emerging learning
concepts & examples
The Cloud

    What’s in the cloud?

    • Applications:
        • Monitoring, Content, Collaboration,
           Communication, Finance
    • Platforms:
        • Object Storage, Identity, Database
    • Infrastructures:
        • Computer, Block Storage, Network
The Cloud

    Educational purposes::
     Developing
     Collaborating
     Hosting
     Managing
The Cloud

    Technical and/or soft skill?
     Anything eLearning can do, it can do.
     Anything ILT can do, it can do
The Cloud

    • Pros: Accessibility, Version Control,
      Evolving
    • Cons: Performance, Security, Features,
      Evolving
Example of a cloud-based application:
 Claro is a cloud-based authoring tool designed
   to facilitate cloud-based collaboration
 Other features:
      Rapid Authoring
      GUI = PPT/Lectora hybrid
      Cross-platform publishing
Social Learning
Characteristics:
 Decentralized approach
 Relies on shared knowledge & experience to build new
  knowledge (wherein the whole greater than then sum)
 Open-ended & Informal experience
Social Learning
Educational purposes:
 Highly personalized learning experiences
 Limitless collaboration (across time, space, culture)
 Build community and solidarity
 Multiple roles
Social Learning
Technical & Soft Skill
• Collaborative courseware
• User Groups, Learning Communities
Social Learning
Pros:
 More then scalable, fluid
 Embowers learners (not only to learn but to help and teach)
Cons:
 We don’t know how to manage (fluid)?
 Validity of data
How other companies are using social learning:
 Topyx is a “Social LMS”
 Cloud-based collaboration for students and
  designers/facilitators/admins
 Embedded learning communities (again for students and
  designers/facilitators/admins)
 Integrate Social Media Tools such as: Facebook, LinkedIn and
  Twitter
mLearning

Basic definition:
• Any training delivered via cell phone or tablet
• Any form of instructional design can be
   repurposed for a mobile device (just not as a
   1:1 conversion)
mLearning

Educational purposes (technical)
• Performance Support
• On-site/Out of office

Educational purposes (soft skills)
• Personal Learning Environment
• Learning community
mLearning

Pros
• Portable
• Accessible
• Personal

Cons
• Smaller screen size
• Multiple platforms can mean multiple versions to
  build & manage
mLearning

• HTML5 is an increasingly popular
  choice for developing cross-platform
  eLearning with particular emphasis
  on mLearning.

• Content developed via HTML5 can
  be played on an Android phone,
  Blackbrerry phone, iPad, iPhone, PC
  or Mac computer.
HTML5-based mLearning examples




          http://ow.ly/aLDDe

eMerging eLearning - 3 fundamental trends shaping learning.

  • 1.
  • 2.
  • 3.
    The Cloud What’s in the cloud? • Applications: • Monitoring, Content, Collaboration, Communication, Finance • Platforms: • Object Storage, Identity, Database • Infrastructures: • Computer, Block Storage, Network
  • 4.
    The Cloud Educational purposes::  Developing  Collaborating  Hosting  Managing
  • 5.
    The Cloud Technical and/or soft skill?  Anything eLearning can do, it can do.  Anything ILT can do, it can do
  • 6.
    The Cloud • Pros: Accessibility, Version Control, Evolving • Cons: Performance, Security, Features, Evolving
  • 7.
    Example of acloud-based application:  Claro is a cloud-based authoring tool designed to facilitate cloud-based collaboration  Other features:  Rapid Authoring  GUI = PPT/Lectora hybrid  Cross-platform publishing
  • 9.
    Social Learning Characteristics:  Decentralizedapproach  Relies on shared knowledge & experience to build new knowledge (wherein the whole greater than then sum)  Open-ended & Informal experience
  • 10.
    Social Learning Educational purposes: Highly personalized learning experiences  Limitless collaboration (across time, space, culture)  Build community and solidarity  Multiple roles
  • 11.
    Social Learning Technical &Soft Skill • Collaborative courseware • User Groups, Learning Communities
  • 12.
    Social Learning Pros:  Morethen scalable, fluid  Embowers learners (not only to learn but to help and teach) Cons:  We don’t know how to manage (fluid)?  Validity of data
  • 13.
    How other companiesare using social learning:  Topyx is a “Social LMS”  Cloud-based collaboration for students and designers/facilitators/admins  Embedded learning communities (again for students and designers/facilitators/admins)  Integrate Social Media Tools such as: Facebook, LinkedIn and Twitter
  • 15.
    mLearning Basic definition: • Anytraining delivered via cell phone or tablet • Any form of instructional design can be repurposed for a mobile device (just not as a 1:1 conversion)
  • 16.
    mLearning Educational purposes (technical) •Performance Support • On-site/Out of office Educational purposes (soft skills) • Personal Learning Environment • Learning community
  • 17.
    mLearning Pros • Portable • Accessible •Personal Cons • Smaller screen size • Multiple platforms can mean multiple versions to build & manage
  • 18.
    mLearning • HTML5 isan increasingly popular choice for developing cross-platform eLearning with particular emphasis on mLearning. • Content developed via HTML5 can be played on an Android phone, Blackbrerry phone, iPad, iPhone, PC or Mac computer.
  • 19.