It's not easy to identify and implement technologies that are a good match for audiences, content and organisational context. This session provided some inspiration and help to get started.
Session: Parallel workshops
"Phygital – Mouse in the oil" by DudumsNORD DDB RIGA
This document discusses the concept of "phygital", which combines the physical and digital worlds by creating surprising content that engages people in real ways and can make the digital world more possible. It provides examples of phygital campaigns, including turning followers on social media into real engagements, creating experiences that surprise and elicit emotions, and showing how phygital can work through low-tech solutions or be completely creative. Latvia is highlighted as a place where phygital is happening through examples like interactive bicycle wheel covers and a campaign connecting horses to stories.
SharePoint Evolution 2013 - BUS611 - New ways of working with Office365Antony Clay
The document discusses how Office365 supports a new way of working in the modern workplace. It notes that the traditional 9-5 workday no longer exists, work can be done from anywhere, and collaboration occurs in various places like coffee shops. It explains that Office365 allows for cloud-based, nearly always accessible work that reduces costs while focusing on business needs. The document cautions that technology projects should focus on people, use both quantitative and qualitative metrics, involve end-users, and align with organizational goals rather than focus solely on technology. Progress should be measured according to achieving the overall vision.
Daniel Kraft - Evolution of Work - Convention Camp2012Daniel Kraft
The document discusses how work is evolving due to increased connectivity and productivity. It argues that connecting hands through industry led to increased productivity and free time, connecting brains through knowledge work allows location freedom, and connecting hearts through social networks will free us from work. However, it notes we are still in the early stages of this evolution and many do not yet see the differences between work and life, online and offline, and what is inside versus outside. The document concludes that work as we know it today is only a brief moment in human evolution.
The document describes a typical day for a digital nomad named Connie Crosby. It discusses how she works independently as a consultant, using various digital tools and working from various locations like coffee shops, co-working spaces, home, and libraries. It provides details about the technology tools she uses, including a MacBook Pro, iPad, iPhone, and various apps like Gmail, Google Docs, Dropbox, and social media. The document also makes some predictions about the future of digital nomads and remote work.
This document summarizes key points from a presentation given at the 2014 Mobile & Retail Marketing World conference in Chicago. The presentation discussed research on mobile device usage and how people use their smartphones, tablets, and computers. It found that mobile devices are often used at home, and tablets contribute significantly to content consumption. Using a technique called Shapley analysis, it showed how different devices drive intent to revisit content websites. It also found that content type and user demographics impact which devices are most valuable. The presentation encourages marketers to consider cross-device experiences and understand user motivations beyond just behaviors.
In the palm of your hand: How Communicators are making a splash on the Mobil...Ed Schipul
The document discusses how communicators are using the mobile web. It talks about what the mobile web is and mobile tools that can benefit businesses and reduce stress. It also discusses who is currently using the mobile web and how the tools available to communicators have evolved from only desktop access to now being accessible on the go through mobile devices. The document focuses on how mobile tools are enhancing communicators' ability to connect with people wherever they are.
Recent photo of Connie Crosby by Rannie Turingan, used with permission: http://www.flickr.com/photos/photojunkie/4378782274/
Photo of Mitch Joel by Eva Blue, used under Creative Commons: http://www.flickr.com/photos/evablue/4982314424/
Building Connected Networks for the 21st CenturyAyelet Baron
This document discusses building connected networks in organizations. It begins by imagining if everyone in an organization could see into the future and have a shared vision that is translated to their daily work. It then contrasts the 20th century world characterized by scarcity with the 21st century world of abundance. In the 21st century, conscious leaders lead with purpose and manage projects rather than people, tapping external talent. Communication shifts from one-way broadcasts to two-way conversations. Meetings are replaced by conversations and change happens through business integration rather than programs. The document advocates building a connected, networked organization and discusses how trust fosters connections between people.
"Phygital – Mouse in the oil" by DudumsNORD DDB RIGA
This document discusses the concept of "phygital", which combines the physical and digital worlds by creating surprising content that engages people in real ways and can make the digital world more possible. It provides examples of phygital campaigns, including turning followers on social media into real engagements, creating experiences that surprise and elicit emotions, and showing how phygital can work through low-tech solutions or be completely creative. Latvia is highlighted as a place where phygital is happening through examples like interactive bicycle wheel covers and a campaign connecting horses to stories.
