The document discusses how the media product uses conventions from real R&B magazines in its layout, design elements, and content. It aims the magazine at females ages 17-25 by including stories and images focused on female artists. The target audience represents a social group not well served by existing magazines. A small independent company would be suited to distribute the niche product.
The document summarizes the tools used to construct a media magazine product. It discusses various selection, editing, and layer tools like the move tool, zoom tool, eyedropper tool, magnetic lasso tool, horizontal type tool, crop tool, spot healing brush tool, clone stamp tool, and eraser tool. These tools were used for tasks like moving layers, zooming into images, selecting colors, removing backgrounds, adding text, cropping images, removing blemishes and spots, cloning out unwanted objects, and erasing areas. The document demonstrates how these various Photoshop tools were utilized to construct the different elements of the magazine product.
The document summarizes the development of various design elements for a magazine media product. It describes how the author refined their logo design through iterations to end with a more professional logo. It also details how images on the front cover and contents page were modified based on feedback to better represent the genre. Elements like the barcode, price, date and color scheme are included to match conventions of real magazines. The document discusses using inspiration from existing music magazine layouts while developing unique elements like giveaways to engage readers.
The document compares the author's draft and actual front covers for their R&B magazine called "Desire". For the actual cover, the author zoomed in more on the model's face to make her the center of attention. Colors were changed to red, black, and white to appeal to the target audience. More text was added for more information. A barcode and issue number were included to make it seem more like a real magazine. The name "Desire" was chosen to create an association between the magazine and readers.
The document provides an evaluation of Chloe Bonner's media magazine product. Chloe used conventions from the real media magazine "Q Magazine" in constructing her magazine, including using a black and white front cover image, replicating headline styles, and setting out the contents page similarly. However, her magazine also challenges some conventions through using subtle colors instead of bright ones and including an editor's letter. Chloe further discusses how she employed techniques like desaturating images and using shape tools in Adobe Photoshop to construct the magazine. She also explains shooting decisions for photos used on the cover and contents page.
This document summarizes how the media product, a teen pop magazine, uses and develops conventions of real teen pop magazines. It discusses several design elements used in existing magazines that were adopted for this project, including:
- A bold masthead in the top left corner to draw the eye.
- Using young, attractive models in photos wearing trendy fashion.
- Plain white backgrounds for photos.
- Including "puffs" or callouts to make the magazine bubbly.
- Organizing the contents page in columns for simplicity.
- Structuring interviews across pages with quotes highlighted.
- Including the model's signature at the end of articles.
The document compares the project
The document discusses how the student's media magazine product uses, develops, and challenges conventions of the genre. Through research of other music magazines, the student gathered ideas on graphical elements and presentation for their target audience. While focusing on indie music, the student aimed to appeal to a female demographic by using female models. The dark color scheme and autumn tone photos challenge stereotypes of indie magazines. The contents page takes inspiration from other magazines to incorporate typical codes and conventions to create a professional product. The house style and orange elements are continued throughout to maintain cohesion.
The document discusses a student's media magazine project. They created a music magazine called "Plugged" using conventions from NME magazine as inspiration. Key aspects summarized include:
- The front cover features a prominent image of an artist and uses bold headlines and descriptions, similar to NME.
- The contents page includes section headings, a band index, and different article colors for clarity, matching NME's layout.
- A double-page spread features a large headline, enlarged quote, and snapshot photos to encourage reading without being text-heavy.
- The target audience is described as white, working class people aged 16-18 of both genders, represented through the chosen imagery.
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This document provides documentation for a student's media studies coursework. It includes step-by-step progressions showing the development of elements for a music magazine, including the front cover, contents page, and double page spread. It also includes research on established magazines, target audiences, genres, and results from a questionnaire given to the target demographic. The student created the magazine as part of their AS Level course in media studies.
The document summarizes the tools used to construct a media magazine product. It discusses various selection, editing, and layer tools like the move tool, zoom tool, eyedropper tool, magnetic lasso tool, horizontal type tool, crop tool, spot healing brush tool, clone stamp tool, and eraser tool. These tools were used for tasks like moving layers, zooming into images, selecting colors, removing backgrounds, adding text, cropping images, removing blemishes and spots, cloning out unwanted objects, and erasing areas. The document demonstrates how these various Photoshop tools were utilized to construct the different elements of the magazine product.
The document summarizes the development of various design elements for a magazine media product. It describes how the author refined their logo design through iterations to end with a more professional logo. It also details how images on the front cover and contents page were modified based on feedback to better represent the genre. Elements like the barcode, price, date and color scheme are included to match conventions of real magazines. The document discusses using inspiration from existing music magazine layouts while developing unique elements like giveaways to engage readers.
The document compares the author's draft and actual front covers for their R&B magazine called "Desire". For the actual cover, the author zoomed in more on the model's face to make her the center of attention. Colors were changed to red, black, and white to appeal to the target audience. More text was added for more information. A barcode and issue number were included to make it seem more like a real magazine. The name "Desire" was chosen to create an association between the magazine and readers.
The document provides an evaluation of Chloe Bonner's media magazine product. Chloe used conventions from the real media magazine "Q Magazine" in constructing her magazine, including using a black and white front cover image, replicating headline styles, and setting out the contents page similarly. However, her magazine also challenges some conventions through using subtle colors instead of bright ones and including an editor's letter. Chloe further discusses how she employed techniques like desaturating images and using shape tools in Adobe Photoshop to construct the magazine. She also explains shooting decisions for photos used on the cover and contents page.
This document summarizes how the media product, a teen pop magazine, uses and develops conventions of real teen pop magazines. It discusses several design elements used in existing magazines that were adopted for this project, including:
- A bold masthead in the top left corner to draw the eye.
- Using young, attractive models in photos wearing trendy fashion.
- Plain white backgrounds for photos.
- Including "puffs" or callouts to make the magazine bubbly.
- Organizing the contents page in columns for simplicity.
- Structuring interviews across pages with quotes highlighted.
- Including the model's signature at the end of articles.
The document compares the project
The document discusses how the student's media magazine product uses, develops, and challenges conventions of the genre. Through research of other music magazines, the student gathered ideas on graphical elements and presentation for their target audience. While focusing on indie music, the student aimed to appeal to a female demographic by using female models. The dark color scheme and autumn tone photos challenge stereotypes of indie magazines. The contents page takes inspiration from other magazines to incorporate typical codes and conventions to create a professional product. The house style and orange elements are continued throughout to maintain cohesion.
The document discusses a student's media magazine project. They created a music magazine called "Plugged" using conventions from NME magazine as inspiration. Key aspects summarized include:
- The front cover features a prominent image of an artist and uses bold headlines and descriptions, similar to NME.
- The contents page includes section headings, a band index, and different article colors for clarity, matching NME's layout.
