SlideShare a Scribd company logo
Evolution of Game Development
Why we are standing here today
As we observe the evolution
of video and computer games,
we see that Business has
changed along with
Technology…
…Sperasoft has evolved
along with it.
In the Beginning…
1960’s-1970’s
 Scope of game was cheap
• Most content was handled via
text, simple graphics and audio
 Cost of Goods (CoG) were high
• Arcade cabinets, even floppy
disks were a costly delivery
medium
 Platform base was limited
• Early home computers and
consoles (Magnavox, Atari,
Tandy, Sinclair, etc.)
 Only a “niche” market of hardcore
gamers existed
• They paid for their passion
 Development cycles were short
• Production budgets were small,
and marketing was limited to
niche periodicals and word of
mouth
 Resources were hard to find
• Few knew how to develop
computer games
 Production companies were split
between niche and mass market
• Small development groups
focused on core competencies
• Larger companies focused on
arcade games
In the Beginning…
1960’s-1970’s
What has Changed
 Scope of game content has grown
• Players consume more
sophisticated content faster
 Development budgets have soared
• Grand Theft Auto 4 cost $100
million, most MMORPGs can
cost twice that
 Studios have staff in the hundreds
• Just one studio division can
have over 200 people
 Only the Top Ten games make
enough money to keep a
development studio solvent
• Marketing budgets have grown
in tandem with production costs
 Number of Platforms have
exploded
• Not just PC and Consoles, but
tablets, phones, web-based for
both standalone and social
platforms
 Financial Models have evolved
• Retail has switched to Digital
download; MMOs have
switched from subscription
based and are transitioning to
Free-to-Play model with
Microtransactions; DLC keeps IP
alive through easily accessible
post-release content
What has Changed
What has stayed the Same
 A bad game is still a bad game
• Even the best production values
can not save a bad design
 Simple, elegant design with deep
playability still resonates
• MineCraft has sold over 9
million copies
 Small studios can still be viable
• Open source tools, app game
market provide opportunities
 Viral Marketing still exists yet has
more power
• Crowdfunding can get projects
off the ground
What has stayed the Same
 Hardcore audience endures
• Generational transference has
latitude
 CoG remains expensive
• Larger consumer base with
shrinking retail outlet makes this
model prohibitive
As the products, the platforms and
the market grew, trends began to
form that defined a business that
now competes financially with the
movie industry…

More Related Content

Viewers also liked

The Brief History of Video Games
The Brief History of Video GamesThe Brief History of Video Games
The Brief History of Video Games
epsilon7466Mk2
 
The Evolution of videogames
The Evolution of videogamesThe Evolution of videogames
The Evolution of videogames
guest0672d5d
 
Effects of children playing computer games for long hours newest
Effects of children playing computer games for long hours newestEffects of children playing computer games for long hours newest
Effects of children playing computer games for long hours newest
Shamil Nafiz
 
POWERPOINT PRESENTATION
POWERPOINT PRESENTATION POWERPOINT PRESENTATION
POWERPOINT PRESENTATION
jyothy015
 
Effects of Computer-based Video Games on Children
Effects of Computer-based Video Games on ChildrenEffects of Computer-based Video Games on Children
Effects of Computer-based Video Games on Childrenhanminchan
 
Mobile OS Computer presentation
Mobile OS Computer presentationMobile OS Computer presentation
Mobile OS Computer presentationMd Rabius Sany
 
hacking presentation slide
hacking presentation slide hacking presentation slide
hacking presentation slide
Tauhidul islam
 
Presentation on computer language
Presentation on computer languagePresentation on computer language
Presentation on computer language
Swarnima Tiwari
 
Evolution of video games
Evolution of video gamesEvolution of video games
Evolution of video gamesromansevo
 
Computer Ethics Presentation
Computer Ethics PresentationComputer Ethics Presentation
Computer Ethics Presentationguest65a1c4
 
Gaming Technology Presentation
Gaming Technology PresentationGaming Technology Presentation
Gaming Technology PresentationMrQaz996
 
Video Game Powerpoint
Video Game PowerpointVideo Game Powerpoint
Video Game PowerpointNari07
 

Viewers also liked (12)

The Brief History of Video Games
The Brief History of Video GamesThe Brief History of Video Games
The Brief History of Video Games
 
The Evolution of videogames
The Evolution of videogamesThe Evolution of videogames
The Evolution of videogames
 
Effects of children playing computer games for long hours newest
Effects of children playing computer games for long hours newestEffects of children playing computer games for long hours newest
Effects of children playing computer games for long hours newest
 
