each category, discussing individual group members' learning roles in essays answered as 3 paragraph responses, detailing each group members' contributions and things to improve, and having each member reflect on the game, learning experience, and group work. The goal is to review and analyze the remix of Midnight Club.
Learning In Groups And Teams Class 12, April 2009tjcarter
This document outlines the goals and tasks for a learning module on groups and teams. The goals are to learn about group dynamics, analyze case studies, experience being on a project team, and reflect on one's role. Students will choose a chapter to facilitate, developing a strategy and criteria for evaluation. The document also discusses challenges in facilitation, the ladder of inference, and the Johari window model of self-awareness. Students will reflect on their contributions and how to have difficult conversations.
Groups are divided and play a game where they choose either red or blue over 10 rounds. Choosing the same color as other groups earns 3 points, while choosing the unique color earns 5 points. The document discusses how this simulation demonstrates issues of trust and shifting responsibility that can occur within teams, and suggests using feedback and reframing attitudes to build trust among team members.
Jenny Greeve - AIGA Design for Democracy in Washington StateWhitney Quesenbery
The document describes a partnership between AIGA Design for Democracy, local elections officials in Chelan County, Washington, and a ballot design vendor. The goal was to redesign Hart precinct ballots based on best practices to improve voter experience and ballot design consistency. Jenny Greeve, the 2009-2011 Washington State Election Design Fellow, facilitated the project. The redesigned ballots standardized formatting and removed unnecessary instructions to make voting easier. The partnership approach allowed elections officials, designers, and vendors to collaborate to produce ballots that better served voters.
Presentation at EVN 2011 from the panel "Improving Ballots - Working inside election departments" (with presenters Dana Chisnell and Jenny Greeve). This presentation covered work with the Village of Port Chester and Fair Votes implementing cumulative voting in the village.
Keynote at IACREOT 2012 in Albuquerque. IACREOT is the international association of local government officials: county clerks, recorders, election officials and treasurers.
Examples of how plain language can make letters, forms, ballots and other materials more effective, saving time and resources, while helping people understand and use information needed to interact with local government or participate in democratic elections.
This document appears to be a transcript from an introductory video series on TypeScript. It discusses TypeScript being a typed superset of JavaScript that compiles to plain JavaScript, allowing for static type checking and other development tools. It also briefly covers TypeScript classes, interfaces, and structural typing, as well as decorators which are a proposed standard to annotate and modify classes and properties.
The document provides introductions of Hong Kha and Landon Phillips, who manage the Technology and Learning group at Pepperdine University. It discusses three components of online course design: content, classroom management, and learning activities. Active learning techniques are described to engage students, including examples of discussion forums, embedding media, and providing feedback. Questions from the audience are answered at the end.
This document provides an introduction to TypeScript, a typed superset of JavaScript. It discusses how TypeScript uses static typing to enable powerful development tools and practices. It also demonstrates how TypeScript uses structural typing through an example of assigning objects of different types.
The document discusses the evolution of mobile money transfers and how they could reach $1 trillion by 2012. It outlines how mobile phones now outnumber ATMs and most people in the world do not use formal banking. Mobile wallets allow people to access banking services remotely including deposits, withdrawals, payments and money transfers. This could expand financial inclusion to billions of underserved people and facilitate billions in remittances in a safer, lower-cost way compared to traditional cash-based methods. Haiti is given as an example country that could particularly benefit since it relies heavily on expatriate remittances but has a small formal banking sector currently.
The document provides instructions for using masks in Photoshop to remove backgrounds from images and create transparency, walking through the tools and steps to select and hide portions of an image with the mask tool while revealing other parts, providing examples of images with and without backgrounds removed. It also includes additional resources and contact information for help with the technique.
Multi-Tasking Map (MapReduce, Tasks in Rust)David Evans
The document discusses parallelizing the map function in Rust. It begins with an explanation of the original sequential map implementation and a first attempt at parallelization using spawn. This raises issues around shared memory that are solved through the use of channels. The presentation then discusses tasks in Rust and how they enable safely sharing immutable data. It concludes with questions about how much faster a parallel map implementation would be on different machines with varying numbers of cores.
