12 projects are kick-starting the Green Deal Smart Energy Cities in Amsterdam, Arnhem, Eindhoven, Enschede and Groningen. All these projects aim at designing the energy transformation at a local level with a special focus on mobilizing local residents. Service Designers operate as Creative Producers at a local level to support these multi-stakeholder projects. How do they operate? How do they intervene and re-design these projects? How do they ensure residents’ involvement and co-creation?
Design Thinking: Finding Problems Worth Solving In HealthAdam Connor
Ideas for new devices and services can come from anywhere. But great ideas come from aligning solutions with real value and desirability for people. Design thinking provides a set of principles and structure that can act as scaffolding for teams to find and understand challenges and opportunities to focus on fan find solutions for.
Facilitating Complexity: A Pervert's Guide to ExplorationWilliam Evans
A talk given at the Melbourne Cynefin meetup. A set of riffs on how to facilitate teams exploring the Complex Domain.
Will Evans explores the convergence of practice and theory using Lean Systems, Design Thinking, DevOps, and LeanUX with global corporations from NYC to Berlin to Singapore. As Chief Design Officer at PraxisFlow, he works with a select group of corporate clients undergoing Lean and Agile transformations across the entire organization. Will is also the Design Thinker-in-Residence at New York University's Stern Graduate School of Management.
Will was previously the Managing Director of TLCLabs, the world's leading Lean Design Innovation consultancy where he brought LeanUX and Design Thinking to large media, finance, and healthcare companies.
Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in service design innovation, user experience strategy and research. His roles include directing UX for social network alanysis & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com. He worked at Lotus/IBM where he was the senior information architect working in Knowledge Management, and for Curl - a DARPA-funded MIT project when he was at the MIT Laboratory for Computer Science.
He lives in New York, NY, and drinks far too much coffee. He Co-Founded and Co-Chaired the LeanUX NYC conference now in it’s 6th year, founded the LEAD SUMMIT NYC, and was also the User Experience track chair for the Agile 2013 and Agile 2014 conferences.
DIY UX: Give Your Users an Upgrade (Without Calling In a Pro)Whitney Hess
Have you fallen in love with your solution and forgotten the original problem? Are you certain that your product actually makes people’s lives better? Not every company can hire someone like me to help you listen to your users, so you’re gonna have to learn how to do some of this stuff yourself. I’ll show you techniques to find out who your users are, what they really need and how to go about giving it to them in an easy to use and pleasurable way. And it doesn’t have to bankrupt you or kill your release date.
Why Design Thinking is Important for Innovation? - Favarin Vitillo - ViewConf...Simone Favarin
Design is a way of thinking, of determining people's true, underlying needs, and then delivering products and services that help them. This is the starting about Design. The meaning of the concept.
VR is a new technology that is entering in many industrial and creative processes: nowadays many company and people are experimenting with VR, because it opens new possibilities and it allows costs and time reduction. It is important to understand what is the current status of the technology, the future projections and especially its applications.
Design Thinking: Finding Problems Worth Solving In HealthAdam Connor
Ideas for new devices and services can come from anywhere. But great ideas come from aligning solutions with real value and desirability for people. Design thinking provides a set of principles and structure that can act as scaffolding for teams to find and understand challenges and opportunities to focus on fan find solutions for.
Facilitating Complexity: A Pervert's Guide to ExplorationWilliam Evans
A talk given at the Melbourne Cynefin meetup. A set of riffs on how to facilitate teams exploring the Complex Domain.
Will Evans explores the convergence of practice and theory using Lean Systems, Design Thinking, DevOps, and LeanUX with global corporations from NYC to Berlin to Singapore. As Chief Design Officer at PraxisFlow, he works with a select group of corporate clients undergoing Lean and Agile transformations across the entire organization. Will is also the Design Thinker-in-Residence at New York University's Stern Graduate School of Management.
Will was previously the Managing Director of TLCLabs, the world's leading Lean Design Innovation consultancy where he brought LeanUX and Design Thinking to large media, finance, and healthcare companies.
Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in service design innovation, user experience strategy and research. His roles include directing UX for social network alanysis & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com. He worked at Lotus/IBM where he was the senior information architect working in Knowledge Management, and for Curl - a DARPA-funded MIT project when he was at the MIT Laboratory for Computer Science.
He lives in New York, NY, and drinks far too much coffee. He Co-Founded and Co-Chaired the LeanUX NYC conference now in it’s 6th year, founded the LEAD SUMMIT NYC, and was also the User Experience track chair for the Agile 2013 and Agile 2014 conferences.
