Ethnography is the descriptive study of people and cultures through qualitative research methods. It involves observing behaviors and interactions in their natural context over an extended period of time. Key aspects of ethnographic research include utilizing informants to gain access and insights, seeking the emic or insider perspective while also interpreting with an etic or outsider view, and allowing research to be responsive to emerging trends. The goal is generative discovery rather than testing hypotheses. When applied to design, ethnography can help reduce product failure by increasing understanding of user behaviors, uncover unmet needs, and provide opportunities for differentiation. It offers benefits for long-term user experience strategy by discovering the unexpected and disproving assumptions.
Learn more about the basics of experience research on https://blog.morethanmetrics.com/research-basics/
This is a short introduction to the most important methods used in customer experience research – how they work and what advantages and disadvantages they have.
On October 8, 2014, Tania Schlatter gave a talk entitled "Visual Usability."
Visual Usability
Bringing graphic and UI design together
Following UI design guidelines can help you have a usable app. Working with a graphic designer can help you have an attractive app. The reality is that it’s hard to create something that’s both usable and appealing. The more complex or functional the app, the greater the challenge.
“Visual usability” is an approach to designing interfaces that bridge the gap between “works well” and “looks great.” In this talk, Tania will explain three design principles critical to successful UI design, and show how they can be used to help or hinder the design of digital applications.
Tania Schlatter is a designer, author, and lecturer. She combines user-centered and visual design expertise to design application interfaces that help people understand and use technology. She co-founded of Nimble Partners, a Boston experience design firm; co-authored Visual Usability, Principles and Practices for Designing Digital Applications; and teaches interactive design to students at Northeastern University in Boston.
Tania has worked with over 14 MIT offices, Tufts University, Endeca Technologies, catapult.org, cafepress.com, and real-time labor data software company Burning Glass Technologies. Formal study includes an M.Des. in human-centered communication design from the Institute of Design in Chicago; a summer with Paul Rand and Armin Hofmann in Brissago, Switzerland; and a BFA in graphic design from Boston University.
Learn more about the basics of experience research on https://blog.morethanmetrics.com/research-basics/
This is a short introduction to the most important methods used in customer experience research – how they work and what advantages and disadvantages they have.
On October 8, 2014, Tania Schlatter gave a talk entitled "Visual Usability."
Visual Usability
Bringing graphic and UI design together
Following UI design guidelines can help you have a usable app. Working with a graphic designer can help you have an attractive app. The reality is that it’s hard to create something that’s both usable and appealing. The more complex or functional the app, the greater the challenge.
“Visual usability” is an approach to designing interfaces that bridge the gap between “works well” and “looks great.” In this talk, Tania will explain three design principles critical to successful UI design, and show how they can be used to help or hinder the design of digital applications.
Tania Schlatter is a designer, author, and lecturer. She combines user-centered and visual design expertise to design application interfaces that help people understand and use technology. She co-founded of Nimble Partners, a Boston experience design firm; co-authored Visual Usability, Principles and Practices for Designing Digital Applications; and teaches interactive design to students at Northeastern University in Boston.
Tania has worked with over 14 MIT offices, Tufts University, Endeca Technologies, catapult.org, cafepress.com, and real-time labor data software company Burning Glass Technologies. Formal study includes an M.Des. in human-centered communication design from the Institute of Design in Chicago; a summer with Paul Rand and Armin Hofmann in Brissago, Switzerland; and a BFA in graphic design from Boston University.
Design considerations for machine learning systemAkemi Tazaki
Critical commentary based on my professional experience in designing apps with artificial intelligence and on desktop research. Presentation slides for Botscampe 2016.