Preparing to become Professional Accountant in NigeriaAbdulsalam Masud
The document discusses the history and philosophy of accounting as a discipline. It states that accounting was the first human discipline, tracing back to Adam and Eve accounting for their actions in the Garden of Eden to God. It also notes that in the afterlife, everyone will be an accountant accounting for their deeds on Earth. Additionally, it outlines how accounting is a multi-disciplinary profession, with accountants taking on roles like doctors, artists, and undertakers depending on the business need. The document concludes by distinguishing professional accountants from others, noting the requirements and licensures needed to officially practice accounting.
Education is and always will be, an ever-changing field. Populated by dreamers, leaders, and life long learners, we should never be content to simply stick to the status quo and assume that today’s learners must learn the same way we did. This exciting passion for pursuing a classroom progressively closer to the ideal learning environment has lead many educators to dabble in the field of game based learning. But does it live up to the hype, and can it be translated into an online experience?
Can this group of pedagogy strategies really increase engagement, assessment levels, and overall learning outcomes, or does it sacrifice education for entertainment? For that matter, how much extraneous work actually goes into “game-ifying” a class, especially in an online format?
In this talk, we’ll discover the lessons learned from a first time attempt at employing these strategies, and how they can be adapted to a virtual environment. If interested, press start to continue.
Persona Stories: Weaving together quant & qual for a richer pictureWhitney Quesenbery
Stories have power to add empathy and connection to our work. They can help us learn about people, culture, and context—why, when, and how our products might be used—and share this with a design team. Stories permeate UX techniques from user stories to storyboards. They come to full power when used with personas: the persona provides a fully envisioned lead character for the story, a perspective through which interactions can be explored, and a voice for the emotional reactions to design ideas.
Creating stories for personas is a craft. They are not fiction, but are grounded in the data and user research that informs the persona. They are not fact, but are imagined events, shaped to explore possibilities. They are realistic, but not perhaps real, because they represent not just one individual or event, but something that might happen, and that provides insights into a user experience.
These slides were used in a presentation at CHIFOO on February 5, 2014
CHIFOO members have access to the video of this presentation, with sign interpretation
http://www.chifoo.org/index.php/chifoo/events_detail/persona_stories_weaving_together_qual_and_quant_for_a_richer_picture/
Accessibility as Innovation: Creating accessible user experiencesWhitney Quesenbery
Designing a web for everyone is a conscious act of innovation. Instead of focusing on barriers, we can put people first for delightful user experiences.
This document describes three techniques for helping users understand information: persona/story walk-throughs, hallway reviews, and informal usability testing. It provides details on how to conduct persona/story walk-throughs and hallway reviews. For persona/story walk-throughs, you create a fictional user persona, develop their story or task, and walk through the content from their perspective. For hallway reviews, you post screenshots or examples of content in common areas and collect feedback from colleagues using guiding questions. Both techniques are presented as low-cost ways to get feedback without requiring users or special equipment.
Rust provides an alternative to C/C++ for programming Arduino Due boards. It offers memory safety without garbage collection, built-in unit testing, and compiles to ARM. Some challenges remain around heap allocations, interrupts, and complex language features. Proper testing is important as even single bit errors can cause software issues in real-world systems like automobiles.
Workshop session A6: Building a Low Cost Mobile Web Presence Terminalfour
There's no escaping it, mobile web will be bigger than desktop by 2015. If mobile isn't on your 2012 web strategy, it needs to be and soon. This vendor-independent presentation will provide practical advice on how to prepare for your organisation's shift to mobile and, importantly, how to build a mobile presence without 'breaking the bank'. It will cover approaches that organisations can adopt to enable personalised web experiences for mobile devices. The presentation will outline the delivery methods available to make this step: adding mobile to web presence; add a mobile app or develop a mobile site.
Facilitator, Laura Murphy, TERMINALFOUR
Teaching with Sakai CLE from the Ground Up!LandonPhillips
Join Pepperdine University's Technology and Learning group as we build a course site from the ground up. We will cover topics like course management, setting expectations, chunking, and discussion. We'll explore Site Info, Home, Syllabus, Lessons, and Forums to inform and engage your students. We will wrap up this session with tips/gotchas and look to all participants to share best practices throughout.