SharePoint Evolution 2013 - BUS611 - New ways of working with Office365Antony Clay
The document discusses how Office365 supports a new way of working in the modern workplace. It notes that the traditional 9-5 workday no longer exists, work can be done from anywhere, and collaboration occurs in various places like coffee shops. It explains that Office365 allows for cloud-based, nearly always accessible work that reduces costs while focusing on business needs. The document cautions that technology projects should focus on people, use both quantitative and qualitative metrics, involve end-users, and align with organizational goals rather than focus solely on technology. Progress should be measured according to achieving the overall vision.
Daniel Kraft - Evolution of Work - Convention Camp2012Daniel Kraft
The document discusses how work is evolving due to increased connectivity and productivity. It argues that connecting hands through industry led to increased productivity and free time, connecting brains through knowledge work allows location freedom, and connecting hearts through social networks will free us from work. However, it notes we are still in the early stages of this evolution and many do not yet see the differences between work and life, online and offline, and what is inside versus outside. The document concludes that work as we know it today is only a brief moment in human evolution.
The document describes a typical day for a digital nomad named Connie Crosby. It discusses how she works independently as a consultant, using various digital tools and working from various locations like coffee shops, co-working spaces, home, and libraries. It provides details about the technology tools she uses, including a MacBook Pro, iPad, iPhone, and various apps like Gmail, Google Docs, Dropbox, and social media. The document also makes some predictions about the future of digital nomads and remote work.
This document summarizes key points from a presentation given at the 2014 Mobile & Retail Marketing World conference in Chicago. The presentation discussed research on mobile device usage and how people use their smartphones, tablets, and computers. It found that mobile devices are often used at home, and tablets contribute significantly to content consumption. Using a technique called Shapley analysis, it showed how different devices drive intent to revisit content websites. It also found that content type and user demographics impact which devices are most valuable. The presentation encourages marketers to consider cross-device experiences and understand user motivations beyond just behaviors.
In the palm of your hand: How Communicators are making a splash on the Mobil...Ed Schipul
The document discusses how communicators are using the mobile web. It talks about what the mobile web is and mobile tools that can benefit businesses and reduce stress. It also discusses who is currently using the mobile web and how the tools available to communicators have evolved from only desktop access to now being accessible on the go through mobile devices. The document focuses on how mobile tools are enhancing communicators' ability to connect with people wherever they are.
Recent photo of Connie Crosby by Rannie Turingan, used with permission: http://www.flickr.com/photos/photojunkie/4378782274/
Photo of Mitch Joel by Eva Blue, used under Creative Commons: http://www.flickr.com/photos/evablue/4982314424/
Building Connected Networks for the 21st CenturyAyelet Baron
This document discusses building connected networks in organizations. It begins by imagining if everyone in an organization could see into the future and have a shared vision that is translated to their daily work. It then contrasts the 20th century world characterized by scarcity with the 21st century world of abundance. In the 21st century, conscious leaders lead with purpose and manage projects rather than people, tapping external talent. Communication shifts from one-way broadcasts to two-way conversations. Meetings are replaced by conversations and change happens through business integration rather than programs. The document advocates building a connected, networked organization and discusses how trust fosters connections between people.
Keynote presentation from Matthew Cock, Head of Web, British Museum
*PLEASE NOTE Speaker's notes to accompany the presentation available as a PDF document adjacent to these slides. Available from the 'Documents' tab*
Keynote speech from Nick Winterbotham, Group for Education in Museums (GEM) Chair and Director, Winterbotham Associates at Thinktank
*PLEASE NOTE Speaker's notes to accompany the presentation available as a MSWord document adjacent to these slides. Available from the 'Documents' tab*
This case study looksat the successes and challenges in creating compelling content for Hidden Newcastle, an app revealing strange and forgetten stories in Newcastle upon Tyne.
Session: Mobile learning case studies
Through evaluation of a risky but highly successful casual web game, the Wellcome Trust discovered more than they expected about new audiences and how people play games, as well as reaching towards best practice in evaluation itself.
Session: Evaluation and measuring engagement case studies
Taking what they learnt from an off the shelf system the National Maritime Museum developed a bespoke mobile learning system where the user drives the learning process.
Session: Mobile learning case studies
How can we re-align museum practices to make more of changing technologies? YMTMuseums Computer Group
Technology moves fast, but museums move slowly. This session featured case studies from MOSI and York Museums Trust and group discussions about ways forward in this area.
2 of 2 presentations from this session
Session: Workshops
The buzz around apps seems to be getting stronger – but what does this mean for cultural heritage organisations? Should we all be developing them? Do they deliver the new audiences they promise? Can we really use them to deliver learning objectives or are they just the latest new shiny distraction?
