Microsoft power point makingsenseofsensemakerGlobalGiving
This document summarizes a project that used SenseMaker, a participatory storytelling and analysis method, to evaluate development initiatives in Kenya funded by the GlobalGiving crowdfunding platform. Over 2,700 stories were collected from community members about their experiences. Analysis of these stories using SenseMaker software revealed stark differences compared to self-reports and expert perspectives, providing new insights. GlobalGiving and participating organizations aim to refine this approach and use it as an ongoing feedback and learning tool.
This document summarizes key topics covered in a project management presentation, including project selection, control mechanisms, planning, delivery strategies, communication management, and leadership. It discusses developing selection models and control plans ahead of time to improve future projects. It also emphasizes spending more time on project planning and distinguishing between different communication types and assigning them as tasks. Leadership is defined as lifting vision and performance to higher standards.
Ethnography is the descriptive study of people and cultures through qualitative research methods. It involves observing behaviors and interactions in their natural context over an extended period of time. Key aspects of ethnographic research include utilizing informants to gain access and insights, seeking the emic or insider perspective while also interpreting with an etic or outsider view, and allowing research to be responsive to emerging trends. The goal is generative discovery rather than testing hypotheses. When applied to design, ethnography can help reduce product failure by increasing understanding of user behaviors, uncover unmet needs, and provide opportunities for differentiation. It offers benefits for long-term user experience strategy by discovering the unexpected and disproving assumptions.
Design considerations for machine learning systemAkemi Tazaki
Critical commentary based on my professional experience in designing apps with artificial intelligence and on desktop research. Presentation slides for Botscampe 2016.
The project is not only the scope, budget and time. It is primarily the people, it is intangible and elusive "something" in the form of emotion between them, their experiences, prejudices, motivation, social and personal skills. It's a project chemistry - invisible, but which influences. This is psychology in the project.
Este documento define y explica brevemente tres tipos de formatos de imágenes digitales: Dreamweaver, que es un programa de edición de páginas web; GIF animado, que guarda imágenes en formato escalonado para mostrarlas gradualmente; y JPEG, que aplica compresión con pérdida para reducir tamaños de archivo de imágenes a color.
Microsoft power point makingsenseofsensemakerGlobalGiving
This document summarizes a project that used SenseMaker, a participatory storytelling and analysis method, to evaluate development initiatives in Kenya funded by the GlobalGiving crowdfunding platform. Over 2,700 stories were collected from community members about their experiences. Analysis of these stories using SenseMaker software revealed stark differences compared to self-reports and expert perspectives, providing new insights. GlobalGiving and participating organizations aim to refine this approach and use it as an ongoing feedback and learning tool.
This document summarizes key topics covered in a project management presentation, including project selection, control mechanisms, planning, delivery strategies, communication management, and leadership. It discusses developing selection models and control plans ahead of time to improve future projects. It also emphasizes spending more time on project planning and distinguishing between different communication types and assigning them as tasks. Leadership is defined as lifting vision and performance to higher standards.
Ethnography is the descriptive study of people and cultures through qualitative research methods. It involves observing behaviors and interactions in their natural context over an extended period of time. Key aspects of ethnographic research include utilizing informants to gain access and insights, seeking the emic or insider perspective while also interpreting with an etic or outsider view, and allowing research to be responsive to emerging trends. The goal is generative discovery rather than testing hypotheses. When applied to design, ethnography can help reduce product failure by increasing understanding of user behaviors, uncover unmet needs, and provide opportunities for differentiation. It offers benefits for long-term user experience strategy by discovering the unexpected and disproving assumptions.
Design considerations for machine learning systemAkemi Tazaki
Critical commentary based on my professional experience in designing apps with artificial intelligence and on desktop research. Presentation slides for Botscampe 2016.
The project is not only the scope, budget and time. It is primarily the people, it is intangible and elusive "something" in the form of emotion between them, their experiences, prejudices, motivation, social and personal skills. It's a project chemistry - invisible, but which influences. This is psychology in the project.
Este documento define y explica brevemente tres tipos de formatos de imágenes digitales: Dreamweaver, que es un programa de edición de páginas web; GIF animado, que guarda imágenes en formato escalonado para mostrarlas gradualmente; y JPEG, que aplica compresión con pérdida para reducir tamaños de archivo de imágenes a color.