- A double-page spread features a large headline, enlarged quote, and snapshot photos to encourage reading without being text-heavy.
- The target audience is described as white, working class people aged 16-18 of both genders, represented through the chosen imagery.
-
This document provides documentation for a student's media studies coursework. It includes step-by-step progressions showing the development of elements for a music magazine, including the front cover, contents page, and double page spread. It also includes research on established magazines, target audiences, genres, and results from a questionnaire given to the target demographic. The student created the magazine as part of their AS Level course in media studies.
Vinay Kilaire evaluates his music magazine "EDGE" which uses conventions from real music magazines. The magazine targets a wide audience with pop and rock genres. It uses bright colors and graphics in the masthead to stand out. Cover lines are large and eye-catching to attract readers. Photography is professionally edited and anchors images to headlines. Fonts, layout, and lighting create cohesion across pages. The magazine represents youth and explores gender and artists to reflect society. IPC would be a good fit to distribute the magazine to expand their music offerings and attract teenage readers.
My magazine follows conventions of existing magazines like Billboard. For the front cover, I included a list of artists at the side with information, and positioned my model in a similar pose to Lorde's Billboard cover. On the contents page, I took inspiration from Billboard's layout and structure, including sub-images with page numbers. For the double page spread, I emulated Billboard's layout featuring Nicki Minaj, making the model the main focus with small text, though changing the colors to suit both genders. Throughout, I challenged conventions by using different fonts and colors while building on established magazine formats.
The document discusses the process of creating a magazine cover for a college publication. The author conducted research on magazine design conventions by analyzing existing covers. They then planned and designed their cover using Adobe Photoshop, with 13 layers including text, images, and shapes. The main image was a medium close-up photo of a student. The final cover included common magazine elements like a title, picture, headlines, and barcode. The author believes their cover successfully represented the conventions of a typical magazine cover and their college.
- The magazine is called "MADNESS" and focuses on indie/rock music. Its color scheme and layout take inspiration from magazines like Kerrang! and NME.
- The cover features two people holding a mask and guitar to represent an unusual band within the genre. Inside pages continue representing the genre through images and articles.
- The target audience is identified through market research as teenagers and young adults aged 16-25, representing both males and females interested in indie and rock music.
The document summarizes how the student's media product uses and develops conventions of real magazines. For the cover title, the font fits conventions but challenges conventions by using different fonts on interior pages. Page layouts are similar to Q Magazine. Images use close-ups and framing like real magazines. The article font and layout is readable like Q Magazine but the header style is more centralized. The magazine represents the alternative rock genre through clothing and lipstick. Artists are depicted simply to avoid distraction from their image. The color scheme develops conventions from magazines like Q and Vibe.
This document discusses the use of fonts, colors, mastheads, and images in magazines to develop or challenge conventions of real media products.
It describes choosing the Calibri font for its readability and simplicity. Burgundy, black, and white colors were used consistently, with some gold added to the double page spread.
The masthead "VOLUME" was chosen to reference music and R&B genres. It is located at the top in a bold sans-serif font, following conventions. Images on the front cover dress a male model in black clothes to reflect R&B style. Folded hands convey confidence. Conventions from magazines like Vibe and Billboard were both followed and developed upon in the design choices
The document evaluates the student's journalism skills from their preliminary task to their final magazine production. It summarizes the key forms and conventions used in the magazine, including the masthead, images, pull quotes, and column layout of the interview. The student improved their use of terminology and representation of the band from the preliminary to final stages.
The document provides details about Billy Hearn's AS coursework to create a front cover and contents page for a school magazine. It discusses researching existing magazines, drafting a manual sketch, editing photos, and what was learned from the process. The goal is to gain experience with the necessary software and skills in preparation for creating a music magazine as the main coursework task. Research was conducted on school magazines and various elements that could be included like reviews, quizzes, and profiles.
- The document evaluates the author's journalism skills from their preliminary task to their final magazine production.
- Conventions like mastheads, images, pull quotes, and column layouts are analyzed and compared between the preliminary and final works.
- The author's skills improved from using basic terminology and images in their preliminary work to researching industry conventions and portraying the subject matter effectively in the final magazine pieces.
- The student improved their Photoshop and design skills between the preliminary and main tasks. The preliminary masthead and images were basic, whereas the main task versions used effects like drop shadows and made more creative design choices.
- Both contents pages had similar structures but the main task version was more refined with additions like distinct section headings and a plectrum-shaped page reference.
- The images in the main task were of higher quality due to better equipment and lighting. They were also edited more skillfully to achieve specific aesthetic effects that fit the magazine genre.
- The typography and font choices on the main task cover were more strategically designed and executed to maximize readability and intrigue compared to the preliminary
Choices Made When Creating my Music Magazinekhalfyard
The document discusses the choices made in designing the cover and contents page for a music magazine. For the cover, the designer used a close-up photo of Chelsey inspired by 1980s magazine covers. Cover lines advertise articles and competitions. The contents page continues the 1980s retro theme with ripped paper and Polaroid-style photos. Article names and page numbers are included to aid navigation. The double page spread features a large photo of interview subject Chelsey Denton with a pull quote from the interview as the heading.
The document provides an evaluation of a student's media product which is a magazine. The student discusses how they used and challenged conventions of real magazines in their product. They incorporated typical magazine elements like a masthead and cover lines but challenged conventions by using a minimalist design and free poster. The student was influenced by magazines like Q, Spin and NME but developed their own ideas. They aimed their magazine at teenagers interested in indie rock and represented their target audience through the images selected. The student concludes they learned about using programs like Publisher, Page Plus and Paint.net to construct their magazine product.
The document discusses adhering to and challenging conventions in magazine design for a pop genre magazine. It describes using typical layouts, color schemes, and graphic elements commonly seen in pop magazines. However, it also aims to create a unique edge by using a gender-neutral band as the focus, atypical facial expressions and poses, and an interview-style article that subverts expectations. The goal is to engage the target teenage audience while putting a fresh spin on typical pop magazine conventions.
How I have used, developed and challenged media conventionsaishak22
The document discusses adhering to and challenging conventions in magazine design for a pop genre magazine. It describes using typical layouts, color schemes, and graphic elements commonly seen in pop magazines. However, it also aims to create a unique edge by using a gender-neutral band as the cover feature, atypical facial expressions, and an interview-style article that subverts expectations. The goal is to engage the target teenage audience through both familiar conventions and unexpected design choices.
The document summarizes how the author's media product uses, develops, and challenges conventions of real music magazines. Specifically:
- The title, "Bangerz", uses an unconventional spelling but targets a younger audience. Design elements like font and issue labeling follow conventions.
- Page layouts, like the two-column contents page, follow conventions while adding original elements like multiple images.
