This document discusses emerging educational technologies and research directions. It identifies 9 emerging technologies: cloud computing, mobile learning, tablet computing, MOOCs, open content, games and gamification, 3D printing, virtual laboratories, and wearable technology. It recommends areas for further research, including user modeling, mobile tools, networking, serious games, and educational data mining. Finally, it discusses enabling and barriers to technology in education, and using technology as cognitive tools to support knowledge construction, reflective thinking, and distributing cognitive processing.