DIY UX: Give Your Users an Upgrade (Without Calling In a Pro)Whitney Hess
Have you fallen in love with your solution and forgotten the original problem? Are you certain that your product actually makes people’s lives better? Not every company can hire someone like me to help you listen to your users, so you’re gonna have to learn how to do some of this stuff yourself. I’ll show you techniques to find out who your users are, what they really need and how to go about giving it to them in an easy to use and pleasurable way. And it doesn’t have to bankrupt you or kill your release date.
Why Design Thinking is Important for Innovation? - Favarin Vitillo - ViewConf...Simone Favarin
Design is a way of thinking, of determining people's true, underlying needs, and then delivering products and services that help them. This is the starting about Design. The meaning of the concept.
VR is a new technology that is entering in many industrial and creative processes: nowadays many company and people are experimenting with VR, because it opens new possibilities and it allows costs and time reduction. It is important to understand what is the current status of the technology, the future projections and especially its applications.
UX Strategy - the secret sauce that defines the pixie dustEric Reiss
My opening keynote at UX Riga, 2016
UX strategy is about analyzing an organization’s business strategy and outlining what needs to be done from a UX perspective to ensure that the goals of the business strategy are achieved.
In brief, UX strategy is the glue that binds the company vision (goals) with the day-to-day UX tactics (execution). Without a clear UX strategy, it is entirely possible to design killer UX concepts, yet fail miserably in the marketplace. That happens a lot.
This talk aims to help companies and designers avoid costly yet easily avoidable pitfalls.
If you’ve ever worked with teams trying to solve complex problems, at some point in your career seen them jump too quickly into solutions, seen decisions being made only on assumptions (that ended up being wrong), or not being clear what problem they were trying to solve in the first place
In this session at UX India 2021, we dive on Problem Framing and Reframing, with useful tips to:
- Ensure you’re solving the right problems.
- Raise the awareness around decision biases that prevent us from digging deeper.
- Look outside the frame before considering the details.
- Use lateral thinking to disrupt stagnant thought sequences.
- Challenge you to reframe problems
Talk given at UXNZ 2016, exploring key "edges" of practice we are exploring in co-design in Aotearoa. With thanks to all the community members and practitioner who shared their experiences in this talk.
Talk Abstract:
Across Aotearoa (New Zealand), co-design is rapidly being adopted in public and community contexts to tackle complex national issues and policies such as youth employment; smoking cessation; community health and wellbeing; homelessness
and family violence.
Many of these are large-scale, complex social change innovations and experiments that bring together new groups of people, which means working together in new ways. The opportunity to scale co-design to help address systemic national social challenges is both awesome and terrifying. This talk highlights some of the key trends, changes, opportunities and challenges emerging in co-design for social innovation and social outcomes in Aotearoa.
The Complexity Curve: How to Design for Simplicity (SXSW, March 2012)Dave Hogue
Interfaces and devices are providing more and more power and functionality to people, and in many cases this additional power is accompanied by increasing complexity. Although people have more experience and are more sophisticated, it still takes time to learn new interfaces, information, and interactions. Although we are able to learn and use these often difficult interfaces, we increasingly seek and appreciate simplicity.
The Complexity Curve describes how a project moves from boundless opportunity and wonderful ideas to requirements checklists and constraints then finally (but only rarely) to simplicity and elegance. Where many projects call themselves complete when the necessary features have been included, few push forward and strive to deliver the pleasing and delightful experiences that arise from simplicity, focus, and purpose.
David M. Hogue, Ph.D. - VP of Experience Design, applied psychologist, and adjunct faculty member at San Francisco State University - introduces the Complexity Curve, discuss why our innovative ideas seem to fade over the course of a project, explain why "feature complete" is not the same as "optimal experience", and offer some methods for driving projects toward simplicity and elegance.
Comments on twitter at #SXsimplerUX
Audio available at:
http://schedule.sxsw.com/2012/events/event_IAP13657
Doing Something Good facilitated this second event in Vicsport's 'Forward Thinking' series, addressing the changing business of community sport, and innovative approaches to getting more Victorian's physically active through sport.
Innovation in Action on 19 March was a practical workshop aimed at improving the capability of organisations in the community sport sector to be innovative, and generate game-changing ideas simply and quickly.
The Innovation in Action workshop provided participants with an opportunity to:
> Discover how top innovators approach problem solving
> Learn how you can apply cutting edge and easy to use design principles and methodologies to generate innovative ideas for community sport products, services and programs
> Participate in a practical ‘rapid prototyping’ team challenge to design innovative community sport membership models simply and quickly
Over the last couple of years I've talked a lot on Design Thinking, Design in general and Service Design.