- Features like an exclusive interview on the double page spread develop on conventions by focusing on one artist rather than just providing information.
- Costumes and props used in photos, like headphones and clothing styles, reflect the electronic dance music genre and conventions used in other magazines to portray artists.
The document discusses how the author's media product uses, develops, and challenges conventions of real music magazines. Specifically, it summarizes how the magazine's cover, contents page, and double page spread draw from conventions of magazines like Mixmag while also adapting and challenging conventions to better suit the author's target EDM audience. Key points include using bold fonts and layouts on the cover inspired by Mixmag, including multiple images on the contents page for visual interest, and featuring an exclusive DJ interview on the double page spread rather than just informational articles. Costumes and props of models also reflect EDM iconography to represent the genre through appearance. Overall, the author draws from real magazine conventions but adapts them to craft a product
The document discusses how the author's media product uses, develops, and challenges conventions of real music magazines. Specifically, it summarizes how the magazine's cover, contents page, and double page spread draw from conventions of magazines like Mixmag while also adapting and challenging conventions to better suit the target EDM audience. For example, the title uses an unconventional spelling but bold font for visual appeal. Layouts draw from Mixmag but add more images for engagement. Clothing and props portray an aspirational lifestyle while reflecting EDM iconography. Overall, the design aims to look professional while exciting readers with its genre representation.
This document discusses various services offered by BNG including e-marketing services, market place services, marketing studies, web services, accounting, administrative and marketing systems, and web applications. It also discusses skills training programs by CSKEMP focused on knowledge, skills, bioenergy and massage building, planning and mind building, and training programs.
This document contains 3 names: Diego García, Elena Magdalena, and Unai. No other context or information is provided about these names or what they may refer to.
This document outlines the importance of having a social media strategy and provides guidance on how to develop an effective strategy. It recommends beginning by researching your current social media presence and engagement to understand your "social graph." The strategy should then define a clear objective using the SMART framework, making it specific, measurable, achievable, realistic, and time-based. With a well-defined objective and understanding of your audience, the strategy can help maximize the return on your social media activities and ensure resources are applied effectively.
Este documento presenta un resumen sobre una reunión informativa con residentes acerca de una propuesta para arrendar terrenos de viviendas públicas con el fin de recaudar fondos para reparaciones. Se describen los cambios implementados según comentarios de residentes, como extender la fecha límite de propuestas, destinar ingresos a mejoras y reservar el 20% de unidades para personas de bajos ingresos. También se presentan los pasos del proceso de arrendamiento de terrenos que incluye aprobaciones regulatorias y más consultas con residentes.
Este documento describe el histograma, que es una representación gráfica de una variable en forma de barras donde la superficie de cada barra representa la frecuencia de valores. Explica cómo construir un histograma dividiendo el rango de datos en intervalos de clases iguales y graficando las frecuencias. También incluye ejemplos de histograma de imágenes para ilustrar cómo muestra la distribución de tonos de gris.
Vinay Kilaire evaluates his music magazine "EDGE" which uses conventions from real music magazines. The magazine targets a wide audience with pop and rock genres. It uses bright colors and graphics in the masthead to stand out. Cover lines are large and eye-catching to attract readers. Photography is professionally edited and anchors images to headlines. Fonts, layout, and lighting create cohesion across pages. The magazine represents youth and explores gender and artists to reflect society. IPC would be a good fit to distribute the magazine to expand their music offerings and attract teenage readers.
My magazine follows conventions of existing magazines like Billboard. For the front cover, I included a list of artists at the side with information, and positioned my model in a similar pose to Lorde's Billboard cover. On the contents page, I took inspiration from Billboard's layout and structure, including sub-images with page numbers. For the double page spread, I emulated Billboard's layout featuring Nicki Minaj, making the model the main focus with small text, though changing the colors to suit both genders. Throughout, I challenged conventions by using different fonts and colors while building on established magazine formats.
The document discusses the process of creating a magazine cover for a college publication. The author conducted research on magazine design conventions by analyzing existing covers. They then planned and designed their cover using Adobe Photoshop, with 13 layers including text, images, and shapes. The main image was a medium close-up photo of a student. The final cover included common magazine elements like a title, picture, headlines, and barcode. The author believes their cover successfully represented the conventions of a typical magazine cover and their college.
- The magazine is called "MADNESS" and focuses on indie/rock music. Its color scheme and layout take inspiration from magazines like Kerrang! and NME.
- The cover features two people holding a mask and guitar to represent an unusual band within the genre. Inside pages continue representing the genre through images and articles.
- The target audience is identified through market research as teenagers and young adults aged 16-25, representing both males and females interested in indie and rock music.
The document summarizes how the student's media product uses and develops conventions of real magazines. For the cover title, the font fits conventions but challenges conventions by using different fonts on interior pages. Page layouts are similar to Q Magazine. Images use close-ups and framing like real magazines. The article font and layout is readable like Q Magazine but the header style is more centralized. The magazine represents the alternative rock genre through clothing and lipstick. Artists are depicted simply to avoid distraction from their image. The color scheme develops conventions from magazines like Q and Vibe.
This document discusses the use of fonts, colors, mastheads, and images in magazines to develop or challenge conventions of real media products.
It describes choosing the Calibri font for its readability and simplicity. Burgundy, black, and white colors were used consistently, with some gold added to the double page spread.
The masthead "VOLUME" was chosen to reference music and R&B genres. It is located at the top in a bold sans-serif font, following conventions. Images on the front cover dress a male model in black clothes to reflect R&B style. Folded hands convey confidence. Conventions from magazines like Vibe and Billboard were both followed and developed upon in the design choices
The document evaluates the student's journalism skills from their preliminary task to their final magazine production. It summarizes the key forms and conventions used in the magazine, including the masthead, images, pull quotes, and column layout of the interview. The student improved their use of terminology and representation of the band from the preliminary to final stages.
The document provides details about Billy Hearn's AS coursework to create a front cover and contents page for a school magazine. It discusses researching existing magazines, drafting a manual sketch, editing photos, and what was learned from the process. The goal is to gain experience with the necessary software and skills in preparation for creating a music magazine as the main coursework task. Research was conducted on school magazines and various elements that could be included like reviews, quizzes, and profiles.
- The document evaluates the author's journalism skills from their preliminary task to their final magazine production.
- Conventions like mastheads, images, pull quotes, and column layouts are analyzed and compared between the preliminary and final works.
- The author's skills improved from using basic terminology and images in their preliminary work to researching industry conventions and portraying the subject matter effectively in the final magazine pieces.
- The student improved their Photoshop and design skills between the preliminary and main tasks. The preliminary masthead and images were basic, whereas the main task versions used effects like drop shadows and made more creative design choices.