Influencing visual judgement through affective primingSandeep Jagtap
A critique of a research paper "Influencing visual judgment through affective priming" by Lane Harrison (University of North Carolina at Charlotte), Drew Skau (University of North Carolina at Charlotte), Steven Franconeri(Northwestern University), Aidong Lu ( University of North Carolina at Charlotte), Remco Chang(Tufts University)
The research paper link ( http://dl.acm.org/citation.cfm?id=2481410)
Urban Neighbourhood Analysis (UNA) using Mixed Method Research DesignProf Ashis Sarkar
This presentation emphasizes on identification and analysis of 'urban neighbourhood'. Of the several methods of research, the 'mixed method' design has been discussed with examples.
Studying young people’s online social practices - Combining virtual ethnography, participant observation, online conversations and questionnaire data.
Guest lecture by Malene Charlotte Larsen, Assistant Professor at Aalborg University, at the PhD course: Mixed Methods Research: Theory and Practice, AAU, Jan 31 2013
Ethnography in Software Design - An Anthropologist's PerspectiveKelly Moran
Ethnography claims its roots from the field of anthropology. How can a technique used for such a seemingly exotic purpose be useful in the modern world of software design? Revealing and most importantly understanding user needs requires sensitivity, empathy, and a disciplined approach – all of which can be found within ethnography. This talk outlines the basic components of an ethnographic perspective, explores a case study from a recent engagement between projekt202 and an enterprise software company, and highlights how the impact of this research ripples through the software development process.
One Person's Journey in Practicing AnthropologyAmy L. Santee
Slides from my February 2014 talk for Dr. Jeremy Spoon's undergraduate Applied Anthropology class at Portland State University. Talking points include my educational history, career path, experience in UX research, and the evolution of my perspective on practicing anthropology, particularly in business settings.
Ethnography in Software Design *UPDATED for Big Design 2015*Kelly Moran
An updated, refreshed version of the talk I gave in Poland, this is the 2015 Big Design slide deck of "Ethnography in Software Design: An Anthropologist's Point of View."
Design considerations for machine learning systemAkemi Tazaki
Critical commentary based on my professional experience in designing apps with artificial intelligence and on desktop research. Presentation slides for Botscampe 2016.
Influencing visual judgement through affective primingSandeep Jagtap
A critique of a research paper "Influencing visual judgment through affective priming" by Lane Harrison (University of North Carolina at Charlotte), Drew Skau (University of North Carolina at Charlotte), Steven Franconeri(Northwestern University), Aidong Lu ( University of North Carolina at Charlotte), Remco Chang(Tufts University)
The research paper link ( http://dl.acm.org/citation.cfm?id=2481410)
Urban Neighbourhood Analysis (UNA) using Mixed Method Research DesignProf Ashis Sarkar
This presentation emphasizes on identification and analysis of 'urban neighbourhood'. Of the several methods of research, the 'mixed method' design has been discussed with examples.
Studying young people’s online social practices - Combining virtual ethnography, participant observation, online conversations and questionnaire data.
Guest lecture by Malene Charlotte Larsen, Assistant Professor at Aalborg University, at the PhD course: Mixed Methods Research: Theory and Practice, AAU, Jan 31 2013
Ethnography in Software Design - An Anthropologist's PerspectiveKelly Moran
Ethnography claims its roots from the field of anthropology. How can a technique used for such a seemingly exotic purpose be useful in the modern world of software design? Revealing and most importantly understanding user needs requires sensitivity, empathy, and a disciplined approach – all of which can be found within ethnography. This talk outlines the basic components of an ethnographic perspective, explores a case study from a recent engagement between projekt202 and an enterprise software company, and highlights how the impact of this research ripples through the software development process.
One Person's Journey in Practicing AnthropologyAmy L. Santee
Slides from my February 2014 talk for Dr. Jeremy Spoon's undergraduate Applied Anthropology class at Portland State University. Talking points include my educational history, career path, experience in UX research, and the evolution of my perspective on practicing anthropology, particularly in business settings.
Ethnography in Software Design *UPDATED for Big Design 2015*Kelly Moran
An updated, refreshed version of the talk I gave in Poland, this is the 2015 Big Design slide deck of "Ethnography in Software Design: An Anthropologist's Point of View."