This presentation is my incomplete story on the topic, with storyline.
Hope you like it, love your comments...
Troubleshooting Yer Busted-Ass Design ProcessDan Willis
This talk presents five specific, actionable tactics to shore up design processes ravaged by the vagaries of your organization. You will gain the tools necessary for managing problematic stakeholders; analyzing your organization’s design tolerance; and defining problems in ways that design can successfully address.
On 17 February 2015, Doing Something Good facilitated a half day Insights and Innovation Lab in partnership with Vicsport and VicHealth to explore the changing business of community sport, and how clubs, associations and other service providers might respond effectively to emerging trends and the needs of Victorians to engage them in sport.
Taking the next step: Building Organisational Co-design CapabilityPenny Hagen
A presentation on building organisational co-design capability, shared as part of Master Class for Design 4 Social Innovation Conference in Sydney, 2014. http://design4socialinnovation.com.au/
For a little more context on the slides and the handout used as the basis for discussion in the MasterClass see: http://www.smallfire.co.nz/2014/10/22/building-organisational-co-design-capability/
Help your team discover needs and nurture your next great innovation. Discover proven methods for cultivating your team's full potential including:
* Essential ingredients for creating an optimal environment
* Tips for empowering all members to confidently contribute
* Expert insights to identify true user needs
Initial presentation of my Master Project at Kolding Designschool (Denmark)
It's touching on my vision for my project; to build a sustainable tech startup and hopefully change the world in a positive way.
A peak into what my written thesis will consist of and the Lean Loop which I will be using throughout my Practical Project.
And ending off with my struggle in starting such an ambitious project.
Kaleidoscope Executive Design Director Chris Collins shares Meaningful Aesthetics: Our Ultimate Guide to Getting Comfortable with Uncomfortable Design Decisions
Equip yourself with tips and tools to make decisions that connect with users and ignite growth. Kaleidoscope Design Director Chris Collins shares best practices that will help you discover:
* A deeper understanding of aesthetics and why they matter
* How to embrace the design process to make exceptional design decisions
* Top methods for creating a user lens using Inspirational Design Targets (IDTs), Personas and more
* Actionable step-by-step tips to make informed decisions on behalf of users
Presented at Design Research 2017 (UX Australia). This talk explores how design research practice and protocols might shift, change or be challenged when the focus is to deliver community-led social change outcomes. The presentation draws on experiments and experiences in recent place based social innovation initiatives in Aotearoa New Zealand.
Full description. Audio to come. http://www.uxaustralia.com.au/conferences/design-research-2017/presentation/design-research-as-a-social-change-process/
Guiding the way to living greener - how psychology helped IA for a new govern...Ben Crothers
Government websites are breaking away from the dense and impenetrable text-laden internally-focused patterns of old and embracing user-centred design. Even so, they can face big challenges when it comes to communicating government content and agendas. How can they push large amounts of information in light, easy-to-digest ways?
This session will demonstrate how personas, information architecture and user interface design tackled these issues in the newly released government website www.livinggreener.gov.au. Find out how applying psychological principles contributed to an approach that treated people holistically, putting not only them but their individual life experience and situations at the centre of their online experience.
It will also show how a regular approach of lining up information into topical categories wasn’t enough; a ‘concierge’ guide-style model was conceived to cater for people of all levels of ‘green’ knowledge to move them on a journey through to action.
An Introduction to "Satellite Marketing: Using Social Media to Create Engagement." a book by Kevin Popovic. Learn more at http://satellitemarketing.com.
CLICKNL | CREATE HEALTH - verslag 23 juni 2014CLICKNL
CLICKNL | CREATE HEALTH - De kansen van de cross-over tussen de creatieve industrie en gezondheid & wellbeing
Op 23 juni vond in het Bartholomeus Gasthuis in Utrecht ‘Create Health’ plaats. Een eerste bijeenkomst waarin CLICKNL op zoek ging naar de kansen van de cross-over tussen de creatieve industrie en gezondheid & welzijn.
CLICKNL kick-off Built Environment - FUTURE METROPOLIS | LIVINGCLICKNL
Het Built Environment netwerk van CLICKNL trapte op 27 juni af met het evenement ‘Future Metropolis’. Aan de hand van de thema’s Shopping, Living, Energy en Transit, met bijbehorende voorbeeldprojecten, werd het debat gevoerd over nieuwe vormen van samenwerking tussen creatieve bedrijven, kennisinstellingen en overheid en tot welke inspirerende oplossingen voor de toekomstige stad dit kan leiden.
