This letter provides a recommendation for Mary Kopriva. It summarizes that Mary managed a massive project to convert lab clients to a new system while working for Mayo Clinic from 2007 to 2009. She demonstrated excellent leadership and project management skills. The letter also highlights that Mary embraced challenges, developed standard practices still used today, and was committed, dedicated, and a pleasure to work with. The writer highly recommends Mary for any permanent position.
Este documento define y explica brevemente tres tipos de formatos de imágenes digitales: Dreamweaver, que es un programa de edición de páginas web; GIF animado, que guarda imágenes en formato escalonado para mostrarlas gradualmente; y JPEG, que aplica compresión con pérdida para reducir tamaños de archivo de imágenes a color.
This letter provides a recommendation for Mary Kopriva. It summarizes that Mary managed a massive project to convert lab clients to a new system while working for Mayo Clinic from 2007 to 2009. She demonstrated excellent leadership and project management skills. The letter also highlights that Mary embraced challenges, developed standard practices still used today, and was committed, dedicated, and a pleasure to work with. The writer highly recommends Mary for any permanent position.
Este documento define y explica brevemente tres tipos de formatos de imágenes digitales: Dreamweaver, que es un programa de edición de páginas web; GIF animado, que guarda imágenes en formato escalonado para mostrarlas gradualmente; y JPEG, que aplica compresión con pérdida para reducir tamaños de archivo de imágenes a color.
Last topic fractions decimals percentages 2015 waihi college year 9WaihiCollege
This document outlines the key concepts and skills students should learn regarding fractions, decimals, and percentages in Year 9. Students will learn to identify the parts of a fraction, convert between fractions, decimals, and percentages, calculate percentages of amounts, and apply these concepts to financial math problems involving taxes, markups, and discounts. Completing work in the provided booklet will determine students' grades for this topic, with higher achievement levels requiring full completion and engagement in classwork.
في خضم الدعايات و الاشاعات الکثيرة التي أطلقها و يطلقها المالکي و الدائرة المقربة منه، بخصوص حتمية عودته في منصب رئاسة الوزراء للمرة الثالثة وانه سيقوم بحسم مختلف الامور و المشاکل و الازمات، في هذا الخضم، قال مصدر مطلع في التحالف الوطني العراقي"الذي يضم کتلة القانون للمالکي بين صفوفه"، أن(رئيس ائتلاف دولة القانون نوري المالکي وافق على مطلب کتل التحالف الرافض لولاية ثالثة له.) موضحا أن(أکثر مايخشاه المالکي هو الملاحقة القضائية و القانونية الناتجة عن سوء إدارته للحکومة خلال الاربع سنوات الاخيرة و عمليات الفساد الاداري و المالي التي رافقت عمله وهي تتجاوز 300 مليار دولار.".
This document discusses data representation and number systems in computers. It covers binary, octal, decimal, and hexadecimal number systems. Key points include:
- Data in computers is represented using binary numbers and different number systems allow for more efficient representations.
- Converting between number systems like binary, octal, decimal, and hexadecimal is explained through examples of dividing numbers and grouping bits.
- Signed numbers can be represented using complement representations like one's complement and two's complement, with subtraction implemented through addition of complements. Fast methods for calculating two's complement are described.
The document discusses MERLOT and the Center for Learning in Virtual Environments' (CLIVE) efforts to catalog educational content and experiences within virtual environments. CLIVE works with MERLOT to review and add virtual learning materials to their database and taxonomy. CLIVE also leads "Virtual Safaris" where educators explore virtual worlds and document learning potentials to showcase best practices. The goal is to build an evidence base of effective teaching and learning strategies using virtual and blended environments.
La diabetes mellitus es un conjunto de trastornos metabólicos caracterizados por niveles altos de glucosa en la sangre, causados principalmente por una deficiencia de insulina o resistencia a la insulina. Existen tres principales tipos de diabetes: tipo 1, tipo 2 y gestacional. Los síntomas incluyen sed excesiva, aumento de la orina y la fatiga.
Clown fish are small, colorful fish that live among sea anemones in coral reefs. They have scales, gills, and an orange body with white stripes and black edges. Clown fish feed on algae and small invertebrates like mollusks and crustaceans. They lay eggs like other fish and reproduce oviparously.
Salamanders reproduce through eggs and have four limbs, a tail, and moist skin. They breathe through lungs and sometimes gills when young. Their diet can include meat, plants, or both depending on the species.
The salamander is an amphibian that has four legs, a tail, and moist skin, allowing it to live on land and in water. Amphibians like salamanders lay eggs in water and baby salamanders breathe with gills, while adults can breathe with lungs and through their skin. The document was written by Raúl Caravaca Franco.