POWERPOINT PRESENTATION
POWERPOINT PRESENTATION POWERPOINT PRESENTATION
POWERPOINT PRESENTATION
 
Effects of Computer-based Video Games on Children
Effects of Computer-based Video Games on ChildrenEffects of Computer-based Video Games on Children
Effects of Computer-based Video Games on Children
 
Mobile OS Computer presentation
Mobile OS Computer presentationMobile OS Computer presentation
Mobile OS Computer presentation
 
hacking presentation slide
hacking presentation slide hacking presentation slide
hacking presentation slide
 
Presentation on computer language
Presentation on computer languagePresentation on computer language
Presentation on computer language
 
Evolution of video games
Evolution of video gamesEvolution of video games
Evolution of video games
 
Computer Ethics Presentation
Computer Ethics PresentationComputer Ethics Presentation
Computer Ethics Presentation
 
Gaming Technology Presentation
Gaming Technology PresentationGaming Technology Presentation
Gaming Technology Presentation
 
Video Game Powerpoint
Video Game PowerpointVideo Game Powerpoint
Video Game Powerpoint
 

Similar to Evolution of Game Development

Assassin s creed-3---liberation (2)
Assassin s creed-3---liberation (2)Assassin s creed-3---liberation (2)
Assassin s creed-3---liberation (2)
Maciek Strzyzewski
 
Onlinegames
OnlinegamesOnlinegames
Onlinegames
Hitendrasinh Zala
 
Gaming industry
Gaming industryGaming industry
Gaming industry
Teresa Muanza Domingos
 
Challenges and Oppotunities in the Videogame Industry
Challenges and Oppotunities in the Videogame IndustryChallenges and Oppotunities in the Videogame Industry
Challenges and Oppotunities in the Videogame Industry
diglondon
 
Assassin s creed-3---liberation
Assassin s creed-3---liberationAssassin s creed-3---liberation
Assassin s creed-3---liberation
Patricia Fernandes
 
Gaming
GamingGaming
Gaming
beckyaliriza
 
Skill Pod Media Presentation Overview
Skill Pod Media Presentation OverviewSkill Pod Media Presentation Overview
Skill Pod Media Presentation Overview
GameZBoost
 
Monetising Digital Platforms & Rights
Monetising Digital Platforms & RightsMonetising Digital Platforms & Rights
Monetising Digital Platforms & Rights
Vision+Media
 
Strategic analysis on nintendo
Strategic analysis on nintendoStrategic analysis on nintendo
Strategic analysis on nintendo
Linsen Mu
 
Games and Media Industry Trends and Platforms
Games and Media Industry Trends and PlatformsGames and Media Industry Trends and Platforms
Games and Media Industry Trends and Platforms
Jeppe Kilberg Møller
 
Video Games
Video GamesVideo Games
Gaming a blast to technology, economy and globalization
Gaming a blast to technology, economy and globalization Gaming a blast to technology, economy and globalization
Gaming a blast to technology, economy and globalization
Soumo Dhali
 
Digi tek project fiona presentation may 1st
Digi tek project fiona presentation may 1stDigi tek project fiona presentation may 1st
Digi tek project fiona presentation may 1stjemillsunt
 
Indie GDC - Guest Speaker: Mike Enoch - 29th April 2014
Indie GDC - Guest Speaker: Mike Enoch - 29th April 2014Indie GDC - Guest Speaker: Mike Enoch - 29th April 2014
Indie GDC - Guest Speaker: Mike Enoch - 29th April 2014
Sarah Toomey
 
DWS15 - Game Summit - Chimera Entertainment - Christian Kluckner
DWS15 - Game Summit - Chimera Entertainment - Christian KlucknerDWS15 - Game Summit - Chimera Entertainment - Christian Kluckner
DWS15 - Game Summit - Chimera Entertainment - Christian Kluckner
IDATE DigiWorld
 
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”iPlatform
 
4 the games industry – the institutions
4 the games industry – the institutions4 the games industry – the institutions
4 the games industry – the institutionsmrhoward12
 
Video Game Industry Trends
Video Game Industry TrendsVideo Game Industry Trends
Video Game Industry Trends
Alex Ferrara
 

Similar to Evolution of Game Development (20)

Assassin s creed-3---liberation (2)
Assassin s creed-3---liberation (2)Assassin s creed-3---liberation (2)
Assassin s creed-3---liberation (2)
 
Onlinegames
OnlinegamesOnlinegames
Onlinegames
 
Gaming industry
Gaming industryGaming industry
Gaming industry
 
Challenges and Oppotunities in the Videogame Industry
Challenges and Oppotunities in the Videogame IndustryChallenges and Oppotunities in the Videogame Industry
Challenges and Oppotunities in the Videogame Industry
 