UX Strategy - the secret sauce that defines the pixie dustEric Reiss
My opening keynote at UX Riga, 2016
UX strategy is about analyzing an organization’s business strategy and outlining what needs to be done from a UX perspective to ensure that the goals of the business strategy are achieved.
In brief, UX strategy is the glue that binds the company vision (goals) with the day-to-day UX tactics (execution). Without a clear UX strategy, it is entirely possible to design killer UX concepts, yet fail miserably in the marketplace. That happens a lot.
This talk aims to help companies and designers avoid costly yet easily avoidable pitfalls.
If you’ve ever worked with teams trying to solve complex problems, at some point in your career seen them jump too quickly into solutions, seen decisions being made only on assumptions (that ended up being wrong), or not being clear what problem they were trying to solve in the first place
In this session at UX India 2021, we dive on Problem Framing and Reframing, with useful tips to:
- Ensure you’re solving the right problems.
- Raise the awareness around decision biases that prevent us from digging deeper.
- Look outside the frame before considering the details.
- Use lateral thinking to disrupt stagnant thought sequences.
- Challenge you to reframe problems
Talk given at UXNZ 2016, exploring key "edges" of practice we are exploring in co-design in Aotearoa. With thanks to all the community members and practitioner who shared their experiences in this talk.
Talk Abstract:
Across Aotearoa (New Zealand), co-design is rapidly being adopted in public and community contexts to tackle complex national issues and policies such as youth employment; smoking cessation; community health and wellbeing; homelessness
and family violence.
Many of these are large-scale, complex social change innovations and experiments that bring together new groups of people, which means working together in new ways. The opportunity to scale co-design to help address systemic national social challenges is both awesome and terrifying. This talk highlights some of the key trends, changes, opportunities and challenges emerging in co-design for social innovation and social outcomes in Aotearoa.
The Complexity Curve: How to Design for Simplicity (SXSW, March 2012)Dave Hogue
Interfaces and devices are providing more and more power and functionality to people, and in many cases this additional power is accompanied by increasing complexity. Although people have more experience and are more sophisticated, it still takes time to learn new interfaces, information, and interactions. Although we are able to learn and use these often difficult interfaces, we increasingly seek and appreciate simplicity.
The Complexity Curve describes how a project moves from boundless opportunity and wonderful ideas to requirements checklists and constraints then finally (but only rarely) to simplicity and elegance. Where many projects call themselves complete when the necessary features have been included, few push forward and strive to deliver the pleasing and delightful experiences that arise from simplicity, focus, and purpose.
David M. Hogue, Ph.D. - VP of Experience Design, applied psychologist, and adjunct faculty member at San Francisco State University - introduces the Complexity Curve, discuss why our innovative ideas seem to fade over the course of a project, explain why "feature complete" is not the same as "optimal experience", and offer some methods for driving projects toward simplicity and elegance.
Comments on twitter at #SXsimplerUX
Audio available at:
http://schedule.sxsw.com/2012/events/event_IAP13657
Doing Something Good facilitated this second event in Vicsport's 'Forward Thinking' series, addressing the changing business of community sport, and innovative approaches to getting more Victorian's physically active through sport.
Innovation in Action on 19 March was a practical workshop aimed at improving the capability of organisations in the community sport sector to be innovative, and generate game-changing ideas simply and quickly.
The Innovation in Action workshop provided participants with an opportunity to:
> Discover how top innovators approach problem solving
> Learn how you can apply cutting edge and easy to use design principles and methodologies to generate innovative ideas for community sport products, services and programs
> Participate in a practical ‘rapid prototyping’ team challenge to design innovative community sport membership models simply and quickly
Over the last couple of years I've talked a lot on Design Thinking, Design in general and Service Design.
This presentation is my incomplete story on the topic, with storyline.
Hope you like it, love your comments...
Troubleshooting Yer Busted-Ass Design ProcessDan Willis
This talk presents five specific, actionable tactics to shore up design processes ravaged by the vagaries of your organization. You will gain the tools necessary for managing problematic stakeholders; analyzing your organization’s design tolerance; and defining problems in ways that design can successfully address.
On 17 February 2015, Doing Something Good facilitated a half day Insights and Innovation Lab in partnership with Vicsport and VicHealth to explore the changing business of community sport, and how clubs, associations and other service providers might respond effectively to emerging trends and the needs of Victorians to engage them in sport.