This letter provides a recommendation for Mary Kopriva. It summarizes that Mary managed a massive project to convert lab clients to a new system while working for Mayo Clinic from 2007 to 2009. She demonstrated excellent leadership and project management skills. The letter also highlights that Mary embraced challenges, developed standard practices still used today, and was committed, dedicated, and a pleasure to work with. The writer highly recommends Mary for any permanent position.
Last topic fractions decimals percentages 2015 waihi college year 9WaihiCollege
This document outlines the key concepts and skills students should learn regarding fractions, decimals, and percentages in Year 9. Students will learn to identify the parts of a fraction, convert between fractions, decimals, and percentages, calculate percentages of amounts, and apply these concepts to financial math problems involving taxes, markups, and discounts. Completing work in the provided booklet will determine students' grades for this topic, with higher achievement levels requiring full completion and engagement in classwork.
في خضم الدعايات و الاشاعات الکثيرة التي أطلقها و يطلقها المالکي و الدائرة المقربة منه، بخصوص حتمية عودته في منصب رئاسة الوزراء للمرة الثالثة وانه سيقوم بحسم مختلف الامور و المشاکل و الازمات، في هذا الخضم، قال مصدر مطلع في التحالف الوطني العراقي"الذي يضم کتلة القانون للمالکي بين صفوفه"، أن(رئيس ائتلاف دولة القانون نوري المالکي وافق على مطلب کتل التحالف الرافض لولاية ثالثة له.) موضحا أن(أکثر مايخشاه المالکي هو الملاحقة القضائية و القانونية الناتجة عن سوء إدارته للحکومة خلال الاربع سنوات الاخيرة و عمليات الفساد الاداري و المالي التي رافقت عمله وهي تتجاوز 300 مليار دولار.".
This document discusses data representation and number systems in computers. It covers binary, octal, decimal, and hexadecimal number systems. Key points include:
- Data in computers is represented using binary numbers and different number systems allow for more efficient representations.
- Converting between number systems like binary, octal, decimal, and hexadecimal is explained through examples of dividing numbers and grouping bits.
- Signed numbers can be represented using complement representations like one's complement and two's complement, with subtraction implemented through addition of complements. Fast methods for calculating two's complement are described.
The document discusses MERLOT and the Center for Learning in Virtual Environments' (CLIVE) efforts to catalog educational content and experiences within virtual environments. CLIVE works with MERLOT to review and add virtual learning materials to their database and taxonomy. CLIVE also leads "Virtual Safaris" where educators explore virtual worlds and document learning potentials to showcase best practices. The goal is to build an evidence base of effective teaching and learning strategies using virtual and blended environments.
La diabetes mellitus es un conjunto de trastornos metabólicos caracterizados por niveles altos de glucosa en la sangre, causados principalmente por una deficiencia de insulina o resistencia a la insulina. Existen tres principales tipos de diabetes: tipo 1, tipo 2 y gestacional. Los síntomas incluyen sed excesiva, aumento de la orina y la fatiga.
Clown fish are small, colorful fish that live among sea anemones in coral reefs. They have scales, gills, and an orange body with white stripes and black edges. Clown fish feed on algae and small invertebrates like mollusks and crustaceans. They lay eggs like other fish and reproduce oviparously.
Salamanders reproduce through eggs and have four limbs, a tail, and moist skin. They breathe through lungs and sometimes gills when young. Their diet can include meat, plants, or both depending on the species.
The salamander is an amphibian that has four legs, a tail, and moist skin, allowing it to live on land and in water. Amphibians like salamanders lay eggs in water and baby salamanders breathe with gills, while adults can breathe with lungs and through their skin. The document was written by Raúl Caravaca Franco.
This document summarizes heme metabolism and porphyrias. It begins with an overview of heme synthesis and catabolism. It then discusses the biochemical basis and clinical implications of various porphyrias, including acute intermittent porphyria, porphyria cutanea tarda, erythropoietic protoporphyria, and congenital erythropoietic porphyria. Treatment options are provided for acute and cutaneous porphyrias. The document aims to provide details on heme synthesis, porphyrin metabolism, porphyria types and testing, and management.