This workshop session looked not only look at mobile apps but also the mobile alternative to apps – when is it a good idea to use mobile? What are its strengths and weaknesses in the context of learning? Using these as starting points, the workshop explored how to go about creating mobile experiences that support learning, where to start, how much they might cost and whether they are worth the money. This is a chance to find the answers to the specific questions for you and your organisation have about using mobile to support learning.
Session: Workshops
How can we re-align museum practices to make more of changing technologies? MOSIMuseums Computer Group
Technology moves fast, but museums move slowly. This session featured case studies from MOSI and York Museums Trust and group discussions about ways forward in this area.
1 of 2 presentations from this session
Session: Workshops
1. The document discusses strategies for digital learning in museums, including new interaction styles, participatory learning, new programming models, and using space as a digital canvas.
2. It also outlines challenges of digital learning such as defining the educator's new role, addressing conflicts with other digital work and funding models, issues around institutional authority and copyright, managing expectations, and challenges to curatorial control.
3. The document argues that museums have unrealized potential in uniting the on-site and online experience for digital learning.
This document discusses personalization and digital technologies for creating digital learning experiences with visitors. It raises questions about how museums can plan for personalized learning opportunities using digital technologies, whether meaningful digital experiences can be created with or without visitors, and whether social media models and personalized digital experiences can be used to engage with difficult cultural content or allow factually incorrect visitor interpretations.
This document provides tips for creating effective PowerPoint presentations. It notes that many presentations are "unbearable" due to a lack of significance, structure, simplicity, and rehearsal. It emphasizes the importance of having a clear purpose for your presentation, using a simple structure like problem-solution, keeping slides concise with minimal text and images over clipart, writing speaker notes instead of long slides for printing, and rehearsing your presentation aloud to work out any issues. The overall message is that presentations should be passionate, memorable and scalable through a focus on simplicity and clarity of message.
The document summarizes key takeaways from the 2013 SXSW Interactive conference. It discusses topics like the importance of big data, designing to change user behavior, creating distribution models, collaborating with consumers, valuing experiences over things, humanizing technology, acting like startups, and being passionate. The conference saw over 30,000 attendees from 72 countries, with sessions on using data to understand behaviors and create motivational technology.
Digital Marketing trends from SXSW Interactive 2013. BBDO New York focused in on 5 themes most relevant to Brands and Agencies by launching www.DigitalLabLive.com.
Yet another trend presentation - Second editionHumblebee
We were invited to the advertising agency John Doe in Stockholm to share our thoughts and insights on current and up-coming trends. A truly inspirational day.
FORWARD TO REALITY - PHYSICAL COMPUTING – THE NEXT LEVEL OF WEB INTERACTION MediaFront
For the past few decades we have been so focused on the virtual – on products that are not tangible, products that reside online, that we interact with through our computers, mobile devices and so on. But now it’s time to take a step in a different direction – actually an old familiar direction, it’s time to reach out of our digital boxes, into the real world and make real things but still retain that connection with the virtual world.
It’s time to merge the digital and the physical and create an internet of things.
We believe this to be the next step in web interaction – well it's already happening – we are merely the messengers!
This document discusses the changing role of designers as digital technologies and ubiquitous computing become more prevalent. It notes that designers now must understand how people will interact with and experience technologies, as passive actions can now have unintended consequences. As sensors and data collection become more common, designers' work involves making invisible data flows understandable to users. The interconnected nature of digital technologies means that adding a network connection can significantly change any medium.
Find the Interface Design trends for 2014 by - now freelance - Petra Sell on:
http://www.slideshare.net/volpelino/id14
Prophets Agency presents "ID13": the trends in Interactive Design for 2013. Third year in a row, after the ID11 and ID12 trends. Written and designed by our Design Director Petra Sell.
Starting at the emerging trends in 2012 moving to what is happening in interaction design in 2013. the consolidation of ongoing trends up to future thinking and some advice on how to keep up.
Take your time to browse through the 147 slides of this impressive deck. Brands who fancy a 'live' presentation in their offices can contact us to make an appointment. Do spread along, cause sharing still is caring.
Trends: Unlocking The Door To Future Growth!Anja Hoffmann
The slides from my lecture on disruptive innovations, strategy and new technologies in a business perspective. I hope you get lots of ideas from the presentation and I hope it will inspire you to expand your normal thought process. Enjoy and Think the Unthinkable!
A brief overview of digital trends and developments for 2012...its not meant to be massively comprehensive, nor overly detailed, its just my view on some interesting things that are going on in the digital world currently
In this special edition of our monthly report, we review the past year's most important technology stories, and make predicitions for what 2014's top tech advancements will be.
Please take a look and do not hesitate to share with us your views and comments. Enjoy!
