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VA3520

Evolutionary Graphics
Class 03: Recursion
Thinking Recursively
Money example

If you want to collect $1,000 from your BU
classmates, and each of the student can only

afford to give you $10, how would you do?
Method 1

The first method is a traditional thinking mode.
You can approach every student you meet and

ask him/her to donate $10.
Iterative approach

We call this – iterative approach. It is similar to a
loop in computer programming. You continue to

ask students for $10 until you reach the target of
$1,000.
Iterative approach

while (money collected < $1,000) {
meet next student;
ask for $10 donation;

if (ok)
add to the money collected;
}
Other approach

The iterative approach is straight forward and
effective. We can ask if there are any better

approaches to this problem.
Recursive approach

It is not very efficient if I need to ask 100 students
to collect the $1,000.
Consider the case: I just ask 10 students to
collect money for me. Each of them has to collect

$100 by whatever means.
Recursive approach

Then the 10 students will concurrently go out to
ask 10 or more students to collect $10 each from

them.
Recursive approach

$1000

$100

$100

$10

$10

...

$100

$10

$100

...

$10
Divide and conquer

Divide and conquer
1. Decompose the original problem into simpler
instances of the same problem.
2. The simpler problems must become so simple that

they can be solved without further division.
3. Combine the smaller solutions to produce a solution
to the original problem.
Piet Mondrian
Blank canvas
Problem statement

We want to divide a rectangle into a square and
a smaller rectangle. Continue to divide the

smaller rectangle until it is too small to be visible
on screen.
First division
The process

Note that, the second division will be the same
as the first one, except the rectangle rotates by

90 degrees counter-clockwise.
Second division
Third division
Forth division
Fifth division
The process

Note that, the second division will be the same
as the first one, except the rectangle rotates by

90 degrees counter-clockwise.
Fibonacci numbers

We go back to the study of the Fibonacci
numbers. Remember,
1, 1, 2, 3, 5, 8, 13, 21, 34, 55, …

If we denote, f(1) = 1, f(2) = 1, f(3) = 2, f(4) =
3, f(5) = 5, …, how can we write down a general
formula for f(n)?
Fibonacci numbers

It is not easy for us to write down a formula like,

f(n) = (n + ?) / ???
It is much more easy for us to

write, however, with this format.
What is the relation among: f(n), f(n-1), f(n-2)?
Recursive definition

It is obviously we can write down,

f(n) = f(n-1) + f(n-2)
Initial conditions

In order to find out any f(n) by the following
formula,
f(n) = f(n-1) + f(n-2)

We must have two initial conditions. That is
f(1) = 1
f(2) = 1
Golden section in practice
Golden section in CFA

There are multiple ways in Context Free Art to
draw the Golden Section. We compare the

iterative and the recursive ways.
Iterative golden section

startshape Golden
shape Golden {

drawRectangle []
}
shape drawRectangle {
SQUARE [s 1.61803399 1]
}
Iterative golden section
Iterative golden section

startshape Golden
shape Golden {

rectangle []
}
shape rectangle {
drawRectangle [a -0.8]
}
shape drawRectangle {
SQUARE [s 1.61803399 1]

}
Iterative golden section
Iterative golden section

startshape Golden
shape Golden {

loop 2 [s 0.61803399 r -90 x 0.5] rectangle []
}
shape rectangle {
drawRectangle [a -0.8]
}
shape drawRectangle {
SQUARE [s 1.61803399 1]

}
Iterative golden section
Iterative golden section

startshape Golden
shape Golden {

loop 10 [s 0.61803399 r -90 x 0.5] rectangle []
}
shape rectangle {
drawRectangle [a -0.8]
}
shape drawRectangle {
SQUARE [s 1.61803399 1]

}
Iterative golden section
Recursive golden section

startshape Golden
shape Golden {

rectangle []
}
shape rectangle {
drawRectangle [a -0.8]
}
shape drawRectangle {
SQUARE [s 1.61803399 1]

}
Recursive golden section
Recursive definition

shape rectangle {
drawRectangle [a -0.8]
rectangle [?]

}

Note that we enter into a difficult situation. The
rule rectangle refers back to itself. It seems to go
into an infinite loop again and again when we
have to execute the rectangle definition.
Recursive definition

shape rectangle {
drawRectangle [a -0.8]
rectangle [?]

}

In order to let the Context Free Art stop, we have
to make sure that each time the rectangle is
drawn, it has to be smaller and smaller until it is
invisible on screen. Alternately, we have to add
another definition for rectangle to stop referring
itself.
Recursive definition

shape rectangle {
drawRectangle [a -0.8]
rectangle [s 0.61803399 r -90 x 0.5]

}

Let’s try out this.
Recursive definition

startshape Golden
shape Golden {

rectangle []
}
shape rectangle {
drawRectangle [a -0.8]
rectangle [s 0.61803399 r -90 x 0.5]
}
shape drawRectangle {

SQUARE [s 1.61803399 1]
}
Recursive golden section
Recursive example

startshapeMyShape
shape MyShape {

Shape1 []
}
shape Shape1 {
CIRCLE [sat 1 b 1]
}
Recursive example
Recursive example

startshapeMyShape
shape MyShape {

Shape1 []
MyShape [x 1 s 0.99]
}
shape Shape1 {
CIRCLE [sat 1 b 1]
}
Recursive example
Recursive example

startshapeMyShape
rule MyShape {

Shape1 []
MyShape [x 1 r 51 s 0.99]
}
shape Shape1 {
CIRCLE [sat 1 b 1]
}
Recursive example
Recursive example

startshapeMyShape
shape MyShape {

Shape1 []
MyShape [x 1 r 51 s 0.99 h 51]
}
shape Shape1 {
CIRCLE [sat 1 b 1]
}
Recursive example
Spiral example
Spiral example

startshapeMyShape
CF::Background = [b -1]
shape MyShape {
Shape1 []
}
shape Shape1 {
Shape1 [s .95 x 2 r 12 b .5 hue 10 sat 1]
Block []
}

shape Block {
CIRCLE []
}
Spiral example

startshapeMyShape
CF::Background = [b -1]
shape MyShape {
loop 4 [r 90] Shape1 []
}
shape Shape1 {
Shape1 [s .95 x 2 r 12 b .5 hue 10 sat 1]
Block []
}

shape Block {
CIRCLE []
}
Spiral example
Spiral example

startshapeMyShape
CF::Background = [b -1]
shape MyShape {
loop 2 [r 180] Shape1 []
}
shape Shape1 {
Shape1 [s 0.95 x 2 r 12 b 0.5 hue 10 sat 1]
Block []
}

shape Block {
CIRCLE []
MyShape [s 0.25]
}
Spiral example
Spiral example

startshapeMyShape
CF::Background = [b -1]
shape MyShape {
loop 2 [r 180] Shape1 [x -2 flip 45]
}
shape Shape1 {
Shape1 [s 0.95 x 2 r 12 b 0.5 hue 10 sat 1]
Block []
}

shape Block {
CIRCLE []
MyShape [s 0.25 flip 45]
}
Spiral example
More example

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Evolutionary Graphics - Class 03 2014