Taking the next step: Building Organisational Co-design CapabilityPenny Hagen
A presentation on building organisational co-design capability, shared as part of Master Class for Design 4 Social Innovation Conference in Sydney, 2014. http://design4socialinnovation.com.au/
For a little more context on the slides and the handout used as the basis for discussion in the MasterClass see: http://www.smallfire.co.nz/2014/10/22/building-organisational-co-design-capability/
Help your team discover needs and nurture your next great innovation. Discover proven methods for cultivating your team's full potential including:
* Essential ingredients for creating an optimal environment
* Tips for empowering all members to confidently contribute
* Expert insights to identify true user needs
Initial presentation of my Master Project at Kolding Designschool (Denmark)
It's touching on my vision for my project; to build a sustainable tech startup and hopefully change the world in a positive way.
A peak into what my written thesis will consist of and the Lean Loop which I will be using throughout my Practical Project.
And ending off with my struggle in starting such an ambitious project.
Kaleidoscope Executive Design Director Chris Collins shares Meaningful Aesthetics: Our Ultimate Guide to Getting Comfortable with Uncomfortable Design Decisions
Equip yourself with tips and tools to make decisions that connect with users and ignite growth. Kaleidoscope Design Director Chris Collins shares best practices that will help you discover:
* A deeper understanding of aesthetics and why they matter
* How to embrace the design process to make exceptional design decisions
* Top methods for creating a user lens using Inspirational Design Targets (IDTs), Personas and more
* Actionable step-by-step tips to make informed decisions on behalf of users
Presented at Design Research 2017 (UX Australia). This talk explores how design research practice and protocols might shift, change or be challenged when the focus is to deliver community-led social change outcomes. The presentation draws on experiments and experiences in recent place based social innovation initiatives in Aotearoa New Zealand.
Full description. Audio to come. http://www.uxaustralia.com.au/conferences/design-research-2017/presentation/design-research-as-a-social-change-process/
Guiding the way to living greener - how psychology helped IA for a new govern...Ben Crothers
Government websites are breaking away from the dense and impenetrable text-laden internally-focused patterns of old and embracing user-centred design. Even so, they can face big challenges when it comes to communicating government content and agendas. How can they push large amounts of information in light, easy-to-digest ways?
This session will demonstrate how personas, information architecture and user interface design tackled these issues in the newly released government website www.livinggreener.gov.au. Find out how applying psychological principles contributed to an approach that treated people holistically, putting not only them but their individual life experience and situations at the centre of their online experience.
It will also show how a regular approach of lining up information into topical categories wasn’t enough; a ‘concierge’ guide-style model was conceived to cater for people of all levels of ‘green’ knowledge to move them on a journey through to action.
An Introduction to "Satellite Marketing: Using Social Media to Create Engagement." a book by Kevin Popovic. Learn more at http://satellitemarketing.com.
CLICKNL | CREATE HEALTH - verslag 23 juni 2014CLICKNL
CLICKNL | CREATE HEALTH - De kansen van de cross-over tussen de creatieve industrie en gezondheid & wellbeing
Op 23 juni vond in het Bartholomeus Gasthuis in Utrecht ‘Create Health’ plaats. Een eerste bijeenkomst waarin CLICKNL op zoek ging naar de kansen van de cross-over tussen de creatieve industrie en gezondheid & welzijn.
CLICKNL kick-off Built Environment - FUTURE METROPOLIS | LIVINGCLICKNL
Het Built Environment netwerk van CLICKNL trapte op 27 juni af met het evenement ‘Future Metropolis’. Aan de hand van de thema’s Shopping, Living, Energy en Transit, met bijbehorende voorbeeldprojecten, werd het debat gevoerd over nieuwe vormen van samenwerking tussen creatieve bedrijven, kennisinstellingen en overheid en tot welke inspirerende oplossingen voor de toekomstige stad dit kan leiden.
Elske Gerritsen van NWO vertelt over de call van vorig jaar, waarvoor onlangs de uitslag bekend is gemaakt. Dit was een call voor universiteiten, waarbij samenwerking met bedrijven en tenminste één publieke instelling een eis was. Het heeft interessante projecten opgeleverd, onder andere een project waarbij een bepaalde schimmel ingezet kan worden als duurzaam isolatiemateriaal. Eind 2013 zal er weer een onderzoekscall van NWO uitgezet worden.
Nederlandse games-sector als katalysator voor de Europese kenniseconomie (CLI...CLICKNL
Tim Laning van Grendel Games spreekt op de kickoff van het netwerk CLICKNL (topsector creatieve industrie), over de Nederlandse games sector als katalysator voor de Europese kenniseconomie. Hij demonstreert dit aan de hand van voorbeelden uit de Games for Health hoek, zoals een Nintendo game die is ontwikkeld voor de training van laparoscopische chirurgie.