- Both contents pages had similar structures but the main task version was more refined with additions like distinct section headings and a plectrum-shaped page reference.
- The images in the main task were of higher quality due to better equipment and lighting. They were also edited more skillfully to achieve specific aesthetic effects that fit the magazine genre.
- The typography and font choices on the main task cover were more strategically designed and executed to maximize readability and intrigue compared to the preliminary
Choices Made When Creating my Music Magazinekhalfyard
The document discusses the choices made in designing the cover and contents page for a music magazine. For the cover, the designer used a close-up photo of Chelsey inspired by 1980s magazine covers. Cover lines advertise articles and competitions. The contents page continues the 1980s retro theme with ripped paper and Polaroid-style photos. Article names and page numbers are included to aid navigation. The double page spread features a large photo of interview subject Chelsey Denton with a pull quote from the interview as the heading.
The document provides an evaluation of a student's media product which is a magazine. The student discusses how they used and challenged conventions of real magazines in their product. They incorporated typical magazine elements like a masthead and cover lines but challenged conventions by using a minimalist design and free poster. The student was influenced by magazines like Q, Spin and NME but developed their own ideas. They aimed their magazine at teenagers interested in indie rock and represented their target audience through the images selected. The student concludes they learned about using programs like Publisher, Page Plus and Paint.net to construct their magazine product.
The document discusses adhering to and challenging conventions in magazine design for a pop genre magazine. It describes using typical layouts, color schemes, and graphic elements commonly seen in pop magazines. However, it also aims to create a unique edge by using a gender-neutral band as the focus, atypical facial expressions and poses, and an interview-style article that subverts expectations. The goal is to engage the target teenage audience while putting a fresh spin on typical pop magazine conventions.
How I have used, developed and challenged media conventionsaishak22
The document discusses adhering to and challenging conventions in magazine design for a pop genre magazine. It describes using typical layouts, color schemes, and graphic elements commonly seen in pop magazines. However, it also aims to create a unique edge by using a gender-neutral band as the cover feature, atypical facial expressions, and an interview-style article that subverts expectations. The goal is to engage the target teenage audience through both familiar conventions and unexpected design choices.
The document summarizes how the author's media product uses, develops, and challenges conventions of real music magazines. Specifically:
- The title, "Bangerz", uses an unconventional spelling but targets a younger audience. Design elements like font and issue labeling follow conventions.
- Page layouts, like the two-column contents page, follow conventions while adding original elements like multiple images.
- Features like an exclusive interview on the double page spread develop on conventions by focusing on one artist rather than just providing information.
- Costumes and props used in photos, like headphones and clothing styles, reflect the electronic dance music genre and conventions used in other magazines to portray artists.
The document discusses how the author's media product uses, develops, and challenges conventions of real music magazines. Specifically, it summarizes how the magazine's cover, contents page, and double page spread draw from conventions of magazines like Mixmag while also adapting and challenging conventions to better suit the author's target EDM audience. Key points include using bold fonts and layouts on the cover inspired by Mixmag, including multiple images on the contents page for visual interest, and featuring an exclusive DJ interview on the double page spread rather than just informational articles. Costumes and props of models also reflect EDM iconography to represent the genre through appearance. Overall, the author draws from real magazine conventions but adapts them to craft a product
The document discusses how the author's media product uses, develops, and challenges conventions of real music magazines. Specifically, it summarizes how the magazine's cover, contents page, and double page spread draw from conventions of magazines like Mixmag while also adapting and challenging conventions to better suit the target EDM audience. For example, the title uses an unconventional spelling but bold font for visual appeal. Layouts draw from Mixmag but add more images for engagement. Clothing and props portray an aspirational lifestyle while reflecting EDM iconography. Overall, the design aims to look professional while exciting readers with its genre representation.
This document discusses various services offered by BNG including e-marketing services, market place services, marketing studies, web services, accounting, administrative and marketing systems, and web applications. It also discusses skills training programs by CSKEMP focused on knowledge, skills, bioenergy and massage building, planning and mind building, and training programs.
This document contains 3 names: Diego García, Elena Magdalena, and Unai. No other context or information is provided about these names or what they may refer to.
This document outlines the importance of having a social media strategy and provides guidance on how to develop an effective strategy. It recommends beginning by researching your current social media presence and engagement to understand your "social graph." The strategy should then define a clear objective using the SMART framework, making it specific, measurable, achievable, realistic, and time-based. With a well-defined objective and understanding of your audience, the strategy can help maximize the return on your social media activities and ensure resources are applied effectively.
Este documento presenta un resumen sobre una reunión informativa con residentes acerca de una propuesta para arrendar terrenos de viviendas públicas con el fin de recaudar fondos para reparaciones. Se describen los cambios implementados según comentarios de residentes, como extender la fecha límite de propuestas, destinar ingresos a mejoras y reservar el 20% de unidades para personas de bajos ingresos. También se presentan los pasos del proceso de arrendamiento de terrenos que incluye aprobaciones regulatorias y más consultas con residentes.
Este documento describe el histograma, que es una representación gráfica de una variable en forma de barras donde la superficie de cada barra representa la frecuencia de valores. Explica cómo construir un histograma dividiendo el rango de datos en intervalos de clases iguales y graficando las frecuencias. También incluye ejemplos de histograma de imágenes para ilustrar cómo muestra la distribución de tonos de gris.
This document discusses how after-school jobs can impact student academic performance. Some research shows that students who work more than 15 hours per week tend to earn lower grades and have higher dropout rates. However, jobs can also teach skills like responsibility and money management. The effects of employment on grades varies between students, with jobs potentially helping or hindering academic success depending on the individual.
This document provides information about the UAE National Games website at www.uaenationalgames.com. It also lists the website URL and email contact info@uaenationalgames.com for more information. The document appears to be advertising or providing contact details for the UAE National Games website.
This document contains 6 log sheets summarizing the shots taken for the production titled "Aani Kuriye Remix". It includes over 150 entries describing the timing and content of various shots taken, including locations filmed, characters, and dance sequences. The shots cover a wide range of scenes from walking and dancing in public areas to reactions from passersby and practice sessions.
The document provides a quotation for various 1W and 2W LED PAR lamps with E27 screw bases. It lists product codes, descriptions, lumen output, color temperature, voltage requirements, and pricing in three quantity tiers. The supplier is located in Shenzhen, China and offers a 15 day delivery with a minimum order of 100 pieces. Payment is by wire transfer in advance.
Eight people participated in the focus group, with an equal number of males and females. Most feedback was positive, with the film averaging an 8 out of 10 rating. While sound was criticized as sometimes too loud, 100% agreed that the genre was clear and that the storyline was the strongest element. All participants would recommend the video to others.