The document discusses the need for digital change and transformation in education organizations. Emerging technologies will be a catalyst for this change by supporting personalization, mobility, richer experiences and flexibility. Education must focus on delivering memorable experiences for students and differentiating its value. Organizations need to understand their digital maturity across organization, technology, engagement, and culture. A roadmap for transformation involves experiments, measuring traction, and evolving roles from crawl to fly. Driving change requires understanding one's purpose, cultivating curiosity, and leading rather than being driven by change.
Knowledge management (KM) involves organizing and sharing important knowledge throughout an organization. KM focuses on getting the most value from knowledge resources wherever and whenever they are needed. It is related to intellectual capital and helps companies by shortening learning curves, ensuring core competencies are met, and allowing faster reactions to opportunities. KM systems use technologies and social/structural mechanisms to improve knowledge capture, sharing, discovery, and application. Effective KM requires balancing technology with organizational culture and human factors.
McKinsey & Company – featured insights 25th June 2021 article
Four broad skill categories: 1. Cognitive, 2. Interpersonal, 3. Self-leadership and 4. Digital.
Integrating Technologies in the Age of InteractionPaul Schumann
This is Part 4 of an eight part series of presentations entitled Leadership in the Interactive Age, originally presented over the National Technological University's satellite network in January and February, 1995 by Paul Schumann, Donna Prestwood and Barbara Benjamin. Some of the topical references are out of date but the concepts are still valid. They're probably more apparently valid now then they were at the time of the original production.
The document discusses knowledge management techniques for software project management. It outlines some benefits of knowledge management like improved consistency, reduced reinvention, and shared workloads. Common techniques used include shared storage areas, issue lists, and lessons learned documents. However, it is difficult to capture subjective opinions, technical solutions, and relationship information. The document suggests techniques like programming patterns, storytelling, blogging, semi-structured interviews, and rich personal interactions to address these gaps.
The document defines key terms related to knowledge management and discusses its implementation. It begins by defining data, information, knowledge, and wisdom. It then discusses tacit and explicit knowledge and the knowledge conversion process. The rest of the document outlines the definition and goals of knowledge management, its key elements and benefits, and a five stage roadmap for implementation.
Final communication and connectedness v3 Mia Horrigan
This document discusses effective communication strategies for business analysts. It emphasizes the importance of understanding stakeholders' social networks and communication preferences.
The key points are:
1) Conduct a social network analysis to map stakeholders' relationships and understand who influences whom. Identify central and peripheral figures.
2) Analyze stakeholders' communication styles, preferences for visual vs. auditory information, and preferred channels. Tailor your approach accordingly.
3) Use a variety of tools - from diagrams and prototypes to workshops and storyboards - to accommodate different learning styles and maximize understanding.
This letter provides a recommendation for Mary Kopriva. It summarizes that Mary managed a massive project to convert lab clients to a new system while working for Mayo Clinic from 2007 to 2009. She demonstrated excellent leadership and project management skills. The letter also highlights that Mary embraced challenges, developed standard practices still used today, and was committed, dedicated, and a pleasure to work with. The writer highly recommends Mary for any permanent position.
Last topic fractions decimals percentages 2015 waihi college year 9WaihiCollege
This document outlines the key concepts and skills students should learn regarding fractions, decimals, and percentages in Year 9. Students will learn to identify the parts of a fraction, convert between fractions, decimals, and percentages, calculate percentages of amounts, and apply these concepts to financial math problems involving taxes, markups, and discounts. Completing work in the provided booklet will determine students' grades for this topic, with higher achievement levels requiring full completion and engagement in classwork.
في خضم الدعايات و الاشاعات الکثيرة التي أطلقها و يطلقها المالکي و الدائرة المقربة منه، بخصوص حتمية عودته في منصب رئاسة الوزراء للمرة الثالثة وانه سيقوم بحسم مختلف الامور و المشاکل و الازمات، في هذا الخضم، قال مصدر مطلع في التحالف الوطني العراقي"الذي يضم کتلة القانون للمالکي بين صفوفه"، أن(رئيس ائتلاف دولة القانون نوري المالکي وافق على مطلب کتل التحالف الرافض لولاية ثالثة له.) موضحا أن(أکثر مايخشاه المالکي هو الملاحقة القضائية و القانونية الناتجة عن سوء إدارته للحکومة خلال الاربع سنوات الاخيرة و عمليات الفساد الاداري و المالي التي رافقت عمله وهي تتجاوز 300 مليار دولار.".
