This document provides information about information and communication technology (ICT). It defines ICT as dealing with using different communication technologies like mobile phones, internet, etc. to locate, save, send and edit information. It discusses how ICT has affected the Philippines economically and socially through the growth of industries like BPO and increased internet and social media usage. It also outlines the evolution of the world wide web from static Web 1.0 pages to dynamic Web 2.0 pages that allow user participation and interaction. Problems with the proposed Web 3.0 that aims to have machines understand user preferences are also discussed.
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Legal, Ethical, and Societal Issues in Media and Information.pdfkenneth218994
Legal, Ethical, and Societal Issues in Media and Information.
Objectives
Identify the importance about legal, ethical, and societal issues in media and information. Develops a clear understanding about the consequences, advantages, and
disadvantages.
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Legal, Ethical, and Societal Issues in Media and Information.pdfkenneth218994
Legal, Ethical, and Societal Issues in Media and Information.
Objectives
Identify the importance about legal, ethical, and societal issues in media and information. Develops a clear understanding about the consequences, advantages, and
disadvantages.
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Current and Future Trends of Media and Information - Part 1.pptxMarylieNoran2
Subject:
Media and Information Literacy
Watch on YouTube: https://www.youtube.com/watch?v=j2hcL8YJ3I0
Topic:
Current and Future Trends of Media and Information (Part 1)
Senior High School
Presentation by: Marylie Noran, LPT
Performance Standards The learners shall be able to create a log of their use and interaction with media and information providers to aid in their understanding of media and information literacy.
Empowerment Technologies, ET, Live C. Angga, Malungon NHS, Empowerment Technology, Senior High School, SHS, Department of Education, SHS, ET Student LM, Learning Materials for ET students
Current and Future Trends of Media and Information - Part 1.pptxMarylieNoran2
Subject:
Media and Information Literacy
Watch on YouTube: https://www.youtube.com/watch?v=j2hcL8YJ3I0
Topic:
Current and Future Trends of Media and Information (Part 1)
Senior High School
Presentation by: Marylie Noran, LPT
Performance Standards The learners shall be able to create a log of their use and interaction with media and information providers to aid in their understanding of media and information literacy.
ICT deals with the use of different communication technologies such as mobile phones, telephone, Internet, etc. to locate, save, send, and edit information.
Example: when we make a video call, we use internet.
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11. ICT (Information and
Communication
Technology)
deals with the use of
different communication
technologies such as mobile
phones, telephone, Internet,
etc. to locate, save, send and
edit information
12. How does ICT affected
the Philippines in different
aspects of living (e.g.,
economic, social, etc.)?
14. - Business Process Outsourcing
Centers or Call center
companies
- 106.8 cellphones per 100
Filipinos (2012)
- 19.3 % Employment share
(2010)
ICT in the Philippines
15. - Makati City – Selfie Capital of
the World - 258 selfie-takers
per 100,000 people (Time
Magazine, 2014)
- Cebu City – 9th placer - 99
selfie-takers per 100,000
people
ICT in the Philippines
16. - As of January 2014, there
were 37.6 million Internet
users, of which 34 million were
on Facebook. Thus, one in
every three Filipinos were on
Facebook.
ICT in the Philippines
17. - 43.5% of Filipinos accessed the
Internet (2016)
- Internet penetration amongst
consumers aged 15 to 19 was
close to two-thirds (65%) and
nearly half of those in their 20‟s
were online (48%)
ICT in the Philippines
18. 52% of Filipinos had a
computer with high speed
Internet connection at home
74% of 15–19 years identified
Internet cafés as their main
point of Internet access
ICT in the Philippines
19. Most followed Filipino Celebrity
on Twitter is Vice Ganda (9.85
million) followed by Anne Curtis
(9.80 million) and Angel Locsin
(9.7 million)
ICT in the Philippines
20. Most followed Filipino Facebook
Page is Marian Rivera (18.35
million) followed by ABS-CBN
(16 million) and Angel Locsin
(15.5 million)
ICT in the Philippines
21. Most followed Filipino Celebrity
on Instagram is Anne Curtis (6.6
million) followed by Liza
Soberano (4.9 million), Kathryn
Bernardo (4.7 million), Vice
Ganda (4.4 million), Pia
Wurtzbach (3.9 million)
ICT in the Philippines
22.
23. Ranked 74th out of 77
countries in terms of 4G speed
Download speed of just 8.24
Mbps (CNN Phils, Nov. 2017)
ICT in the Philippines
25. The World Wide Web (WWW)
is an information space where
documents and other web
resources are identified by
Uniform Resource Locators
(URLs), interlinked by
hypertext links, and can be
accessed via the Internet
26. Web 1.0 (early 90s)
when the World Wide Web was
created by Tim Berners-Lee,
most web pages were static.
Static (stationary page) in the
sense that the page is “as is”
and cannot be manipulated by
the user. The content is also the
27. Web 2.0 : Dynamic Web Pages
(1999)
is the evolution of Web 1.0 by
adding dynamic web pages - the
user is able to see a website
differently than others. Examples of
Web 2.0 include social networking
sites, blogs, wikis, video sharing
sites, hosted services, and web
applications
28. Web 2.0 : Dynamic Web Pages
(1999)
Web 2.0 allows users to interact with the
page: instead of just reading a page, the
user may be able to comment or create a
user account. Web 2.0 also allows users
to use web browsers instead of just using
their operating system. Browsers can now
be used for their user interface, application
software (or web applications), and even
for file storage.
