The attached narrated power point presentation explains the methods of oral and written communication which the design engineers use to communicate with the clients or the audience. The material will be useful for KTU second year B Tech students who prepare for the subject EST 200, Design and Engineering.
The attached narrated power point presentation attempts to explain the fundamentals and the different components of engineering design.The presentation also throws light into different levels of design and the importance of engineering design. The material will be useful for KTU final year B Tech students who prepare for the subject, EST 200, Design and Engineering.
The attached narrated power point presentation attempts to explain the fundamentals and the different components of engineering design.The presentation also throws light into different levels of design and the importance of engineering design. The material will be useful for KTU final year B Tech students who prepare for the subject, EST 200, Design and Engineering.
Spiral Model is one of the classical SDLCs practiced around the world. Heavily advantageous for projects in catering for needs in the long run bound to change through out the time, Spiral model has been one of those theoretically taught for different course modules in IT and Computer Science.
what is Software Generic Design Process.
Software Generic Design Process
what is software generic model
what is software process model
what is sdlc model
how to use design process model in software
An introduction to software engineering, based on the first chapter of "A (Partial) Introduction to Software Engineering
Practices and Methods" By Laurie Williams
These slides generally are about to find the major differences between the two major software development methods - traditional and agile methods. Also some brief review about these two methods will be presented. But the major focus is on comparison between them.
Spiral Model is one of the classical SDLCs practiced around the world. Heavily advantageous for projects in catering for needs in the long run bound to change through out the time, Spiral model has been one of those theoretically taught for different course modules in IT and Computer Science.
what is Software Generic Design Process.
Software Generic Design Process
what is software generic model
what is software process model
what is sdlc model
how to use design process model in software
An introduction to software engineering, based on the first chapter of "A (Partial) Introduction to Software Engineering
Practices and Methods" By Laurie Williams
These slides generally are about to find the major differences between the two major software development methods - traditional and agile methods. Also some brief review about these two methods will be presented. But the major focus is on comparison between them.
Creating a presentation is not a hard task but to making it in a way that it looks like a Scientific Presentation need a proper knowledge and guidance.
In this Presentation we will show you how to create a Scientific Presentations.
6 important guidelines for paper presentation conference 2023 | IFERPIFERP
Consider yourself on a stage in front of a large audience of distinguished academics, researchers, and industry professionals, presenting your most recent research findings at a major international conference. You have spent months preparing, meticulously researching your topic, and putting together a compelling presentation. As you begin to speak, all eyes are on you, and you can feel the weight of their expectations on your shoulders. Visit https://www.iferp.in/blog/2023/02/25/6-important-guidelines-for-paper-presentation-conference-2023/ to know more.
Balancing the Equation: Doing More than DocumentationJody Zolli
There are many areas where technical writers can contribute to their organization outside of their regularly scheduled documentation tasks. Working in other areas and contributing in multiple ways can increase our skill set. It can also make us more visible, more valuable, and more marketable for our current position or a future one.
Similar to EST 200, Oral and Written Communications (20)
The attached narrated power point presentation explores the electromagnetic spectrum classification, attempts to explain the need for modulation and process of analog modulation. The material will be useful for KTU first year students who prepare for the subject EST 130, Part B, Basic Electronics Engineering.
EST 130, Transistor Biasing and Amplification.CKSunith1
The attached narrated power point presentation explains the need for biasing in transistor amplifiers and the different biasing arrangements used in transistor circuits. The material will be useful for KTU first year B Tech students who prepare for the subject EST 130, Part B, Basic Electronics Engineering.
EST 200, Design Thinking in Automobile IndustryCKSunith1
The attached narrated power point presentation attempts a case study exploration of how automobile industry has benefited through the implementation of design thinking and innovation. The material will be useful for KTU second year B Tech students who prepare for the subject EST 200, Design and Engineering.
The attached narrated power point presentation explains the construction, working and applications of bipolar junction transistors. The material will benefit KTU first year B Tech students who prepare for the subject EST 130, Part B, Basic Electronics Engineering.
