This document provides an introduction and overview for an "Evolutionary Graphics" class. It outlines the instructor, past student works, course content including theory, workshops, assignments on visual documentation and generative graphics. Assessment is based on visual aesthetics, creativity, knowledge application and complexity. Key terms like evolutionary, generative and algorithmic are introduced. Examples of visual imagery from nature, drawing styles, and artists are presented. Fundamentals of geometry and computer graphics are discussed. Animation exercises using tools like coordinate geometry are also mentioned.