This document summarizes heme metabolism and porphyrias. It begins with an overview of heme synthesis and catabolism. It then discusses the biochemical basis and clinical implications of various porphyrias, including acute intermittent porphyria, porphyria cutanea tarda, erythropoietic protoporphyria, and congenital erythropoietic porphyria. Treatment options are provided for acute and cutaneous porphyrias. The document aims to provide details on heme synthesis, porphyrin metabolism, porphyria types and testing, and management.
The SaLamander Project aims to create (1) a searchable database and (2) community of practice for cataloging and sharing educational resources created in Second Life. It will provide educators a way to locate, compare, and evaluate learning objects, buildings, and activities in Second Life. The project has three components: tools for identifying and describing learning objects in Second Life, a wiki for collaborative evaluation, and integration of vetted resources into the searchable MERLOT database. The goal is to help educators make better use of the educational potential within Second Life.
The SaLamander Project aims to create (1) a searchable database and (2) community of practice for cataloging and sharing educational resources created in Second Life. It will provide educators a way to locate, evaluate, and compare learning objects, buildings, and activities in Second Life. The project has three components: tools for identifying and describing learning objects, a wiki for collaborative evaluation, and integration into the existing MERLOT database. The goal is to make Second Life's educational resources more accessible and support the growing community of educators using virtual worlds.
Siyavula supports communities of educators working together in South Africa. One way in which we believe this could be better achieved is through openly sharing content. We have recently run workshops in Johannesburg and Cape Town for educators to show them new and exciting ways connect, share with and support other educators.
LRMI Smithsonian Workshop Presentation 140914-16Michael Jay
Presentation to curators, education personnel, and tech people about the LRMI and how that can be leveraged to make resources more discoverable and their collections more educationally relevant.
Academic Research: 25 Tools and Resources to Help You Write a Good Paperacademicresearch
Academic research is the integral part of education process, and it is a common struggle among students. Check the following tools to make your paper stand out! Visit: http://papers4.sale/academic-research-write-good-paper/
Day 3: Introduction to Information LiteracyBuffy Hamilton
Objectives: 1. To explore and evaluate traditional and uthoritative database information sources. 2. To explore and utilize strategies to effectively use traditional and emerging search engines for information. 3. To explore and evaluate how emerging Web 2.0 tools can be used as sources of information. 4. To explore the merits and drawbacks to collaboratively created open sources of information such as Wikipedia.
Here is the presentation that I did for the new MERLOT 3D project called the Center for Learning in Virtual Environments (CLIVE) at the Sun Microsystems Worldwide Education and Research Conference in February 2008
Metadata Tagging in Education—What Every Publisher and Content Developer Need...AAP PreK-12 Learning Group
AEP and Creative Commons are co-leading the effort to establish a common vocabulary for describing learning resources. This webinar reviews the background of the Learning Resource Metadata Initiative, the roles of the organizations involved, and the goals for this major initiative.
As a framework is created and then adopted by publishers and content developers, many opportunities lie ahead. The LRMI will have a valuable impact on the way educators search for and use online educational material.
The document discusses various social networking and collaborative tools that can be used for reference searching in a social way, including Wikipedia, Slideshare, and Diigo. Wikipedia provides freely editable and collaboratively written encyclopedia articles. Slideshare allows users to share and find presentations. Diigo is a social bookmarking site that allows users to bookmark and tag web pages and connect with others with similar interests. The document provides tips on using these tools together for reference searching, such as using Wikipedia to get an overview before finding more resources on Slideshare and connecting with others on Diigo.
This document discusses emerging business models in the context of disruptive forces in content industries. It analyzes how sectors like music, video and publishing are being "broken" by digital distribution and changing consumer behaviors. Examples of new models focusing on open content and aggregation are mentioned, including open textbook initiatives and the Flatworld Knowledge model of offering open textbooks and supplemental materials through various purchase options. The document concludes that while existing industries face radical changes, new business models are emerging to address these disruptions, though their long term viability remains to be seen. Experimentation with open content and aggregation within existing models is recommended.
This document discusses open business models in the publishing industry. It describes how distribution of physical goods like books, music, and videos has come under threat from digital distribution. Industries like music, video, and newspapers have been "disrupted." The traditional academic publishing and textbook industry is also facing disruption from open educational resources and open textbooks. Models discussed include open licensing of content, collaborative authoring platforms like Curriki, and the "Flatworld Knowledge" model of offering open textbooks and optional study aids to generate revenue.