In the same way as the web is quickly extending onto the mobile platform, we are starting to see the web moving further into the physical world. Many emerging technologies are beginning to offer physical-world inputs and outputs; multi-touch iPhones, gestural Wii controllers, RFID-driven museum interfaces, QR-coded magazines and GPS-enabled mobile phones.
These technologies have been used to create very useful services that interact with the web such as Plazes, Nokia Sports Tracker, Wattson, Tikitag and Nike Plus. But the technologies themselves often overshadow the user-experience and so far designers haven’t had language or patterns to express new ideas for these interfaces.
This talk will focus on a number of design directions for new physical interfaces. We will discuss various ideas around presence, location, context awareness, peripheral interaction as well as haptics and tangible interfaces. How do these interactions work with the web? What are the potentials and problems, and what kinds of design approaches are needed?
Ubiquitous Computing and the In-Store Shopping ExperienceRosetta Marketing
Jonathan Morgan, Experience Director at Rosetta, unpacks "Ubiquitous Computing and the In-Store Shopping Experience" in his presentation to UXPA Cleveland.
Keynote presentation from Matthew Cock, Head of Web, British Museum
*PLEASE NOTE Speaker's notes to accompany the presentation available as a PDF document adjacent to these slides. Available from the 'Documents' tab*
Keynote speech from Nick Winterbotham, Group for Education in Museums (GEM) Chair and Director, Winterbotham Associates at Thinktank
*PLEASE NOTE Speaker's notes to accompany the presentation available as a MSWord document adjacent to these slides. Available from the 'Documents' tab*
This case study looksat the successes and challenges in creating compelling content for Hidden Newcastle, an app revealing strange and forgetten stories in Newcastle upon Tyne.
Session: Mobile learning case studies
Through evaluation of a risky but highly successful casual web game, the Wellcome Trust discovered more than they expected about new audiences and how people play games, as well as reaching towards best practice in evaluation itself.
Session: Evaluation and measuring engagement case studies
Taking what they learnt from an off the shelf system the National Maritime Museum developed a bespoke mobile learning system where the user drives the learning process.
Session: Mobile learning case studies
How can we re-align museum practices to make more of changing technologies? YMTMuseums Computer Group
Technology moves fast, but museums move slowly. This session featured case studies from MOSI and York Museums Trust and group discussions about ways forward in this area.
2 of 2 presentations from this session
Session: Workshops
The buzz around apps seems to be getting stronger – but what does this mean for cultural heritage organisations? Should we all be developing them? Do they deliver the new audiences they promise? Can we really use them to deliver learning objectives or are they just the latest new shiny distraction?
This workshop session looked not only look at mobile apps but also the mobile alternative to apps – when is it a good idea to use mobile? What are its strengths and weaknesses in the context of learning? Using these as starting points, the workshop explored how to go about creating mobile experiences that support learning, where to start, how much they might cost and whether they are worth the money. This is a chance to find the answers to the specific questions for you and your organisation have about using mobile to support learning.
Session: Workshops
How can we re-align museum practices to make more of changing technologies? MOSIMuseums Computer Group
Technology moves fast, but museums move slowly. This session featured case studies from MOSI and York Museums Trust and group discussions about ways forward in this area.
1 of 2 presentations from this session
Session: Workshops
1. The document discusses strategies for digital learning in museums, including new interaction styles, participatory learning, new programming models, and using space as a digital canvas.
2. It also outlines challenges of digital learning such as defining the educator's new role, addressing conflicts with other digital work and funding models, issues around institutional authority and copyright, managing expectations, and challenges to curatorial control.
3. The document argues that museums have unrealized potential in uniting the on-site and online experience for digital learning.
This document discusses personalization and digital technologies for creating digital learning experiences with visitors. It raises questions about how museums can plan for personalized learning opportunities using digital technologies, whether meaningful digital experiences can be created with or without visitors, and whether social media models and personalized digital experiences can be used to engage with difficult cultural content or allow factually incorrect visitor interpretations.
This document provides tips for creating effective PowerPoint presentations. It notes that many presentations are "unbearable" due to a lack of significance, structure, simplicity, and rehearsal. It emphasizes the importance of having a clear purpose for your presentation, using a simple structure like problem-solution, keeping slides concise with minimal text and images over clipart, writing speaker notes instead of long slides for printing, and rehearsing your presentation aloud to work out any issues. The overall message is that presentations should be passionate, memorable and scalable through a focus on simplicity and clarity of message.
The document summarizes key takeaways from the 2013 SXSW Interactive conference. It discusses topics like the importance of big data, designing to change user behavior, creating distribution models, collaborating with consumers, valuing experiences over things, humanizing technology, acting like startups, and being passionate. The conference saw over 30,000 attendees from 72 countries, with sessions on using data to understand behaviors and create motivational technology.