Assassin s creed-3---liberation
Assassin s creed-3---liberationAssassin s creed-3---liberation
Assassin s creed-3---liberation
 
Gaming
GamingGaming
Gaming
 
Long tail2
Long tail2Long tail2
Long tail2
 
Skill Pod Media Presentation Overview
Skill Pod Media Presentation OverviewSkill Pod Media Presentation Overview
Skill Pod Media Presentation Overview
 
Presentation games complete
Presentation games completePresentation games complete
Presentation games complete
 
Monetising Digital Platforms & Rights
Monetising Digital Platforms & RightsMonetising Digital Platforms & Rights
Monetising Digital Platforms & Rights
 
Strategic analysis on nintendo
Strategic analysis on nintendoStrategic analysis on nintendo
Strategic analysis on nintendo
 
Games and Media Industry Trends and Platforms
Games and Media Industry Trends and PlatformsGames and Media Industry Trends and Platforms
Games and Media Industry Trends and Platforms
 
Video Games
Video GamesVideo Games
Video Games
 
Gaming a blast to technology, economy and globalization
Gaming a blast to technology, economy and globalization Gaming a blast to technology, economy and globalization
Gaming a blast to technology, economy and globalization
 
Digi tek project fiona presentation may 1st
Digi tek project fiona presentation may 1stDigi tek project fiona presentation may 1st
Digi tek project fiona presentation may 1st
 
Indie GDC - Guest Speaker: Mike Enoch - 29th April 2014
Indie GDC - Guest Speaker: Mike Enoch - 29th April 2014Indie GDC - Guest Speaker: Mike Enoch - 29th April 2014
Indie GDC - Guest Speaker: Mike Enoch - 29th April 2014
 
DWS15 - Game Summit - Chimera Entertainment - Christian Kluckner
DWS15 - Game Summit - Chimera Entertainment - Christian KlucknerDWS15 - Game Summit - Chimera Entertainment - Christian Kluckner
DWS15 - Game Summit - Chimera Entertainment - Christian Kluckner
 
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
 
4 the games industry – the institutions
4 the games industry – the institutions4 the games industry – the institutions
4 the games industry – the institutions
 
Video Game Industry Trends
Video Game Industry TrendsVideo Game Industry Trends
Video Game Industry Trends
 

More from Sperasoft

особенности работы с Locomotion в Unreal Engine 4
особенности работы с Locomotion в Unreal Engine 4особенности работы с Locomotion в Unreal Engine 4
особенности работы с Locomotion в Unreal Engine 4
Sperasoft
 
концепт и архитектура геймплея в Creach: The Depleted World
концепт и архитектура геймплея в Creach: The Depleted Worldконцепт и архитектура геймплея в Creach: The Depleted World
концепт и архитектура геймплея в Creach: The Depleted World
Sperasoft
 
Опыт разработки VR игры для UE4
Опыт разработки VR игры для UE4Опыт разработки VR игры для UE4
Опыт разработки VR игры для UE4
Sperasoft
 
Организация работы с UE4 в команде до 20 человек
Организация работы с UE4 в команде до 20 человек Организация работы с UE4 в команде до 20 человек
Организация работы с UE4 в команде до 20 человек
Sperasoft
 
Gameplay Tags
Gameplay TagsGameplay Tags
Gameplay Tags
Sperasoft
 
Data Driven Gameplay in UE4
Data Driven Gameplay in UE4Data Driven Gameplay in UE4
Data Driven Gameplay in UE4
Sperasoft
 
Code and Memory Optimisation Tricks
Code and Memory Optimisation Tricks Code and Memory Optimisation Tricks
Code and Memory Optimisation Tricks
Sperasoft
 
The theory of relational databases
The theory of relational databasesThe theory of relational databases
The theory of relational databases
Sperasoft
 
Automated layout testing using Galen Framework
Automated layout testing using Galen FrameworkAutomated layout testing using Galen Framework
Automated layout testing using Galen Framework
Sperasoft
 
Sperasoft talks: Android Security Threats
Sperasoft talks: Android Security ThreatsSperasoft talks: Android Security Threats
Sperasoft talks: Android Security Threats
Sperasoft
 
Sperasoft Talks: RxJava Functional Reactive Programming on Android
Sperasoft Talks: RxJava Functional Reactive Programming on AndroidSperasoft Talks: RxJava Functional Reactive Programming on Android
Sperasoft Talks: RxJava Functional Reactive Programming on Android
Sperasoft
 