This workshop taught librarians how to curate digital content and tools for K-12 students by creating online guides or "pathfinders". Participants learned to apply collection development strategies to digital resources, recognize users as content producers, and create a digital guide using LibGuides to select traditional and digital resources. Creating online guides provides access to curated resources anywhere and anytime to support students and meet their diverse needs.
Last topic fractions decimals percentages 2015 waihi college year 9WaihiCollege
This document outlines the key concepts and skills students should learn regarding fractions, decimals, and percentages in Year 9. Students will learn to identify the parts of a fraction, convert between fractions, decimals, and percentages, calculate percentages of amounts, and apply these concepts to financial math problems involving taxes, markups, and discounts. Completing work in the provided booklet will determine students' grades for this topic, with higher achievement levels requiring full completion and engagement in classwork.
في خضم الدعايات و الاشاعات الکثيرة التي أطلقها و يطلقها المالکي و الدائرة المقربة منه، بخصوص حتمية عودته في منصب رئاسة الوزراء للمرة الثالثة وانه سيقوم بحسم مختلف الامور و المشاکل و الازمات، في هذا الخضم، قال مصدر مطلع في التحالف الوطني العراقي"الذي يضم کتلة القانون للمالکي بين صفوفه"، أن(رئيس ائتلاف دولة القانون نوري المالکي وافق على مطلب کتل التحالف الرافض لولاية ثالثة له.) موضحا أن(أکثر مايخشاه المالکي هو الملاحقة القضائية و القانونية الناتجة عن سوء إدارته للحکومة خلال الاربع سنوات الاخيرة و عمليات الفساد الاداري و المالي التي رافقت عمله وهي تتجاوز 300 مليار دولار.".
This document discusses data representation and number systems in computers. It covers binary, octal, decimal, and hexadecimal number systems. Key points include:
- Data in computers is represented using binary numbers and different number systems allow for more efficient representations.
- Converting between number systems like binary, octal, decimal, and hexadecimal is explained through examples of dividing numbers and grouping bits.
- Signed numbers can be represented using complement representations like one's complement and two's complement, with subtraction implemented through addition of complements. Fast methods for calculating two's complement are described.
The document discusses MERLOT and the Center for Learning in Virtual Environments' (CLIVE) efforts to catalog educational content and experiences within virtual environments. CLIVE works with MERLOT to review and add virtual learning materials to their database and taxonomy. CLIVE also leads "Virtual Safaris" where educators explore virtual worlds and document learning potentials to showcase best practices. The goal is to build an evidence base of effective teaching and learning strategies using virtual and blended environments.
La diabetes mellitus es un conjunto de trastornos metabólicos caracterizados por niveles altos de glucosa en la sangre, causados principalmente por una deficiencia de insulina o resistencia a la insulina. Existen tres principales tipos de diabetes: tipo 1, tipo 2 y gestacional. Los síntomas incluyen sed excesiva, aumento de la orina y la fatiga.
Clown fish are small, colorful fish that live among sea anemones in coral reefs. They have scales, gills, and an orange body with white stripes and black edges. Clown fish feed on algae and small invertebrates like mollusks and crustaceans. They lay eggs like other fish and reproduce oviparously.
Salamanders reproduce through eggs and have four limbs, a tail, and moist skin. They breathe through lungs and sometimes gills when young. Their diet can include meat, plants, or both depending on the species.
The salamander is an amphibian that has four legs, a tail, and moist skin, allowing it to live on land and in water. Amphibians like salamanders lay eggs in water and baby salamanders breathe with gills, while adults can breathe with lungs and through their skin. The document was written by Raúl Caravaca Franco.
This document summarizes heme metabolism and porphyrias. It begins with an overview of heme synthesis and catabolism. It then discusses the biochemical basis and clinical implications of various porphyrias, including acute intermittent porphyria, porphyria cutanea tarda, erythropoietic protoporphyria, and congenital erythropoietic porphyria. Treatment options are provided for acute and cutaneous porphyrias. The document aims to provide details on heme synthesis, porphyrin metabolism, porphyria types and testing, and management.
The SaLamander Project aims to create (1) a searchable database and (2) community of practice for cataloging and sharing educational resources created in Second Life. It will provide educators a way to locate, compare, and evaluate learning objects, buildings, and activities in Second Life. The project has three components: tools for identifying and describing learning objects in Second Life, a wiki for collaborative evaluation, and integration of vetted resources into the searchable MERLOT database. The goal is to help educators make better use of the educational potential within Second Life.
The SaLamander Project aims to create (1) a searchable database and (2) community of practice for cataloging and sharing educational resources created in Second Life. It will provide educators a way to locate, evaluate, and compare learning objects, buildings, and activities in Second Life. The project has three components: tools for identifying and describing learning objects, a wiki for collaborative evaluation, and integration into the existing MERLOT database. The goal is to make Second Life's educational resources more accessible and support the growing community of educators using virtual worlds.