What will the future of healthcare look like if doctors and designers really work together in teams? Can Dutch Health Design become leading in global healthcare innovations? Health entrepreneurs and innovators will share the latest insights on the future of healthcare from Silicon Valley’s Digital Health Bootcamp and Health 2.0 conference 2015. Discover the potential of the creative economy; explore the future of healthcare together with us.
Architecting the Information of Society: From Projects to PursuitDan Cooney
Here's a talk I gave at WIAD Ann Arbor 2014. I was wondering how information architects might get involved with addressing the wicked problems of our shared global society.
Video of the talk is here: http://www.youtube.com/watch?v=8qTdvqFuj7s
The presentation explains what is design thinking, what ways an entrepreneur could use design thinking to solve problems or validate their ideas. The presentation also includes a brief overview of attributes of design thinking, methods and the six stages of design thinking process.
A presentation I gave on design thinking for technology, business, and entrepreneurship students at NYU.
These slides were accompanied by a lot of group participation, Q&A, and a design challenge, so some slides may feel a little sparse.
These slides are adapted from a design thinking presentation co-authored with Melanie Kahl in 2011. Thanks for viewing!
The first prototype of our approaches to move beyond design thinking at DNA. Touching on a number of new tools and techniques as well as theoretical positions from a number of sources. Very much the bleeding edge of our current position.
Dynamic4 & The Big Idea Webinar. Introducing The Business Model CanvasBen Pecotich
I was invited to present a thought leader webinar as part of the The Big Idea competition coordinated by The Big Issue. These are the slides from the 40 minute webinar where I introduce the Business Model Canvas and provide some guidance on how it can be used in a social enterprise context to quickly capture and prototype business model concepts on paper so you can create experiments to test them - and your assumptions!
http://dynamic4.com/ideas/big-idea-webinar-introducing-business-model-canvas
The lecture slides talks about the importance of analysing the worth of problems before we on to solve them. And how to identify the problems worth solving.
New Models of Purpose-Driven Exploration in Knowledge WorkWilliam Evans
The last 20 years have been a period of radical disruption and transformation in knowledge work. The "why, what, and how" of new value creation and delivery in knowledge-intensive work is shifting and the power has moved from the center to the edges. In his talk, Evans will explore the emergence of new methods of exploration, abductive ideation, and empirical validation that is changing how value creation happens. The very idea first introduced by Buckminster Fuller, when he said that everything was becoming ephemeralized—doing "more and more with less and less until eventually you can do everything with nothing"—or more recently when Marc Andreessen said, "software is eating the world," has had a direct impact on information-seeking and information-synthesizing behaviors. Evans will unpack how many of these models and methods are really the exaptation of Lean, Systems Thinking, and Design Thinking principles, transplanted from the world of manufacturing into the ephemeral world of knowledge work and knowledge management. He'll finish by showing how these models can frame the challenges posed by sense-making (experiential) change in knowledge work.
Will Evans explores the convergence of practice and theory using Lean Systems, Design Thinking, Theory of Constraints, and Service Design with global enterprises from NYC to Berlin to Singapore. As Chief Design Officer, he works with a select group of clients undergoing Lean and Agile transformations across the entire organization. Will earned his Jonah® from AGI, and serves on the Board of Advisors for Rutgers CX (Customer Experience) Program. Formerly, he was Design Thinker-In-Residence at NYU Stern.
Lean LaunchPad NYU ITP - Value Proposition, with additional design and enthrography tools for how to talk to customers, observe, and get underneath the obvious pain points.
Quick guide to people-centered design by Michael Koenka of MDK Strategy. This covers processes, deliverables, plus handy insights into when to use it and why. Hats off and mad props goes out to the great peeps at Google Ventures, IDEO and Stanford Design for influencing this deck.
To understand LeanUX, we'll introduce Lean, Lean Systems, and Lean Startup to situate LeanUX in context. This introduction and discussion will use Kanban to explore various aspects and ideas of LeanUX such as hypothesis formulation, assumptions gathering, multi-hypothesis testing and designing / running experiments to create tight feedback loops of customer insight.
We'll cover aspects of LeanUX research, which is conducted to gain a validated understanding of the user's problem hypothesis to understand if the problem we think customers have, is something they actually have before spending months and tens of thousands of dollars doing wasteful UX research & design time on a concept that delivers no customer value.