This document discusses data representation and number systems in computers. It covers binary, octal, decimal, and hexadecimal number systems. Key points include:
- Data in computers is represented using binary numbers and different number systems allow for more efficient representations.
- Converting between number systems like binary, octal, decimal, and hexadecimal is explained through examples of dividing numbers and grouping bits.
- Signed numbers can be represented using complement representations like one's complement and two's complement, with subtraction implemented through addition of complements. Fast methods for calculating two's complement are described.
The document discusses MERLOT and the Center for Learning in Virtual Environments' (CLIVE) efforts to catalog educational content and experiences within virtual environments. CLIVE works with MERLOT to review and add virtual learning materials to their database and taxonomy. CLIVE also leads "Virtual Safaris" where educators explore virtual worlds and document learning potentials to showcase best practices. The goal is to build an evidence base of effective teaching and learning strategies using virtual and blended environments.
La diabetes mellitus es un conjunto de trastornos metabólicos caracterizados por niveles altos de glucosa en la sangre, causados principalmente por una deficiencia de insulina o resistencia a la insulina. Existen tres principales tipos de diabetes: tipo 1, tipo 2 y gestacional. Los síntomas incluyen sed excesiva, aumento de la orina y la fatiga.
Clown fish are small, colorful fish that live among sea anemones in coral reefs. They have scales, gills, and an orange body with white stripes and black edges. Clown fish feed on algae and small invertebrates like mollusks and crustaceans. They lay eggs like other fish and reproduce oviparously.
Salamanders reproduce through eggs and have four limbs, a tail, and moist skin. They breathe through lungs and sometimes gills when young. Their diet can include meat, plants, or both depending on the species.
The salamander is an amphibian that has four legs, a tail, and moist skin, allowing it to live on land and in water. Amphibians like salamanders lay eggs in water and baby salamanders breathe with gills, while adults can breathe with lungs and through their skin. The document was written by Raúl Caravaca Franco.
This document summarizes heme metabolism and porphyrias. It begins with an overview of heme synthesis and catabolism. It then discusses the biochemical basis and clinical implications of various porphyrias, including acute intermittent porphyria, porphyria cutanea tarda, erythropoietic protoporphyria, and congenital erythropoietic porphyria. Treatment options are provided for acute and cutaneous porphyrias. The document aims to provide details on heme synthesis, porphyrin metabolism, porphyria types and testing, and management.
The document discusses the need for digital change and transformation in education organizations. Emerging technologies will be a catalyst for this change by supporting personalization, mobility, richer experiences and flexibility. Education must focus on delivering memorable experiences for students and differentiating its value. Organizations need to understand their digital maturity across organization, technology, engagement, and culture. A roadmap for transformation involves experiments, measuring traction, and evolving roles from crawl to fly. Driving change requires understanding one's purpose, cultivating curiosity, and leading rather than being driven by change.
Knowledge management (KM) involves organizing and sharing important knowledge throughout an organization. KM focuses on getting the most value from knowledge resources wherever and whenever they are needed. It is related to intellectual capital and helps companies by shortening learning curves, ensuring core competencies are met, and allowing faster reactions to opportunities. KM systems use technologies and social/structural mechanisms to improve knowledge capture, sharing, discovery, and application. Effective KM requires balancing technology with organizational culture and human factors.
McKinsey & Company – featured insights 25th June 2021 article
Four broad skill categories: 1. Cognitive, 2. Interpersonal, 3. Self-leadership and 4. Digital.
Integrating Technologies in the Age of InteractionPaul Schumann
This is Part 4 of an eight part series of presentations entitled Leadership in the Interactive Age, originally presented over the National Technological University's satellite network in January and February, 1995 by Paul Schumann, Donna Prestwood and Barbara Benjamin. Some of the topical references are out of date but the concepts are still valid. They're probably more apparently valid now then they were at the time of the original production.