Digital Marketing trends from SXSW Interactive 2013. BBDO New York focused in on 5 themes most relevant to Brands and Agencies by launching www.DigitalLabLive.com.
Yet another trend presentation - Second editionHumblebee
We were invited to the advertising agency John Doe in Stockholm to share our thoughts and insights on current and up-coming trends. A truly inspirational day.
FORWARD TO REALITY - PHYSICAL COMPUTING – THE NEXT LEVEL OF WEB INTERACTION MediaFront
For the past few decades we have been so focused on the virtual – on products that are not tangible, products that reside online, that we interact with through our computers, mobile devices and so on. But now it’s time to take a step in a different direction – actually an old familiar direction, it’s time to reach out of our digital boxes, into the real world and make real things but still retain that connection with the virtual world.
It’s time to merge the digital and the physical and create an internet of things.
We believe this to be the next step in web interaction – well it's already happening – we are merely the messengers!
This document discusses the changing role of designers as digital technologies and ubiquitous computing become more prevalent. It notes that designers now must understand how people will interact with and experience technologies, as passive actions can now have unintended consequences. As sensors and data collection become more common, designers' work involves making invisible data flows understandable to users. The interconnected nature of digital technologies means that adding a network connection can significantly change any medium.
Find the Interface Design trends for 2014 by - now freelance - Petra Sell on:
http://www.slideshare.net/volpelino/id14
Prophets Agency presents "ID13": the trends in Interactive Design for 2013. Third year in a row, after the ID11 and ID12 trends. Written and designed by our Design Director Petra Sell.
Starting at the emerging trends in 2012 moving to what is happening in interaction design in 2013. the consolidation of ongoing trends up to future thinking and some advice on how to keep up.
Take your time to browse through the 147 slides of this impressive deck. Brands who fancy a 'live' presentation in their offices can contact us to make an appointment. Do spread along, cause sharing still is caring.
Trends: Unlocking The Door To Future Growth!Anja Hoffmann
The slides from my lecture on disruptive innovations, strategy and new technologies in a business perspective. I hope you get lots of ideas from the presentation and I hope it will inspire you to expand your normal thought process. Enjoy and Think the Unthinkable!
A brief overview of digital trends and developments for 2012...its not meant to be massively comprehensive, nor overly detailed, its just my view on some interesting things that are going on in the digital world currently
In this special edition of our monthly report, we review the past year's most important technology stories, and make predicitions for what 2014's top tech advancements will be.
Please take a look and do not hesitate to share with us your views and comments. Enjoy!
In the same way as the web is quickly extending onto the mobile platform, we are starting to see the web moving further into the physical world. Many emerging technologies are beginning to offer physical-world inputs and outputs; multi-touch iPhones, gestural Wii controllers, RFID-driven museum interfaces, QR-coded magazines and GPS-enabled mobile phones.
These technologies have been used to create very useful services that interact with the web such as Plazes, Nokia Sports Tracker, Wattson, Tikitag and Nike Plus. But the technologies themselves often overshadow the user-experience and so far designers haven’t had language or patterns to express new ideas for these interfaces.
This talk will focus on a number of design directions for new physical interfaces. We will discuss various ideas around presence, location, context awareness, peripheral interaction as well as haptics and tangible interfaces. How do these interactions work with the web? What are the potentials and problems, and what kinds of design approaches are needed?
Ubiquitous Computing and the In-Store Shopping ExperienceRosetta Marketing
Jonathan Morgan, Experience Director at Rosetta, unpacks "Ubiquitous Computing and the In-Store Shopping Experience" in his presentation to UXPA Cleveland.
The document appears to be a slide deck from a presentation by David Stagg on the next generation of web sites and social media. Some of the key topics discussed include the future of search engines, location-based marketing, web apps replacing traditional apps, and measuring goals and ROI for businesses online. The presentation emphasizes that Facebook should not be used as a transactional tool for businesses and that the web is moving to feel more like applications instead of destinations.
Chris Heilmann gave a keynote address at SmashingConf discussing issues with modern web development. He expressed frustration with frameworks prioritizing new features over compatibility, developers focusing only on the latest technologies and platforms, and the lack of support for older browsers in enterprise environments. However, he argued web developers should focus on building accessible products for all users, request features to improve compatibility, and make the web enjoyable for everyone again.