Este documento presenta resúmenes breves de varias distribuciones de probabilidad comunes, incluidas las distribuciones de Bernoulli, binomial, Poisson, normal, gamma y T de Student. El documento fue escrito por el profesor Edgar Mata para su clase de Procesos Industriales 2 B en la Universidad Tecnológica de Torreón el 18 de marzo de 2012.
El documento presenta vocabulario en español relacionado con viajes en autobús y tren, comidas en restaurantes, y preguntas y frases útiles. Incluye palabras como "parada de autobús", "estación de tren", "pedir comida", "recomendación", y frases como "¿sabes dónde está el edificio?", "¿qué les puedo traer?" y "¿ya saben lo que van a pedir?".
A new email/approval notification feature with mobile access is being introduced. The feature allows for email notifications and approvals on mobile devices and is now available for use.
Este documento presenta varios problemas de probabilidad relacionados con el lanzamiento de un tiro libre en baloncesto. Se determina que la probabilidad de que el jugador anote el tiro es de 0.55. Luego, se calculan la media y varianza de si anota o no anota, y se concluye que la cantidad de puntos anotados no sigue una distribución de Bernoulli. Finalmente, se encuentran la media y varianza de la cantidad de puntos anotados.
The short film "If not now, When?" represents the struggles of youth living in a London housing estate trying to escape gang violence. It focuses on Daniel, a talented footballer who aspires to leave the area but must avoid being drawn into local gangs. Through realistic locations, characters, and depictions of knife crime, the film aims to authentically capture the challenges faced by many youth in such environments. Produced by Paper Mannequin Productions, the film's directors seek to show how even those not initially in gangs can become involved, while also portraying one youth's efforts to stay away from violence by focusing on his football skills.
This document provides an overview of research methods for organizational studies. It introduces key concepts like conceptual and operational variables, dependent and independent variables. The document presents a model of empirical research that shows how measurement, design, and analysis are used to study relationships between variables and generate knowledge. It discusses how research aims to establish causal relationships and generalize findings through statistical and external generalization.
The document discusses the conventions used and challenged in the creation of a music magazine coursework project. It summarizes how conventions from real magazines like Kerrang! and Q were used on the cover, contents page, and articles pages. It also discusses how some conventions were challenged, such as only using one image on the cover instead of multiple images. Overall, the document evaluates how the student both followed and developed conventions of real music magazines in their coursework project.
The document discusses the author's music magazine coursework project. It analyzes how the author's media product uses and develops conventions from real music magazines. The author challenges some conventions, such as using one cover image instead of multiple images. The author also discusses representing the target audience of 16-20 year olds interested in indie/soft rock music. The author aims to attract this audience through the choice of bands featured and using models the target age group can relate to.
Izzy Dennis created a music magazine called "Fusion" for their media coursework evaluation. They enjoyed creating the main task more than the preliminary task because they had gained more skills. They were inspired by popular music magazines like Rolling Stone. Izzy researched conventions of magazine covers, contents pages, and double page spreads. They incorporated typical conventions to appeal to their target audience.
Q1) In what ways does your media product use, develop or challenge forms and ...Paige Armstrong
The document discusses the design choices made for a magazine mock-up project. It focuses on three media products - the front cover, contents page, and double page spread. For each product, the document analyzes how conventions from real magazines were used, developed, or challenged through choices related to layout, images, colors, fonts, and other design elements. The goal was to create a cohesive magazine while experimenting with conventions from popular music and culture magazines targeted at teenage girls.
- The document discusses the process of evaluating and improving a music magazine the author created
- When planning the magazine, the author researched conventions like consistent fonts and color schemes throughout, and included features like mastheads, coverlines, and page numbers
- Technologies like Photoshop, InDesign, and blogs helped with editing photos, laying out pages, and documenting the process
- The author learned about making the cover more conventional with elements like model poses, limited colors, and barcodes to attract their target audience of 15-25 year old music fans
The document analyzes how the author's media product uses and develops conventions of real music magazines.
It summarizes that the author's magazine cover follows conventions like using a main image to relate to readers, including a masthead for brand identity, and coverlines linking the image to content. It also challenges conventions by including buzzwords and not covering the masthead as a new magazine.
The contents page also adheres to conventions like using the rule of thirds for layout and images relating to content. It develops conventions by including social media links.
The double-page article keeps house style colors and font but develops conventions through a dropped capital letter, faded main image, and free-flowing writing style rather
The document compares the author's draft and actual front covers for their R&B magazine called "Desire". For the actual cover, the author zoomed in more on the model's face to make her the center of attention. Colors were changed to red, black, and white to appeal to the target audience. More text was added for more information. A barcode and issue number were included to make it look like a real magazine. The name "Desire" was chosen to create an association between the magazine and readers.
The document discusses conventions used in magazine cover design. It explains that the main image on the cover slightly overlaps the masthead to draw attention but not cover too much of it for a first issue. It also discusses placing the banner at the bottom instead of the top of the cover to make the masthead more prominent. Grid techniques like the rule of thirds are used to position the main image and models' eye lines. Larger, bolder text is used to make important lines stand out.
The document discusses the student's completed magazine front cover and contents page project. It analyzes how the magazine uses and develops conventions of real music magazines like NME while putting their own spin on it. Models were chosen to appeal to the target late-teen audience and represent various music subcultures. Potential distributors like Bauer Media Group are discussed as they produce similar magazines. The student reflects on learning Photoshop, Publisher and other technologies in creating their first full magazine product.
This document provides a portfolio evaluation of a media product - a rap magazine. It discusses the design choices made including using a corner grabber and large masthead to stand out, placing stories around the sides, and including a contents page listing artists. Color schemes, fonts, and image placement were selected based on researching existing magazines. The intended audience is identified as mostly male teenagers and young men based on the design appealing more to males. Methods used to attract this audience included the masthead size, simple design, and masculine colors. The suggested distributor is IPC Media due to their wide magazine range and large UK audience reach. Photoshop skills like erasing and editing contrast were applied. Overall, experience designing the full magazine helped
This document provides a portfolio evaluation of a media product - a rap magazine. It discusses the design choices made including using a corner grabber and large masthead to stand out, placing stories around the sides, and using a slogan. Color schemes, fonts, and image placement were chosen based on research of existing magazines. The intended audience is identified as mostly male teenagers and young men based on the design and music genre. Methods used to attract this audience included the masthead size and corner grabber. The publisher IPC Media is identified as a good potential distributor due to their wide reach in the UK across different genres. Photoshop skills like erasing and editing contrast were applied based on lessons learned from constructing the preliminary product.
The document discusses how the media product challenges and develops conventions of real media texts.
It summarizes how the front cover was inspired by "Q" magazine's color scheme, layout, and positioning of images while developing conventions through unique elements like a 3D masthead.