The document discusses knowledge management techniques for software project management. It outlines some benefits of knowledge management like improved consistency, reduced reinvention, and shared workloads. Common techniques used include shared storage areas, issue lists, and lessons learned documents. However, it is difficult to capture subjective opinions, technical solutions, and relationship information. The document suggests techniques like programming patterns, storytelling, blogging, semi-structured interviews, and rich personal interactions to address these gaps.
The document defines key terms related to knowledge management and discusses its implementation. It begins by defining data, information, knowledge, and wisdom. It then discusses tacit and explicit knowledge and the knowledge conversion process. The rest of the document outlines the definition and goals of knowledge management, its key elements and benefits, and a five stage roadmap for implementation.
Final communication and connectedness v3 Mia Horrigan
This document discusses effective communication strategies for business analysts. It emphasizes the importance of understanding stakeholders' social networks and communication preferences.
The key points are:
1) Conduct a social network analysis to map stakeholders' relationships and understand who influences whom. Identify central and peripheral figures.
2) Analyze stakeholders' communication styles, preferences for visual vs. auditory information, and preferred channels. Tailor your approach accordingly.
3) Use a variety of tools - from diagrams and prototypes to workshops and storyboards - to accommodate different learning styles and maximize understanding.
The document provides an overview of a presentation on educational technology in Reading Public Schools. It discusses the differences between educational technology and technology education. It outlines the current state of educational technology and future planning. It also discusses 21st century skills and standards, including the Partnership for 21st Century Skills framework and Massachusetts' recommended K-12 technology literacy standards.
World Forum Innovation Exchange Slides Simon Mauger 05.01.2010susaneaston1954
The document discusses horizon scanning and futures thinking in education. It describes a forum where participants were asked to envision changes to learning environments, technologies, and behaviors by 2025. Participants provided over 500 ideas that were analyzed and grouped into categories. The ideas were then prioritized based on their significance, likelihood of occurring, and timeline. The results showed which issues were most important and emerging areas of uncertainty around new technologies and their impact on learning and learners.
This document discusses using Understanding by Design (UbD) and technology to design curriculum. It explains the key components of UbD including identifying desired results, determining acceptable evidence of learning, and planning learning experiences. It provides examples of how to analyze goals, identify understandings and essential questions. It also discusses using technology to enhance formative assessment, research, collaboration and project-based learning in line with UbD principles.
The document discusses various topics related to multimodal fluency and learning in the digital age including:
- The need to ground online learning in learning theory and pedagogy to ensure effective design.
- Different models of cloud computing like Infrastructure as a Service, Platform as a Service, and Software as a Service.
- The importance of developing skills like information literacy, digital literacy, and interpersonal skills for learning and survival in the modern world.
- Various teaching strategies like inquiry-based learning, problem-based learning, and constructivism that can be used with digital tools.
- The use of tools like Google Sites, Flickr, Animoto, and WordPress to support constructivist and problem-based
The document discusses inclusive design and provides an overview of a toolkit created by Microsoft to support inclusive design. Some key points:
- Inclusive design aims to design products for the greatest number of people by considering factors like ability, age, gender, language etc. It recognizes that exclusion can be temporary or situational.
- The toolkit contains activity cards organized around five phases of design (get oriented, frame, ideate, iterate, optimize) to incorporate inclusive design practices.
- The cards provide instructions for activities, intended outcomes, and tips. They aim to help teams recognize exclusion, learn from diversity, and solve problems to benefit many users.
- The toolkit is meant to supplement existing design processes and
Scenarios of everyday life can be incorporated in training programs to bring awarness about the need to follow business ethics and make the right decisions
This document provides information about Dr. N. Asokan as a resource person, including his contact details and online profiles. It then discusses several topics relevant to Industry 4.0 including skills, knowledge, talent, competencies, technology, higher-order thinking, problem-solving, critical thinking, creativity, and the digital skills divide. It notes that markets are volatile, products have short lifecycles, and complexity is increasing, necessitating Industry 4.0's aim to help companies use data for quicker results and more agility. Key skills for Industry 4.0 include systems thinking, relationships, learning agility, problem identification and solving. The document emphasizes lifelong learning, self-discipline, emotional and practical intelligence,
ExplainsDescribes how KM can support policy development by:
* increasing productivity
* retaining corporate memory
* leveraging value
* increasing capacity
* engaging diversity
Dr. Hend Ezzeddinne, Cyber Security Practice Director for Expressworks, gave this talk at Austin Bsides conference in March. Folks there were quick to acknowledge that technology is not enough. Hackers are targeting human brains. Hend's talk provides insights into what can be done to help users and companies be more cyber resilient.