The document describes Topaasia, a card game and digital service used to facilitate team development workshops and continuous improvement. The game helps teams identify key development areas and actions. Teams then use the Crystallizer service to track progress, evaluate impact, and share lessons over time. Playing the game guides productive discussions and reveals issues in a fun way. Customers report the game is better than consulting meetings for identifying priorities and solutions.
players journey: 5-step design framework for longterm engagementAmy Jo Kim
The document outlines a 5-step framework for designing engaging player experiences:
1) Understand players through player types and motivations.
2) Identify unmet needs and intrinsically motivating activities.
3) Design for different player lifecycle stages like onboarding, habit-building, and mastery.
4) Guide skill development through progress markers and feedback systems like points, levels, and rewards.
5) Build sustained engagement through gameplay loops that trigger activities, provide outcomes, and elicit emotions.
The document provides introductions of Hong Kha and Landon Phillips, who manage the Technology and Learning group at Pepperdine University. It discusses three components of online course design: content, classroom management, and learning activities. Active learning techniques are described to engage students, including examples of discussion forums, embedding media, and providing feedback. Questions from the audience are answered at the end.
This document provides an introduction to TypeScript, a typed superset of JavaScript. It discusses how TypeScript uses static typing to enable powerful development tools and practices. It also demonstrates how TypeScript uses structural typing through an example of assigning objects of different types.
The document discusses the evolution of mobile money transfers and how they could reach $1 trillion by 2012. It outlines how mobile phones now outnumber ATMs and most people in the world do not use formal banking. Mobile wallets allow people to access banking services remotely including deposits, withdrawals, payments and money transfers. This could expand financial inclusion to billions of underserved people and facilitate billions in remittances in a safer, lower-cost way compared to traditional cash-based methods. Haiti is given as an example country that could particularly benefit since it relies heavily on expatriate remittances but has a small formal banking sector currently.
The document provides instructions for using masks in Photoshop to remove backgrounds from images and create transparency, walking through the tools and steps to select and hide portions of an image with the mask tool while revealing other parts, providing examples of images with and without backgrounds removed. It also includes additional resources and contact information for help with the technique.
Multi-Tasking Map (MapReduce, Tasks in Rust)David Evans
The document discusses parallelizing the map function in Rust. It begins with an explanation of the original sequential map implementation and a first attempt at parallelization using spawn. This raises issues around shared memory that are solved through the use of channels. The presentation then discusses tasks in Rust and how they enable safely sharing immutable data. It concludes with questions about how much faster a parallel map implementation would be on different machines with varying numbers of cores.
Preparing to become Professional Accountant in NigeriaAbdulsalam Masud
The document discusses the history and philosophy of accounting as a discipline. It states that accounting was the first human discipline, tracing back to Adam and Eve accounting for their actions in the Garden of Eden to God. It also notes that in the afterlife, everyone will be an accountant accounting for their deeds on Earth. Additionally, it outlines how accounting is a multi-disciplinary profession, with accountants taking on roles like doctors, artists, and undertakers depending on the business need. The document concludes by distinguishing professional accountants from others, noting the requirements and licensures needed to officially practice accounting.
Education is and always will be, an ever-changing field. Populated by dreamers, leaders, and life long learners, we should never be content to simply stick to the status quo and assume that today’s learners must learn the same way we did. This exciting passion for pursuing a classroom progressively closer to the ideal learning environment has lead many educators to dabble in the field of game based learning. But does it live up to the hype, and can it be translated into an online experience?
Can this group of pedagogy strategies really increase engagement, assessment levels, and overall learning outcomes, or does it sacrifice education for entertainment? For that matter, how much extraneous work actually goes into “game-ifying” a class, especially in an online format?
In this talk, we’ll discover the lessons learned from a first time attempt at employing these strategies, and how they can be adapted to a virtual environment. If interested, press start to continue.
Persona Stories: Weaving together quant & qual for a richer pictureWhitney Quesenbery
Stories have power to add empathy and connection to our work. They can help us learn about people, culture, and context—why, when, and how our products might be used—and share this with a design team. Stories permeate UX techniques from user stories to storyboards. They come to full power when used with personas: the persona provides a fully envisioned lead character for the story, a perspective through which interactions can be explored, and a voice for the emotional reactions to design ideas.