Ethnography is a Social science research method. It is the primary data collection method. It is mainly combined with social background. A qualitative approach that studies the cultural patterns and perspectives of participants in their natural setting.
Ethnography came from Greek, it identifies its roots in sociology and anthropology.
*Ethnos = People
*Graphing = Writing
“Ethnography literally means ‘a portrait of a people’. Ethnography is a written description of a particular culture, the custom, belief and behaviour based on information collected through field work.” (Harris and Johnson 2000).
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
2. WHAT IS ETHNOGRAPHY? (10 things to know)
• Ethnography is the descriptive study of people and cultures
• Ethnographic Research is...An approach not a specific method
• Ethnographic Research...Favors qualitative over quantitative - the ethnographer seeks to provide “thick” description
• Ethnographic Research is...Conducted in context, typically over an extended period of time, and holistic, seeking the wider picture
• Ethnographic Research is...Systematically (purposefully) conducted, but is responsive to emerging trends and themes (flexible).
• Ethnographic Research...Utilizes key informants who can act as guides and help provide access to the community (Also offer “reality
checks”)
• Ethnographic Research...Seeks out the insider (emic) perspective and layers in outsider (etic) insights and interpretations
• Ethnographic Research is...Generative - done to discover new information, not to test existing hypotheses
• Ethnographic Research... Seeks to tease out the implicit, not typically stated, features of a group “Making the familiar strange and the
strange familiar”
• Ethnographic Research...Is inclusive, typically including a participatory component
3. Ethnographic Research is
Systematically (purposefully) conducted, but is responsive to
emerging trends and themes (flexible).
Ethnographic Research...
Utilizes key informants who can act as guides and help provide
access to the community
(Also offer “reality checks”)
Ethnographic Research...
Seeks out the insider perspective and layers in outsider (etic)
insights and interpretations
Ethnographic Research is...Generative - done to discover new
information, not to test existing hypotheses
5. Design Ethnography
Is a way “...to increase the success probability of a new
product or service or, more appropriately, to reduce the
probability of failure specifically due to a lack of
understanding the basic behaviors and frameworks of
consumers.”
Avoids an over-reliance on self-reported data (what they
say is not always what they do)
Qualitative research, done in the context (environment) of
the intended users, seeking to discover and understand
their problems from their viewpoint, with the designer’s
viewpoint used to ideate potential solutions.
7. Design Phase
• Roles switch, and the Researcher assists
the Designer
• Key learnings are executed in the design
• Additional learnings, insights and value
based understandings also get “Designed in”
to the product/user experience.
• This is where innovation meets execution.
8. Value basis
Ethnographic research offers several key benefits for defining a
long term, multi-channel UX strategy, including:
• Identifying user needs that have yet to be met
• Testing market demand for products that do not exist
• Providing a holistic view of a problem space
• Exposing opportunities for competitive differentiation
The principal advantage of ethnographic methods is the ability
to see the impact of the physical world on factors that could
drive digital design. Ethnographic research is all about
discovery of the unknown—disproving assumptions about user
behavior and uncovering unexpected insights. Whenever
you’re in the field, something you see is going to surprise you,
and those surprises are almost always at the root of innovation.
9. Hypothesis formation
• – Ethnography provides an opportunity to find out
what people actually say and do.
• – Ethnography takes place within a natural setting
where relevant events and behaviors are
occurring.
• – Ethnographic sampling includes contexts as well
as people.
• – Ethnographic inquiry is participant-driven rather
than researcher-
• – Ethnographic insights focus on discovery rather
than validation.
• – The amount of time spent with an individual or
group is dependent on the nature of the problem.
10. The UX Guru {Thank you}
Twitter @raymondmonaco
Portfolio www.raymondmonaco.com
Hire a UX Professinoal 702-858-4479