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VART3227

Evolutionary Graphics
Class 02: Coordinates & geometry
VART3227

Remember in last week. We described our patterns.
Horizontal lines distributed evenly…
Four squares, symmetric…
VART3227

Any systematic way to describe, notate, analyze visual
forms in everyday life?
Euclid
Euclidean Geometry

Greek mathematician – Euclid (300 BC)

Elements – first systematic text on the studies of
geometry. Assuming a small set of axioms
(assumptions), it proves other propositions by logical
deduction.
We focus on the Plane Geometry (2D)
Straight line
Circle
Parallel lines
Numbers

We also learn numbers in primary school.

Integer
Rational number
Real number
Integer

We are familiar with Integers,

1, 2, 3, 4, 5, …
Integer

Some number sequences are geometric in nature. For
example,
1, 4, 9, 16, 25, 36, …
Square number
Square number

In Context Free Art, we can have nested repetitions,
startshapemyShape
shape myShape {
loop 5 [y 1] {
loop 5 [x 1]
CIRCLE []
}
}
Integer

Another number sequence is,

1, 3, 6, 10, 15, 21, …
Guess what shape it is?
Integer

Another number sequence is,

1, 4, 9, 16, 25, 36, …
Can it be something else other than a square?
Integer

Hex numbers are,

1, 7, 19, 37, 61, …
It arranges like a hexagon.
Integer
Fibonacci numbers

One of the most interesting number sequence is the
Fibonacci number.
1, 1, 2, 3, 5, 8, 13, 21, 34, …
Golden section
Golden section
Typography
Golden section
Golden section

The ratio of the golden section is roughly,
1:1.618 or 0.618:1
If we take a look at the Fibonacci sequence,
1, 1, 2, 3, 5, 8, 13, 21, 34, …
When we divide two consecutive numbers …
Fibonacci number

Can you find the relation between the Fibonacci
numbers and this?
Coordinate system

Remember the 2D plane with X and Y axis.

It is a combination of geometry and the number system.
Coordinate geometry
y (+)

sin (θ)

angle θ
x (-)

centre (0, 0)

y (-)

cos (θ)

x (+)
Coordinate geometry
y (+)

x (-)

centre (0, 0)

y (-)

x (+)
Visual Design

Conceptual elements

Point
Line
Plane
Volume
Visual Design

Visual elements

Shape, e.g. SQUARE, TRIANGLE, SQUARE
Size
Colour, e.g. Hue, Saturation, Brightness
Texture
Visual Design

Repetition
Visual Design

Structure
Visual Design

Gradation
Visual Design

Radiation
CFA

Implementation in Context Free Art
Lines

Two points give you a straight line.

MOVETO (0, 0)
LINETO (1, 1)
Multiple lines

When you have multiple lines,

MOVETO (0, 0)
LINETO (1, 2)
LINETO (2, 0)
LINETO (0, 0)
Multiple lines

You expect a triangular shape?
Multiple lines

Take this one again,

MOVETO (0, 0)
LINETO (1, 2)
LINETO (2, 0)
LINETO (0, 0)
CLOSEPOLY ()
Shape

It looks better.
Circular path

Try the following circular path with ARCTO,

MOVETO (0, 0)
ARCTO (1, 0, 0.5)
Circular path
Circular path

Try the following circular path with ARCTO,

MOVETO (0, 0)
ARCTO (1, 0, 0.5, CF::ArcCW)

CF::ArcCW means clockwise.
Circular path
Circular path

To complete the path as a circle,

MOVETO (0, 0)
ARCTO (1, 0, 0.5)
ARCTO (0, 0, 0.5)
CLOSEPOLY ()

STROKE () []
FILL [h 60 sat 1 b 1]
Circular path
Circular path

To draw an ellipse,
MOVETO (0, 0)
ARCTO (1, 0, 0.5, 0.3, 180)
ARCTO (0, 0, 0.5, 0.3, 180)
CLOSEPOLY ()
STROKE () []
FILL [h 60 sat 1 b 1]
Circular path
Colour wheel – hue
Example photo
More path command

We start from a simple LINETO with the use of sine and
cosine functions we have learnt in secondary school.

LINETO (cos(?), sin(?))
Coordinate geometry
y (+)

sin (θ)

angle θ
x (-)

centre (0, 0)

y (-)

cos (θ)

x (+)
More path command

Let’s put it together.

MOVETO (1, 0)
LINETO (cos(30), sin(30))
STROKE () []
More path command

We do repetition within a path.

MOVETO (1, 0)
loop 2 [r 30] {
LINETO (cos(30), sin(30))
}

STROKE () []
More path command

We do more repetitions to form a polygon.

MOVETO (1, 0)
loop 12 [r 30] {
LINETO (cos(30), sin(30))
}

CLOSEPOLY ()
STROKE () []
More path command

We add a bit complication.

MOVETO (1, 0)
loop 12 [r (360/13)] {
LINETO (cos(360/13), sin(360/13)}
}

CLOSEPOLY ()
STROKE () []
More path command

We add a bit complication.

MOVETO (1, 0)
loop 12 [r (4*360/13)] {
LINETO (cos(4*360/13), sin(4*360/13))
}

CLOSEPOLY ()
STROKE () []
More path command

We fill it with colour.

MOVETO (1, 0)
loop 12 [r (4*360/13)] {
LINETO (cos(4*360/13), sin(4*360/13))
}

CLOSEPOLY ()
FILL () []
More path command

We modify the fill effect.

MOVETO (1, 0)
loop 12 [r (4*360/13)] {
LINETO (cos(4*360/13), sin(4*360/13))
}

CLOSEPOLY ()
FILL (CF::EvenOdd) []
Sample image
Randomness

We may from time to time to create something not that
deterministic. That is, we want surprise.
In mathematics, it is randomness and probability we
have learnt in secondary school.
Randomness

Consider throwing a coin, we have Head or Tail. If we
design a coin with one side red and other side blue, we

can draw the coin. It can either be red or blue.
By using Context Free Art, we achieve by using multiple
rules of the same name.
Randomness

First, we define a red coin,

path CoinRed {
MOVETO (0, 0)
ARCTO (1, 0, 0.5)
ARCTO (0, 0, 0.5)

STROKE () []
FILL [h 0 sat 1 b 1]
}
Randomness

Then we define a blue coin,

path CoinBlue {
MOVETO (0, 0)
ARCTO (1, 0, 0.5)
ARCTO (0, 0, 0.5)

STROKE () []
FILL [h 240 sat 1 b 1]
}
Randomness

Then we have two definitions of a shape,

shape MyCoin {
CoinRed []
}

shape MyCoin {
CoinBlue []
}
Randomness

You test by creating a repetition of the MyCoin rule.
Randomness

You can control the ‘randomness’ by specifying a number
for each rule with the same name.

shape myCoin
rule 10% {
…

}
rule 90% {
…
}
Exercise

Using a grid of 3 x 3 to design a few graphical patterns.
Exercise

Using a grid of 3 x 3 to design a few graphical patterns.
Exercise

Create a tile of the basic graphical patterns with the use
of randomness.

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