Welcome to planet Fintlewoodlewix - SmashingConf Oxford 2014Christian Heilmann
Chris Heilmann gave a keynote address at SmashingConf discussing issues with modern web development. He expressed frustration with frameworks prioritizing new features over compatibility, developers focusing only on the latest technologies and platforms, and the lack of support for older browsers in enterprise environments. However, he argued web developers should focus on building accessible products for all users, request features to improve compatibility, and make the web enjoyable for everyone again.
Chris Heilmann gave a keynote address at SmashingConf discussing issues with modern web development. He expressed frustration with frameworks prioritizing new features over compatibility, developers focusing only on the latest technologies and platforms, and the web becoming fragmented across closed platforms. However, he advocated improving support for older browsers through tools like Enterprise Mode on IE, prioritizing performance, accessibility, and building for all users rather than just those on new devices.
IPG Media Labs Digital Trends Report: The Year of SerendipityBrian Wong
The document provides an overview and outlook on key trends for the year 2014, which they describe as the "Year of Serendipity." Some of the main points discussed include:
- Anticipatory computing and personalized notifications will become more common, with services anticipating users' needs before they know it.
- The rise of smart home devices and the "Internet of Things" will result in homes that are more automated and responsive to users' needs.
- Data collection and analysis will be used to benefit users by powering more intuitive, targeted messaging to improve health, productivity and experiences.
- Short, glanceable notifications optimized for mobile will be important for capturing users' attention in the dense
Social Media & Digital Marketing: A ReflectionNew Mediators
A Pecha Kucha (20x20) to reflect on the modern digital and social media consumer. How has it come about that we depend on technology as much as it depends on us? And what can we make of that?
This discussion was designed for a one-hour meeting of Fashion & Branding lecturers at the Amsterdam Fashion Institute in October 2015.
- The document discusses Leandro Agrò's background and experience in digital design, directing, and innovation over 15+ years. It highlights some of the companies and roles he has had, including co-founding several startups.
- It also briefly profiles some of Agrò's areas of focus and expertise, such as virtual/augmented reality, internet of things, second screens, health technologies, and more. The document provides an overview of Agrò's innovative work and vision at the intersection of technology and design.
Online visibility and its difficulties dr nadine höchstötter, webscout gmb h...ETECTURE
This document discusses online visibility and its difficulties. It covers increasing online visibility through social media and search engine optimization but notes both can cause problems. The document outlines facts about social media usage and Google search queries. It explains that achieving high search rankings depends on heavy, frequent searching of popular terms. The document also notes difficulties in managing online visibility including time, money, understanding audience and metrics. It recommends focusing efforts, conducting web scans, and managing online visibility metrics to address these challenges.
Similar to Engaging audiences digitally - on a budget (20)
how online collections could potentially impact the actual art systemMuseums Computer Group
Recruiting collective intelligence to level the contemporary art world’s stratified distribution of prestige and value: how online collections could potentially impact the actual art system.
Stephanie Bertrand (ICS-FORTH).
Museums+Tech 2022: Turning it off and on again
Friday November 11 2022
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This document summarizes methods for digitizing, enriching, structuring, and sharing digital collections to make them more accessible and findable. Key steps include scanning materials, extracting metadata and information through techniques like OCR, file management, and applying standards for archival description. The structured data can then be published on the web, in catalogs, and through APIs to enable discovery and use of the collection.
Balancing enhancement, innovation and invention
Katherine Woollard (National Trust)
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Towards inclusive digital museum innovation: theoretical and practical issues...Museums Computer Group
Towards inclusive digital museum innovation: theoretical and practical issues around the digital transformation of museums
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Digital is our everyday reality, digital preservation should be tooMuseums Computer Group
This document discusses digital preservation in museums. It begins by acknowledging the importance of digital preservation as digital content has become part of our everyday reality. It then provides examples of different types of digital collections museums have, such as digitized audiovisual materials, born-digital photographs, and digital corporate records. It introduces a complexity ranking of different classes of digital content and preferred file formats and standards for their preservation. The document outlines lessons learned, including taking a holistic approach, developing guidelines incrementally, and recognizing digital preservation as a long-term organizational change. It emphasizes normalizing the fact that there are often no single right answers in digital preservation work.
A shot in the arm for QR Codes in museums
Adam Coulson (National Museums Scotland)
Museums+Tech 2022: Turning it off and on again
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Closing panel: Funding digital – what two years worth of data tells us
Chris Unitt (One Further), Mike Keating (Art Fund), Sarah Briggs (Museums Association), Georgina Brooke (One Further)
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Museums+Tech 2020: Museums in a crisis
Entertaining audiences in a time of crisis
Alix Geddes, One Further
This is an ongoing study looking at types of content posted by museums online during the various crises of 2020, specifically humour, and how audiences interacted with it. The study consists of surveying digital communications staff at large and small museums across the UK and takes data directly from their website analytics and social media platforms.