The contents page also draws from "Q" magazine's layout and positioning of images, numbers, and masthead while challenging conventions through additional text overlays and repositioned page numbers.
The double-page spread was similarly inspired by an existing magazine spread but developed conventions through original photography, a smiling model pose, and repositioned design elements. Consistency of style and house rules were emphasized across pages.
The document evaluates Joe Lavigne's music magazine portfolio project. It discusses how Joe applied research, planning and generic conventions to create a front cover, contents page, and double page spread for the magazine. The evaluation analyzes specific design features and how they appeal to the target audience and conform to industry standards, while also contrasting with existing magazines. Technological programs used in editing are also reviewed, as well as improvements made from preliminary ideas to the final products.
1. The document discusses the design elements of magazine covers, including mastheads, images, color schemes, and layouts.
2. It compares the document author's own magazine cover design to covers of real magazines like Vibe and NME.
3. The author explains how they used and experimented with different design elements and technologies to create a unique and appealing cover for their intended audience of teenagers interested in hip hop music.
The document discusses the masthead of a magazine created for a class evaluation. It describes how the masthead was designed to represent the target audience's tastes while still standing out from competitors. Specific design elements of the masthead like its font, color, and positioning are discussed. The masthead helps identify the magazine's brand and genre. Other generic magazine conventions used in the product like coverlines, central images, and double page spreads are also reviewed.
The document describes the design choices made for a music magazine cover and interior pages. Key points include:
- The cover uses bright colors, a central masthead, and large cover lines featuring current artists to attract the target 16-27 male audience.
- Consistent colors, fonts, and a professional style are used throughout to maintain branding.
- The contents page features a large image of the artist in fashionable clothing linked to topics on the cover.
- A double page spread uses a large first initial of the artist's name behind the text and creative fonts, as seen in other magazines.
The document discusses various conventions used in music magazines and whether the media product follows, develops, or challenges these conventions. It analyzes conventions for the masthead, main image, features, tags, anchorage text, house style, sell lines, contents page layout and design elements, double page spreads, pull quotes, and page numbers. Overall, the media product follows most conventions to be recognizable to audiences but makes some unconventional choices for the contents title, logo addition, and large page number to draw more attention.
The document discusses how the media product challenges and develops conventions of real magazines. It analyzes "Q" magazine's design and copies aspects like its color scheme, masthead positioning, and layout structure while making small changes to make it unique. Photos and fonts were chosen to suit the indie genre. Consistency in house style, color, and model are used across the cover, contents page, and double page spread to link the pages together and look professional. Real magazine conventions for images, text placement, and numbers are followed but also developed by adding new elements and repositioning some aspects.
This document describes a music magazine project created by the author using Photoshop and InDesign. It includes details on the magazine's masthead "Spotlight", target audience of teens and young adults interested in pop and R&B music, and contents like an interview with an up-and-coming young artist. The author discusses design elements like fonts, colors, and images used to make the magazine appealing. They also reflect on what they learned from preliminary tasks and audience research to help construct their music magazine.
My magazine uses many conventional techniques of real magazines, such as including a bar code, title, interview, contents page, color scheme, images of people, layout, extras, and posters. The bar code, title, and color scheme were designed to attract my target audience of rock music fans and make the magazine look authentic. Features like the interview, contents page, and use of models help tell the story of the artists and engage readers. Including extras and free posters with the magazine encourages people to buy it. Overall, the magazine represents my progression from the initial school magazine assignment by applying what I have learned about magazine design conventions to create a more polished and professional final product.
The document discusses plans for shooting a music video at multiple locations including a park, house party, and skate park in London. Costumes for the party scene would be casual or themed depending on the type of party. Props like luminous paint, feathered pillows, and mobile phones would be used. Both known actors and random people filmed naturally would appear in the video. A group on Facebook may be used to gather additional volunteers to participate.
The document discusses plans for shooting a music video at multiple locations including a park, house party, and skate park in London. Costumes for the house party scene would follow typical party rules like colorful or fanciful outfits. Props like luminous paint, feathered pillows, and mobile phones may be incorporated. Both known actors and random people filmed naturally will be included, with a focus on the lead singer at the beginning and end. A group on Facebook may be used to gather additional volunteer participants.
The document discusses plans for shooting a music video at multiple locations including a park, house party, and skate park in London. Costumes for the party scene would be casual or themed depending on the type of party. Props like luminous paint, feathered pillows, and smartphones would be used to create lively scenes. Both known actors and random people naturally filmed would be included in the video, with a focus on the lead singer at the beginning and end. A group on Facebook may be used to gather additional volunteer participants.
The document discusses how a music video can be created using Blumler and Katz's uses and gratifications theory and Richard Dyer's utopian solutions. It recommends that the video inform, educate, allow for personal identification and entertainment, and enable social interaction and escape. It also suggests offering solutions to audiences' inadequacies like providing abundance for poverty, accessibility regardless of social status, variety of choices, and clarification to reduce confusion. The video aims to solve exhaustion through fun and energy, isolation through creating a sense of community, and meeting audiences' wants based on these theories.
The document discusses how a music video can be created using Blumler and Katz's uses and gratifications theory and Richard Dyer's utopian solutions. It recommends that the video inform, educate, allow for personal identification and entertainment, and enable social interaction and escape. It also suggests offering solutions to audiences' inadequacies like providing abundance for poverty, accessibility regardless of social status, variety of choices, and clarification to reduce confusion. The video aims to solve exhaustion through fun and energy, isolation through creating a sense of community, and meeting audiences' wants based on these theories.
The document discusses identifying the target audience for a music video by considering their social grouping, media interests, and social status. It recommends using Fiske and Hartley's social grouping theory to determine the audience's age, gender, and place in society. Graeme Burton's media grouping model can provide insight into the audience's relationship with different media and entertainment preferences. Abraham Maslow's hierarchy of needs suggests focusing on fulfilling the biological, safety, affiliation, and esteem needs of the target audience to increase the success of the music video.
The document provides an analysis of three music videos: "Try Sleeping with a Broken Heart" by Alicia Keys, "Fallin'" by Alicia Keys, and "Like You'll Never See Me Again" by Alicia Keys. The analysis describes the use of camera shots, editing techniques, props, locations, and outfits to convey meaning and set the mood in each video. Key elements analyzed include close-up and full-length shots of the artist, split screens showing two scenes at once, changes in lighting, and continuity in camera movements.
The document provides an analysis of three music videos: "Try Sleeping with a Broken Heart" by Alicia Keys, "Fallin'" by Alicia Keys, and "Like You'll Never See Me Again" by Alicia Keys. The analysis describes the use of camera shots, editing techniques, props, locations, and outfits to convey meaning and set the mood in each video. Effects like split screens are used in "Try Sleeping with a Broken Heart" to show different shots simultaneously. Facial expressions and piano playing are important in conveying emotion in "Fallin'." Various locations and props are featured across the three videos.