The attached narrated power point presentation reviews the construction, working and applications of shift registers built using D Flipflops. The material will be useful for KTU second year students who prepare for the subject CSL 202, Digital Laboratory.
The attached narrated power point presentation explains the construction, working and applications of PN Junction Diodes. The material will be useful for KTU first year students who prepare for the subject EST 130, Part B, Basic Electronics Engineering.
The attached narrated power point presentation reviews the construction, working and timing diagrams of ring and johnson counters as well as asynchronous and synchronous up, down, up/down and decade counters using popular flipflop ICs. The material will be useful for KTU B Tech second year students who prepare for the subject CSL 202, Digital Laboratory.
EST 200, Designing Triggers for Behavior ChangeCKSunith1
The attached narrated power point presentation mentions Shikakaeology,the Japanese method for behavioral change. The material will be useful for those who aspire to become design engineers.
EST 200, Communicating Designs GraphicallyCKSunith1
The attached narrated power point presentation mentions the methods adopted by design engineers to communicate their designs. The material focuses on graphical methods of design communication. The material will be useful for KTU second year B Tech students who prepare for the subject EST 200, Design and Engineeirng.
The attached narrated power point presentation mentions the different materials used for the construction of semiconductors. It offers structural and energy level explanation on the properties exhibited by the semiconductor materials. It also throws light on the structure and behaviour of a PN junction and use of PN junctions in active electronic components. The material will be useful for KTU first year students who prepare for the subject EST 130, Part B, Basic Electronics Engineering.
The attached narrated power point presentation explores the merits and limitations of team work in design thinking. The material will be useful for KTU second year B Tech students who prepare for the subject EST 200, Design and Engineering.
EST 200, Design Thinking in a Work Place.CKSunith1
The attached narrated power point stresses the need for introducing design thinking practices in a work place. The material will be useful for KTU second year B Tech students who prepare for the subject EST 200, Design and Engineering.
The attached narrated power point presentation explains the construction and working of RS, D, JK, T and JK Master Slave Flipflops using Logic Gates. The material will be useful to KTU second year B Tech Computer Science and Engineering students who prepare for the subject CSL 202, Digital Laboratory.
EST 200, Convergent and Divergent ThinkingCKSunith1
The attached narrated power point presentation explores the various aspects and activities in divergent and convergent thinking and the necessity of divergent and convergent thinking in the design thinking process. The material will be useful for KTU second year B Tech students who prepare for the subject EST 200, Design and Engineering.
The attached narrated power point presentation explores the implementation and benefits of design thinking at a work place. A few case studies are also included. The material will be useful for KTU second year B Tech students who prepare for the subject EST 200, Design and Engineering.
The attached narrated power point presentation explains the principles process and frame work of design thinking. The material also mentions a few applications of design thinking. The material will be useful for KTU second year students who prepare for the subject EST 200, Design and Engineering.
The attached narrated power point presentation discusses the different types of active components used in electronics engineering and the methods to identify active electronic components. The material will be useful for KTU first year B Tech students who prepare for the subject EST 130, Part B, Basic Electronics Engineering.
The attached narrated power point presentation explains the working of multiplexers and demultiplexers and familiarises oneself with popular multiplexer, demultiplexer and decoder ICs. The material will be useful for KTU second year B Tech students in Computer Science and Engineering who prepare for the subject CSL 202, Digital Laboratory.
The attached narrated power point (with audio) presentation mentions the constructional features, different types of inductors, their ratings, methods for testing and precautions for handling. The material will be useful for KTU first year B Tech students who prepare for the subject EST 130, Part B, Basic Electronics Engineering.
The attached narrated power point presentation explains the process of decision making for evaluation of design alternatives. The material will be useful for KTU B Tech second year Electronics and Communication Engineering students who prepare for the subject EST 200, Design and Engineering.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
5. 5
Communicating Designs
• Communicate final design results through
- oral presentations.
- final reports may include design
drawings, fabrication specifications etc.
- prototypes and models.
6. 6
Principles of Technical Writing
• Know your purpose.