30. FEATURES OF WEB 2.0 :
1. Folksonomy - It allows users to
categorize and classify/arrange
information using freely chosen
keywords (e.g., tagging). Popular
social networking sites such as
Twitter, Instagram, Facebook, etc.
use tags that start with the pound
sign (#). This is also referred to as
31. FEATURES OF WEB 2.0 :
2. Rich User Experience. Content is
dynamic and is responsive to user’s
input. An example would be a
website that shows local content. In
the case of social networking sites,
when logged on, your account is
used to modify what you see in their
website.
32. FEATURES OF WEB 2.0 :
3. Long Tail. Services are offered
on demand rather than on a one-
time purchase. In certain cases,
time-based pricing is better than
file-size-based pricing or vice
versa.
33. FEATURES OF WEB 2.0 :
Long Tail is synonymous to
subscribing to a data plan that
charges you for the amount of
time you spent in the Internet, or
a data plan that charges you for
the amount of bandwidth you
used.
34. FEATURES OF WEB 2.0 :
4. User Participation. The owner
of the website is not the only one
who is able to put content. Others
are able to place a content of
their own by means of comment,
reviews, and evaluation.
35. FEATURES OF WEB 2.0 :
5. Software as a Service. Users
will subscribe to a software only
when needed rather than
purchasing them. This is a
cheaper option if you do not
always need to use a software.
36. FEATURES OF WEB 2.0 :
6. Mass Participation. It is a
diverse information sharing
through universal web access.
Since most users can use the
Internet, Web 2.0’s content is
based on people from various
cultures.
37. WEB 3.0 : Semantic Web
The Semantic Web is a
movement led by the World
Wide Web Consortium (W3C).
The W3C standard
encourages web developers to
include semantic content in
their web pages.
38. According to the W3C,
“The Semantic Web
provides a common
framework that allows data
to be shared and reused
across application,
WEB 3.0 : Semantic Web
39. The aim of Web 3.0 is to
have machines (or servers)
understand the user’s
preferences to be able to
deliver web content
specifically targeting the
WEB 3.0 : Semantic Web
40. Problems of Web
3.0
1. Compatibility
HTML files and current
web browsers could not
support Web 3.0.
41. Problems of Web
3.0
2. Security
The user’s security is
also in question since the
machine is saving his or her
preferences.
42. Problems of Web
3.0
3. Vastness
The World Wide Web
already contains billions of
web pages.
43. Problems of Web
3.0
4. Vagueness
Certain words are
imprecise. The words “old”
and “small” would depend
on the user.
44. Problems of Web
3.0
5. Logic
Since machines use logic,
there are certain limitations for
a computer to be able to
predict what the user is
referring to at a given time.
46. 2. Social Media
Social media is a website,
application, or online channels
that enable web users to
create, co-create, discuss,
modify, and exchange user-
generated content.
47. a. Social Networks. These are sites that
allow you to connect with other people
with the same interests or background.
b. Bookmarking Sites. These are sites
that allow you to store and manage links
to various websites and resources.
c. Social News. These are sites that
allow users to post their own news items
or links to other news sources.
48. d. Media Sharing. These are sites
that allow you to upload and share
media content like images, music,
and video.
e. Microblogging. These are sites
that focus on short updates from the
user.
f. Blogs and Forums. These
49. 3. Assistive Media - is a
nonprofit service designed to
help people who have visual
and reading impairments. A
database of audio recordings is
used to read to the user.
50. 4. Mobile Technologies
The popularity of smartphones
and tablets has taken a major
rise over the years. This is
largely because of the devices’
capability to do tasks that were
originally found in personal
51. a. iOS
b. Android
c. Blackberry OS
d. Windows Phone OS
e. Symbian
f. WebOS
g. Windows Mobile
53. iOS – iPhone Operating
System
- is a mobile operating system
created and developed by Apple
Inc. exclusively for its hardware. It
is the operating system that
presently powers many of the
company's mobile devices,
including the iPhone, iPad, and
iPod Touch (Latest Version: iOS
55. Android OS
- is a mobile operating system
developed by Google and
designed primarily for
touchscreen mobile devices
such as smartphones and
tablets
(Latest Version: Android
57. Blackberry OS
- is a proprietary mobile
operating system developed
by BlackBerry Limited for its
BlackBerry line of smartphone
handheld devices
(Latest Version: 10.3)
59. Windows Phone OS
- was a family of mobile
operating systems developed
by Microsoft for smartphones as
the replacement successor to
Windows Mobile and Zune.
Windows Phone features a new
user interface derived from
61. Symbian
- was a mobile operating
system and computing
platform designed for
smartphones. Symbian was
originally developed as a
closed-source OS for PDAs in
1998 by Symbian Ltd. It is the
63. WebOS
- as Open WebOS or LG WebOS,
is a multitasking operating
system for smart devices such
as Smart TVs and it has been
used as a mobile operating
system
67. ONLINE SYSTEMS
is a system that is
connected to the Internet.
An offline system would
be a system that is
disconnected from the
Internet.
68. ONLINE FUNCTIONS
include email notifications
from the server, the
updating of web blacklists
(lists of undesirable
websites), updating of the
list of file-sharing programs,
and remote access to Child
69. ONLINE PLATFORMS
an online
marketplace that
places one party in
touch with another,
such as buyers and
sellers.
70. Online Platform Categories:
Social Media
Search Engines
Communications Services
Payment Systems
Advertising Platforms
Creative Content Outlets