The document provides an analysis of three music videos: "Try Sleeping with a Broken Heart" by Alicia Keys, "Fallin'" by Alicia Keys, and an unnamed third video. Key points made about "Try Sleeping with a Broken Heart" include its use of split screens, location shots in run-down areas, and changing outfits. For "Fallin'" the analysis notes photos spread on the floor representing memories and a shot of a bus implying a prison visit. Editing techniques like close-ups, zooms and tracking shots are discussed throughout.
The document discusses identifying the target audience for a music video by considering several audience grouping and needs theories. It will analyze the audience's social grouping, media interests, and social status to narrow down choices. It aims to use Richard Dyer's utopian solutions to compensate for inadequacies in the audience's lives by providing abundance, fun, and a sense of community. The document also discusses applying Blumler and Katz's uses and gratifications theory and Maslow's hierarchy of needs to inform, entertain, and fulfill the audience's basic biological, safety, belonging, and esteem needs through the music video.
The document discusses identifying the target audience for a music video by considering several audience grouping and needs theories. It mentions Graeme Burton's social and media groupings to help narrow down the target age, gender, and interests. It also discusses considering the audience's social status, fulfilling inadequacies in their lives per Richard Dyer's theory, and meeting needs like information, identity, entertainment, social interaction and escape per Blumler and Katz's uses and gratifications theory. Maslow's hierarchy of needs is also referenced as important to fulfill biological, safety, affiliation and esteem needs.
Our media product uses conventions from real R&B magazines to develop our own magazine for a target audience of females aged 17-25. We analyzed magazines like Vibe to inform our layout, fonts, images and writing style. While following conventions, we also challenged stereotypes by including more emotive photos of artists smiling and laughing. Our goal was to provide a magazine for women that discusses both female and male artists.
The document discusses planning for the design of a magazine cover and interior pages. It includes potential magazine titles, fonts to use for the title, photos of artists for the cover, and proposed article titles and sections inside the magazine. Layout mockups are presented with placeholders for the magazine title, cover image, and other design elements. Production details like the magazine size and inclusion of color boards with potential color schemes are also noted.
The document discusses planning for a double-page magazine spread. It includes topics like locations, makeup, hair, clothing, lighting and styling for photos. Several students share their ideas - one suggests using a plain background for the main photo to make it stand out, while another favors taking photos in a garden to tell a story. They also discuss styling the female model with dark eye makeup and flowing hair, and dressing models in bright, contrasting colors that fit R&B music genres.
The document contains plans for images and layout for the contents page of a music magazine. It discusses using a main image of an artist with a plain background to make them stand out, with smaller additional images. Clothes and hair should contrast with the background. The layout would include the contents title, issue number, main image, and editor's comment, with additional images to separate sections of the magazine.
The document discusses plans for the front cover of a magazine about music. It includes a list of possible magazine titles and colors. There are also photos of artists being considered for the cover with notes on the lighting, makeup, hair, clothing and location. The document discusses layout options for the cover including the main image, headlines and other details like barcodes and dates.
We conducted interviews and distributed questionnaires to gather both qualitative and quantitative data about preferences for a new music magazine. Interviews allowed participants to elaborate on their answers, providing more in-depth responses. We were surprised by the interest from females in a music magazine focused on R&B artists, as we had thought the genre may only appeal to males. The interviews revealed a demand for magazines catering to female music fans and including both male and female artists.
2. In what ways does your media product use, develop or challenge forms and conventions of real media products? We have used conventions of real media products in order to help us develop our own products in a similar way. Our magazine is very similar to traditional R’n’B magazines as a result. We completed a range of radio analysis on existing R&B magazines, one being Vibe Magazine, we compared font, text, size, use of colour and the style of the writing, and images - body language, which images were best suited to which page - full length photos used for double page spread and top half image for front cover. We also studied things like Mise-En-Scene and took account of what was in the background of the image as that can also tell a story. So therefore this helped us develop on our ideas by choosing whether to have a plain background or a specific setting. On the image we also took account of facial expressions and found that in some professional pictures of R&B artists they do not seem to show much emotions like smiling etc they normally just have a certain pose, so in some images we challenged this by having pictures show more emotions like laughing and smiling. There was a common trend occurring in most magazines we edited and analysed, we used this idea in our own development. We used the magazines as a guideline for our product, used similar layout. Included existing artists and added our own artists. We included our own ideas to improve the product and to give it our own affect.
3. In my product I used the conventions of media products by using puns like ‘the power of 3’ in my headline, also stating a line like “2011’s biggest R&B magazine” you can usually find something like that in a magazine. I developed on the title as we thought it was very unusual and not many like it, as the title is usually plain and just the word by itself however on our title each letter had a black background to make it stand out. This was also a development from our preliminary as the title on that was also very plain. I also based my image on what I have seen in magazines previously to give it the same kind of look. I used a close up showing just the top half of my artist and overlapping it with the title. A barcode was also used on my front cover which you can usually find on a magazine. I also used the convention of placing somewhere on the magazine that the readers have an opportunity to win tickets to a certain concert or something like that. For my product I used conventional media products to create a similar design/layout. We traced certain aspects of magazines we analysed and created them like our own “2011’s biggest R&B magazine, you normally would find this on a front cover, including issue number and date. I used other conventional items like barcode and multiple sub-articles which cover all aspects of the magazine. To make my front cover stand out, I used bold bright colours, to attract the reader I added a large image, this represents the type of artists you might find in the magazine suited to my genre. To make my title stand out I used different sized font’s to make the writing stand out to pull the reader in. The added chance to win tickets which I included, I have seen on magazines before, this is a good way of grabbing the readers attention.
4. On my contents page I stuck to the original conventions of a media product on how to lay it out. The lay out is very original and basic to find out the pages of the magazine. We used the same font for the title of the contents page to the one we used on the front cover. This is to show the link between the two as I think it is good to show fluency through the magazine. I used one main image on the contents page which is of the same artist from the front cover this is normally what you find in a magazine as it draws you to the actual story on both pages. However I also placed a couple of other pictures which is also a convention as a contents page normally has a couple of small pictures on the page to give you an insight on what else you can find in the magazine. I have also developed on adding more detail into my contents page, which is an improvement from my preliminary task of creating a contents page as that didn’t use any conventions as it was quite bland and boring. For the layout of my contents page I stuck to conventional plans/products, I used existing ideas to improve mine and to develop in a similar way. The layout I have created is basic, I have made use of space with lots of information and images. The font for my contents page is the same as the one I used for my front cover I thought this would be good to show a link from page to page, to allow the pages to flow continuously. I used one main image for my contents page, this is the link to the images I used for my double page spread. My smaller image consisted of my artist I used on the front- this is representing the main story. I used a smaller black/white image which contrasts with my background and font, this is to present different effects which i used when creating my magazine, i also added an effect to my main image to make her stand out. An overall improvement from the preliminary task, i learnt to use Photoshop better and improved by adding more font/colour and improving the picture effects.