With the sudden pandemic and subsequent lockdown, museums were forced to close their doors to the public and focused on using their digital channels to share the objects, themes, and stories within their collections, albeit with different perspectives. Digital content was transformed, with accessing collections from home and children’s activities at the forefront. We also saw attempts to reach online audiences with content that would amuse, entertain, and engage. Early on during the crisis, people participated in the Getty Museum Challenge (recreating artwork with objects from home), and hashtags such as #MuseumFromHome and #CuratorBattles gained traction. What was the impact of this? What types of content did audiences flock to, and in what numbers? What trends and insights can be pulled from the data available?
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Museums+Tech 2020: Museums in a crisis
COVID, content strategy & organisational change
Georgina Brooke, National Museums Scotland
In January 2020 I moved out of my home in Oxford, north of the border to Scotland, to start a new role as Digital Media Content Manager at National Museums Scotland. I’d done Hogmanay and Burns Night, I’d written a new content strategy, which was about to be rolled out across the organisation. I was beginning to feel like I’d got my foot under the door.
By 19 March my mood had changed. The museum was closed, all exhibitions indefinitely postponed, my team was going to reduce by 50%, and all my lovely online audiences were very online, very stressed and very vocal.
This paper will look at how the Digital Team at National Museums Scotland developed and adapted an effective content strategy through the lockdown period, including:
The content formats and storytelling themes that most successfully connected online audiences with our collections and staff
Black Lives Matter – convincing Senior Management to react quickly and commit to a step change in our policies on race and representation within the museums
What we learnt and how these lessons are now changing our approach to audience engagement as the museum reopen
Virtual tours and monetisation Paul Fabel, Guided & Nathan Wilson, YourTourMuseums Computer Group
Museums+Tech 2020: Museums in a crisis
Virtual tours and monetisation
Paul Fabel, Guided & Nathan Wilson, YourTour
This session will explore how virtual tours can be monetised for museums whilst expanding vital access to culture for everyone. Join Nathan from YourTour and Paul from Guided as they lead a discussion on how virtual tours can work, and why they are so important in a COVID-19 world.
Videogames and museums: fields in convergence Amy Hondsmerk, Nottingham Trent...Museums Computer Group
Museums+Tech 2020: Museums in a crisis
Videogames and museums: fields in convergence
Amy Hondsmerk, Nottingham Trent University
As museums and heritage sites consider the ways in which they can engage visitors in the digital age, a trend expedited by the COVID-19 pandemic, the sector has progressively looked to the videogame industry. Tapping into the ‘experience economy’ (Park and Gilmore 1999), this intersection has allowed museums to explore the role of play in understanding the past. This has taken various forms including collaborations with game companies, utilising existing games to reach gaming communities and broaden audiences, and developing new museum-based games. Yet, while many of these game-related initiatives have been successful, thus far the museum sector has mainly employed video games in a manner that has been limited, with museum games remaining primarily focused on educational or entertainment goals.
In the context of changing understanding about interpretation in museums and, specifically, of the recognition of the role of visitors as participants in the interpretative process (Hooper-Greenhill 2000, Staiff 2014), the convergence of museums and videogames is rich area to explore and consider how the sector could realise the full potential of museum video games.
Inclusive digital practice in post-lockdown society Becki Morris & Sarah Simc...Museums Computer Group
Museums+Tech 2020: Museums in a crisis
Inclusive digital practice in post-lockdown society
Becki Morris & Sarah Simcoe, Disability Collaborative Network and EMBED
As we navigate out of crisis during unprecedented times, the pandemic has highlighted that the time is right to reflect on the key role that digital is playing in reaching diverse communities as we create the ‘new normal’. While the heritage sector has traditionally taken a piecemeal approach to delivering digital services, these challenging times have necessitated the sector need for embracing digital inclusive practice. This ensures the continued delivery of services, attracts new audiences, including those who may have previously faced barriers to the physical environment and includes those who are vulnerable to COVID-19 complications.
The pandemic has provided the sector with a unique opportunity to build positive intersectional inclusion through digital practices. At the same time, the Black Lives Matter movement has highlighted the issue of colonisation and the importance of greater access to related collections. During this presentation, DCN and EMBED, a cross-sector partnership, will share experiences and key learnings from the lockdown period, what we have done to support the sector and how digital inclusion is core to the sector in creating better, more resilient service, support and participation for audiences and the workforce.