Tactics and Decision Making for Successful Museum Digital ProjectsAndrew Lewis
This paper discusses what tactics and decision-making mean in practice within museum digital technology projects. It offers practical suggestion for tactical approaches drawn from the author’s twelve years of experience managing digital projects and services.
This document discusses future skills that will be important for workers and defines several of those skills. It defines critical thinking, social intelligence, situational adaptability, cultural intelligence, computational thinking, media literacy, transdisciplinarity, design mindset, cognitive load management, and virtual collaboration. For each skill, it provides a brief explanation of why the skill will be important for future workers and sometimes provides an example. The overall message is that as technology advances, human workers will need skills like complex problem-solving, social and cultural awareness, and the ability to make sense of large amounts of data.
Knowledge Management Strategy: vision, purpose and value generation in an era...Jose Carlos Tenorio Favero
Knowledge Management development and key lessons learned from the field. To watch the video of this presentation please copy the following link to your browser: http://goo.gl/r3BMNN
Similar to Enhancing Future Consciousness with cognitive tools: Technologies and practices (20)
This document provides an overview of perspectives on learning technologies. It discusses how education is shaped by visions of the future and how cultural adoption of technologies lags behind innovations. Emerging technologies are making the world increasingly fast-paced, interconnected, and complex. The document advocates developing future-focused learning by extending students' time horizons, helping them set cohesive goals, populating their goal horizons, giving them agency, and reasons to feel good about their futures. This will cultivate a high achievement orientation.
This document summarizes Jonathon Richter's presentation at the Emerging Learning Design Conference on emerging strategic innovations in educational leadership. Richter discussed how the world is becoming increasingly fast-paced, interconnected, and complex. He outlined different dimensions of future time perspective and highlighted emerging technologies that could impact education, such as electronic books, augmented reality, and learning analytics. Richter argued that educational leaders need to help students develop a strong future time perspective in order to thrive in this changing environment.
This document summarizes an event called the Oregon Immersive Education Days Collaboration Center that took place from October 14-16, 2010. The event was sponsored by the University of Oregon's Information Services and the Center for Learning in Virtual Environments. It brought together educational institutions and affiliates to share trends, ideas, and strategies around creating and using virtual learning environments like video games, virtual worlds, and augmented reality for education. The event included presentations, collaboration, and discussion around integrating virtual learning into Oregon contexts and building a statewide community around immersive education.
With a new Virtual Learning Environments taxonomy in the MERLOT.org learning objects database, The Center for Learning in Virtual Environments
(CLIVE) is leading teams of designers, teachers, and researchers on expeditions into the virtual wilderness to discover great examples of 3D learning, document what they find, and put it into the searchable database for the SLED community and others to find and discuss the emerging evidence for what works in 3D teaching and learning.
Slides from my keynote presentation for The League for Innovation's Conference for Information Technology 2009 http://www.league.org/2/conferences/cit/2009/index.cfm
Here is the presentation that I did for the new MERLOT 3D project called the Center for Learning in Virtual Environments (CLIVE) at the Sun Microsystems Worldwide Education and Research Conference in February 2008
An ePortfolio is a digital collection of work that shows a student's efforts, progress and achievements over time. It allows students to organize artifacts in various media types and link them to learning outcomes using technology. There are five stages to developing an ePortfolio: defining goals and context, building a working portfolio, adding reflections, connecting artifacts and presenting the portfolio. ePortfolios can be used for summative assessment, formative development, and job marketing. They provide a richer picture of learning compared to traditional assessments and allow performance to be shared more widely.
The document discusses business opportunities and examples in Second Life, a popular virtual world. It outlines challenges such as security issues, technical problems, and brand credibility. Many well-known companies use Second Life for collaboration, research, simulations, events, and education. Examples given include Adidas, Dell, MTV, and universities. Businesses are encouraged to recognize Second Life's social nature and interact with the community to promote their brand.
