Playscape: The next big thing is Real-Time Multiplayer GamesDevGAMM Conference
It’s not easy to identify a trend, is it? The mobile market is crowded, saturated with games and sometimes it seems like innovation is just a buzz word. But every once in a while, there comes a moment when technology meets market needs and creates a green field opportunity. Well, the moment is here and the name of the game is Real-Time Multiplayer.
Austin as a Digital Media Nexus. Presentation to the Technology Advisors Gro...Frank Coppersmith
September 2013 presentation to Austin's Technology Advisors Group presenting the current state of the video game and related industries, both globally and in Austin, Texas. The presentation looks at the game industry's market size, key players (especially in Austin), the shift from console and desktop computing to mobile gaming, technical challenges and opportunities.
Playscape: The next big thing is Real-Time Multiplayer GamesDevGAMM Conference
It’s not easy to identify a trend, is it? The mobile market is crowded, saturated with games and sometimes it seems like innovation is just a buzz word. But every once in a while, there comes a moment when technology meets market needs and creates a green field opportunity. Well, the moment is here and the name of the game is Real-Time Multiplayer.
Austin as a Digital Media Nexus. Presentation to the Technology Advisors Gro...Frank Coppersmith
September 2013 presentation to Austin's Technology Advisors Group presenting the current state of the video game and related industries, both globally and in Austin, Texas. The presentation looks at the game industry's market size, key players (especially in Austin), the shift from console and desktop computing to mobile gaming, technical challenges and opportunities.
A comprehensive strategic analysis on Nintendo's software division in interaction to its hardware business and its competitiveness in the face of disruptive technologies and industry competitors.
An updated talk from last year held for University of Hong Kong about current trends in the games and media industry - new platforms, and what to consider in this market as a developer.
Gaming a blast to technology, economy and globalization Soumo Dhali
Gaming a blast to technology, economy and globalization .
Gaming, this part of the technology been a part of our life, even before we get to know the word “Technology”. So as our group presentation, we decided to highlight the point of technology that always been here.
концепт и архитектура геймплея в Creach: The Depleted WorldSperasoft
Presentation by Evgeniy Muralev (Sperasoft) and Konstantin Muralev (Trace studio) during Unreal Engine 4 MeetUp at Sperasoft office in St.Petersburg
April 8th, 2017
Sperasoft talks about several important aspects of ECMAScript6 - language widely used for client-side scripting on the web, in the form of several well-known implementations such as JavaScript, JScript and ActionScript.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
2. As we observe the evolution
of video and computer games,
we see that Business has
changed along with
Technology…
…Sperasoft has evolved
along with it.
3. In the Beginning…
1960’s-1970’s
Scope of game was cheap
• Most content was handled via
text, simple graphics and audio
Cost of Goods (CoG) were high
• Arcade cabinets, even floppy
disks were a costly delivery
medium
Platform base was limited
• Early home computers and
consoles (Magnavox, Atari,
Tandy, Sinclair, etc.)
Only a “niche” market of hardcore
gamers existed
• They paid for their passion
4. Development cycles were short
• Production budgets were small,
and marketing was limited to
niche periodicals and word of
mouth
Resources were hard to find
• Few knew how to develop
computer games
Production companies were split
between niche and mass market
• Small development groups
focused on core competencies
• Larger companies focused on
arcade games
In the Beginning…
1960’s-1970’s
5. What has Changed
Scope of game content has grown
• Players consume more
sophisticated content faster
Development budgets have soared
• Grand Theft Auto 4 cost $100
million, most MMORPGs can
cost twice that
Studios have staff in the hundreds
• Just one studio division can
have over 200 people
Only the Top Ten games make
enough money to keep a
development studio solvent
• Marketing budgets have grown
in tandem with production costs
6. Number of Platforms have
exploded
• Not just PC and Consoles, but
tablets, phones, web-based for
both standalone and social
platforms
Financial Models have evolved
• Retail has switched to Digital
download; MMOs have
switched from subscription
based and are transitioning to
Free-to-Play model with
Microtransactions; DLC keeps IP
alive through easily accessible
post-release content
What has Changed
7. What has stayed the Same
A bad game is still a bad game
• Even the best production values
can not save a bad design
Simple, elegant design with deep
playability still resonates
• MineCraft has sold over 9
million copies
Small studios can still be viable
• Open source tools, app game
market provide opportunities
Viral Marketing still exists yet has
more power
• Crowdfunding can get projects
off the ground
8. What has stayed the Same
Hardcore audience endures
• Generational transference has
latitude
CoG remains expensive
• Larger consumer base with
shrinking retail outlet makes this
model prohibitive
As the products, the platforms and
the market grew, trends began to
form that defined a business that
now competes financially with the
movie industry…