Sperasoft‬ talks j point 2015
Sperasoft‬ talks j point 2015Sperasoft‬ talks j point 2015
Sperasoft‬ talks j point 2015
Sperasoft
 
Effective Мeetings
Effective МeetingsEffective Мeetings
Effective Мeetings
Sperasoft
 
Unreal Engine 4 Introduction
Unreal Engine 4 IntroductionUnreal Engine 4 Introduction
Unreal Engine 4 Introduction
Sperasoft
 
JIRA Development
JIRA DevelopmentJIRA Development
JIRA Development
Sperasoft
 
Introduction to Elasticsearch
Introduction to ElasticsearchIntroduction to Elasticsearch
Introduction to Elasticsearch
Sperasoft
 
MOBILE DEVELOPMENT with HTML, CSS and JS
MOBILE DEVELOPMENT with HTML, CSS and JSMOBILE DEVELOPMENT with HTML, CSS and JS
MOBILE DEVELOPMENT with HTML, CSS and JS
Sperasoft
 
Quick Intro Into Kanban
Quick Intro Into KanbanQuick Intro Into Kanban
Quick Intro Into Kanban
Sperasoft
 
ECMAScript 6 Review
ECMAScript 6 ReviewECMAScript 6 Review
ECMAScript 6 Review
Sperasoft
 
Console Development in 15 minutes
Console Development in 15 minutesConsole Development in 15 minutes
Console Development in 15 minutes
Sperasoft
 

More from Sperasoft (20)

особенности работы с Locomotion в Unreal Engine 4
особенности работы с Locomotion в Unreal Engine 4особенности работы с Locomotion в Unreal Engine 4
особенности работы с Locomotion в Unreal Engine 4
 
концепт и архитектура геймплея в Creach: The Depleted World
концепт и архитектура геймплея в Creach: The Depleted Worldконцепт и архитектура геймплея в Creach: The Depleted World
концепт и архитектура геймплея в Creach: The Depleted World
 
Опыт разработки VR игры для UE4
Опыт разработки VR игры для UE4Опыт разработки VR игры для UE4
Опыт разработки VR игры для UE4
 
Организация работы с UE4 в команде до 20 человек
Организация работы с UE4 в команде до 20 человек Организация работы с UE4 в команде до 20 человек
Организация работы с UE4 в команде до 20 человек
 
Gameplay Tags
Gameplay TagsGameplay Tags
Gameplay Tags
 
Data Driven Gameplay in UE4
Data Driven Gameplay in UE4Data Driven Gameplay in UE4
Data Driven Gameplay in UE4
 
Code and Memory Optimisation Tricks
Code and Memory Optimisation Tricks Code and Memory Optimisation Tricks
Code and Memory Optimisation Tricks
 
The theory of relational databases
The theory of relational databasesThe theory of relational databases
The theory of relational databases
 
Automated layout testing using Galen Framework
Automated layout testing using Galen FrameworkAutomated layout testing using Galen Framework
Automated layout testing using Galen Framework
 
Sperasoft talks: Android Security Threats
Sperasoft talks: Android Security ThreatsSperasoft talks: Android Security Threats
Sperasoft talks: Android Security Threats
 
Sperasoft Talks: RxJava Functional Reactive Programming on Android
Sperasoft Talks: RxJava Functional Reactive Programming on AndroidSperasoft Talks: RxJava Functional Reactive Programming on Android
Sperasoft Talks: RxJava Functional Reactive Programming on Android
 
Sperasoft‬ talks j point 2015
Sperasoft‬ talks j point 2015Sperasoft‬ talks j point 2015
Sperasoft‬ talks j point 2015
 
Effective Мeetings
Effective МeetingsEffective Мeetings
Effective Мeetings
 
Unreal Engine 4 Introduction
Unreal Engine 4 IntroductionUnreal Engine 4 Introduction
Unreal Engine 4 Introduction
 
JIRA Development
JIRA DevelopmentJIRA Development
JIRA Development
 
Introduction to Elasticsearch
Introduction to ElasticsearchIntroduction to Elasticsearch
Introduction to Elasticsearch
 
MOBILE DEVELOPMENT with HTML, CSS and JS
MOBILE DEVELOPMENT with HTML, CSS and JSMOBILE DEVELOPMENT with HTML, CSS and JS
MOBILE DEVELOPMENT with HTML, CSS and JS
 
Quick Intro Into Kanban
Quick Intro Into KanbanQuick Intro Into Kanban
Quick Intro Into Kanban
 