Creating stories for personas is a craft. They are not fiction, but are grounded in the data and user research that informs the persona. They are not fact, but are imagined events, shaped to explore possibilities. They are realistic, but not perhaps real, because they represent not just one individual or event, but something that might happen, and that provides insights into a user experience.
These slides were used in a presentation at CHIFOO on February 5, 2014
CHIFOO members have access to the video of this presentation, with sign interpretation
http://www.chifoo.org/index.php/chifoo/events_detail/persona_stories_weaving_together_qual_and_quant_for_a_richer_picture/
Accessibility as Innovation: Creating accessible user experiencesWhitney Quesenbery
Designing a web for everyone is a conscious act of innovation. Instead of focusing on barriers, we can put people first for delightful user experiences.
This document describes three techniques for helping users understand information: persona/story walk-throughs, hallway reviews, and informal usability testing. It provides details on how to conduct persona/story walk-throughs and hallway reviews. For persona/story walk-throughs, you create a fictional user persona, develop their story or task, and walk through the content from their perspective. For hallway reviews, you post screenshots or examples of content in common areas and collect feedback from colleagues using guiding questions. Both techniques are presented as low-cost ways to get feedback without requiring users or special equipment.
Rust provides an alternative to C/C++ for programming Arduino Due boards. It offers memory safety without garbage collection, built-in unit testing, and compiles to ARM. Some challenges remain around heap allocations, interrupts, and complex language features. Proper testing is important as even single bit errors can cause software issues in real-world systems like automobiles.
Workshop session A6: Building a Low Cost Mobile Web Presence Terminalfour
There's no escaping it, mobile web will be bigger than desktop by 2015. If mobile isn't on your 2012 web strategy, it needs to be and soon. This vendor-independent presentation will provide practical advice on how to prepare for your organisation's shift to mobile and, importantly, how to build a mobile presence without 'breaking the bank'. It will cover approaches that organisations can adopt to enable personalised web experiences for mobile devices. The presentation will outline the delivery methods available to make this step: adding mobile to web presence; add a mobile app or develop a mobile site.
Facilitator, Laura Murphy, TERMINALFOUR
Teaching with Sakai CLE from the Ground Up!LandonPhillips
Join Pepperdine University's Technology and Learning group as we build a course site from the ground up. We will cover topics like course management, setting expectations, chunking, and discussion. We'll explore Site Info, Home, Syllabus, Lessons, and Forums to inform and engage your students. We will wrap up this session with tips/gotchas and look to all participants to share best practices throughout.
The document describes Topaasia, a card game and digital service used to facilitate team development workshops and continuous improvement. The game helps teams identify key development areas and actions. Teams then use the Crystallizer service to track progress, evaluate impact, and share lessons over time. Playing the game guides productive discussions and reveals issues in a fun way. Customers report the game is better than consulting meetings for identifying priorities and solutions.
players journey: 5-step design framework for longterm engagementAmy Jo Kim
The document outlines a 5-step framework for designing engaging player experiences:
1) Understand players through player types and motivations.
2) Identify unmet needs and intrinsically motivating activities.
3) Design for different player lifecycle stages like onboarding, habit-building, and mastery.
4) Guide skill development through progress markers and feedback systems like points, levels, and rewards.
5) Build sustained engagement through gameplay loops that trigger activities, provide outcomes, and elicit emotions.
This document discusses engagement design and strategies for driving sustained player engagement in social games and online communities. It outlines seven pillars of engagement design: 1) Understanding player engagement styles, 2) Designing for onboarding, habit-building, and mastery stages, 3) Incorporating elements of positive psychology like meaning and accomplishment, 4) Using progress mechanics, 5) Increasing challenge over time, 6) Rewarding players with autonomy, mastery and belonging, 7) Creating systems that are easy to learn but hard to master. It provides examples from platforms like Stack Overflow, Quora, and HuffingtonPost to illustrate these concepts in practice.
A compilation of ice breakers, team builders, and general development activities. Each activity is broken down by level (beginner, intermediate, advanced) as well as time frame, group size, and activity level.