• Know your audience.
• Choose and organize the content around
the purpose and the audience.
• Write precisely and clearly.
• Design the pages well.
• Think visually.
• Write ethically.
7. 7
Know the Purpose.
• Understanding objectives and functions for
a designed artifact.
• Understanding what the designed object
must be and must do.
• Understand the goals of a report or
presentation.
• Design documentation seeks to inform the
client about the features of a selected
design.
8. 8
Know the Purpose
• Design team may be trying to persuade a
client that a design is the best alternative.
• Designer may wish to report how a design
operates to users.
9. 9
Know the Audience
• Design team to structure its materials to its
targeted audience.
• Understand the technical level of the
audience.
• Set the material at an appropriate level.
• Know the audience interest in the design
being presented.
• May prepare multiple documents for
different audience.
10. 10
Know the Audience
• Confine calculations or concepts that are
of limited interest to a report’s primary
audience to the specific sections of their
reports.
• Understand the target audience to ensure
that all the members appreciate the
documentation.
11. 11
Choose and Organize the Content
• Structure the presentation to best reach
the audience.
• To present the entire process by which the
design team selected an alternative.
• To organize information, may go from
general concepts to specific details
(analogous to deduction) or from specific
details to general concepts (analogous to
induction or inference), and describing
devices or systems.
12. 12
Choose and Organize the Content
• Translate organizational pattern into a
written outline.
• Team to develop a unified, coherent
document or presentation.
• Avoiding needless repetition.
13. 13
Precise and Clear Writing
• Effective use of short paragraphs that
have a single common thesis or topic.
• Short, direct sentences containing a
subject and a verb.
• Active voice and action verbs allow reader
to understand directly what is being said or
done.
• To clearly identify opinions/viewpoints.
• Goals of both technical and non-technical
communications to be the same.
14. 14
Design Your Pages Well
• Use headings and subheadings, identified
by different fonts and underlining to
support the organizational structure of the
report.
• Long section divided into several
subsections.
• Select fonts to highlight key elements or to
indicate different types of information.
15. 15
Design Your Pages Well
• Tables to be treated as a single figure, not
to be split over a page break.
• White space on a page to keep readers
alert and avoid a forbidding look in
documents.
• Utilize the characteristics of the media
wisely.
16. 16
Design Your Presentation Well
• Careful planning of presentation support
materials like slides and transparencies to
enhance and reinforce important concepts
or elements of design choices.
• Using fonts that are large enough for the
entire audience.
• Simple and direct slides to encourage
readers to listen to the speaker without
being distracted visually.
17. 17
Design Your Presentation Well
• Text on a slide to present succinct
concepts that the presenter can amplify
and describe in more detail.
• Slides not to show every relevant thought.
• Not to fill slides with so many words (or
content).
• Audiences not to choose between reading
the slide and listening to the speaker, but
both.
• Filling slides with many words dilute the
presenter’s message.
18. 18
Think Visually
• Designs often start as sketches, analyses
often begin with free-body or circuit
diagrams.
• Plans for realizing a design involve
graphics such as objectives trees and
work breakdown structures
• Judicious use of visual representation of
information help designers and audience.
• Tables help concentrate on data.
19. 19
Think Visually
• Should not allow graphics’ capabilities to
seduce design team into clouding the
slides with artistic backgrounds that make
the words illegible.
• Know the purpose and the audience, use
the medium appropriately.
20. 20
Write Ethically
• Not to get tempted to present designs or
other technical results in ways that only
show what is favourable.
• Not to suppress unfavorable data or
issues.
• Present and discuss facts fully and
accurately – even the worst favoured.
• Ethical presentations to describe honestly
and directly the limitations of a design.
22. 22
Oral Presentation
• Presentations may be made before the
award of a contract to do the design work.
• Focusing on the team’s ability to
understand and do the job in the hope of
winning the contract in a competitive
procurement.
• During the project, call upon the team to
present the understanding of the project.