With a houseboat and an iPhone (how IWM supported home learning during lock d...Museums Computer Group
Museums+Tech 2020: Museums in a crisis
With a houseboat and an iPhone (how IWM supported home learning during lock down)
John Glancy, Imperial War Museum
When the UK’s schools closed in March 2020 the needs of the nation’s learners changed. Education was moved to a different type of classroom one that often involved a kitchen table for a desk and a digital device instead of an exercise book. Learning outputs in the heritage sector had to change too. School audiences couldn’t visit our galleries and objects, so the galleries and objects had to visit them… With a Houseboat and an iPhone will explore how Imperial War Museums conceived and developed its 16-part web series Adventures in History and brought a national collection into people’s homes. It will also explore how the work done on this project is inspiring Imperial War Museums to evolve its ongoing digital learning offer by tackling some of the most difficult stories in its collections such as Empire history. We will also explore the ways we are proposing to use eyewitness testimony to support a recovery curriculum by aiding health and well being outcomes.
Museums in an Earth crisis – and how digital can help Bridget McKenzie, Clima...Museums Computer Group
Museums+Tech 2020: Museums in a crisis Museums in an Earth crisis – and how digital can help
Bridget McKenzie, Climate Museum
The multiple crises facing museums and society are all part of the Earth crisis, caused by an extractive and exploitative system. COVID-19 is an outcome of the ecological emergency, and climate breakdown threatens further blows to the relative stability of past decades in which museums have flourished. The Activist Museum Award has allowed us in Climate Museum UK to enquire into the possibilities of non-extractive digital collecting. As part of this, we are exploring extractivism, taking an environmental approach to the challenge of decolonising museums. A new mobile museum, we are reimagining museums for an age of crisis.
This lightning talk will summarise our findings of how digital collections might power activism to tackle the big challenges of social and environmental justice. What are the possibilities for museums to collaborate to create an accessible UK-wide digital collection that gives a climate and ecology lens to cultural artefacts? What is the appetite for a commons-based resource that opens up to democratic interpretation, and that enables its users to learn about the Earth crisis, to express views, to design solutions and to take action?
SDDC virtual visits pre and post COVID-19: what’s changed? Emilie Carruthers,...Museums Computer Group
Museums+Tech 2020: Museums in a crisis
SDDC virtual visits pre and post COVID-19: what’s changed?
Emilie Carruthers, British Museum
The Samsung Digital Discovery Centre offers free live workshops to schools delivered through video conferencing technology, and has done for many years. This puts us in a unique position to compare how the programme and its audience has evolved since COVID-19: how have student and teacher’s expectations changed, are teachers now more comfortable booking virtual experiences for their classes and how has the programme evolved to align with audience expectations? We’ll use the most recent data from the schools Autumn term 2020 to explore these questions and think about how the demand for online live experiences in classrooms might evolve in future.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
1. Engaging audiences
digitally on a budget;
Or, how to muck about on the internet and
make friends.
Gregory Povey
Head of Production, Mudlark
www.wearemudlark.com
@topfife
11/07/12
4. TWO WAYS TO NOT
ENGAGE PEOPLE ON
A BUDGET, DIGITALLY.
5. Pr o T ips!
ONE
SPEND LOADS OF MONEY*
*preferably on proprietary software and CMS
6. Pr o T ips!
TWO
PUT ALL THE EFFORT
INTO YOUR WEBSITE
(hint: it’s about what people are already doing)
7. THINK ABOUT WHAT
YOU ARE USING
and how it affects the people
who are interacting with it.
8. “We weren’t achieving anything that
way, so we nipped it in the bud and
slowed everything down. It’s one of the
reasons we introduced the tweezers.
Not because they’re more delicate than the
human touch – they aren’t – but it slows
you down and keeps you calm.”
- Chef Andoni Aduriz, Mugaritz.
9. Cucurucho de flores y clavos, Mugaritz.
BY-NC Marta Miranda
http://www.flickr.com/photos/ratamala/5770914851/in/photostream/
10. TWO QUESTIONS TO
CONSIDER IF YOU
WANT TO ENGAGE
PEOPLE ON A
BUDGET, DIGITALLY.
11. Quest ions!
ONE
WHAT IS THE TOOL FOR?
Ideally, it would be useful.
12. Quest ions!
TWO
WHAT IS ENGAGING?
You’ve got lots of stuff,
pick out the interesting bits.
13. QR CODES ARE
NOT THE ANSWER
and augmented reality
doesn’t mean greater.
14. SOME EXAMPLES
OF PROJECTS THAT
MUDLARK HAVE
DONE BASED ON
MUCKING ABOUT ON
THE INTERNET AND
TRYING THINGS OUT.
15. LIGHT TOUCH
EXPERIENCES
using freely available services.