The document provides information about groups and effective participation in groups. It discusses the types, purposes, and benefits of groups. It also outlines the typical stages of group development and roles that individuals take on in groups. The document emphasizes the importance of planning, problem-solving, and having discussions in a cooperative and organized manner. It notes that disagreements can be productive if handled well. It describes an assignment where students will work in groups to write, film, and present a mock 10-minute news broadcast with different segments. They must decide responsibilities and have initial plans submitted.
The employee self-evaluation document consists of 10 questions for the employee to evaluate their understanding of their job responsibilities, supervisor, workload, ability to discuss problems, benefits, role on their work team, goals, company goals, company structure, and training. The employee indicates their level of agreement with each statement by checking one of four boxes ranging from below average to superior. Their responses in each column are totaled and multiplied by a severity factor, with the higher score indicating a better understanding of their role and the company.
The employee self-evaluation document consists of 10 questions for the employee to assess their own understanding of their job responsibilities, supervisor, workload, ability to discuss problems, benefits, role on their work team, goals, company's goals, organizational structure, and training received. The employee indicates their level of agreement with each statement by checking one of four boxes ranging from below average to superior. Their responses in each column are totaled and multiplied by a severity factor, with the higher score indicating a better understanding of their role and the company.
Learn more about what actions to take after you collect a metric assessment for your team.
Utilize Kaizen and introspection in ways that promote continuous improvement
The document provides information on the leadership team for Flying Monkeys Game Studio over four weeks. It includes the names and roles of each week's leader in their respective departments. It also includes the team's combined professional goals, values, mission, and vision statements. The document outlines responsibilities, ethics, and conflict resolution policies for the team.
The document discusses cohesion in sports teams and the coach's role in creating an effective team climate. It defines cohesion as the forces that compel members to remain in a group. There are two types of cohesion - task cohesion, which is commitment to achieve common goals like winning, and social cohesion, which is the degree team members like each other. The coach assesses team climate through questionnaires and sociograms, which map members' relationships, and works to build an effective climate to improve performance.
1. The document is a questionnaire for students in a course called "Biomimicry: Innovation Inspired by Nature" to evaluate their experiences with group work projects in the class.
2. While participation is voluntary and will not impact grades, the feedback will help the instructor understand group dynamics and improve future group work assignments.
3. Students are assured that all responses will be kept confidential and anonymous.
Agile Arizona 2017: Why are we stuck? Getting back to continuous improvement.Agile Velocity
Transformations stall. Teams get stuck in an improvement rut. Impediments lists grow. It's not uncommon for teams to plateau. When things are going well, it is difficult to find motivation to go from good to great.
As an Agile leader, it's important to be able to identify the symptoms your team or team-of-teams start to exhibit when they get stuck–when their momentum for positive growth and change stalls or plateaus–and what to do about it. This workshop will help you get your teams back in gear and on the path of relentless improvement.
This document outlines an agenda for a learning game design workshop. It will include playing existing games to understand game mechanics, a primer on how games can support learning through motivation and feedback, and activities for participants to collaborate in designing their own games. The goal is for participants to learn principles of game design that can be applied to creating games for learning objectives. Breakout sessions are planned for designing games, with time for testing and revising the games.
This document describes a game that tests players' knowledge of educational assessment terminology. Players are placed into tribes and must correctly answer multiple choice questions to earn points. They can also attempt challenge questions for additional points. Tribes use immunity idols to skip questions. The final challenge reveals additional points. Players must outwit, outplay, and outlast other tribes to be the ultimate survivor.
This document provides an overview and discussion prompts for 5 weeks of an online course on teams and teamwork called SOC 110. It outlines the key topics to be covered each week, including:
- Week 1: Defining groups vs teams and the role of communication
- Week 2: Roles within teams and strategies for strengthening team cohesion
- Week 3: Leadership, conflict management, and navigating conflict within teams
- Week 4: Understanding team dynamics and their impact on effectiveness
- Week 5: Problem solving and decision making as a team by applying lessons from previous weeks
Students are asked to respond to weekly discussion prompts drawing on their own experiences and applying strategies covered in the course materials.
BA 606 Lamar Community College Networking a Key to Successful.docxwrite12
The document discusses the importance of networking and managing boundaries for successful teamwork. It provides examples of how different teams manage their internal cohesion and external relationships. The document also discusses common team member roles and asks readers to identify which roles they play on their own teams. Finally, it provides suggestions for how to respond to classmates' discussions on team roles and boundaries.
