Digital Marketing trends from SXSW Interactive 2013. BBDO New York focused in on 5 themes most relevant to Brands and Agencies by launching www.DigitalLabLive.com.
5. “ SXSW is where you go experience
the future for a few days before you
have to go back home to the
present.”
- DENNIS CROWLEY, FOUNDER/CEO FOURSQUARE
6. SXSWi’13 Hits Record Numbers
30k attendees in 2013 // 2012: 24k // 2011: 19k
1,833 Interactive Sessions
How do
60% male we make
60% HHI $100k+
48% repeat attendees
sense of
21% international registrants (from 72 countries) all this?
#1 most talked about: Grumpy Cat followed by Elon Musk, and Al Gore
7. DIGITAL LAB LIVE // www.digitallablive.com
RELEVANT OPINIONS FOR LIVE EVENTS
We culled 17 SXSW themes and hundreds of sessions
down to just 5 Brands and Agencies should know about.
• Built in 2 weeks (big thanks to K5)
• Responsive
• Text, Photos, Video, Quotes
• Interviews of founders/influencers
26. You can 3D print:
engine blocks
fingers
your homework
LEGO
shoe inserts so your daughter
can ride the big kid rides
THE FUTURE OF 3D PRINTING WITH MAKERBOT
27. In the future devices will
get both dumber and
smarter. that’s good
because you want some
smart devices and a lot of
dumb devices.
BEYOND MOBILE: WHERE NO GEEK HAS GONE BEFORE
28. 1. Use sensors to push
data
2. Focus on metadata,
robots will do the rest
3. Move your interaction
off the screen
WHAT TO DO IN A POST-MOBILE ERA (IT’S HERE)
29. “ it takes 20 years from the
time a product begins in
the lab until it gets a
chance at hitting the
mainstream.”
- BILL BUXTON
30. “ the best way
to complain
is to make
things”
JAMES MURPHY, LCD SOUNDSYSTEM
32. “I’ve spent a lot of my time
butting heads with other
people’s lack of imagination”
‘A CONVERSATION WITH NICK CAVE’
33. Nick Cave captured the
feeling shared by many.
Just because something has
been done the same way for
along time, doesn’t mean it’s
the only way.
WHAT I LEFT INSPIRED BY
34. Technology has changed
how people behave.
Agencies, brands, artists,
people are changing to
reflect this.
CHALLENGING CONVENTION & BEHAVIOR
35. There was a feeling of
experimentation.
With new methodologies,
techniques and processes.
36. Technology as the idea
Ideas that come from anywhere
Digital labs
Quick, agile collaboration
FOUR WAYS AGENCIES & BRANDS ARE REDEFINING IDEAS
37. Traditional Idea Model
Idea > Execution
R/GA Model
Technology > Idea
*This is what the user experiences.
R/GA REDEFINING HOW IDEAS ARE MADE
38. 1. Start with technology that
aligns to your strategy
2. Get specific and embrace
constraints
3. Brainstorm ideas within
limits
R/GA METHODOLOGY FLIPS THE MODEL ON ITS HEAD
39. DeviantART is truly
embracing their audience
in creation of ideas.
DEVIANTART: AUDIENCE VS CREATOR
40. Their theory: the people
who buy your end product
should have a say in the
creation of it.
(Mass Effect 3: A cautionary tale)
DEVIANTART: AUDIENCE VS CREATOR
41. Seems logical, right?
This isn’t new.
This was how Charles
Dickens wrote Great
Expectations.
DEVIANTART: AUDIENCE VS CREATOR
42. Clive Barker wrote Chapter One as
inspiration.
People submitted Chapter Two.
One was chosen.
And so the process continued.
EXAMPLES OF THIS THINKING IN ACTION
51. We’ve always thought we
were digital natives.
But we’re not.
Then.
Now
.
THE MYTH & REALITY
52. How do parents raise digitally-
savvy children without relying on
the convenience of technology as a
babysitter?
THE ANXIETY
53. Technology enables parents of children
with special needs to have access to
affordable apps that help accelerate
developmental progress.
THE SILVER LINING
55. PRIVACY ≠ NO ONLINE PRESENCE
TEEN DRAMA ≠ BULLYING
PARENTS ≠ RESOURCE FOR BULLYING
MISCONCEPTIONS OF TEENS ONLINE
56. Be less tone deaf. Use our power as
storytellers to tell more intelligent
stories to teens.
Provide solutions for teens to reach
out to one another for help.
IMPLICATIONS FOR MARKETERS
59. Now, technology is often a companion, second screen
experience for entertainment that enhances the traditional
passive experience, and creates new channels for discovery.
CONVERGENCE OF HOLLYWOOD + TECH
60.
61. • A closer integration of Hollywood and Tech is
opening up opportunities for brands to create rich,
engaging second screen experiences for consumers.
• The growth of You Tube networks means brands
must look outside of traditional channels such as TV to
connect with their audiences.
IMPLICATIONS FOR MARKETERS
76. 1.) Have a heart, be emotional
2.) Connect with identity
3.) Be nimble & responsive
4.) Humor is always worth sharing
5.) Nostalgia - Remember when?
6.) Don’t post things people are
embarrassed to share
77. Content and distribution planning should
be built from assets up, not channels down
Social media is a huge focus group
Designing content for social sharing can’t
be an afterthought
IMPLICATIONS
91. WHEN YOU CHECK IN AT 2 AM...
AND GET FOUR HOURS OF SLEEP...
YOUR WEIGHT GOES UP TWO
POUNDS ONE WEEK LATER.
WE CAN UNDERSTAND MORE ABOUT OURSELVES AND OUR PATTERNS.
92. Needless to say:
Our online and offline
lives co-exist and overlap.
Soon, they’ll be
indistinguishable.