Siyavula supports communities of educators working together in South Africa. One way in which we believe this could be better achieved is through openly sharing content. We have recently run workshops in Johannesburg and Cape Town for educators to show them new and exciting ways connect, share with and support other educators.
LRMI Smithsonian Workshop Presentation 140914-16Michael Jay
Presentation to curators, education personnel, and tech people about the LRMI and how that can be leveraged to make resources more discoverable and their collections more educationally relevant.
Academic Research: 25 Tools and Resources to Help You Write a Good Paperacademicresearch
Academic research is the integral part of education process, and it is a common struggle among students. Check the following tools to make your paper stand out! Visit: http://papers4.sale/academic-research-write-good-paper/
Day 3: Introduction to Information LiteracyBuffy Hamilton
Objectives: 1. To explore and evaluate traditional and uthoritative database information sources. 2. To explore and utilize strategies to effectively use traditional and emerging search engines for information. 3. To explore and evaluate how emerging Web 2.0 tools can be used as sources of information. 4. To explore the merits and drawbacks to collaboratively created open sources of information such as Wikipedia.
Here is the presentation that I did for the new MERLOT 3D project called the Center for Learning in Virtual Environments (CLIVE) at the Sun Microsystems Worldwide Education and Research Conference in February 2008
Metadata Tagging in Education—What Every Publisher and Content Developer Need...AAP PreK-12 Learning Group
AEP and Creative Commons are co-leading the effort to establish a common vocabulary for describing learning resources. This webinar reviews the background of the Learning Resource Metadata Initiative, the roles of the organizations involved, and the goals for this major initiative.
As a framework is created and then adopted by publishers and content developers, many opportunities lie ahead. The LRMI will have a valuable impact on the way educators search for and use online educational material.
The document discusses various social networking and collaborative tools that can be used for reference searching in a social way, including Wikipedia, Slideshare, and Diigo. Wikipedia provides freely editable and collaboratively written encyclopedia articles. Slideshare allows users to share and find presentations. Diigo is a social bookmarking site that allows users to bookmark and tag web pages and connect with others with similar interests. The document provides tips on using these tools together for reference searching, such as using Wikipedia to get an overview before finding more resources on Slideshare and connecting with others on Diigo.
This document discusses emerging business models in the context of disruptive forces in content industries. It analyzes how sectors like music, video and publishing are being "broken" by digital distribution and changing consumer behaviors. Examples of new models focusing on open content and aggregation are mentioned, including open textbook initiatives and the Flatworld Knowledge model of offering open textbooks and supplemental materials through various purchase options. The document concludes that while existing industries face radical changes, new business models are emerging to address these disruptions, though their long term viability remains to be seen. Experimentation with open content and aggregation within existing models is recommended.
This document discusses open business models in the publishing industry. It describes how distribution of physical goods like books, music, and videos has come under threat from digital distribution. Industries like music, video, and newspapers have been "disrupted." The traditional academic publishing and textbook industry is also facing disruption from open educational resources and open textbooks. Models discussed include open licensing of content, collaborative authoring platforms like Curriki, and the "Flatworld Knowledge" model of offering open textbooks and optional study aids to generate revenue.
This workshop taught librarians how to curate digital content and tools for K-12 students by creating online guides or "pathfinders". Participants learned to apply collection development strategies to digital resources, recognize users as content producers, and create a digital guide using LibGuides to select traditional and digital resources. Creating online guides provides access to curated resources anywhere and anytime to support students and meet their diverse needs.
Supplemental Handout: GALILEO and Web 2.0 Tools InfoBuffy Hamilton
Supplemental handout for Day 2 of Information Literacy for those who need visual screenshots and brief info bullets on Web 2.0 sources of authoritative information. This was not used in the presentation but loaded on the course SharePoint site to supplement "show/tell/play" course activities and primary PowerPoint that is available in my SlideSpace here.
Created by Joyce Valenza and Deb Kachel for an LSTA Commonwealth Libraries project to train school and public librarians to use LibGuides as a tool for collection curation.
SMLLC UG Academic Skills - Information & Research Skills sessionlibraryrussell
This document provides an overview of library services and resources available to support academic research at Royal Holloway University of London. It outlines four main steps for conducting effective research: 1) planning your search strategy; 2) identifying relevant resources and databases; 3) searching for information using keywords and adjusting searches; and 4) managing and referencing results. Key resources mentioned include the Modern Languages subject guide, LibrarySearch database, RefWorks citation manager, and accessing materials off-campus using a VPN. Contact details are provided for library staff assistance.