We'll also discuss lightweight techniques for sharing the research process with the entire team, covering the basics of customer research, interviewing, cognitive biases in user research, and how to create light-weight, rapid personas for solution hypothesis validation. We'll then cover collaborative ideation, designer pairing, and how lean teams work together to reduce batch size and increase the flow of customer business value increments - concepts mostly unheard of in product development teams following agile or waterfall ideologies.
Will Evans explores the convergence of practice and theory using Lean Systems, Design Thinking, and LeanUX with global corporations from NYC to Berlin to Singapore. As Chief Design Officer at PraxisFlow, he works with a select group of corporate clients undergoing Lean and Agile transformations across the entire organization. Will is also the Design Thinker-in-Residence at NYU Stern's Berkley Center for Innovation and Entrepreneurship.
Will was previously the Managing Director of TLCLabs, the world's leading Lean Design Innovation consultancy where he has brought Lean Startup, LeanUX, and Design Thinking to large media, finance, and healthcare companies.
Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in design innovation, user experience strategy and research. His roles include directing UX for social network analytics & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com. He worked at Lotus/IBM where he was the senior information architect, and for Curl - a DARPA-funded MIT project when he was at the MIT Laboratory for Computer Science.
He lives in New York, NY, and drinks far too much coffee. He Co-Founded and Co-Chaired the LeanUX NYC conference, and is the User Experience track chair for the Agile 2013 and Agile 2014 conferences.
Presented May 2019 at the SVIA Insurtech Consortium in Mountain View CA
- SVIA Silicon Valley Insurance Accelerator
- Josh Levine (CEO, Founder) and Lisa McGee (Senior Experience Designer)
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Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
4. TOPICS TODAY
WHO IS WHO?
CHALLENGES
SMART ENERGY CITIZENS
- THE CONTEXT: WICKED PROBLEMS
- MULTI STAKEHOLDERS
CREATIVE PRODUCER
CASES & EXPERIENCES
LEARNING FROM YOU
5. “SOME PROBLEMS ARE SO COMPLEX THAT YOU HAVE TO BE
HIGHLY INTELLIGENT AND WELL INFORMED JUST TO BE
UNDECIDED ABOUT THEM.”
LAURENCE J. PETER
6.
7. ONE CANNOT UNDERSTAND THE PROBLEM WITHOUT KNOWING ABOUT ITS
CONTEXT, ONE CANNOT MEANINGFULLY SEARCH INFORMATION WITHOUT
THE ORIENTATION OF A SOLUTION CONCEPT, ONE CANNOT FIRST
UNDERSTAND AND THEN SOLVE.
WICKED PROBLEMS
8. • THE IDEA OF THE PROBLEM DEPENDS ON WHOM IS ASKED ABOUT IT.
• AS THERE ISN’T A DEFINED PROBLEM, THERE ISN’T A DEFINED SOLUTION.
• THERE ISN’T A GOOD OR WRONG SOLUTION, IT IS JUST BETTER,
WORSE, GOOD ENOUGH.
• EACH WICKED PROBLEM IS IN FACT UNIQUE AND NEW
• EACH SOLUTION IS A ‘ONE-SHOT’ OPERATION.
• THERE ISN’T A DEFINITIVE SOLUTION BEFOREHAND.
WICKED PROBLEMS
10. CREATIVE PRODUCERS
- BUILD SHARED UNDERSTANDING IN MULTI STAKEHOLDER ENVIRONMENT
- CREATE USER INSIGHTS
- EXPLORE CREATIVE SOLUTIONS
11. CREATIVE PRODUCERS|smart energy cities
Human Centered Innovation
WHY?
Green Deal/
Smart Energy
Cities
Create Energy
provide
100,000
buildings with
new energy
concepts
people
technology
business
12. CREATIVE PRODUCERS|smart energy cities
Human Centered Innovation
WHY?
people
technology
business
human
centered
innovation
insight in needs of
(end)users in context
co-creation of concepts
design value network
co ownership of solutions
empowering smart energy citizens
service design
design thinking
gaming
design for behavior
data & apps
architecture
13. CREATIVE PRODUCERS|smart energy cities
Human Centered Innovation
HOW?