23. 23
Oral Presentation
• Alternatives under consideration and the
team’s plan for selecting one, or simply the
progress toward completing the project to
be mentioned.
• The team to undertake a design review
before a technical audience to assess the
design, identify possible problems, and
suggest alternate solutions or approaches.
24. 24
Oral Presentation
• Design teams to report on the overall
project to the client and to other
stakeholders and interested parties.
• Variety of presentations and briefings to
make.
• May not be possible to examine each of
them in detail.
25. 25
Key Elements for Oral Presentation
• Identify the audience.
• Outline the presentation.
• Develop appropriate supporting materials.
• Review and practice the presentation.
26. 26
Audience
• Many types of audiences from different
streams and departments having individual
different concerns.
• Most attendees interested in at least some
aspect of a project.
• To identify such interests and other
dimensions.
• To consider factors such as varying levels
of interest, understanding, and technical
skill, and the available time.
27. 27
Audience
• Design team to tailor the presentation to
the required audience.
• Presentation to be properly organized and
structured.
• To articulate a rough outline to have a
clear structure.
• To formulate a detailed outline.
• To prepare proper supporting materials,
such as visual aids or physical models.
28. 28
Presentation Outline
• Rough outline for a clear structure.
• Presentation structure and organization to
be logical and understandable.
• Presentation to guide the preparation of
supporting dialogue and discussion.
• Presentation to have a title, a roadmap,
problem statement, material, objectives,
constraints, functions, the design process
involved and show prototypes if any.
29. 29
Sample Presentation Outline
• A title slide to identify the client(s), the
project, and the design team/organization
responsible for the work being presented
and company logos.
• Roadmap for the presentation to show the
audience the direction the presentation will
take.
• Problem statement includes highlights of
the revised problem statement.
30. 30
Sample Presentation Outline
• Background material on the problem, to
include relevant prior work, references and
other materials developed through team
research.
• Key objectives of the client and users.
• Key design constraints.
• Design functions, and means for achieving
those functions.
31. 31
Sample Presentation Outline
• Design alternatives including diagrams
and descriptions.
• Highlights of the evaluation procedure and
outcomes - key metrics or objectives.
• Selected design, explain why the design
was chosen.
• Features of the design, highlighting its
superiority.
32. 32
Sample Presentation Outline
• Proof-of-concept testing.
• Demonstration of the prototype, videos
and still photos.
• Conclusion(s), any future work or design
improvements.
• May exclude some of them depending on
time constraints and the level of audience.
• Detailed outline after a rough outline.
33. 33
Presentation Outline
• Review the structure and details of the
presentations, as well as detailed outline
required by the reviews.
• Try to know the setting in which the
presentation will be made including
support and availability of required visual
aids and devices, room settings, size and
capacity, lighting, seating, and other
factors.
• Bring backups.
34. 34
Tips on Visual Aids
• Limit the number of slides – 1 to 2 slides
per minute?
• Avoid rushing through the slides in the
hope of finishing.
• Finish earlier to allow more time for
interaction.
• Introduce yourself and your teammates on
the title slide.
• A brief overall description of the project
and acknowledgment of the client.
35. 35
Tips on Visual Aids
• Slides to highlight key points.
• Slides not a direct substitute for the
reasoning of the final report.
• Speaker to expand upon the points in the
slides.
• Points to be stated clearly, directly, and
simply.
• Slides not to be too flashy or clever to
avoid detraction from a presentation.
36. 36
Tips on Visual Aids
• Use color skillfully, avoid clashing colors in
professional presentations.
• Some colors hard to read.
• Use animation appropriately, animated
video informative but flying text not.
• Not to reproduce completed design tools.
• Highlight selected points of the outcomes.
• Refer the audience to a report for more
detailed information.
37. 37
Tips on Visual Aids
• Size and distance of the audience to be
considered if images of design drawings
are being shown.
• Many line drawings hard to display and
often harder still to see and interpret in
large rooms.
• Not to read or quote the slides, audience
may be doing that while hearing.
• Visual aids to reinforce the speaker, be
simple.