BA 606 Lamar Community College Networking a Key to Successful.docxwrite12
The document discusses the importance of networking and team boundaries for successful teamwork. It provides examples of how different teams manage their internal cohesion and external relationships. The document also discusses common team member roles and asks readers to identify which roles they play on their own teams. Finally, it provides guidance on how to respond respectfully to other students' comments on the discussion questions.
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
10. Points System
New Model
Quiz
+50
“Nowhere to go but up”
Homework
+40
Office Hours
Visit +20
11. Points System
New Model
Quiz
+50
“Nowhere to go but up”
Homework
+40
Office Hours
Visit +20
Tutored Peer
+110
12. Lots of ways to
earn points, less
ceilings/limits
Reduces performance
anxiety
Failure is
part of feedback
13. Points System
Doing basic classwork will get you a C. If
you want a B or an A, you need to take
advantage of the Learning Opportunities
section.
14.
15. Points System
Here, you’ll see new assignments each
week that can earn you points in small,
medium, or large increments,
depending on the amount of work
involved.
16. Points System
You can choose which (if any) of these
assignments you want to do. If you
hate writing, you can skip the
assignments that are writing intensive
and focus on Photoshop work or giving
presentations.
17. Points System
You will have 1 week to do each set of
assignments before they close and a
new set replaces them.
Don’t procrastinate!
18. Points System
All assignments must be submitted to
Courses as a JPG!
21. How the competition works:
In addition to earning points through
doing assignments, you will also be
working in groups to compete against
your classmates for bonus points.
22. How the competition works:
You will do this by playing a game in
your groups once a week. This happens
in the first ten minutes of class, and
each team member must be present to
play.
The day will be randomly chosen
between Tuesday or Friday each week.
23. How the competition works:
Each team member takes on a certain
role in the group, each with unique
abilities.
Each role is designed to help the group
in some way, so it’s always best if
everyone shows up to contribute.
24. How the competition works:
You will all be competing with other
groups for a large amount of bonus
points awarded at the end of the
semester.
25. Choose from the following roles:
The different roles for each team will be:
26. The Attacker attacks other groups, damaging
their bonus point total.
Since the group with the highest total at the end
of the semester wins the biggest bonus, the
attacker helps slow down your opponents.
Later, more powerful abilities allow them to steal
points from one group and add it to their own.
27. The Attacker attacks other groups, damaging
their bonus point total.
Since the group with the highest total at the end
of the semester wins the biggest bonus, the
attacker helps slow down your opponents.
Later, more powerful abilities allow them to steal
points from one group and add it to their own.
28. The Attacker attacks other groups, damaging
their bonus point total.
Since the group with the highest total at the end
of the semester wins the biggest bonus, the
attacker helps slow down your opponents.
Later, more powerful abilities allow them to steal
points from one group and add it to their own.
29. The Defender protects the group from other’s
attacks.
Later, more powerful abilities allow them to
reverse attacks.
If a defender is absent, it leaves the whole
group vulnerable to attack.
30. The Defender protects the group from other’s
attacks.
Later, more powerful abilities allow them to
reverse attacks.
If a defender is absent, it leaves the whole
group vulnerable to attack.
31. The Defender protects the group from other’s
attacks.
Later, more powerful abilities allow them to
reverse attacks.
If a defender is absent, it leaves the whole
group vulnerable to attack.
32. The Healer restores points to the group,
adding to their bonus point total.
They are the main way to advance in the
game!
Higher levels add more points and can
strengthen your teammates.
33. The Healer restores points to the group,
adding to their bonus point total.
They are the main way to advance in the
game!
Higher levels add more points and can
strengthen your teammates.
34. The Healer restores points to the group,
adding to their bonus point total.
They are the main way to advance in the
game!
Higher levels add more points and can
strengthen your teammates.
35. The Diplomat can form partnerships with
other groups. If both Diplomats agree, then
each team receives a bonus.
If there is not an agreement however, it can
leave one group more vulnerable.
36. The Diplomat can form partnerships with
other groups. If both Diplomats agree, then
each team receives a bonus.
If there is not an agreement however, it can
leave one group more vulnerable.