goal
stakeholders
tools
deliverables
Explore
Generate
demand
Research &
Creation
Design Solve Scale up
creative producer creative collaboration
identify
promising initiatives
generate shared
demand
framework
design
promising concepts
design prototype
test
business case
implementation
concepts
municipality
building owners
team
municipality
building owners
team
owners, consortia
creative companies
team
owners/consortia
end users/ creatives/
team
municipality/owners/
consortia/ end users/
creatives/team
stakeholdermapping
SWOT
interviews
process mapping
mindmaps
interviews
concept generation
Creation Board
‘power sessions’
service blueprints
business planning
project planning
project organisation
mappings
supported
opportunities
explicit demand
design process
visual concepts
roadmap
customer journey
concept interventions
prototypes of
concepts
business plan
service blueprint
execution plan
milestones
evaluation
project-tools
14. EXPERIENCES
THREE CASES:
• CASE MEP BIOBASED ECONOMY: SHARED UNDERSTANDING
• CASE BEWEGING 3.0: REFRAME THE PROBLEM
• CASE BUURKRACHT: CO-CREATION WITH STAKEHOLDERS
15. CASE MEP BIOBASED ECONOMY:
SHARED UNDERSTANDING
KNOWLEDGE HUNT WITH MEMBERS OF EUROPEAN PARLIAMENT DESCRIBING
THE IDEAS PRESENT AND POTENTIAL ROLES IN OVERCOMING THE
BOUNDARIES IN STIMULATING THE BIOBASED ECONOMY.
16. HOLY GRAIL OF EFFECTIVE COLLABORATION
(IN WICKED PROBLEMS)
SHARED UNDERSTANDING
+
SHARED COMMITMENT
(ACCORDING TO JEFF CONKLIN, FOUNDER VAN COGNEXUS INSTITUTE)
17. Design for Understanding
Naam
Wat is je rol binnen dit vraagstuk?
Ruimte voor de casus door DIG
Waar draait het in dit probleem
om?
Hoe ziet volgens jou de oplossing voor dit probleem er uit?
Teken of schrijf hier hoe de oplossing voor dit probleem er uit zou kunnen zien als
je geen rekening zou hoeven houden met anderen.Wat is ervoor nodig om deze
oplossing uit te voeren?
Denk hierbij aan jouw waarden,jouw drijfveren.Waarom vind je deze belangrijk? Probeer hier zo veel mogelijk op te schrijven!
Kun je bijvoorbeeld een bepaalde dienst bieden,materieel iets bijdragen of een netwerk aanbieden om deze oplossing te bewerktstelligen?
Waar draait het in dit probleem om?
Wat maakt het een probleem?
Wat vind je de belangrijke elementen in deze door jou geschetste oplossing?
Hoe zie jij je rol binnen de door jou geschetste oplossing?
1
3
4
2
DESIGN FOR UNDERSTANDING
WHEN A STAKEHOLDER UNDERSTANDS
WHAT OTHER STAKEHOLDERS
BELIEVE, THEIR VALUES, AND WHY
THEY HAVE THE OPINIONS THEY HAVE.
SHARED DISPLAY IS EXTREMELY
HELPFUL
18. SOME INSIGHTS
• USING THE CANVAS CREATED SHARED UNDERSTANDING
• COMPARED TO THE USUAL WAY OF WORKING THE CREATIVE
APPROACH SPEEDED UP THINKING
• THE CREATIVE APPROACH HELPED TO MAKE FIRST STEP IN THE
MULTISTAKEHOLDER CONTEXT
• IT ACCELERATED MULTISTAKEHOLDER COLLABORATION
19. CASE BEWEGING 3.0
HOW TO TO CREATE A GOOD LIVING FOR THE ELDERLY IN THEIR OWN HOMES WITH
REDUCED MEANS (TIME AND MONEY).
20.
21.
22.
23. SOME INSIGHTS
• STEP BACK AND REFRAME THE PROBLEM
• CREATE INNOVATION SKILLS IN THE MIXED TEAM
• VISUALIZE A SHARED FRAME
• BE PART OF THE HANDOVER TO THE MARKET
• IDEAS ARE GREAT, IMPLEMENTING THEM IS BETTER
24. CASE BUURKRACHT
DESIGN A SERVICE THAT WILL LEAD TO A BREAKTHROUGH IN
ENERGY SAVING FOR HOME OWNERS &
ENHANCE THE RELEVANCE OF THE SMART METER TO THE CONSUMER
25.
26.
27.
28. SOME INSIGHTS
• ENERGY IS LOW INTEREST,, COMMUNITY IS HIGH IMPACT
• KEEP A RIGOROUS EYE ON THE USER
• HUMAN TOUCH PREVAILS OVER SYSTEMS
• THINK PROCESS AND EXPERIENCE
• THE ADOPTION CURVE ALSO APPLIES TO COMMUNITY INITIATIVES
• BEWARE OF OWNERSHIP