ECMAScript 6 Review
ECMAScript 6 ReviewECMAScript 6 Review
ECMAScript 6 Review
 
Console Development in 15 minutes
Console Development in 15 minutesConsole Development in 15 minutes
Console Development in 15 minutes
 

Recently uploaded

Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........
Alison B. Lowndes
 
State of ICS and IoT Cyber Threat Landscape Report 2024 preview
State of ICS and IoT Cyber Threat Landscape Report 2024 previewState of ICS and IoT Cyber Threat Landscape Report 2024 preview
State of ICS and IoT Cyber Threat Landscape Report 2024 preview
Prayukth K V
 
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
James Anderson
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
Jemma Hussein Allen
 
Knowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and backKnowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and back
Elena Simperl
 
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMsTo Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
Paul Groth
 
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
BookNet Canada
 
UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3
DianaGray10
 
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
DanBrown980551
 
GraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge GraphGraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge Graph
Guy Korland
 
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
Product School
 
Neuro-symbolic is not enough, we need neuro-*semantic*
Neuro-symbolic is not enough, we need neuro-*semantic*Neuro-symbolic is not enough, we need neuro-*semantic*
Neuro-symbolic is not enough, we need neuro-*semantic*
Frank van Harmelen
 
When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...
Elena Simperl
 
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
Product School
 
Leading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdfLeading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdf
OnBoard
 
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdfFIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance
 
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdfFIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance
 
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Product School
 
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdfFIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance
 

Recently uploaded (20)

Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........
 
State of ICS and IoT Cyber Threat Landscape Report 2024 preview
State of ICS and IoT Cyber Threat Landscape Report 2024 previewState of ICS and IoT Cyber Threat Landscape Report 2024 preview
State of ICS and IoT Cyber Threat Landscape Report 2024 preview
 
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
 
Knowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and backKnowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and back
 
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMsTo Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
 
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
 
UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3
 
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
 
GraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge GraphGraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge Graph
 
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
 
Neuro-symbolic is not enough, we need neuro-*semantic*
Neuro-symbolic is not enough, we need neuro-*semantic*Neuro-symbolic is not enough, we need neuro-*semantic*
Neuro-symbolic is not enough, we need neuro-*semantic*
 
When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...
 
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
 
Leading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdfLeading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdf
 
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdfFIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
 
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdfFIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdf
 
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...
 
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdfFIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
 

Evolution of Game Development

  • 1. Evolution of Game Development Why we are standing here today
  • 2. As we observe the evolution of video and computer games, we see that Business has changed along with Technology… …Sperasoft has evolved along with it.
  • 3. In the Beginning… 1960’s-1970’s  Scope of game was cheap • Most content was handled via text, simple graphics and audio  Cost of Goods (CoG) were high • Arcade cabinets, even floppy disks were a costly delivery medium  Platform base was limited • Early home computers and consoles (Magnavox, Atari, Tandy, Sinclair, etc.)  Only a “niche” market of hardcore gamers existed • They paid for their passion
  • 4.  Development cycles were short • Production budgets were small, and marketing was limited to niche periodicals and word of mouth  Resources were hard to find • Few knew how to develop computer games  Production companies were split between niche and mass market • Small development groups focused on core competencies • Larger companies focused on arcade games In the Beginning… 1960’s-1970’s
  • 5. What has Changed  Scope of game content has grown • Players consume more sophisticated content faster  Development budgets have soared • Grand Theft Auto 4 cost $100 million, most MMORPGs can cost twice that  Studios have staff in the hundreds • Just one studio division can have over 200 people  Only the Top Ten games make enough money to keep a development studio solvent • Marketing budgets have grown in tandem with production costs
  • 6.  Number of Platforms have exploded • Not just PC and Consoles, but tablets, phones, web-based for both standalone and social platforms  Financial Models have evolved • Retail has switched to Digital download; MMOs have switched from subscription based and are transitioning to Free-to-Play model with Microtransactions; DLC keeps IP alive through easily accessible post-release content What has Changed
  • 7. What has stayed the Same  A bad game is still a bad game • Even the best production values can not save a bad design  Simple, elegant design with deep playability still resonates • MineCraft has sold over 9 million copies  Small studios can still be viable • Open source tools, app game market provide opportunities  Viral Marketing still exists yet has more power • Crowdfunding can get projects off the ground
  • 8. What has stayed the Same  Hardcore audience endures • Generational transference has latitude  CoG remains expensive • Larger consumer base with shrinking retail outlet makes this model prohibitive As the products, the platforms and the market grew, trends began to form that defined a business that now competes financially with the movie industry…