5. I based my double page spread very much on what I have seen before in previous R&B magazines. I have put a quote on top of the picture which you usually see on a magazine. I also developed my skills of writing by creating an interview for the double page spread which is often used to find out more on the artist. I also stuck to the same colours through out my magazine. Using the colours black white and yellow. The main layout for my double page spread is similar to conventional layouts i have seen from product analysis. But i have added my own effect to make it a stand out product, this is different from what you would normally see. I have added the conventional “rule of 3” for my main article title, adding quotes to make it more interesting. I developed my skills of writing when creating this page as I had to come up with my own interview ideas, but stick to the topic at the same time, the aim of the article is to find out about the artist. I used one main image using a whole side of the page, this image is in black and white as I think if I had used a colour image this would have been too much. I have used bright colouring for the font to make the page stand out.
6. How does your media product represent particular social groups? Our media product represents multiple social groups, we based our magazine on a specific age and gender group. Our main target audience is females and our target group is between the ages of 17-25. This formed the basis of our media product. We used this as a guideline for what to include, what our magazine should be about. We made sure our product was formed around this, this helped when developing our product. We used our target audience and created double page spreads focused on females. The representation of females is shown through our images and text, they are based on stereotypical females that we have researched. We took into consideration mise-en-scene when planning and creating our magazine. We included all factors, when planning we choose specific four/five main colours to use in our product, we used these colours for font- both main title and individual page titles, including texts and backgrounds. We used typical R’n’B language for our magazine, this consisted of existing artist names and nicknames ‘street language’. For camera work we used main half-shot images for the front cover, this was to show a main focus, to attract our target audience attention. We used editing for some photos, to create effects on the background or which we thought benefited the image or allowed them to stand out.
7. What kind of media institution might distribute your media product and why? The institution would be a small independent company, I think this would be most suited as our magazine does not suit everyone, we have a specific target audience, in this case women aged between 17-25. There is only a certain number of the population that would buy it, would not be a successful multi national as would not make as much money as if it were suited to all ages. There is an ideological purpose for this magazine, during our research we found that conventional R&B magazines were more male-focused, we wanted to provide a similar magazine but aimed at women. This will bring in a wider target audience, there are already similar magazines designed for men we just made them more female friendly. Any small company, could already produce magazine of the same genre or an ordinary company looking to sell a wider range of magazines. Our magazine is one which you would not normally see, we included female artists for the main stories and added extra details suited for them.
8. Who would be the audience for your media product? We have chosen to base our media product on females, we analysed existing products and edited our magazine around this. We chose a specific age range of 17-25. Here we have applied Maslow’s Hierarchy of Needs by aiming our product at a specific target audience, here we are applying affiliation- the need to belong to a group. We got the idea from Graham Burton’s Social grouping theory, using this theory helped us to decide what to base our product on and what ways to plan and edit it to suit this. We socially grouped our magazine in terms of age and gender. We used Richard Dyer’s Utopian solution to motivate and engage our target audience, offering them the ‘solutions of energy’ through the use of editing (colour and images) and ‘community’ by including topical information- providing the reader with topics of conversation- therefore creating a media group. Through using these theories we have been able to improve our product to suit our target audience in a wide range of ways. This has helped to make our product interesting and fun.
9. How did you attract/address your audience? We attracted our audience by applying certain headlines that would more likely appeal to females. For example articles on finding out gossip on male artists or the latest charts. We appealed to our target audience by using female artists as the main story of both magazines. We used colour schemes which included girly colours (bright luminous colours), and included things we thought would more likely attract a female audience. Also by having a male artist on the front cover, it would more likely address to females as its what a large majority of females look for on a cover, something that would catch their eye. The colours used we thought would also attract females as males seem to be more interested in bland colours, where as we used colours like bright yellow, bright pink and bright blue, which we think would attract to females. We also conducted an interview to collect detailed information on what would appeal to our audience. For example we asked what would appeal most to the audience, and the feedback was that the majority think the front cover appeals to them most and what is on it like the headlines and what grabs their attention so we made sure our headlines were what we thought eye catching We also found from the questionnaire that females were more likely to purchase the magazine if there was a male artist on the front of the magazine. So therefore to attract to our audience we had a male artist as the main image on our front cover.
10. What have you learnt about technologies from the process of constructing this product? By completing this product we have learnt about a variation of different technologies constructing this product. Firstly we improved our PowerPoint skills as from this task we learnt to keep to a specific colour scheme and border we also discovered that the presentations would look a lot better and professional by not using certain things like ClipArt and WordArt. Throughout the process we also adapted on how to edit the images we used on Photoshop for example we learnt how to cut the image out so the background was erased and we could add our own background. When making the product we learnt how to develop the product by creating different layers to move everything around and we also learnt how to order them in the process so we could make the page look more detailed by making things over lap.
11. Looking back at your preliminary, what do you feel you have learnt in the progression from it to the full product? Making our final product definitely helped with our progression of the final products. Before completing the preliminary task neither of us had used Photoshop before so therefore didn’t really know how to use it, so by completing a preliminary task it enabled us to experiment with the editing programmes before going on to completing our final product giving us a rough idea of what is on there and how you use it and how to edit pictures and text, making us more aware of how to use them. To begin with we was looking at using Macromedia Fireworks, which seemed to be just as complicated as Photoshop but we was then advised to use Photoshop as it was more professional. Using Photoshop in our preliminary definitely helped us when producing our final product So as a result of this after completing the preliminary and before starting our final product we had a rough idea of how to use the programme and what to expect when trying to edit our final product. Our main strength was the improvement between our preliminary task and our main products, as you can see the amount of detail that has changed between the two and the styling to make it more eye catching and worth reading.
12. One main difference between our preliminary task and our final product is that we have learnt to blend everything together a bit better, as in our preliminary everything seems to just be on top of each other and you can see all the layers, where as in our final products we have layered it well and looks better as a whole instead of individual parts of the magazine. There is also overall more detail on the product which would pull the reader in more as they can find out more.
13. I think the difference between our preliminary task for the contents page and our final contents page is a big improvement. It all together looks a lot more eye catching as there is a range of colours not just one main colour, the colours also contrast in our final product so they stand out in places, like the caption under the main image and the black writing stands out from the white background where as in the preliminary task we used black writing and a dark green background so it doesn’t stand out as much, looking back now I think we would of benefited from having all the writing white to make it more eye catching. There are also more images on our final product so it automatically looks like there is more to offer.