38. 38
Practice Makes Perfection
• Practice, practice and practice your own
part.
• Use words and phrases that are natural to
the speaker.
• Speak to the audience in their language.
• Maintain a professional tone.
• Try to quote key points in several different
ways as a means of identifying and
adopting new speech patterns.
39. 39
Practice Sessions
• Practice sessions to be timed and done
under conditions as close as possible to
the actual environment.
• Setting the right pace, slides to be used if
in actual presentation.
• Decide in advance how to handle and limit
questions that may arise – whether during
or at the end of the talk.
40. 40
Preparing for Questions
• Generating a list of questions that might
arise, and their answers.
• Preparing supporting materials for points
that are likely to arise (e.g., backup slides
that may include computer results,
statistical charts, and other data that may
be needed to answer anticipated
questions).
• Preparing to say “I don’t know,” or “We
didn’t consider that.” - very important.
• To be caught pretending to know
undermines credibility and invites severe
embarrassment.
41. 41
Choosing Speakers
• Depends on the nature of the presentation
and the project.
• Choosing a speaking order depend on the
circumstances surrounding presentation.
• A team may want to have all members
speak.
• A team may want to encourage less
experienced members to speak in order to
gain experience and confidence.
• A team may want to tap its most skilled
and confident members.
42. 42
Design Reviews
• A unique type of presentation, challenging
and useful.
• Best opportunity to get undivided attention
of professionals about the design project.
• A full and frank exploration of the design,
to expose the implications of solving the
design problem at hand or even of
creating new ones.
43. 43
Design Reviews
• Team presents its design choices in detail
to an audience of technical professionals
who are there to assess the design, raise
questions, and offer suggestions.
• A briefing by the team on the nature of the
problem being addressed, followed by an
extensive presentation of the proposed
solution.
44. 44
Design Reviews
• For artifacts, an organized set of drawings
or sketches allows the audience to
understand and question the team’s
design choices.
• A challenge and an opportunity to the
team, a chance to display technical
knowledge and skills in constructive
conflict.
45. 45
Design Reviews
• Questions and technical issues to be fully
explored in a positive, frank environment.
• Team to resist natural defensiveness that
comes from having a work questioned and
challenged.
• Team may call upon the expertise of all
participants to suggest new ways to frame
the problem or even the design itself.
• Reviews can last several hours, or even a
day or two.
46. 46
Design Reviews
• Team not to be tempted to move on
quickly if the discussion suggests that a
design must be changed in ways the team
doesn’t like.
• Team to resist the temptation to move on
quickly if the team feels that participants
have not really “heard” the team’s point of
view.
47. 47
Design Reviews
• Time management not to become a cover
for hiding from criticism or belaboring
points.
• Conflict in the realm of ideas is generally
constructive, personality-oriented criticism
is destructive.
• To continually maintain the review’s focus
on the design, and not on the designers.
48. 48
Project Reports
• To communicate with the client.
• To ensure client’s thoughtful acceptance of
a team’s design choice.
• Results in clear, understandable language.
• Highly detailed or technical materials may
be placed at the end of the report for
better clarity.
• May move technical and other supporting
materials to separate volumes.
49. 49
Project Reports
• Best managed and controlled using a
structured approach.
• Steps include:
- determining the purpose and audience of
the technical report.
- constructing a rough outline of the overall
structure of the report.
- reviewing the outline within the team and
with the team’s managers.
50. 50
Project Reports
- constructing a topic sentence outline
(TSO).
- reviewing the outline within the team.
- distributing individual writing assignments.
- assembling, writing, and editing an initial
draft.
- soliciting reviews of initial draft from the
managers and advisors.
52. 52
Project Reports
- revising and rewriting initial draft to
respond to the reviews.
- preparing final version of the report.
- presenting the final version to the client.
• A structure helps to learn how to create an
organized report of the design results.
54. 54
Reference
• Clive L Dim, Patrick Little and Elizabeth J
Orwin, “Engineering Design, A Project
Based Introduction”, 4th Edition, Wiley,
U.S.A, 2014.