This document provides an overview of a book titled "Strategic Planning for Social Media in Libraries" which is part of a series called "THE TECH SET" focusing on emerging technologies. The book discusses how to strategically plan for using social media in libraries, covering topics like conducting an environmental scan, doing a SWOT analysis, developing guidelines, and garnering support. It emphasizes the importance of planning for social media use in libraries, as many libraries initially jumped into social media without a plan. The preface provides background on libraries' use of social media and why strategic planning is now seen as important after some unplanned social media services did not provide good returns.
This document provides an overview of curation and the Omeka content management system. It discusses how curation involves collecting, organizing and displaying information. Omeka is introduced as a platform developed by the Center for History and New Media to publish digital collections and exhibitions. The document reviews Omeka's core features and functionality, provides examples of how it can be used for education, and gives a brief introduction to Dublin Core metadata standards for cataloging digital objects.
Formen von studentischer Collaboration mit neuen Medien und Open Educational ...Stian Håklev
This document discusses collaborative learning with new media and open educational resources. It is divided into two parts. The first part discusses students as global citizens using open resources, the meaning of "open," languages and resources, open learning, and communities of participation. The second part discusses collaborative learning from micro to macro levels, including the pedagogical purpose of collaboration, ways to foster collaboration, lecture orchestration, shared knowledge bases, and course design connecting collaboration to curriculum.
What if knowledge was free? : Open Educational Resources and their place in o...Heather Seibert-Jenks
Open Education Resources (OERs) are becoming more common throughout educational institutions, however, there is still a need for conversation and to promote the free resources that are available. OERs can be used as an outreach tool for patrons to gain access to works and materials that may only be available through a paid educational institution, school or for profit entities.
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This document provides an overview of perspectives on learning technologies. It discusses how education is shaped by visions of the future and how cultural adoption of technologies lags behind innovations. Emerging technologies are making the world increasingly fast-paced, interconnected, and complex. The document advocates developing future-focused learning by extending students' time horizons, helping them set cohesive goals, populating their goal horizons, giving them agency, and reasons to feel good about their futures. This will cultivate a high achievement orientation.
This document summarizes Jonathon Richter's presentation at the Emerging Learning Design Conference on emerging strategic innovations in educational leadership. Richter discussed how the world is becoming increasingly fast-paced, interconnected, and complex. He outlined different dimensions of future time perspective and highlighted emerging technologies that could impact education, such as electronic books, augmented reality, and learning analytics. Richter argued that educational leaders need to help students develop a strong future time perspective in order to thrive in this changing environment.
This document summarizes an event called the Oregon Immersive Education Days Collaboration Center that took place from October 14-16, 2010. The event was sponsored by the University of Oregon's Information Services and the Center for Learning in Virtual Environments. It brought together educational institutions and affiliates to share trends, ideas, and strategies around creating and using virtual learning environments like video games, virtual worlds, and augmented reality for education. The event included presentations, collaboration, and discussion around integrating virtual learning into Oregon contexts and building a statewide community around immersive education.
With a new Virtual Learning Environments taxonomy in the MERLOT.org learning objects database, The Center for Learning in Virtual Environments
(CLIVE) is leading teams of designers, teachers, and researchers on expeditions into the virtual wilderness to discover great examples of 3D learning, document what they find, and put it into the searchable database for the SLED community and others to find and discuss the emerging evidence for what works in 3D teaching and learning.
Slides from my keynote presentation for The League for Innovation's Conference for Information Technology 2009 http://www.league.org/2/conferences/cit/2009/index.cfm
An ePortfolio is a digital collection of work that shows a student's efforts, progress and achievements over time. It allows students to organize artifacts in various media types and link them to learning outcomes using technology. There are five stages to developing an ePortfolio: defining goals and context, building a working portfolio, adding reflections, connecting artifacts and presenting the portfolio. ePortfolios can be used for summative assessment, formative development, and job marketing. They provide a richer picture of learning compared to traditional assessments and allow performance to be shared more widely.
The document discusses business opportunities and examples in Second Life, a popular virtual world. It outlines challenges such as security issues, technical problems, and brand credibility. Many well-known companies use Second Life for collaboration, research, simulations, events, and education. Examples given include Adidas, Dell, MTV, and universities. Businesses are encouraged to recognize Second Life's social nature and interact with the community to promote their brand.
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Nmc Mashup Symposium: SaLamander 2008
1. The S a L amander Project A Second Life Education Community Resource
2. SaLamander is a resource SaLamander Wiki … that connects Second Life to three web-based tools for the purposes of adding personal and community value.