37. How the competition works:
Each of these roles have different levels
of abilities. The strength of your ability
is directly related to your own
individual grade.
The better you do personally, the more
you will be able to help your group
collectively.
38. Leveling
As you earn individual points, you will
gradually increase in level. New levels
will bring new abilities to use to help
your group.
Each level will require more and more
points to achieve as the semester
progresses.
39. Determining a winner
Each team begins with a pool of 100
bonus points. As you progress
throughout the semester, your total will
go up and down quite a lot, depending
on how you play.
40. How the competition works:
The team with the most points at the
end of the semester will earn a
substantial amount of bonus points.
Other teams will receive smaller
amounts.
41. Remember
The competition is a work in progress.
Throughout the semester we may need
to tweak certain rules here or there to
try and keep things fair.
42. Student Learning Objectives
1. Design effective visual messages for
various approaches that combine the use
of print, online and other multimedia
communications.
2. Evaluate media for creativity, continuity,
technical qualities, ethical sensitivity, and
emotional and social impact.
3. Communicate thoughts clearly,
succinctly and persuasively in textual
and visual formats.
43. Homework
Professor Kha and I will select the groups
based off of survey results, a questionnaire,
and a few other factors.
Check Courses for the full list of available
assignments.
Be sure to write your blog before the end of
class!
Editor's Notes
Some quizzes can be retaken
You have one week to submit each new section of assignments
-Focus on positive re-enforcement to increase student engagement
-Don’t say things like ‘fun’ bc that doesn’t provide any educational value
-Focus on positive re-enforcement to increase student engagement
-Don’t say things like ‘fun’ bc that doesn’t provide any educational value
-Focus on positive re-enforcement to increase student engagement
-Don’t say things like ‘fun’ bc that doesn’t provide any educational value
-Focus on positive re-enforcement to increase student engagement
-Don’t say things like ‘fun’ bc that doesn’t provide any educational value
-Focus on positive re-enforcement to increase student engagement
-Don’t say things like ‘fun’ bc that doesn’t provide any educational value
-Focus on positive re-enforcement to increase student engagement
-Don’t say things like ‘fun’ bc that doesn’t provide any educational value
-Focus on positive re-enforcement to increase student engagement
-Don’t say things like ‘fun’ bc that doesn’t provide any educational value
-Focus on positive re-enforcement to increase student engagement
-Don’t say things like ‘fun’ bc that doesn’t provide any educational value
-Focus on positive re-enforcement to increase student engagement
-Don’t say things like ‘fun’ bc that doesn’t provide any educational value
-Focus on positive re-enforcement to increase student engagement
-Don’t say things like ‘fun’ bc that doesn’t provide any educational value
-Focus on positive re-enforcement to increase student engagement
-Don’t say things like ‘fun’ bc that doesn’t provide any educational value
Some quizzes can be retaken
You have one week to submit each new section of assignments
Some quizzes can be retaken
You have one week to submit each new section of assignments
Some quizzes can be retaken
You have one week to submit each new section of assignments
Some quizzes can be retaken
You have one week to submit each new section of assignments
Some quizzes can be retaken
You have one week to submit each new section of assignments
Some quizzes can be retaken
You have one week to submit each new section of assignments
Some quizzes can be retaken
You have one week to submit each new section of assignments
Some quizzes can be retaken
You have one week to submit each new section of assignments
Some quizzes can be retaken
You have one week to submit each new section of assignments
Some quizzes can be retaken
You have one week to submit each new section of assignments
Some quizzes can be retaken
You have one week to submit each new section of assignments
Some quizzes can be retaken
You have one week to submit each new section of assignments
Some quizzes can be retaken
You have one week to submit each new section of assignments
Some quizzes can be retaken
You have one week to submit each new section of assignments
Some quizzes can be retaken
You have one week to submit each new section of assignments
Some quizzes can be retaken
You have one week to submit each new section of assignments
Some quizzes can be retaken
You have one week to submit each new section of assignments
Some quizzes can be retaken
You have one week to submit each new section of assignments
Some quizzes can be retaken
You have one week to submit each new section of assignments
Some quizzes can be retaken
You have one week to submit each new section of assignments
Some quizzes can be retaken
You have one week to submit each new section of assignments