Critical engagement of teachers in Second LIfe: Progress on the SaLamander Pr...Jonathon Richter
The document discusses the Salamander Project, which aims to create a searchable database of learning materials in Second Life. It identifies five types of learner engagement with these materials: demonstration, experiential, diagnostic, role play, and constructive. The project also seeks to build a community of educators through a wiki to organize, describe, and evaluate learning objects. Participants are encouraged to get involved by adding content and providing feedback to help shape the developing typology of resources.
The SaLamander Project aims to create (1) a searchable database and (2) community of practice for cataloging and sharing educational resources created in Second Life. It will provide educators a way to locate, evaluate, and compare learning objects, buildings, and activities in Second Life. The project has three components: tools for identifying and describing learning objects, a wiki for collaborative evaluation, and integration into the existing MERLOT database. The goal is to make Second Life's educational resources more accessible and support the growing community of educators using virtual worlds.
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The Most Inspiring Entrepreneurs to Follow in 2024.pdfthesiliconleaders
In a world where the potential of youth innovation remains vastly untouched, there emerges a guiding light in the form of Norm Goldstein, the Founder and CEO of EduNetwork Partners. His dedication to this cause has earned him recognition as a Congressional Leadership Award recipient.
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Unlocking WhatsApp Marketing with HubSpot: Integrating Messaging into Your Ma...Niswey
50 million companies worldwide leverage WhatsApp as a key marketing channel. You may have considered adding it to your marketing mix, or probably already driving impressive conversions with WhatsApp.
But wait. What happens when you fully integrate your WhatsApp campaigns with HubSpot?
That's exactly what we explored in this session.
We take a look at everything that you need to know in order to deploy effective WhatsApp marketing strategies, and integrate it with your buyer journey in HubSpot. From technical requirements to innovative campaign strategies, to advanced campaign reporting - we discuss all that and more, to leverage WhatsApp for maximum impact. Check out more details about the event here https://events.hubspot.com/events/details/hubspot-new-delhi-presents-unlocking-whatsapp-marketing-with-hubspot-integrating-messaging-into-your-marketing-strategy/
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Cover Story - China's Investment Leader - Dr. Alyce SUmsthrill
In World Expo 2010 Shanghai – the most visited Expo in the World History
https://www.britannica.com/event/Expo-Shanghai-2010
China’s official organizer of the Expo, CCPIT (China Council for the Promotion of International Trade https://en.ccpit.org/) has chosen Dr. Alyce Su as the Cover Person with Cover Story, in the Expo’s official magazine distributed throughout the Expo, showcasing China’s New Generation of Leaders to the World.
Efficient PHP Development Solutions for Dynamic Web ApplicationsHarwinder Singh
Unlock the full potential of your web projects with our expert PHP development solutions. From robust backend systems to dynamic front-end interfaces, we deliver scalable, secure, and high-performance applications tailored to your needs. Trust our skilled team to transform your ideas into reality with custom PHP programming, ensuring seamless functionality and a superior user experience.
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𝐔𝐧𝐯𝐞𝐢𝐥 𝐭𝐡𝐞 𝐅𝐮𝐭𝐮𝐫𝐞 𝐨𝐟 𝐄𝐧𝐞𝐫𝐠𝐲 𝐄𝐟𝐟𝐢𝐜𝐢𝐞𝐧𝐜𝐲 𝐰𝐢𝐭𝐡 𝐍𝐄𝐖𝐍𝐓𝐈𝐃𝐄’𝐬 𝐋𝐚𝐭𝐞𝐬𝐭 𝐎𝐟𝐟𝐞𝐫𝐢𝐧𝐠𝐬
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AI Transformation Playbook: Thinking AI-First for Your BusinessArijit Dutta
I dive into how businesses can stay competitive by integrating AI into their core processes. From identifying the right approach to building collaborative teams and recognizing common pitfalls, this guide has got you covered. AI transformation is a journey, and this playbook is here to help you navigate it successfully.
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Enhancing Future Consciousness with cognitive tools: Technologies and practices
1. Enhancing Future Consciousness with cognitive tools: Technologies and practices Jonathon Richter, Ed.D. Center for Future Consciousness Eugene, Oregon